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@ -3,12 +3,11 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "ProceduralMeshComponent.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "MeshLoader.generated.h"
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UENUM(BlueprintType)
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enum class EPathType : uint8
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{
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@ -16,10 +15,11 @@ enum class EPathType : uint8
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Relative
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};
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USTRUCT(BlueprintType)
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struct FMeshData
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{
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GENERATED_BODY()
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "FinalReturnData")
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TArray<FVector> Vertices;
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