@ -3,12 +3,11 @@
#pragma once
#include "CoreMinimal.h"
#include "ProceduralMeshComponent.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MeshLoader.generated.h"
UENUM(BlueprintType)
enum class EPathType : uint8
{
@ -16,6 +15,7 @@ enum class EPathType : uint8
Relative
};
USTRUCT(BlueprintType)
struct FMeshData
@ -36,7 +36,7 @@ public class RuntimeMeshLoader : ModuleRules
"ImageWrapper"
// ... add other public dependencies that you statically link with here ...
}
); ;
);
PrivateDependencyModuleNames.AddRange(
@ -1,2 +0,0 @@
# ue-demo