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2372 lines
60 KiB
C++
2372 lines
60 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPolyData.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkPolyData.h"
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#include "vtkCellArray.h"
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#include "vtkCellData.h"
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#include "vtkCriticalSection.h"
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#include "vtkEmptyCell.h"
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#include "vtkGenericCell.h"
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#include "vtkInformation.h"
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#include "vtkInformationVector.h"
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#include "vtkLine.h"
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#include "vtkNew.h"
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#include "vtkObjectFactory.h"
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#include "vtkPointData.h"
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#include "vtkPointLocator.h"
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#include "vtkPolyLine.h"
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#include "vtkPolyVertex.h"
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#include "vtkPolygon.h"
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#include "vtkQuad.h"
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#include "vtkTriangle.h"
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#include "vtkTriangleStrip.h"
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#include "vtkVertex.h"
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#include "vtkSmartPointer.h"
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vtkStandardNewMacro(vtkPolyData);
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//----------------------------------------------------------------------------
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// Initialize static member. This member is used to simplify traversal
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// of verts, lines, polygons, and triangle strips lists. It basically
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// "marks" empty lists so that the traveral method "GetNextCell"
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// works properly.
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struct vtkPolyDataDummyContainter
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{
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vtkSmartPointer<vtkCellArray> Dummy;
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vtkPolyDataDummyContainter()
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{
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this->Dummy.TakeReference(vtkCellArray::New());
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}
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};
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vtkPolyDataDummyContainter vtkPolyData::DummyContainer;
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vtkPolyData::vtkPolyData () :
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Vertex(NULL), PolyVertex(NULL), Line(NULL), PolyLine(NULL),
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Triangle(NULL), Quad(NULL), Polygon(NULL), TriangleStrip(NULL),
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EmptyCell(NULL), Verts(NULL), Lines(NULL), Polys(NULL),
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Strips(NULL), Cells(NULL), Links(NULL)
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{
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this->Information->Set(vtkDataObject::DATA_EXTENT_TYPE(), VTK_PIECES_EXTENT);
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this->Information->Set(vtkDataObject::DATA_PIECE_NUMBER(), -1);
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this->Information->Set(vtkDataObject::DATA_NUMBER_OF_PIECES(), 1);
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this->Information->Set(vtkDataObject::DATA_NUMBER_OF_GHOST_LEVELS(), 0);
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}
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//----------------------------------------------------------------------------
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vtkPolyData::~vtkPolyData()
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{
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this->Cleanup();
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if (this->Vertex)
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{
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this->Vertex->Delete();
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}
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if (this->PolyVertex)
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{
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this->PolyVertex->Delete();
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}
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if (this->Line)
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{
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this->Line->Delete();
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}
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if (this->PolyLine)
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{
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this->PolyLine->Delete();
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}
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if (this->Triangle)
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{
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this->Triangle->Delete();
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}
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if (this->Quad)
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{
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this->Quad->Delete();
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}
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if (this->Polygon)
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{
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this->Polygon->Delete();
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}
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if (this->TriangleStrip)
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{
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this->TriangleStrip->Delete();
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}
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if (this->EmptyCell)
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{
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this->EmptyCell->Delete();
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}
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}
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//----------------------------------------------------------------------------
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int vtkPolyData::GetPiece()
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{
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return this->Information->Get(vtkDataObject::DATA_PIECE_NUMBER());
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}
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//----------------------------------------------------------------------------
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int vtkPolyData::GetNumberOfPieces()
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{
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return this->Information->Get(vtkDataObject::DATA_NUMBER_OF_PIECES());
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}
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//----------------------------------------------------------------------------
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int vtkPolyData::GetGhostLevel()
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{
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return this->Information->Get(vtkDataObject::DATA_NUMBER_OF_GHOST_LEVELS());
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}
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//----------------------------------------------------------------------------
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// Copy the geometric and topological structure of an input poly data object.
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void vtkPolyData::CopyStructure(vtkDataSet *ds)
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{
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vtkPolyData *pd=static_cast<vtkPolyData *>(ds);
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vtkPointSet::CopyStructure(ds);
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if (this->Verts != pd->Verts)
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{
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if (this->Verts)
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{
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this->Verts->UnRegister(this);
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}
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this->Verts = pd->Verts;
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if (this->Verts)
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{
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this->Verts->Register(this);
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}
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}
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if (this->Lines != pd->Lines)
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{
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if (this->Lines)
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{
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this->Lines->UnRegister(this);
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}
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this->Lines = pd->Lines;
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if (this->Lines)
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{
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this->Lines->Register(this);
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}
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}
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if (this->Polys != pd->Polys)
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{
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if (this->Polys)
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{
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this->Polys->UnRegister(this);
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}
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this->Polys = pd->Polys;
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if (this->Polys)
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{
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this->Polys->Register(this);
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}
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}
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if (this->Strips != pd->Strips)
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{
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if (this->Strips)
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{
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this->Strips->UnRegister(this);
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}
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this->Strips = pd->Strips;
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if (this->Strips)
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{
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this->Strips->Register(this);
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}
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}
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if ( this->Cells )
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{
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this->Cells->UnRegister(this);
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this->Cells = NULL;
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}
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if ( this->Links )
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{
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this->Links->UnRegister(this);
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this->Links = NULL;
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}
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}
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//----------------------------------------------------------------------------
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int vtkPolyData::GetCellType(vtkIdType cellId)
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{
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if ( !this->Cells )
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{
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this->BuildCells();
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}
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return this->Cells->GetCellType(cellId);
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}
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//----------------------------------------------------------------------------
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vtkCell *vtkPolyData::GetCell(vtkIdType cellId)
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{
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int i, loc;
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vtkIdType *pts, numPts;
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vtkCell *cell = NULL;
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unsigned char type;
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if ( !this->Cells )
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{
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this->BuildCells();
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}
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type = this->Cells->GetCellType(cellId);
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loc = this->Cells->GetCellLocation(cellId);
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switch (type)
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{
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case VTK_VERTEX:
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if (!this->Vertex)
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{
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this->Vertex = vtkVertex::New();
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}
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cell = this->Vertex;
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this->Verts->GetCell(loc,numPts,pts);
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break;
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case VTK_POLY_VERTEX:
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if (! this->PolyVertex)
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{
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this->PolyVertex = vtkPolyVertex::New();
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}
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cell = this->PolyVertex;
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this->Verts->GetCell(loc,numPts,pts);
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cell->PointIds->SetNumberOfIds(numPts); //reset number of points
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cell->Points->SetNumberOfPoints(numPts);
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break;
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case VTK_LINE:
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if (! this->Line )
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{
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this->Line = vtkLine::New();
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}
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cell = this->Line;
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this->Lines->GetCell(loc,numPts,pts);
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break;
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case VTK_POLY_LINE:
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if (!this->PolyLine)
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{
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this->PolyLine = vtkPolyLine::New();
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}
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cell = this->PolyLine;
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this->Lines->GetCell(loc,numPts,pts);
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cell->PointIds->SetNumberOfIds(numPts); //reset number of points
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cell->Points->SetNumberOfPoints(numPts);
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break;
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case VTK_TRIANGLE:
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if (!this->Triangle)
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{
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this->Triangle = vtkTriangle::New();
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}
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cell = this->Triangle;
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this->Polys->GetCell(loc,numPts,pts);
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break;
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case VTK_QUAD:
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if (!this->Quad)
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{
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this->Quad = vtkQuad::New();
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}
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cell = this->Quad;
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this->Polys->GetCell(loc,numPts,pts);
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break;
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case VTK_POLYGON:
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if (!this->Polygon)
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{
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this->Polygon = vtkPolygon::New();
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}
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cell = this->Polygon;
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this->Polys->GetCell(loc,numPts,pts);
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cell->PointIds->SetNumberOfIds(numPts); //reset number of points
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cell->Points->SetNumberOfPoints(numPts);
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break;
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case VTK_TRIANGLE_STRIP:
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if (!this->TriangleStrip)
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{
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this->TriangleStrip = vtkTriangleStrip::New();
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}
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cell = this->TriangleStrip;
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this->Strips->GetCell(loc,numPts,pts);
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cell->PointIds->SetNumberOfIds(numPts); //reset number of points
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cell->Points->SetNumberOfPoints(numPts);
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break;
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default:
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if (!this->EmptyCell)
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{
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this->EmptyCell = vtkEmptyCell::New();
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}
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cell = this->EmptyCell;
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return cell;
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}
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for (i=0; i < numPts; i++)
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{
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cell->PointIds->SetId(i,pts[i]);
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cell->Points->SetPoint(i,this->Points->GetPoint(pts[i]));
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}
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return cell;
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}
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//----------------------------------------------------------------------------
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void vtkPolyData::GetCell(vtkIdType cellId, vtkGenericCell *cell)
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{
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int i, loc;
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vtkIdType *pts=0;
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vtkIdType numPts;
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unsigned char type;
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double x[3];
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if ( !this->Cells )
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{
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this->BuildCells();
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}
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type = this->Cells->GetCellType(cellId);
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loc = this->Cells->GetCellLocation(cellId);
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switch (type)
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{
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case VTK_VERTEX:
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cell->SetCellTypeToVertex();
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this->Verts->GetCell(loc,numPts,pts);
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break;
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case VTK_POLY_VERTEX:
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cell->SetCellTypeToPolyVertex();
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this->Verts->GetCell(loc,numPts,pts);
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cell->PointIds->SetNumberOfIds(numPts); //reset number of points
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cell->Points->SetNumberOfPoints(numPts);
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break;
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case VTK_LINE:
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cell->SetCellTypeToLine();
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this->Lines->GetCell(loc,numPts,pts);
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break;
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case VTK_POLY_LINE:
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cell->SetCellTypeToPolyLine();
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this->Lines->GetCell(loc,numPts,pts);
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cell->PointIds->SetNumberOfIds(numPts); //reset number of points
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cell->Points->SetNumberOfPoints(numPts);
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break;
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case VTK_TRIANGLE:
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cell->SetCellTypeToTriangle();
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this->Polys->GetCell(loc,numPts,pts);
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break;
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case VTK_QUAD:
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cell->SetCellTypeToQuad();
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this->Polys->GetCell(loc,numPts,pts);
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break;
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case VTK_POLYGON:
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cell->SetCellTypeToPolygon();
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this->Polys->GetCell(loc,numPts,pts);
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cell->PointIds->SetNumberOfIds(numPts); //reset number of points
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cell->Points->SetNumberOfPoints(numPts);
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break;
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case VTK_TRIANGLE_STRIP:
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cell->SetCellTypeToTriangleStrip();
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this->Strips->GetCell(loc,numPts,pts);
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cell->PointIds->SetNumberOfIds(numPts); //reset number of points
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cell->Points->SetNumberOfPoints(numPts);
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break;
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default:
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cell->SetCellTypeToEmptyCell();
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numPts = 0;
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}
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for (i=0; i < numPts; i++)
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{
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cell->PointIds->SetId(i,pts[i]);
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this->Points->GetPoint(pts[i], x);
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cell->Points->SetPoint(i, x);
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}
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}
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//----------------------------------------------------------------------------
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void vtkPolyData::CopyCells(vtkPolyData *pd, vtkIdList *idList,
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vtkPointLocator *locator)
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{
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vtkIdType cellId, ptId, newId, newCellId, locatorPtId;
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int numPts, numCellPts, i;
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vtkPoints *newPoints;
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vtkIdList *pointMap = vtkIdList::New(); //maps old pt ids into new
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vtkIdList *cellPts, *newCellPts = vtkIdList::New();
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vtkGenericCell *cell = vtkGenericCell::New();
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double x[3];
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vtkPointData *outPD = this->GetPointData();
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vtkCellData *outCD = this->GetCellData();
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numPts = pd->GetNumberOfPoints();
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if (this->GetPoints() == NULL)
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{
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this->Points = vtkPoints::New();
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}
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newPoints = this->GetPoints();
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pointMap->SetNumberOfIds(numPts);
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for (i=0; i < numPts; i++)
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{
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pointMap->SetId(i,-1);
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}
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// Filter the cells
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for (cellId=0; cellId < idList->GetNumberOfIds(); cellId++)
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{
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pd->GetCell(idList->GetId(cellId), cell);
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cellPts = cell->GetPointIds();
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numCellPts = cell->GetNumberOfPoints();
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for (i=0; i < numCellPts; i++)
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{
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ptId = cellPts->GetId(i);
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if ( (newId = pointMap->GetId(ptId)) < 0 )
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{
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pd->GetPoint(ptId, x);
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if (locator != NULL)
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{
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if ((locatorPtId = locator->IsInsertedPoint(x)) == -1)
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{
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newId = newPoints->InsertNextPoint(x);
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locator->InsertNextPoint(x);
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pointMap->SetId(ptId, newId);
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outPD->CopyData(pd->GetPointData(), ptId, newId);
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}
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else
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{
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newId = locatorPtId;
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}
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}
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else
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{
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newId = newPoints->InsertNextPoint(x);
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pointMap->SetId(ptId, newId);
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outPD->CopyData(pd->GetPointData(), ptId, newId);
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}
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}
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newCellPts->InsertId(i,newId);
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}
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newCellId = this->InsertNextCell(cell->GetCellType(), newCellPts);
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outCD->CopyData(pd->GetCellData(), idList->GetId(cellId), newCellId);
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newCellPts->Reset();
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} // for all cells
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newCellPts->Delete();
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pointMap->Delete();
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cell->Delete();
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}
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//----------------------------------------------------------------------------
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// Fast implementation of GetCellBounds(). Bounds are calculated without
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// constructing a cell.
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void vtkPolyData::GetCellBounds(vtkIdType cellId, double bounds[6])
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{
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int i, loc;
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vtkIdType *pts, numPts;
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unsigned char type;
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double x[3];
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if ( !this->Cells )
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{
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this->BuildCells();
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}
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type = this->Cells->GetCellType(cellId);
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loc = this->Cells->GetCellLocation(cellId);
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switch (type)
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{
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case VTK_VERTEX:
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case VTK_POLY_VERTEX:
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this->Verts->GetCell(loc,numPts,pts);
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break;
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case VTK_LINE:
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case VTK_POLY_LINE:
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this->Lines->GetCell(loc,numPts,pts);
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break;
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case VTK_TRIANGLE:
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case VTK_QUAD:
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case VTK_POLYGON:
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this->Polys->GetCell(loc,numPts,pts);
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break;
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case VTK_TRIANGLE_STRIP:
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this->Strips->GetCell(loc,numPts,pts);
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break;
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default:
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bounds[0] = bounds[1] = bounds[2] = bounds[3] = bounds[4] = bounds[5]
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= 0.0;
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return;
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}
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// carefully compute the bounds
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if (numPts)
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{
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this->Points->GetPoint( pts[0], x );
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bounds[0] = x[0];
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bounds[2] = x[1];
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bounds[4] = x[2];
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bounds[1] = x[0];
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bounds[3] = x[1];
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bounds[5] = x[2];
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for (i=1; i < numPts; i++)
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{
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this->Points->GetPoint( pts[i], x );
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bounds[0] = (x[0] < bounds[0] ? x[0] : bounds[0]);
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bounds[1] = (x[0] > bounds[1] ? x[0] : bounds[1]);
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bounds[2] = (x[1] < bounds[2] ? x[1] : bounds[2]);
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bounds[3] = (x[1] > bounds[3] ? x[1] : bounds[3]);
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bounds[4] = (x[2] < bounds[4] ? x[2] : bounds[4]);
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bounds[5] = (x[2] > bounds[5] ? x[2] : bounds[5]);
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}
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}
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else
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{
|
|
vtkMath::UninitializeBounds(bounds);
|
|
}
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::ComputeBounds()
|
|
{
|
|
if (this->GetMTime() > this->ComputeTime)
|
|
{
|
|
// If there are no cells, but there are points, back to the
|
|
// bounds of the points set.
|
|
if (this->GetNumberOfCells() == 0 && this->GetNumberOfPoints())
|
|
{
|
|
vtkPointSet::ComputeBounds();
|
|
return;
|
|
}
|
|
|
|
int t, i;
|
|
vtkIdType *pts = 0;
|
|
vtkIdType npts = 0;
|
|
double x[3];
|
|
|
|
vtkCellArray *cella[4];
|
|
|
|
cella[0] = this->GetVerts();
|
|
cella[1] = this->GetLines();
|
|
cella[2] = this->GetPolys();
|
|
cella[3] = this->GetStrips();
|
|
|
|
// carefully compute the bounds
|
|
int doneOne = 0;
|
|
this->Bounds[0] = this->Bounds[2] = this->Bounds[4] = VTK_DOUBLE_MAX;
|
|
this->Bounds[1] = this->Bounds[3] = this->Bounds[5] = -VTK_DOUBLE_MAX;
|
|
|
|
// Iterate over cells's points
|
|
for (t = 0; t < 4; t++)
|
|
{
|
|
for (cella[t]->InitTraversal(); cella[t]->GetNextCell(npts,pts); )
|
|
{
|
|
for (i = 0; i < npts; i++)
|
|
{
|
|
this->Points->GetPoint( pts[i], x );
|
|
this->Bounds[0] = (x[0] < this->Bounds[0] ? x[0] : this->Bounds[0]);
|
|
this->Bounds[1] = (x[0] > this->Bounds[1] ? x[0] : this->Bounds[1]);
|
|
this->Bounds[2] = (x[1] < this->Bounds[2] ? x[1] : this->Bounds[2]);
|
|
this->Bounds[3] = (x[1] > this->Bounds[3] ? x[1] : this->Bounds[3]);
|
|
this->Bounds[4] = (x[2] < this->Bounds[4] ? x[2] : this->Bounds[4]);
|
|
this->Bounds[5] = (x[2] > this->Bounds[5] ? x[2] : this->Bounds[5]);
|
|
doneOne = 1;
|
|
}
|
|
}
|
|
}
|
|
if (!doneOne)
|
|
{
|
|
vtkMath::UninitializeBounds(this->Bounds);
|
|
}
|
|
this->ComputeTime.Modified();
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Set the cell array defining vertices.
|
|
void vtkPolyData::SetVerts (vtkCellArray* v)
|
|
{
|
|
if (v == this->DummyContainer.Dummy.GetPointer())
|
|
{
|
|
v = NULL;
|
|
}
|
|
if ( v != this->Verts)
|
|
{
|
|
if (this->Verts)
|
|
{
|
|
this->Verts->UnRegister(this);
|
|
}
|
|
this->Verts = v;
|
|
if (this->Verts)
|
|
{
|
|
this->Verts->Register(this);
|
|
}
|
|
this->Modified();
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Get the cell array defining vertices. If there are no vertices, an
|
|
// empty array will be returned (convenience to simplify traversal).
|
|
vtkCellArray* vtkPolyData::GetVerts()
|
|
{
|
|
if ( !this->Verts )
|
|
{
|
|
return this->DummyContainer.Dummy.GetPointer();
|
|
}
|
|
else
|
|
{
|
|
return this->Verts;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Set the cell array defining lines.
|
|
void vtkPolyData::SetLines (vtkCellArray* l)
|
|
{
|
|
if (l == this->DummyContainer.Dummy.GetPointer())
|
|
{
|
|
l = NULL;
|
|
}
|
|
if ( l != this->Lines)
|
|
{
|
|
if (this->Lines)
|
|
{
|
|
this->Lines->UnRegister(this);
|
|
}
|
|
this->Lines = l;
|
|
if (this->Lines)
|
|
{
|
|
this->Lines->Register(this);
|
|
}
|
|
this->Modified();
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Get the cell array defining lines. If there are no lines, an
|
|
// empty array will be returned (convenience to simplify traversal).
|
|
vtkCellArray* vtkPolyData::GetLines()
|
|
{
|
|
if ( !this->Lines )
|
|
{
|
|
return this->DummyContainer.Dummy.GetPointer();
|
|
}
|
|
else
|
|
{
|
|
return this->Lines;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Set the cell array defining polygons.
|
|
void vtkPolyData::SetPolys (vtkCellArray* p)
|
|
{
|
|
if(p == this->DummyContainer.Dummy.GetPointer())
|
|
{
|
|
p = NULL;
|
|
}
|
|
if ( p != this->Polys)
|
|
{
|
|
if (this->Polys)
|
|
{
|
|
this->Polys->UnRegister(this);
|
|
}
|
|
this->Polys = p;
|
|
if (this->Polys)
|
|
{
|
|
this->Polys->Register(this);
|
|
}
|
|
this->Modified();
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Get the cell array defining polygons. If there are no polygons, an
|
|
// empty array will be returned (convenience to simplify traversal).
|
|
vtkCellArray* vtkPolyData::GetPolys()
|
|
{
|
|
if ( !this->Polys )
|
|
{
|
|
return this->DummyContainer.Dummy.GetPointer();
|
|
}
|
|
else
|
|
{
|
|
return this->Polys;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Set the cell array defining triangle strips.
|
|
void vtkPolyData::SetStrips (vtkCellArray* s)
|
|
{
|
|
if ( s == this->DummyContainer.Dummy.GetPointer())
|
|
{
|
|
s = NULL;
|
|
}
|
|
if ( s != this->Strips)
|
|
{
|
|
if (this->Strips)
|
|
{
|
|
this->Strips->UnRegister(this);
|
|
}
|
|
this->Strips = s;
|
|
if (this->Strips)
|
|
{
|
|
this->Strips->Register(this);
|
|
}
|
|
this->Modified();
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Get the cell array defining triangle strips. If there are no
|
|
// triangle strips, an empty array will be returned (convenience to
|
|
// simplify traversal).
|
|
vtkCellArray* vtkPolyData::GetStrips()
|
|
{
|
|
if ( !this->Strips )
|
|
{
|
|
return this->DummyContainer.Dummy.GetPointer();
|
|
}
|
|
else
|
|
{
|
|
return this->Strips;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::Cleanup()
|
|
{
|
|
if ( this->Verts )
|
|
{
|
|
this->Verts->UnRegister(this);
|
|
this->Verts = NULL;
|
|
}
|
|
|
|
if ( this->Lines )
|
|
{
|
|
this->Lines->UnRegister(this);
|
|
this->Lines = NULL;
|
|
}
|
|
|
|
if ( this->Polys )
|
|
{
|
|
this->Polys->UnRegister(this);
|
|
this->Polys = NULL;
|
|
}
|
|
|
|
if ( this->Strips )
|
|
{
|
|
this->Strips->UnRegister(this);
|
|
this->Strips = NULL;
|
|
}
|
|
|
|
if ( this->Cells )
|
|
{
|
|
this->Cells->UnRegister(this);
|
|
this->Cells = NULL;
|
|
}
|
|
|
|
if ( this->Links )
|
|
{
|
|
this->Links->UnRegister(this);
|
|
this->Links = NULL;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Restore object to initial state. Release memory back to system.
|
|
void vtkPolyData::Initialize()
|
|
{
|
|
vtkPointSet::Initialize();
|
|
|
|
this->Cleanup();
|
|
|
|
if(this->Information)
|
|
{
|
|
this->Information->Set(vtkDataObject::DATA_PIECE_NUMBER(), -1);
|
|
this->Information->Set(vtkDataObject::DATA_NUMBER_OF_PIECES(), 0);
|
|
this->Information->Set(vtkDataObject::DATA_NUMBER_OF_GHOST_LEVELS(), 0);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
int vtkPolyData::GetMaxCellSize()
|
|
{
|
|
int maxCellSize=0, cellSize;
|
|
|
|
if ( this->Verts )
|
|
{
|
|
cellSize = this->Verts->GetMaxCellSize();
|
|
if ( cellSize > maxCellSize )
|
|
{
|
|
maxCellSize = cellSize;
|
|
}
|
|
}
|
|
|
|
if ( this->Lines )
|
|
{
|
|
cellSize = this->Lines->GetMaxCellSize();
|
|
if ( cellSize > maxCellSize )
|
|
{
|
|
maxCellSize = cellSize;
|
|
}
|
|
}
|
|
|
|
if ( this->Polys )
|
|
{
|
|
cellSize = this->Polys->GetMaxCellSize();
|
|
if ( cellSize > maxCellSize )
|
|
{
|
|
maxCellSize = cellSize;
|
|
}
|
|
}
|
|
|
|
if ( this->Strips )
|
|
{
|
|
cellSize = this->Strips->GetMaxCellSize();
|
|
if ( cellSize > maxCellSize )
|
|
{
|
|
maxCellSize = cellSize;
|
|
}
|
|
}
|
|
|
|
return maxCellSize;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
vtkIdType vtkPolyData::GetNumberOfCells()
|
|
{
|
|
return this->GetNumberOfVerts() + this->GetNumberOfLines() +
|
|
this->GetNumberOfPolys() + this->GetNumberOfStrips();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
vtkIdType vtkPolyData::GetNumberOfVerts()
|
|
{
|
|
return (this->Verts ? this->Verts->GetNumberOfCells() : 0);
|
|
}
|
|
|
|
vtkIdType vtkPolyData::GetNumberOfLines()
|
|
{
|
|
return (this->Lines ? this->Lines->GetNumberOfCells() : 0);
|
|
}
|
|
|
|
vtkIdType vtkPolyData::GetNumberOfPolys()
|
|
{
|
|
return (this->Polys ? this->Polys->GetNumberOfCells() : 0);
|
|
}
|
|
|
|
vtkIdType vtkPolyData::GetNumberOfStrips()
|
|
{
|
|
return (this->Strips ? this->Strips->GetNumberOfCells() : 0);
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::DeleteCells()
|
|
{
|
|
// if we have Links, we need to delete them (they are no longer valid)
|
|
if (this->Links)
|
|
{
|
|
this->Links->UnRegister( this );
|
|
this->Links = NULL;
|
|
}
|
|
|
|
if (this->Cells)
|
|
{
|
|
this->Cells->UnRegister( this );
|
|
this->Cells = NULL;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Create data structure that allows random access of cells.
|
|
void vtkPolyData::BuildCells()
|
|
{
|
|
if (this->Cells)
|
|
{
|
|
this->DeleteCells();
|
|
}
|
|
|
|
vtkCellArray *vertCells = this->GetVerts();
|
|
vtkCellArray *lineCells = this->GetLines();
|
|
vtkCellArray *polyCells = this->GetPolys();
|
|
vtkCellArray *stripCells = this->GetStrips();
|
|
|
|
// here are the number of cells we have
|
|
vtkIdType nVerts = vertCells->GetNumberOfCells();
|
|
vtkIdType nLines = lineCells->GetNumberOfCells();
|
|
vtkIdType nPolys = polyCells->GetNumberOfCells();
|
|
vtkIdType nStrips = stripCells->GetNumberOfCells();
|
|
|
|
// pre-allocate the space we need
|
|
vtkIdType nCells = nVerts + nLines + nPolys + nStrips;
|
|
|
|
vtkUnsignedCharArray *types = vtkUnsignedCharArray::New();
|
|
unsigned char *pTypes = types->WritePointer(0, nCells);
|
|
|
|
vtkIntArray *locs = vtkIntArray::New();
|
|
int *pLocs = locs->WritePointer(0, nCells);
|
|
|
|
// record locations and type of each cell.
|
|
// verts
|
|
vtkIdType numCellPts;
|
|
vtkIdType nextCellPts;
|
|
if (nVerts)
|
|
{
|
|
vtkIdType *pVerts = vertCells->GetData()->GetPointer(0);
|
|
numCellPts = pVerts[0];
|
|
nextCellPts = numCellPts + 1;
|
|
pLocs[0] = 0;
|
|
pTypes[0] = numCellPts > 1 ? VTK_POLY_VERTEX : VTK_VERTEX;
|
|
for (vtkIdType i = 1; i < nVerts; ++i)
|
|
{
|
|
numCellPts = pVerts[nextCellPts];
|
|
pLocs[i] = nextCellPts;
|
|
pTypes[i] = numCellPts > 1 ? VTK_POLY_VERTEX : VTK_VERTEX;
|
|
nextCellPts += numCellPts + 1;
|
|
}
|
|
pLocs += nVerts;
|
|
pTypes += nVerts;
|
|
}
|
|
|
|
// lines
|
|
if (nLines)
|
|
{
|
|
vtkIdType *pLines = lineCells->GetData()->GetPointer(0);
|
|
numCellPts = pLines[0];
|
|
pLocs[0] = 0;
|
|
pTypes[0] = numCellPts > 2 ? VTK_POLY_LINE : VTK_LINE;
|
|
if (numCellPts == 1)
|
|
{
|
|
vtkWarningMacro("Building VTK_LINE 0 with only one point, but VTK_LINE "
|
|
"needs at least two points. Check the input.");
|
|
}
|
|
nextCellPts = numCellPts + 1;
|
|
for (vtkIdType i = 1; i < nLines; ++i)
|
|
{
|
|
numCellPts = pLines[nextCellPts];
|
|
pLocs[i] = nextCellPts;
|
|
pTypes[i] = numCellPts > 2 ? VTK_POLY_LINE : VTK_LINE;
|
|
if (numCellPts == 1)
|
|
{
|
|
vtkWarningMacro("Building VTK_LINE " << i <<" with only one point, but "
|
|
"VTK_LINE needs at least two points. Check the input.");
|
|
}
|
|
nextCellPts += numCellPts + 1;
|
|
}
|
|
pLocs += nLines;
|
|
pTypes += nLines;
|
|
}
|
|
|
|
// polys
|
|
if (nPolys)
|
|
{
|
|
vtkIdType *pPolys = polyCells->GetData()->GetPointer(0);
|
|
numCellPts = pPolys[0];
|
|
pLocs[0] = 0;
|
|
if (numCellPts < 3)
|
|
{
|
|
vtkWarningMacro("Building VTK_TRIANGLE 0 with less than three points, but"
|
|
" VTK_TRIANGLE needs at least three points. Check the input.");
|
|
}
|
|
pTypes[0] = numCellPts == 3 ? VTK_TRIANGLE :
|
|
numCellPts == 4 ? VTK_QUAD : VTK_POLYGON;
|
|
nextCellPts = numCellPts + 1;
|
|
for (vtkIdType i = 1; i < nPolys; ++i)
|
|
{
|
|
numCellPts = pPolys[nextCellPts];
|
|
pLocs[i] = nextCellPts;
|
|
if (numCellPts < 3)
|
|
{
|
|
vtkWarningMacro("Building VTK_TRIANGLE "<< i << " with less than three "
|
|
"points, but VTK_TRIANGLE needs at least three points. "
|
|
"Check the input.");
|
|
}
|
|
pTypes[i] = numCellPts == 3 ? VTK_TRIANGLE :
|
|
numCellPts == 4 ? VTK_QUAD : VTK_POLYGON;
|
|
nextCellPts += numCellPts + 1;
|
|
}
|
|
pLocs += nPolys;
|
|
pTypes += nPolys;
|
|
}
|
|
|
|
// strips
|
|
if (nStrips)
|
|
{
|
|
std::fill_n(pTypes, nStrips, VTK_TRIANGLE_STRIP);
|
|
vtkIdType *pStrips = stripCells->GetData()->GetPointer(0);
|
|
numCellPts = pStrips[0];
|
|
pLocs[0] = 0;
|
|
nextCellPts = numCellPts + 1;
|
|
for (vtkIdType i = 1; i < nStrips; ++i)
|
|
{
|
|
numCellPts = pStrips[nextCellPts];
|
|
pLocs[i] = nextCellPts;
|
|
nextCellPts += numCellPts + 1;
|
|
}
|
|
}
|
|
|
|
// set up the cell types data structure
|
|
this->Cells = vtkCellTypes::New();
|
|
this->Cells->SetCellTypes(nCells, types, locs);
|
|
this->Cells->Register(this);
|
|
this->Cells->Delete();
|
|
types->Delete();
|
|
locs->Delete();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::DeleteLinks()
|
|
{
|
|
if (this->Links)
|
|
{
|
|
this->Links->UnRegister( this );
|
|
this->Links = NULL;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Create upward links from points to cells that use each point. Enables
|
|
// topologically complex queries.
|
|
void vtkPolyData::BuildLinks(int initialSize)
|
|
{
|
|
if ( this->Links )
|
|
{
|
|
this->DeleteLinks();
|
|
}
|
|
|
|
if ( this->Cells == NULL )
|
|
{
|
|
this->BuildCells();
|
|
}
|
|
|
|
this->Links = vtkCellLinks::New();
|
|
if ( initialSize > 0 )
|
|
{
|
|
this->Links->Allocate(initialSize);
|
|
}
|
|
else
|
|
{
|
|
this->Links->Allocate(this->GetNumberOfPoints());
|
|
}
|
|
this->Links->Register(this);
|
|
this->Links->Delete();
|
|
|
|
this->Links->BuildLinks(this);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Copy a cells point ids into list provided. (Less efficient.)
|
|
void vtkPolyData::GetCellPoints(vtkIdType cellId, vtkIdList *ptIds)
|
|
{
|
|
vtkIdType i;
|
|
vtkIdType *pts, npts;
|
|
|
|
ptIds->Reset();
|
|
if ( this->Cells == NULL )
|
|
{
|
|
this->BuildCells();
|
|
}
|
|
|
|
this->vtkPolyData::GetCellPoints(cellId, npts, pts);
|
|
ptIds->InsertId (npts-1,pts[npts-1]);
|
|
for (i=0; i<npts-1; i++)
|
|
{
|
|
ptIds->SetId(i,pts[i]);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::GetPointCells(vtkIdType ptId, vtkIdList *cellIds)
|
|
{
|
|
vtkIdType *cells;
|
|
vtkIdType numCells;
|
|
vtkIdType i;
|
|
|
|
if ( ! this->Links )
|
|
{
|
|
this->BuildLinks();
|
|
}
|
|
cellIds->Reset();
|
|
|
|
numCells = this->Links->GetNcells(ptId);
|
|
cells = this->Links->GetCells(ptId);
|
|
|
|
for (i=0; i < numCells; i++)
|
|
{
|
|
cellIds->InsertId(i,cells[i]);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Method allocates initial storage for vertex, line, polygon, and
|
|
// triangle strip arrays. Use this method before the method
|
|
// PolyData::InsertNextCell(). (Or, provide vertex, line, polygon, and
|
|
// triangle strip cell arrays.)
|
|
void vtkPolyData::Allocate(vtkIdType numCells, int extSize)
|
|
{
|
|
vtkCellArray *cells;
|
|
|
|
if (!this->Cells)
|
|
{
|
|
this->Cells = vtkCellTypes::New();
|
|
this->Cells->Allocate(numCells,3*numCells);
|
|
// Consistent Register/UnRegister. (ShallowCopy).
|
|
this->Cells->Register(this);
|
|
this->Cells->Delete();
|
|
}
|
|
|
|
cells = vtkCellArray::New();
|
|
cells->Allocate(numCells,extSize);
|
|
this->SetVerts(cells);
|
|
cells->Delete();
|
|
|
|
cells = vtkCellArray::New();
|
|
cells->Allocate(numCells,extSize);
|
|
this->SetLines(cells);
|
|
cells->Delete();
|
|
|
|
cells = vtkCellArray::New();
|
|
cells->Allocate(numCells,extSize);
|
|
this->SetPolys(cells);
|
|
cells->Delete();
|
|
|
|
cells = vtkCellArray::New();
|
|
cells->Allocate(numCells,extSize);
|
|
this->SetStrips(cells);
|
|
cells->Delete();
|
|
}
|
|
|
|
void vtkPolyData::Allocate(vtkPolyData *inPolyData, vtkIdType numCells,
|
|
int extSize)
|
|
{
|
|
vtkCellArray *cells;
|
|
int numVerts=inPolyData->GetVerts()->GetNumberOfCells();
|
|
int numLines=inPolyData->GetLines()->GetNumberOfCells();
|
|
int numPolys=inPolyData->GetPolys()->GetNumberOfCells();
|
|
int numStrips=inPolyData->GetStrips()->GetNumberOfCells();
|
|
int total=numVerts+numLines+numPolys+numStrips;
|
|
|
|
if ( total <= 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!this->Cells)
|
|
{
|
|
this->Cells = vtkCellTypes::New();
|
|
this->Cells->Allocate(numCells,3*numCells);
|
|
// Consistent Register/UnRegister. (ShallowCopy).
|
|
this->Cells->Register(this);
|
|
this->Cells->Delete();
|
|
}
|
|
|
|
if ( numVerts > 0 )
|
|
{
|
|
cells = vtkCellArray::New();
|
|
cells->Allocate(
|
|
static_cast<int>(static_cast<double>(numVerts)/total*numCells),extSize);
|
|
this->SetVerts(cells);
|
|
cells->Delete();
|
|
}
|
|
if ( numLines > 0 )
|
|
{
|
|
cells = vtkCellArray::New();
|
|
cells->Allocate(
|
|
static_cast<int>(static_cast<double>(numLines)/total*numCells),extSize);
|
|
this->SetLines(cells);
|
|
cells->Delete();
|
|
}
|
|
if ( numPolys > 0 )
|
|
{
|
|
cells = vtkCellArray::New();
|
|
cells->Allocate(
|
|
static_cast<int>(static_cast<double>(numPolys)/total*numCells),extSize);
|
|
this->SetPolys(cells);
|
|
cells->Delete();
|
|
}
|
|
if ( numStrips > 0 )
|
|
{
|
|
cells = vtkCellArray::New();
|
|
cells->Allocate(
|
|
static_cast<int>(static_cast<double>(numStrips)/total*numCells),extSize);
|
|
this->SetStrips(cells);
|
|
cells->Delete();
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Insert a cell of type VTK_VERTEX, VTK_POLY_VERTEX, VTK_LINE, VTK_POLY_LINE,
|
|
// VTK_TRIANGLE, VTK_QUAD, VTK_POLYGON, or VTK_TRIANGLE_STRIP. Make sure that
|
|
// the PolyData::Allocate() function has been called first or that vertex,
|
|
// line, polygon, and triangle strip arrays have been supplied.
|
|
// Note: will also insert VTK_PIXEL, but converts it to VTK_QUAD.
|
|
vtkIdType vtkPolyData::InsertNextCell(int type, int npts, vtkIdType *pts)
|
|
{
|
|
int id;
|
|
|
|
if ( !this->Cells )
|
|
{
|
|
// if we get to this point, the user has not made any guess at the
|
|
// number of cells, so this guess is as good as any
|
|
this->Cells = vtkCellTypes::New();
|
|
this->Cells->Allocate(5000,10000);
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case VTK_VERTEX: case VTK_POLY_VERTEX:
|
|
this->Verts->InsertNextCell(npts,pts);
|
|
id = this->Cells->InsertNextCell(type,
|
|
this->Verts->GetInsertLocation(npts));
|
|
break;
|
|
|
|
case VTK_LINE: case VTK_POLY_LINE:
|
|
this->Lines->InsertNextCell(npts,pts);
|
|
id = this->Cells->InsertNextCell(type,
|
|
this->Lines->GetInsertLocation(npts));
|
|
break;
|
|
|
|
case VTK_TRIANGLE: case VTK_QUAD: case VTK_POLYGON:
|
|
this->Polys->InsertNextCell(npts,pts);
|
|
id = this->Cells->InsertNextCell(type,
|
|
this->Polys->GetInsertLocation(npts));
|
|
break;
|
|
|
|
case VTK_PIXEL: //need to rearrange vertices
|
|
{
|
|
vtkIdType pixPts[4];
|
|
pixPts[0] = pts[0];
|
|
pixPts[1] = pts[1];
|
|
pixPts[2] = pts[3];
|
|
pixPts[3] = pts[2];
|
|
this->Polys->InsertNextCell(npts,pixPts);
|
|
id = this->Cells->InsertNextCell(VTK_QUAD,
|
|
this->Polys->GetInsertLocation(npts));
|
|
break;
|
|
}
|
|
|
|
case VTK_TRIANGLE_STRIP:
|
|
this->Strips->InsertNextCell(npts,pts);
|
|
id = this->Cells->InsertNextCell(type,
|
|
this->Strips->GetInsertLocation(npts));
|
|
break;
|
|
|
|
default:
|
|
id = -1;
|
|
vtkErrorMacro(<<"Bad cell type! Can't insert!");
|
|
}
|
|
return id;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Insert a cell of type VTK_VERTEX, VTK_POLY_VERTEX, VTK_LINE, VTK_POLY_LINE,
|
|
// VTK_TRIANGLE, VTK_QUAD, VTK_POLYGON, or VTK_TRIANGLE_STRIP. Make sure that
|
|
// the PolyData::Allocate() function has been called first or that vertex,
|
|
// line, polygon, and triangle strip arrays have been supplied.
|
|
// Note: will also insert VTK_PIXEL, but converts it to VTK_QUAD.
|
|
vtkIdType vtkPolyData::InsertNextCell(int type, vtkIdList *pts)
|
|
{
|
|
vtkIdType id;
|
|
vtkIdType npts = pts->GetNumberOfIds();
|
|
|
|
if ( !this->Cells )
|
|
{
|
|
this->Cells = vtkCellTypes::New();
|
|
this->Cells->Allocate(5000,10000);
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case VTK_VERTEX: case VTK_POLY_VERTEX:
|
|
this->Verts->InsertNextCell(pts);
|
|
id = this->Cells->InsertNextCell(type, this->Verts->GetInsertLocation(npts));
|
|
break;
|
|
|
|
case VTK_LINE: case VTK_POLY_LINE:
|
|
this->Lines->InsertNextCell(pts);
|
|
id = this->Cells->InsertNextCell(type, this->Lines->GetInsertLocation(npts));
|
|
break;
|
|
|
|
case VTK_TRIANGLE: case VTK_QUAD: case VTK_POLYGON:
|
|
this->Polys->InsertNextCell(pts);
|
|
id = this->Cells->InsertNextCell(type, this->Polys->GetInsertLocation(npts));
|
|
break;
|
|
|
|
case VTK_PIXEL: //need to rearrange vertices
|
|
{
|
|
vtkIdType pixPts[4];
|
|
pixPts[0] = pts->GetId(0);
|
|
pixPts[1] = pts->GetId(1);
|
|
pixPts[2] = pts->GetId(3);
|
|
pixPts[3] = pts->GetId(2);
|
|
this->Polys->InsertNextCell(4,pixPts);
|
|
id = this->Cells->InsertNextCell(VTK_QUAD, this->Polys->GetInsertLocation(npts));
|
|
break;
|
|
}
|
|
|
|
case VTK_TRIANGLE_STRIP:
|
|
this->Strips->InsertNextCell(pts);
|
|
id = this->Cells->InsertNextCell(type, this->Strips->GetInsertLocation(npts));
|
|
break;
|
|
|
|
case VTK_EMPTY_CELL:
|
|
id = -1;
|
|
// do nothing
|
|
break;
|
|
|
|
default:
|
|
id = -1;
|
|
vtkErrorMacro(<<"Bad cell type! Can't insert!");
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Recover extra allocated memory when creating data whose initial size
|
|
// is unknown. Examples include using the InsertNextCell() method, or
|
|
// when using the CellArray::EstimateSize() method to create vertices,
|
|
// lines, polygons, or triangle strips.
|
|
void vtkPolyData::Squeeze()
|
|
{
|
|
if ( this->Verts != NULL )
|
|
{
|
|
this->Verts->Squeeze();
|
|
}
|
|
if ( this->Lines != NULL )
|
|
{
|
|
this->Lines->Squeeze();
|
|
}
|
|
if ( this->Polys != NULL )
|
|
{
|
|
this->Polys->Squeeze();
|
|
}
|
|
if ( this->Strips != NULL )
|
|
{
|
|
this->Strips->Squeeze();
|
|
}
|
|
|
|
vtkPointSet::Squeeze();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Begin inserting data all over again. Memory is not freed but otherwise
|
|
// objects are returned to their initial state.
|
|
void vtkPolyData::Reset()
|
|
{
|
|
if ( this->Verts != NULL )
|
|
{
|
|
this->Verts->Reset();
|
|
}
|
|
if ( this->Lines != NULL )
|
|
{
|
|
this->Lines->Reset();
|
|
}
|
|
if ( this->Polys != NULL )
|
|
{
|
|
this->Polys->Reset();
|
|
}
|
|
if ( this->Strips != NULL )
|
|
{
|
|
this->Strips->Reset();
|
|
}
|
|
|
|
// discard Links and Cells
|
|
this->DeleteLinks();
|
|
this->DeleteCells();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Reverse the order of point ids defining the cell.
|
|
void vtkPolyData::ReverseCell(vtkIdType cellId)
|
|
{
|
|
int loc, type;
|
|
|
|
if ( this->Cells == NULL )
|
|
{
|
|
this->BuildCells();
|
|
}
|
|
loc = this->Cells->GetCellLocation(cellId);
|
|
type = this->Cells->GetCellType(cellId);
|
|
|
|
switch (type)
|
|
{
|
|
case VTK_VERTEX: case VTK_POLY_VERTEX:
|
|
this->Verts->ReverseCell(loc);
|
|
break;
|
|
|
|
case VTK_LINE: case VTK_POLY_LINE:
|
|
this->Lines->ReverseCell(loc);
|
|
break;
|
|
|
|
case VTK_TRIANGLE: case VTK_QUAD: case VTK_POLYGON:
|
|
this->Polys->ReverseCell(loc);
|
|
break;
|
|
|
|
case VTK_TRIANGLE_STRIP:
|
|
this->Strips->ReverseCell(loc);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Add a point to the cell data structure (after cell pointers have been
|
|
// built). This method allocates memory for the links to the cells. (To
|
|
// use this method, make sure points are available and BuildLinks() has been invoked.)
|
|
vtkIdType vtkPolyData::InsertNextLinkedPoint(int numLinks)
|
|
{
|
|
return this->Links->InsertNextPoint(numLinks);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Add a point to the cell data structure (after cell pointers have been
|
|
// built). This method adds the point and then allocates memory for the
|
|
// links to the cells. (To use this method, make sure points are available
|
|
// and BuildLinks() has been invoked.)
|
|
vtkIdType vtkPolyData::InsertNextLinkedPoint(double x[3], int numLinks)
|
|
{
|
|
this->Links->InsertNextPoint(numLinks);
|
|
return this->Points->InsertNextPoint(x);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Add a new cell to the cell data structure (after cell pointers have been
|
|
// built). This method adds the cell and then updates the links from the points
|
|
// to the cells. (Memory is allocated as necessary.)
|
|
vtkIdType vtkPolyData::InsertNextLinkedCell(int type, int npts, vtkIdType *pts)
|
|
{
|
|
vtkIdType i, id;
|
|
|
|
id = this->InsertNextCell(type,npts,pts);
|
|
|
|
for (i=0; i<npts; i++)
|
|
{
|
|
this->Links->ResizeCellList(pts[i],1);
|
|
this->Links->AddCellReference(id,pts[i]);
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Remove a reference to a cell in a particular point's link list. You may also
|
|
// consider using RemoveCellReference() to remove the references from all the
|
|
// cell's points to the cell. This operator does not reallocate memory; use the
|
|
// operator ResizeCellList() to do this if necessary.
|
|
void vtkPolyData::RemoveReferenceToCell(vtkIdType ptId, vtkIdType cellId)
|
|
{
|
|
this->Links->RemoveCellReference(cellId, ptId);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Add a reference to a cell in a particular point's link list. (You may also
|
|
// consider using AddCellReference() to add the references from all the
|
|
// cell's points to the cell.) This operator does not realloc memory; use the
|
|
// operator ResizeCellList() to do this if necessary.
|
|
void vtkPolyData::AddReferenceToCell(vtkIdType ptId, vtkIdType cellId)
|
|
{
|
|
this->Links->AddCellReference(cellId, ptId);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Replace the points defining cell "cellId" with a new set of points. This
|
|
// operator is (typically) used when links from points to cells have not been
|
|
// built (i.e., BuildLinks() has not been executed). Use the operator
|
|
// ReplaceLinkedCell() to replace a cell when cell structure has been built.
|
|
void vtkPolyData::ReplaceCell(vtkIdType cellId, int npts, vtkIdType *pts)
|
|
{
|
|
int loc, type;
|
|
|
|
if ( this->Cells == NULL )
|
|
{
|
|
this->BuildCells();
|
|
}
|
|
loc = this->Cells->GetCellLocation(cellId);
|
|
type = this->Cells->GetCellType(cellId);
|
|
|
|
switch (type)
|
|
{
|
|
case VTK_VERTEX: case VTK_POLY_VERTEX:
|
|
this->Verts->ReplaceCell(loc,npts,pts);
|
|
break;
|
|
|
|
case VTK_LINE: case VTK_POLY_LINE:
|
|
this->Lines->ReplaceCell(loc,npts,pts);
|
|
break;
|
|
|
|
case VTK_TRIANGLE: case VTK_QUAD: case VTK_POLYGON:
|
|
this->Polys->ReplaceCell(loc,npts,pts);
|
|
break;
|
|
|
|
case VTK_TRIANGLE_STRIP:
|
|
this->Strips->ReplaceCell(loc,npts,pts);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Replace one cell with another in cell structure. This operator updates the
|
|
// connectivity list and the point's link list. It does not delete references
|
|
// to the old cell in the point's link list. Use the operator
|
|
// RemoveCellReference() to delete all references from points to (old) cell.
|
|
// You may also want to consider using the operator ResizeCellList() if the
|
|
// link list is changing size.
|
|
void vtkPolyData::ReplaceLinkedCell(vtkIdType cellId, int npts, vtkIdType *pts)
|
|
{
|
|
int loc = this->Cells->GetCellLocation(cellId);
|
|
int type = this->Cells->GetCellType(cellId);
|
|
|
|
switch (type)
|
|
{
|
|
case VTK_VERTEX: case VTK_POLY_VERTEX:
|
|
this->Verts->ReplaceCell(loc,npts,pts);
|
|
break;
|
|
|
|
case VTK_LINE: case VTK_POLY_LINE:
|
|
this->Lines->ReplaceCell(loc,npts,pts);
|
|
break;
|
|
|
|
case VTK_TRIANGLE: case VTK_QUAD: case VTK_POLYGON:
|
|
this->Polys->ReplaceCell(loc,npts,pts);
|
|
break;
|
|
|
|
case VTK_TRIANGLE_STRIP:
|
|
this->Strips->ReplaceCell(loc,npts,pts);
|
|
break;
|
|
|
|
default:
|
|
npts = 0;
|
|
}
|
|
|
|
for (int i=0; i < npts; i++)
|
|
{
|
|
this->Links->InsertNextCellReference(pts[i],cellId);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Get the neighbors at an edge. More efficient than the general
|
|
// GetCellNeighbors(). Assumes links have been built (with BuildLinks()),
|
|
// and looks specifically for edge neighbors.
|
|
void vtkPolyData::GetCellEdgeNeighbors(vtkIdType cellId, vtkIdType p1,
|
|
vtkIdType p2, vtkIdList *cellIds)
|
|
{
|
|
cellIds->Reset();
|
|
|
|
const vtkCellLinks::Link &link1(this->Links->GetLink(p1));
|
|
const vtkCellLinks::Link &link2(this->Links->GetLink(p2));
|
|
|
|
const vtkIdType *cells1 = link1.cells;
|
|
const vtkIdType *cells1End = cells1 + link1.ncells;
|
|
|
|
const vtkIdType *cells2 = link2.cells;
|
|
const vtkIdType *cells2End = cells2 + link2.ncells;
|
|
|
|
while (cells1 != cells1End)
|
|
{
|
|
if (*cells1 != cellId)
|
|
{
|
|
const vtkIdType *cells2Cur(cells2);
|
|
while (cells2Cur != cells2End)
|
|
{
|
|
if (*cells1 == *cells2Cur)
|
|
{
|
|
cellIds->InsertNextId(*cells1);
|
|
break;
|
|
}
|
|
++cells2Cur;
|
|
}
|
|
}
|
|
++cells1;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::GetCellNeighbors(vtkIdType cellId, vtkIdList *ptIds,
|
|
vtkIdList *cellIds)
|
|
{
|
|
vtkIdType i, j, numPts, cellNum;
|
|
int allFound, oneFound;
|
|
|
|
if ( ! this->Links )
|
|
{
|
|
this->BuildLinks();
|
|
}
|
|
|
|
cellIds->Reset();
|
|
|
|
// load list with candidate cells, remove current cell
|
|
vtkIdType ptId = ptIds->GetId(0);
|
|
int numPrime = this->Links->GetNcells(ptId);
|
|
vtkIdType *primeCells = this->Links->GetCells(ptId);
|
|
numPts = ptIds->GetNumberOfIds();
|
|
|
|
// for each potential cell
|
|
for (cellNum = 0; cellNum < numPrime; cellNum++)
|
|
{
|
|
// ignore the original cell
|
|
if (primeCells[cellNum] != cellId)
|
|
{
|
|
// are all the remaining points in the cell ?
|
|
for (allFound=1, i=1; i < numPts && allFound; i++)
|
|
{
|
|
ptId = ptIds->GetId(i);
|
|
int numCurrent = this->Links->GetNcells(ptId);
|
|
vtkIdType *currentCells = this->Links->GetCells(ptId);
|
|
oneFound = 0;
|
|
for (j = 0; j < numCurrent; j++)
|
|
{
|
|
if (primeCells[cellNum] == currentCells[j])
|
|
{
|
|
oneFound = 1;
|
|
break;
|
|
}
|
|
}
|
|
if (!oneFound)
|
|
{
|
|
allFound = 0;
|
|
}
|
|
}
|
|
if (allFound)
|
|
{
|
|
cellIds->InsertNextId(primeCells[cellNum]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int vtkPolyData::IsEdge(vtkIdType p1, vtkIdType p2)
|
|
{
|
|
unsigned short int ncells;
|
|
vtkIdType cellType;
|
|
vtkIdType npts;
|
|
vtkIdType i, j;
|
|
vtkIdType *cells, *pts;
|
|
|
|
vtkIdType nbPoints = this->GetNumberOfPoints();
|
|
if (p1 >= nbPoints || p2 >= nbPoints)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
this->GetPointCells(p1,ncells,cells);
|
|
for (i=0; i<ncells; i++)
|
|
{
|
|
cellType = this->GetCellType(cells[i]);
|
|
switch (cellType)
|
|
{
|
|
case VTK_EMPTY_CELL: case VTK_VERTEX: case VTK_POLY_VERTEX: case VTK_LINE: case VTK_POLY_LINE:
|
|
break;
|
|
case VTK_TRIANGLE:
|
|
if ( this->IsPointUsedByCell(p2,cells[i]) )
|
|
{
|
|
return 1;
|
|
}
|
|
break;
|
|
case VTK_QUAD:
|
|
this->GetCellPoints(cells[i],npts,pts);
|
|
for (j=0; j<npts-1; j++)
|
|
{
|
|
if (((pts[j]==p1)&&(pts[j+1]==p2))||((pts[j]==p2)&&(pts[j+1]==p1)))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
if (((pts[0]==p1)&&(pts[npts-1]==p2))||((pts[0]==p2)&&(pts[npts-1]==p1)))
|
|
{
|
|
return 1;
|
|
}
|
|
break;
|
|
case VTK_TRIANGLE_STRIP:
|
|
this->GetCellPoints(cells[i],npts,pts);
|
|
for (j=0; j<npts-2; j++)
|
|
{
|
|
if ((((pts[j]==p1)&&(pts[j+1]==p2))||((pts[j]==p2)&&(pts[j+1]==p1)))||
|
|
(((pts[j]==p1)&&(pts[j+2]==p2))||((pts[j]==p2)&&(pts[j+2]==p1))))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
if (((pts[npts-2]==p1)&&(pts[npts-1]==p2))||((pts[npts-2]==p2)&&(pts[npts-1]==p1)))
|
|
{
|
|
return 1;
|
|
}
|
|
break;
|
|
default:
|
|
this->GetCellPoints(cells[i],npts,pts);
|
|
for (j=0; j<npts; j++)
|
|
{
|
|
if (p1==pts[j])
|
|
{
|
|
if ((pts[(j-1+npts)%npts]==p2)||(pts[(j+1)%npts]==p2))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
unsigned long vtkPolyData::GetActualMemorySize()
|
|
{
|
|
unsigned long size=this->vtkPointSet::GetActualMemorySize();
|
|
if ( this->Verts )
|
|
{
|
|
size += this->Verts->GetActualMemorySize();
|
|
}
|
|
if ( this->Lines )
|
|
{
|
|
size += this->Lines->GetActualMemorySize();
|
|
}
|
|
if ( this->Polys )
|
|
{
|
|
size += this->Polys->GetActualMemorySize();
|
|
}
|
|
if ( this->Strips )
|
|
{
|
|
size += this->Strips->GetActualMemorySize();
|
|
}
|
|
if ( this->Cells )
|
|
{
|
|
size += this->Cells->GetActualMemorySize();
|
|
}
|
|
if ( this->Links )
|
|
{
|
|
size += this->Links->GetActualMemorySize();
|
|
}
|
|
return size;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::ShallowCopy(vtkDataObject *dataObject)
|
|
{
|
|
vtkPolyData *polyData = vtkPolyData::SafeDownCast(dataObject);
|
|
if (this == polyData)
|
|
return;
|
|
|
|
if ( polyData != NULL )
|
|
{
|
|
this->SetVerts(polyData->GetVerts());
|
|
this->SetLines(polyData->GetLines());
|
|
this->SetPolys(polyData->GetPolys());
|
|
this->SetStrips(polyData->GetStrips());
|
|
|
|
// I do not know if this is correct but.
|
|
if (this->Cells)
|
|
{
|
|
this->Cells->UnRegister(this);
|
|
}
|
|
this->Cells = polyData->Cells;
|
|
if (this->Cells)
|
|
{
|
|
this->Cells->Register(this);
|
|
}
|
|
|
|
if (this->Links)
|
|
{
|
|
this->Links->Delete();
|
|
}
|
|
this->Links = polyData->Links;
|
|
if (this->Links)
|
|
{
|
|
this->Links->Register(this);
|
|
}
|
|
}
|
|
|
|
// Do superclass
|
|
this->vtkPointSet::ShallowCopy(dataObject);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::DeepCopy(vtkDataObject *dataObject)
|
|
{
|
|
// Do superclass
|
|
// We have to do this BEFORE we call BuildLinks, else there are no points
|
|
// to build the links on (the parent DeepCopy copies the points)
|
|
this->vtkPointSet::DeepCopy(dataObject);
|
|
|
|
vtkPolyData *polyData = vtkPolyData::SafeDownCast(dataObject);
|
|
|
|
if ( polyData != NULL )
|
|
{
|
|
vtkCellArray *ca;
|
|
ca = vtkCellArray::New();
|
|
ca->DeepCopy(polyData->GetVerts());
|
|
this->SetVerts(ca);
|
|
ca->Delete();
|
|
|
|
ca = vtkCellArray::New();
|
|
ca->DeepCopy(polyData->GetLines());
|
|
this->SetLines(ca);
|
|
ca->Delete();
|
|
|
|
ca = vtkCellArray::New();
|
|
ca->DeepCopy(polyData->GetPolys());
|
|
this->SetPolys(ca);
|
|
ca->Delete();
|
|
|
|
ca = vtkCellArray::New();
|
|
ca->DeepCopy(polyData->GetStrips());
|
|
this->SetStrips(ca);
|
|
ca->Delete();
|
|
|
|
if ( this->Cells )
|
|
{
|
|
this->Cells->UnRegister(this);
|
|
this->Cells = NULL;
|
|
}
|
|
if (polyData->Cells)
|
|
{
|
|
this->BuildCells();
|
|
}
|
|
|
|
if ( this->Links )
|
|
{
|
|
this->Links->UnRegister(this);
|
|
this->Links = NULL;
|
|
}
|
|
if (polyData->Links)
|
|
{
|
|
this->BuildLinks();
|
|
}
|
|
}
|
|
}
|
|
|
|
void vtkPolyData::RemoveGhostCells()
|
|
{
|
|
// Get a pointer to the cell ghost level array.
|
|
vtkUnsignedCharArray* temp = this->GetCellGhostArray();
|
|
if (temp == NULL)
|
|
{
|
|
vtkDebugMacro("Could not find cell ghost array.");
|
|
return;
|
|
}
|
|
if (temp->GetNumberOfComponents() != 1 ||
|
|
temp->GetNumberOfTuples() < this->GetNumberOfCells())
|
|
{
|
|
vtkErrorMacro("Poorly formed ghost array.");
|
|
return;
|
|
}
|
|
unsigned char* cellGhosts = temp->GetPointer(0);
|
|
|
|
vtkIdType numCells = this->GetNumberOfCells();
|
|
|
|
vtkIntArray *types = vtkIntArray::New();
|
|
types->SetNumberOfValues(numCells);
|
|
|
|
for (vtkIdType i = 0; i < numCells; i++)
|
|
{
|
|
types->SetValue(i, this->GetCellType(i));
|
|
}
|
|
|
|
this->DeleteCells();
|
|
|
|
// we have to make new copies of Verts, Lines, Polys
|
|
// and Strips since they may be shared with other polydata
|
|
vtkSmartPointer<vtkCellArray> verts;
|
|
if(this->Verts)
|
|
{
|
|
verts = this->Verts;
|
|
verts->InitTraversal();
|
|
this->Verts->UnRegister(this);
|
|
this->Verts = vtkCellArray::New();
|
|
}
|
|
|
|
vtkSmartPointer<vtkCellArray> lines;
|
|
if(this->Lines)
|
|
{
|
|
lines = this->Lines;
|
|
lines->InitTraversal();
|
|
this->Lines->UnRegister(this);
|
|
this->Lines = vtkCellArray::New();
|
|
}
|
|
|
|
vtkSmartPointer<vtkCellArray> polys;
|
|
if(this->Polys)
|
|
{
|
|
polys = this->Polys;
|
|
polys->InitTraversal();
|
|
this->Polys->UnRegister(this);
|
|
this->Polys = vtkCellArray::New();
|
|
}
|
|
|
|
vtkSmartPointer<vtkCellArray> strips;
|
|
if(this->Strips)
|
|
{
|
|
strips = this->Strips;
|
|
strips->InitTraversal();
|
|
this->Strips->UnRegister(this);
|
|
this->Strips = vtkCellArray::New();
|
|
}
|
|
|
|
vtkCellData *newCellData = vtkCellData::New();
|
|
newCellData->CopyAllocate(this->CellData, numCells);
|
|
|
|
vtkIdType *pts, n;
|
|
|
|
int cellId;
|
|
|
|
for (vtkIdType i = 0; i < numCells; i++)
|
|
{
|
|
int type = types->GetValue(i);
|
|
|
|
if (type == VTK_VERTEX || type == VTK_POLY_VERTEX)
|
|
{
|
|
verts->GetNextCell(n, pts);
|
|
|
|
if (! (cellGhosts[i] & vtkDataSetAttributes::DUPLICATECELL))
|
|
{
|
|
cellId = this->InsertNextCell(type, n, pts);
|
|
newCellData->CopyData(this->CellData, i, cellId);
|
|
}
|
|
}
|
|
else if (type == VTK_LINE || type == VTK_POLY_LINE)
|
|
{
|
|
lines->GetNextCell(n, pts);
|
|
|
|
if (! (cellGhosts[i] & vtkDataSetAttributes::DUPLICATECELL))
|
|
{
|
|
cellId = this->InsertNextCell(type, n, pts);
|
|
newCellData->CopyData(this->CellData, i, cellId);
|
|
}
|
|
}
|
|
else if (type == VTK_POLYGON || type == VTK_TRIANGLE || type == VTK_QUAD)
|
|
{
|
|
polys->GetNextCell(n, pts);
|
|
|
|
if (! (cellGhosts[i] & vtkDataSetAttributes::DUPLICATECELL))
|
|
{
|
|
cellId = this->InsertNextCell(type, n, pts);
|
|
newCellData->CopyData(this->CellData, i, cellId);
|
|
}
|
|
}
|
|
else if (type == VTK_TRIANGLE_STRIP)
|
|
{
|
|
strips->GetNextCell(n, pts);
|
|
|
|
if (! (cellGhosts[i] & vtkDataSetAttributes::DUPLICATECELL))
|
|
{
|
|
cellId = this->InsertNextCell(type, n, pts);
|
|
newCellData->CopyData(this->CellData, i, cellId);
|
|
}
|
|
}
|
|
}
|
|
|
|
newCellData->Squeeze();
|
|
|
|
this->CellData->ShallowCopy(newCellData);
|
|
newCellData->Delete();
|
|
|
|
types->Delete();
|
|
|
|
// If there are no more ghost levels, then remove all arrays.
|
|
this->CellData->RemoveArray(vtkDataSetAttributes::GhostArrayName());
|
|
|
|
this->Squeeze();
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::RemoveDeletedCells()
|
|
{
|
|
if (!this->Cells)
|
|
{
|
|
return;
|
|
}
|
|
|
|
vtkNew<vtkPolyData> oldData;
|
|
oldData->ShallowCopy(this);
|
|
this->DeleteCells();
|
|
|
|
if(this->Verts)
|
|
{
|
|
this->Verts->UnRegister(this);
|
|
this->Verts = vtkCellArray::New();
|
|
}
|
|
if(this->Lines)
|
|
{
|
|
this->Lines->UnRegister(this);
|
|
this->Lines = vtkCellArray::New();
|
|
}
|
|
if(this->Polys)
|
|
{
|
|
this->Polys->UnRegister(this);
|
|
this->Polys = vtkCellArray::New();
|
|
}
|
|
if(this->Strips)
|
|
{
|
|
this->Strips->UnRegister(this);
|
|
this->Strips = vtkCellArray::New();
|
|
}
|
|
|
|
this->CellData->CopyAllocate(oldData->GetCellData());
|
|
|
|
const vtkIdType numCells = oldData->GetNumberOfCells();
|
|
vtkCell *cell;
|
|
vtkIdType cellId;
|
|
vtkIdList *pointIds;
|
|
int type;
|
|
for (vtkIdType i = 0; i < numCells; i++)
|
|
{
|
|
type = oldData->GetCellType(i);
|
|
|
|
if (type != VTK_EMPTY_CELL)
|
|
{
|
|
cell = oldData->GetCell(i);
|
|
pointIds = cell->GetPointIds();
|
|
cellId = this->InsertNextCell(type, pointIds);
|
|
this->CellData->CopyData(oldData->GetCellData(), i, cellId);
|
|
}
|
|
}
|
|
|
|
this->CellData->Squeeze();
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
vtkPolyData* vtkPolyData::GetData(vtkInformation* info)
|
|
{
|
|
return info? vtkPolyData::SafeDownCast(info->Get(DATA_OBJECT())) : 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
vtkPolyData* vtkPolyData::GetData(vtkInformationVector* v, int i)
|
|
{
|
|
return vtkPolyData::GetData(v->GetInformationObject(i));
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void vtkPolyData::PrintSelf(ostream& os, vtkIndent indent)
|
|
{
|
|
this->Superclass::PrintSelf(os,indent);
|
|
|
|
os << indent << "Number Of Vertices: " << this->GetNumberOfVerts() << "\n";
|
|
os << indent << "Number Of Lines: " << this->GetNumberOfLines() << "\n";
|
|
os << indent << "Number Of Polygons: " << this->GetNumberOfPolys() << "\n";
|
|
os << indent << "Number Of Triangle Strips: " << this->GetNumberOfStrips() << "\n";
|
|
|
|
os << indent << "Number Of Pieces: " << this->GetNumberOfPieces() << endl;
|
|
os << indent << "Piece: " << this->GetPiece() << endl;
|
|
os << indent << "Ghost Level: " << this->GetGhostLevel() << endl;
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
int vtkPolyData::GetScalarFieldCriticalIndex (vtkIdType pointId,
|
|
vtkDataArray *scalarField)
|
|
{
|
|
/*
|
|
* implements scalar field critical point classification for manifold
|
|
* 2D meshes.
|
|
*/
|
|
|
|
/*
|
|
* returned value:
|
|
* -4: no such field
|
|
* -3: attribute check failed
|
|
* -2: non 2-manifold star
|
|
* -1: regular point
|
|
* 0: minimum
|
|
* 1: saddle
|
|
* 2: maximum
|
|
*/
|
|
|
|
bool is_min = true, is_max = true;
|
|
vtkIdList *starTriangleList = vtkIdList::New(),
|
|
*lowerLinkPointList = vtkIdList::New(),
|
|
*upperLinkPointList = vtkIdList::New(),
|
|
*pointList = NULL;
|
|
double pointFieldValue = scalarField->GetComponent(pointId, 0),
|
|
neighborFieldValue = 0;
|
|
|
|
if(this->GetNumberOfPoints() != scalarField->GetSize())
|
|
return vtkPolyData::ERR_INCORRECT_FIELD;
|
|
|
|
/* make sure the connectivity is built */
|
|
if(!this->Links) this->BuildLinks();
|
|
|
|
/* build the lower and upper links */
|
|
this->GetPointCells(pointId, starTriangleList);
|
|
int starNb = starTriangleList->GetNumberOfIds();
|
|
for(int i = 0; i < starNb; i++)
|
|
{
|
|
vtkCell *c = this->GetCell(starTriangleList->GetId(i));
|
|
pointList = c->GetPointIds();
|
|
int pointNb = pointList->GetNumberOfIds();
|
|
if(pointNb != 3)
|
|
{
|
|
starTriangleList->Delete();
|
|
lowerLinkPointList->Delete();
|
|
upperLinkPointList->Delete();
|
|
return vtkPolyData::ERR_NON_MANIFOLD_STAR;
|
|
}
|
|
|
|
for(int j = 0; j < pointNb; j++)
|
|
{
|
|
vtkIdType currentPointId = pointList->GetId(j);
|
|
|
|
/* quick check for extrema */
|
|
neighborFieldValue = scalarField->GetComponent(currentPointId, 0);
|
|
if((currentPointId != pointId)&&(neighborFieldValue == pointFieldValue))
|
|
{
|
|
/* simulation of simplicity (Edelsbrunner et al. ACM ToG 1990) */
|
|
if(currentPointId > pointId)
|
|
{
|
|
is_max = false;
|
|
upperLinkPointList->InsertUniqueId(currentPointId);
|
|
}
|
|
if(currentPointId < pointId)
|
|
{
|
|
is_min = false;
|
|
lowerLinkPointList->InsertUniqueId(currentPointId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(neighborFieldValue > pointFieldValue)
|
|
{
|
|
is_max = false;
|
|
upperLinkPointList->InsertUniqueId(currentPointId);
|
|
}
|
|
if(neighborFieldValue < pointFieldValue)
|
|
{
|
|
is_min = false;
|
|
lowerLinkPointList->InsertUniqueId(currentPointId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if((is_max)||(is_min))
|
|
{
|
|
starTriangleList->Delete();
|
|
lowerLinkPointList->Delete();
|
|
upperLinkPointList->Delete();
|
|
if(is_max) return vtkPolyData::MAXIMUM;
|
|
if(is_min) return vtkPolyData::MINIMUM;
|
|
}
|
|
|
|
/*
|
|
* is the vertex really regular?
|
|
* (lower and upper links are BOTH simply connected)
|
|
*/
|
|
int visitedPointNb = 0, stackBottom = 0,
|
|
lowerLinkPointNb = lowerLinkPointList->GetNumberOfIds(),
|
|
upperLinkPointNb = upperLinkPointList->GetNumberOfIds();
|
|
|
|
/* first, check lower link's simply connectedness */
|
|
vtkIdList *stack = vtkIdList::New();
|
|
stack->InsertUniqueId(lowerLinkPointList->GetId(0));
|
|
vtkIdType currentPointId = stack->GetId(stackBottom), nextPointId = -1;
|
|
do
|
|
{
|
|
stackBottom++;
|
|
vtkIdList *triangleList = vtkIdList::New();
|
|
this->GetPointCells(currentPointId, triangleList);
|
|
int triangleNb = triangleList->GetNumberOfIds();
|
|
|
|
for(int i = 0; i < triangleNb; i++)
|
|
{
|
|
vtkCell *c = this->GetCell(triangleList->GetId(i));
|
|
pointList = c->GetPointIds();;
|
|
int pointNb = pointList->GetNumberOfIds();
|
|
|
|
if(pointList->IsId(pointId) >= 0)
|
|
{
|
|
// those two triangles are in the star of pointId
|
|
int j = 0;
|
|
do
|
|
{
|
|
nextPointId = pointList->GetId(j);
|
|
j++;
|
|
}while(((nextPointId == pointId)
|
|
||(nextPointId == currentPointId))&&(j < pointNb ));
|
|
}
|
|
|
|
if(lowerLinkPointList->IsId(nextPointId) >= 0)
|
|
{
|
|
stack->InsertUniqueId(nextPointId);
|
|
}
|
|
|
|
}
|
|
|
|
triangleList->Delete();
|
|
visitedPointNb++;
|
|
|
|
currentPointId = stack->GetId(stackBottom);
|
|
nextPointId = -1;
|
|
|
|
}while(stackBottom < stack->GetNumberOfIds());
|
|
|
|
if(visitedPointNb != lowerLinkPointNb)
|
|
{
|
|
// the lower link is not simply connected, then it's a saddle
|
|
stack->Delete();
|
|
starTriangleList->Delete();
|
|
lowerLinkPointList->Delete();
|
|
upperLinkPointList->Delete();
|
|
return vtkPolyData::SADDLE;
|
|
}
|
|
|
|
/*
|
|
* then, check upper link's simply connectedness.
|
|
* BOTH need to be checked if the 2-manifold has boundary components.
|
|
*/
|
|
stackBottom = 0;
|
|
visitedPointNb = 0;
|
|
stack->Delete();
|
|
stack = vtkIdList::New();
|
|
stack->InsertUniqueId(upperLinkPointList->GetId(0));
|
|
currentPointId = stack->GetId(stackBottom);
|
|
nextPointId = -1;
|
|
do
|
|
{
|
|
stackBottom++;
|
|
vtkIdList *triangleList = vtkIdList::New();
|
|
this->GetPointCells(currentPointId, triangleList);
|
|
int triangleNb = triangleList->GetNumberOfIds();
|
|
|
|
for(int i = 0; i < triangleNb; i++)
|
|
{
|
|
vtkCell *c = this->GetCell(triangleList->GetId(i));
|
|
pointList = c->GetPointIds();
|
|
int pointNb = pointList->GetNumberOfIds();
|
|
|
|
if(pointList->IsId(pointId) >= 0)
|
|
{
|
|
// those two triangles are in the star of pointId
|
|
int j = 0;
|
|
do
|
|
{
|
|
nextPointId = pointList->GetId(j);
|
|
j++;
|
|
}while(((nextPointId == pointId)
|
|
||(nextPointId == currentPointId))&&(j < pointNb));
|
|
}
|
|
|
|
if(upperLinkPointList->IsId(nextPointId) >= 0)
|
|
{
|
|
stack->InsertUniqueId(nextPointId);
|
|
}
|
|
}
|
|
|
|
triangleList->Delete();
|
|
visitedPointNb++;
|
|
|
|
currentPointId = stack->GetId(stackBottom);
|
|
nextPointId = -1;
|
|
}while(stackBottom < stack->GetNumberOfIds());
|
|
|
|
if(visitedPointNb != upperLinkPointNb)
|
|
{
|
|
// the upper link is not simply connected, then it's a saddle
|
|
stack->Delete();
|
|
starTriangleList->Delete();
|
|
lowerLinkPointList->Delete();
|
|
upperLinkPointList->Delete();
|
|
return vtkPolyData::SADDLE;
|
|
}
|
|
|
|
/* else it's necessarily a regular point (only 4 cases in 2D)*/
|
|
stack->Delete();
|
|
starTriangleList->Delete();
|
|
lowerLinkPointList->Delete();
|
|
upperLinkPointList->Delete();
|
|
return vtkPolyData::REGULAR_POINT;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
int vtkPolyData::GetScalarFieldCriticalIndex (vtkIdType pointId,
|
|
const char* fieldName)
|
|
{
|
|
/*
|
|
* returned value:
|
|
* -4: no such field
|
|
* -3: attribute check failed
|
|
* -2: non 2-manifold star
|
|
* -1: regular point
|
|
* 0: minimum
|
|
* 1: saddle
|
|
* 2: maximum
|
|
*/
|
|
|
|
int fieldId = 0;
|
|
|
|
vtkPointData *pointData = this->GetPointData();
|
|
vtkDataArray *scalarField = pointData->GetArray(fieldName, fieldId);
|
|
|
|
if(!scalarField) return vtkPolyData::ERR_NO_SUCH_FIELD;
|
|
|
|
return this->GetScalarFieldCriticalIndex(pointId, scalarField);
|
|
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
int vtkPolyData::GetScalarFieldCriticalIndex (vtkIdType pointId, int fieldId)
|
|
{
|
|
/*
|
|
* returned value:
|
|
* -4: no such field
|
|
* -3: attribute check failed
|
|
* -2: non 2-manifold star
|
|
* -1: regular point
|
|
* 0: minimum
|
|
* 1: saddle
|
|
* 2: maximum
|
|
*/
|
|
|
|
vtkPointData *pointData = this->GetPointData();
|
|
vtkDataArray *scalarField = pointData->GetArray(fieldId);
|
|
|
|
if(!scalarField) return vtkPolyData::ERR_NO_SUCH_FIELD;
|
|
|
|
return this->GetScalarFieldCriticalIndex(pointId, scalarField);
|
|
}
|