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nmWTAI-Platform/3rd/VTK7.1/include/vtkPolyDataMapper.h

164 lines
4.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPolyDataMapper
* @brief map vtkPolyData to graphics primitives
*
* vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData)
* to graphics primitives. vtkPolyDataMapper serves as a superclass for
* device-specific poly data mappers, that actually do the mapping to the
* rendering/graphics hardware/software.
*/
#ifndef vtkPolyDataMapper_h
#define vtkPolyDataMapper_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkMapper.h"
#include "vtkTexture.h" // used to include texture unit enum.
class vtkPolyData;
class vtkRenderer;
class vtkRenderWindow;
class VTKRENDERINGCORE_EXPORT vtkPolyDataMapper : public vtkMapper
{
public:
static vtkPolyDataMapper *New();
vtkTypeMacro(vtkPolyDataMapper, vtkMapper);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Implemented by sub classes. Actual rendering is done here.
*/
virtual void RenderPiece(vtkRenderer *ren, vtkActor *act) = 0;
/**
* This calls RenderPiece (in a for loop if streaming is necessary).
*/
virtual void Render(vtkRenderer *ren, vtkActor *act);
//@{
/**
* Specify the input data to map.
*/
void SetInputData(vtkPolyData *in);
vtkPolyData *GetInput();
//@}
//@{
/**
* Bring this algorithm's outputs up-to-date.
*/
virtual void Update(int port);
virtual void Update();
virtual int Update(int port, vtkInformationVector* requests);
virtual int Update(vtkInformation* requests);
//@}
//@{
/**
* If you want only a part of the data, specify by setting the piece.
*/
vtkSetMacro(Piece, int);
vtkGetMacro(Piece, int);
vtkSetMacro(NumberOfPieces, int);
vtkGetMacro(NumberOfPieces, int);
vtkSetMacro(NumberOfSubPieces, int);
vtkGetMacro(NumberOfSubPieces, int);
//@}
//@{
/**
* Set the number of ghost cells to return.
*/
vtkSetMacro(GhostLevel, int);
vtkGetMacro(GhostLevel, int);
//@}
/**
* Return bounding box (array of six doubles) of data expressed as
* (xmin,xmax, ymin,ymax, zmin,zmax).
*/
virtual double *GetBounds();
virtual void GetBounds(double bounds[6])
{ this->Superclass::GetBounds(bounds); }
/**
* Make a shallow copy of this mapper.
*/
void ShallowCopy(vtkAbstractMapper *m);
/**
* Select a data array from the point/cell data
* and map it to a generic vertex attribute.
* vertexAttributeName is the name of the vertex attribute.
* dataArrayName is the name of the data array.
* fieldAssociation indicates when the data array is a point data array or
* cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or
* (vtkDataObject::FIELD_ASSOCIATION_CELLS).
* componentno indicates which component from the data array must be passed as
* the attribute. If -1, then all components are passed.
*/
virtual void MapDataArrayToVertexAttribute(
const char* vertexAttributeName,
const char* dataArrayName, int fieldAssociation, int componentno = -1);
virtual void MapDataArrayToMultiTextureAttribute(
int unit,
const char* dataArrayName, int fieldAssociation, int componentno = -1);
/**
* Remove a vertex attribute mapping.
*/
virtual void RemoveVertexAttributeMapping(const char* vertexAttributeName);
/**
* Remove all vertex attributes.
*/
virtual void RemoveAllVertexAttributeMappings();
/**
* see vtkAlgorithm for details
*/
virtual int ProcessRequest(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*);
protected:
vtkPolyDataMapper();
~vtkPolyDataMapper() {}
/**
* Called in GetBounds(). When this method is called, the consider the input
* to be updated depending on whether this->Static is set or not. This method
* simply obtains the bounds from the data-object and returns it.
*/
virtual void ComputeBounds();
int Piece;
int NumberOfPieces;
int NumberOfSubPieces;
int GhostLevel;
virtual int FillInputPortInformation(int, vtkInformation*);
private:
vtkPolyDataMapper(const vtkPolyDataMapper&) VTK_DELETE_FUNCTION;
void operator=(const vtkPolyDataMapper&) VTK_DELETE_FUNCTION;
};
#endif