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227 lines
7.8 KiB
C++
227 lines
7.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkLabelPlacer.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*-------------------------------------------------------------------------
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Copyright 2008 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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the U.S. Government retains certain rights in this software.
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-------------------------------------------------------------------------*/
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/**
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* @class vtkLabelPlacer
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* @brief place a prioritized hierarchy of labels in screen space
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*
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*
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* <b>This class is deprecated and will be removed from VTK in a future
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* release. Use vtkLabelPlacementMapper instead.</b>
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*
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* This should probably be a mapper unto itself (given that
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* the polydata output could be large and will realistically
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* always be iterated over exactly once before being tossed
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* for the next frame of the render).
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*
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* In any event, it takes as input one (or more, eventually)
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* vtkLabelHierarchies that represent prioritized lists of
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* labels sorted by their placement in space. As output, it
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* provides vtkPolyData containing only VTK_QUAD cells, each
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* representing a single label from the input. Each quadrilateral
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* has cell data indicating what label in the input it
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* corresponds to (via an array named "LabelId").
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*/
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#ifndef vtkLabelPlacer_h
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#define vtkLabelPlacer_h
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#include "vtkRenderingLabelModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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class vtkRenderer;
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class vtkCoordinate;
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class vtkSelectVisiblePoints;
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class VTKRENDERINGLABEL_EXPORT vtkLabelPlacer : public vtkPolyDataAlgorithm
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{
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public:
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static vtkLabelPlacer* New();
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vtkTypeMacro(vtkLabelPlacer,vtkPolyDataAlgorithm);
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virtual void PrintSelf( ostream& os, vtkIndent indent );
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vtkGetObjectMacro(Renderer,vtkRenderer);
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virtual void SetRenderer( vtkRenderer* );
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vtkGetObjectMacro(AnchorTransform,vtkCoordinate);
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/// Specifications for the placement of the label relative to an anchor point.
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enum LabelGravity
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{
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VerticalBottomBit = 1,
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VerticalBaselineBit = 2,
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VerticalCenterBit = 4,
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VerticalTopBit = 8,
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HorizontalLeftBit = 16,
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HorizontalCenterBit = 32,
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HorizontalRightBit = 64,
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VerticalBitMask = 15,
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HorizontalBitMask = 112,
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LowerLeft=17, //!< The anchor is at the lower left corner of the label's bounding box.
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LowerCenter=33, //!< The anchor is centered left-to-right at the lower edge of the bounding box.
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LowerRight=65, //!< The anchor is at the lower right corner of the label's bounding box.
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BaselineLeft=18, //!< The anchor is on the text baseline (or bottom for images) at the left edge of the label's bounding box.
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BaselineCenter=34, //!< The anchor is centered left-to-right at the text baseline of the bounding box, or the bottom for images.
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BaselineRight=66, //!< The anchor is on the text baseline (or bottom for images) at the right edge of the label's bounding box.
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CenterLeft=20, //!< The anchor is at the far left edge of the label at the vertical center of the bounding box.
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CenterCenter=36, //!< The anchor is centered left-to-right at the vertical midpoint of the bounding box.
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CenterRight=68, //!< The anchor is at the far right edge of the label at the vertical center of the bounding box.
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UpperLeft=24, //!< The anchor is at the upper left corner of the label's bounding box.
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UpperCenter=40, //!< The anchor is centered left-to-right at the top edge of the bounding box.
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UpperRight=72 //!< The anchor is at the upper right corner of the label's bounding box.
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};
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/// Coordinate systems that output dataset may use.
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enum OutputCoordinates
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{
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WORLD=0, //!< Output 3-D world-space coordinates for each label anchor.
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DISPLAY=1 //!< Output 2-D display coordinates for each label anchor (3 components but only 2 are significant).
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};
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//@{
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/**
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* The placement of the label relative to the anchor point.
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*/
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virtual void SetGravity( int gravity );
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vtkGetMacro(Gravity,int);
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//@}
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//@{
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/**
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* The maximum amount of screen space labels can take up before placement
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* terminates.
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*/
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vtkSetClampMacro(MaximumLabelFraction,double,0.,1.);
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vtkGetMacro(MaximumLabelFraction,double);
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//@}
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//@{
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/**
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* The type of iterator used when traversing the labels.
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* May be vtkLabelHierarchy::FRUSTUM or vtkLabelHierarchy::FULL_SORT.
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*/
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vtkSetMacro(IteratorType,int);
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vtkGetMacro(IteratorType,int);
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//@}
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//@{
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/**
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* Set whether, or not, to use unicode strings.
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*/
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vtkSetMacro(UseUnicodeStrings,bool);
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vtkGetMacro(UseUnicodeStrings,bool);
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vtkBooleanMacro(UseUnicodeStrings,bool);
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//@}
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virtual vtkMTimeType GetMTime();
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//@{
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/**
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* Use label anchor point coordinates as normal vectors and eliminate those
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* pointing away from the camera. Valid only when points are on a sphere
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* centered at the origin (such as a 3D geographic view). Off by default.
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*/
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vtkGetMacro(PositionsAsNormals,bool);
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vtkSetMacro(PositionsAsNormals,bool);
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vtkBooleanMacro(PositionsAsNormals,bool);
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//@}
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//@{
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/**
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* Enable drawing spokes (lines) to anchor point coordinates that were perturbed
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* for being coincident with other anchor point coordinates.
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*/
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vtkGetMacro(GeneratePerturbedLabelSpokes,bool);
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vtkSetMacro(GeneratePerturbedLabelSpokes,bool);
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vtkBooleanMacro(GeneratePerturbedLabelSpokes,bool);
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//@}
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//@{
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/**
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* Use the depth buffer to test each label to see if it should not be displayed if
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* it would be occluded by other objects in the scene. Off by default.
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*/
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vtkGetMacro(UseDepthBuffer,bool);
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vtkSetMacro(UseDepthBuffer,bool);
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vtkBooleanMacro(UseDepthBuffer,bool);
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//@}
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//@{
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/**
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* In the second output, output the geometry of the traversed octree nodes.
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*/
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vtkGetMacro(OutputTraversedBounds,bool);
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vtkSetMacro(OutputTraversedBounds,bool);
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vtkBooleanMacro(OutputTraversedBounds,bool);
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//@}
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//@{
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/**
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* Set/get the coordinate system used for output labels.
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* The output datasets may have point coordinates reported in the world space or display space.
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*/
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vtkGetMacro(OutputCoordinateSystem,int);
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vtkSetClampMacro(OutputCoordinateSystem,int,WORLD,DISPLAY);
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void OutputCoordinateSystemWorld() { this->SetOutputCoordinateSystem( vtkLabelPlacer::WORLD ); }
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void OutputCoordinateSystemDisplay() { this->SetOutputCoordinateSystem( vtkLabelPlacer::DISPLAY ); }
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//@}
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protected:
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vtkLabelPlacer();
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virtual ~vtkLabelPlacer();
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virtual void SetAnchorTransform( vtkCoordinate* );
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int FillInputPortInformation( int port, vtkInformation* info );
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virtual int RequestData( vtkInformation* request,
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vtkInformationVector** inputVector, vtkInformationVector* outputVector );
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class Internal;
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Internal* Buckets;
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vtkRenderer* Renderer;
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vtkCoordinate* AnchorTransform;
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vtkSelectVisiblePoints* VisiblePoints;
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int Gravity;
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double MaximumLabelFraction;
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bool PositionsAsNormals;
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bool OutputTraversedBounds;
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bool GeneratePerturbedLabelSpokes;
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bool UseDepthBuffer;
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bool UseUnicodeStrings;
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int LastRendererSize[2];
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double LastCameraPosition[3];
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double LastCameraFocalPoint[3];
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double LastCameraViewUp[3];
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double LastCameraParallelScale;
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int IteratorType;
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int OutputCoordinateSystem;
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private:
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vtkLabelPlacer( const vtkLabelPlacer& ) VTK_DELETE_FUNCTION;
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void operator = ( const vtkLabelPlacer& ) VTK_DELETE_FUNCTION;
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};
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#endif // vtkLabelPlacer_h
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