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nmWTAI-Platform/3rd/VTK7.1/include/vtkBuffer.h

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkBuffer.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBuffer
* @brief internal storage class used by vtkSOADataArrayTemplate,
* vtkAOSDataArrayTemplate, and others.
*
* vtkBuffer makes it easier to keep data pointers in vtkDataArray subclasses.
* This is an internal class and not intended for direct use expect when writing
* new types of vtkDataArray subclasses.
*/
#ifndef vtkBuffer_h
#define vtkBuffer_h
#include "vtkObject.h"
#include "vtkObjectFactory.h" // New() implementation
template <class ScalarTypeT>
class vtkBuffer : public vtkObject
{
public:
vtkTemplateTypeMacro(vtkBuffer<ScalarTypeT>, vtkObject)
typedef ScalarTypeT ScalarType;
enum
{
VTK_DATA_ARRAY_FREE,
VTK_DATA_ARRAY_DELETE
};
static vtkBuffer<ScalarTypeT>* New();
/**
* Access the buffer as a scalar pointer.
*/
inline ScalarType* GetBuffer() { return this->Pointer; }
inline const ScalarType* GetBuffer() const { return this->Pointer; }
/**
* Set the memory buffer that this vtkBuffer object will manage. @a array
* is a pointer to the buffer data and @a size is the size of the bufffer (in
* number of elements). If @a save is true, the buffer will not be freed when
* this vtkBuffer object is deleted or resize -- otherwise, @a deleteMethod
* specifies how the buffer will be freed.
*/
void SetBuffer(ScalarType* array, vtkIdType size, bool save=false,
int deleteMethod=VTK_DATA_ARRAY_FREE);
/**
* Return the number of elements the current buffer can hold.
*/
inline vtkIdType GetSize() const { return this->Size; }
/**
* Allocate a new buffer that holds @a size elements. Old data is not saved.
*/
bool Allocate(vtkIdType size);
/**
* Allocate a new buffer that holds @a newsize elements. Old data is
* preserved.
*/
bool Reallocate(vtkIdType newsize);
protected:
vtkBuffer()
: Pointer(NULL),
Size(0),
Save(false),
DeleteMethod(VTK_DATA_ARRAY_FREE)
{
}
~vtkBuffer() VTK_OVERRIDE
{
this->SetBuffer(NULL, 0);
}
ScalarType *Pointer;
vtkIdType Size;
bool Save;
int DeleteMethod;
private:
vtkBuffer(const vtkBuffer&) VTK_DELETE_FUNCTION;
void operator=(const vtkBuffer&) VTK_DELETE_FUNCTION;
};
template <class ScalarT>
inline vtkBuffer<ScalarT> *vtkBuffer<ScalarT>::New()
{
VTK_STANDARD_NEW_BODY(vtkBuffer<ScalarT>)
}
//------------------------------------------------------------------------------
template <typename ScalarT>
void vtkBuffer<ScalarT>::SetBuffer(
typename vtkBuffer<ScalarT>::ScalarType *array,
vtkIdType size, bool save, int deleteMethod)
{
if (this->Pointer != array)
{
if (!this->Save)
{
if (this->DeleteMethod == VTK_DATA_ARRAY_FREE)
{
free(this->Pointer);
}
else
{
delete [] this->Pointer;
}
}
this->Pointer = array;
}
this->Size = size;
this->Save = save;
this->DeleteMethod = deleteMethod;
}
//------------------------------------------------------------------------------
template <typename ScalarT>
bool vtkBuffer<ScalarT>::Allocate(vtkIdType size)
{
// release old memory.
this->SetBuffer(NULL, 0);
if (size > 0)
{
ScalarType* newArray =
static_cast<ScalarType*>(malloc(size * sizeof(ScalarType)));
if (newArray)
{
this->SetBuffer(newArray, size, false, VTK_DATA_ARRAY_FREE);
return true;
}
return false;
}
return true; // size == 0
}
//------------------------------------------------------------------------------
template <typename ScalarT>
bool vtkBuffer<ScalarT>::Reallocate(vtkIdType newsize)
{
if (newsize == 0) { return this->Allocate(0); }
if (this->Pointer &&
(this->Save || this->DeleteMethod == VTK_DATA_ARRAY_DELETE))
{
ScalarType* newArray =
static_cast<ScalarType*>(malloc(newsize * sizeof(ScalarType)));
if (!newArray)
{
return false;
}
std::copy(this->Pointer, this->Pointer + std::min(this->Size, newsize),
newArray);
// now save the new array and release the old one too.
this->SetBuffer(newArray, newsize, false, VTK_DATA_ARRAY_FREE);
}
else
{
// Try to reallocate with minimal memory usage and possibly avoid
// copying.
ScalarType* newArray = static_cast<ScalarType*>(
realloc(this->Pointer, newsize * sizeof(ScalarType)));
if (!newArray)
{
return false;
}
this->Pointer = newArray;
this->Size = newsize;
}
return true;
}
#endif
// VTK-HeaderTest-Exclude: vtkBuffer.h