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81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkInteractorStyleRubberBandPick.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkInteractorStyleRubberBandPick
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* @brief Like TrackBallCamera, but this can pick props underneath a rubber band selection rectangle.
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*
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*
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* This interactor style allows the user to draw a rectangle in the render
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* window by hitting 'r' and then using the left mouse button.
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* When the mouse button is released, the attached picker operates on the pixel
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* in the center of the selection rectangle. If the picker happens to be a
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* vtkAreaPicker it will operate on the entire selection rectangle.
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* When the 'p' key is hit the above pick operation occurs on a 1x1 rectangle.
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* In other respects it behaves the same as its parent class.
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*
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* @sa
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* vtkAreaPicker
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*/
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#ifndef vtkInteractorStyleRubberBandPick_h
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#define vtkInteractorStyleRubberBandPick_h
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#include "vtkInteractionStyleModule.h" // For export macro
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#include "vtkInteractorStyleTrackballCamera.h"
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class vtkUnsignedCharArray;
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class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleRubberBandPick : public vtkInteractorStyleTrackballCamera
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{
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public:
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static vtkInteractorStyleRubberBandPick *New();
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vtkTypeMacro(vtkInteractorStyleRubberBandPick, vtkInteractorStyleTrackballCamera);
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void PrintSelf(ostream& os, vtkIndent indent);
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void StartSelect();
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//@{
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/**
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* Event bindings
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*/
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virtual void OnMouseMove();
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virtual void OnLeftButtonDown();
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virtual void OnLeftButtonUp();
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virtual void OnChar();
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//@}
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protected:
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vtkInteractorStyleRubberBandPick();
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~vtkInteractorStyleRubberBandPick();
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virtual void Pick();
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void RedrawRubberBand();
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int StartPosition[2];
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int EndPosition[2];
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int Moving;
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vtkUnsignedCharArray *PixelArray;
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int CurrentMode;
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private:
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vtkInteractorStyleRubberBandPick(const vtkInteractorStyleRubberBandPick&) VTK_DELETE_FUNCTION;
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void operator=(const vtkInteractorStyleRubberBandPick&) VTK_DELETE_FUNCTION;
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};
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#endif
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