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163 lines
5.3 KiB
C++
163 lines
5.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTerrainDataPointPlacer.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkTerrainDataPointPlacer.h"
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#include "vtkObjectFactory.h"
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#include "vtkRenderer.h"
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#include "vtkProp.h"
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#include "vtkPropCollection.h"
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#include "vtkPropPicker.h"
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#include "vtkAssemblyPath.h"
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#include "vtkAssemblyNode.h"
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vtkStandardNewMacro(vtkTerrainDataPointPlacer);
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//----------------------------------------------------------------------
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vtkTerrainDataPointPlacer::vtkTerrainDataPointPlacer()
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{
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this->TerrainProps = vtkPropCollection::New();
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this->PropPicker = vtkPropPicker::New();
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this->PropPicker->PickFromListOn();
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this->HeightOffset = 0.0;
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}
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//----------------------------------------------------------------------
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vtkTerrainDataPointPlacer::~vtkTerrainDataPointPlacer()
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{
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this->TerrainProps->Delete();
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this->PropPicker->Delete();
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}
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//----------------------------------------------------------------------
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void vtkTerrainDataPointPlacer::AddProp(vtkProp *prop)
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{
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this->TerrainProps->AddItem(prop);
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this->PropPicker->AddPickList(prop);
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}
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//----------------------------------------------------------------------
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void vtkTerrainDataPointPlacer::RemoveAllProps()
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{
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this->TerrainProps->RemoveAllItems();
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this->PropPicker->InitializePickList(); // clear the pick list.. remove
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// old props from it...
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}
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//----------------------------------------------------------------------
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int vtkTerrainDataPointPlacer::ComputeWorldPosition( vtkRenderer *ren,
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double displayPos[2],
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double *vtkNotUsed(refWorldPos),
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double worldPos[3],
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double worldOrient[9] )
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{
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return this->ComputeWorldPosition(ren, displayPos, worldPos, worldOrient);
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}
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//----------------------------------------------------------------------
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int vtkTerrainDataPointPlacer::ComputeWorldPosition( vtkRenderer *ren,
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double displayPos[2],
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double worldPos[3],
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double vtkNotUsed(worldOrient)[9] )
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{
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if ( this->PropPicker->Pick(displayPos[0],
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displayPos[1], 0.0, ren) )
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{
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if (vtkAssemblyPath *path = this->PropPicker->GetPath())
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{
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// We are checking if the prop present in the path is present
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// in the list supplied to us.. If it is, that prop will be picked.
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// If not, no prop will be picked.
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bool found = false;
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vtkAssemblyNode *node = NULL;
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vtkCollectionSimpleIterator sit;
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this->TerrainProps->InitTraversal(sit);
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while (vtkProp *p = this->TerrainProps->GetNextProp(sit))
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{
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vtkCollectionSimpleIterator psit;
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path->InitTraversal(psit);
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for ( int i = 0; i < path->GetNumberOfItems() && !found ; ++i )
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{
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node = path->GetNextNode(psit);
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found = ( node->GetViewProp() == p );
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}
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if (found)
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{
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this->PropPicker->GetPickPosition(worldPos);
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worldPos[2] += this->HeightOffset;
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return 1;
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}
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}
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}
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}
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return 0;
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}
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//----------------------------------------------------------------------
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int vtkTerrainDataPointPlacer::ValidateWorldPosition( double worldPos[3],
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double *vtkNotUsed(worldOrient) )
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{
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return this->ValidateWorldPosition( worldPos );
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}
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//----------------------------------------------------------------------
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int vtkTerrainDataPointPlacer::ValidateWorldPosition(
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double vtkNotUsed(worldPos)[3] )
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{
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return 1;
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}
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//----------------------------------------------------------------------
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int vtkTerrainDataPointPlacer::ValidateDisplayPosition( vtkRenderer *,
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double vtkNotUsed(displayPos)[2] )
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{
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// We could check here to ensure that the display point picks one of the
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// terrain props, but the contour representation always calls
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// ComputeWorldPosition followed by
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// ValidateDisplayPosition/ValidateWorldPosition when it needs to
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// update a node...
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//
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// So that would be wasting CPU cycles to perform
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// the same check twice.. Just return 1 here.
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return 1;
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}
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//----------------------------------------------------------------------
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void vtkTerrainDataPointPlacer::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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os << indent << "PropPicker: " << this->PropPicker << endl;
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if (this->PropPicker)
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{
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this->PropPicker->PrintSelf(os, indent.GetNextIndent());
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}
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os << indent << "TerrainProps: " << this->TerrainProps << endl;
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if (this->TerrainProps)
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{
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this->TerrainProps->PrintSelf(os, indent.GetNextIndent());
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}
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os << indent << "HeightOffset: " << this->HeightOffset << endl;
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}
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