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250 lines
8.5 KiB
C++
250 lines
8.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSplineWidget2.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkSplineWidget2.h"
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#include "vtkCallbackCommand.h"
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#include "vtkCommand.h"
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#include "vtkEvent.h"
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#include "vtkObjectFactory.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkSplineRepresentation.h"
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#include "vtkWidgetCallbackMapper.h"
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#include "vtkWidgetEvent.h"
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#include "vtkWidgetEventTranslator.h"
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vtkStandardNewMacro(vtkSplineWidget2);
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//----------------------------------------------------------------------------
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vtkSplineWidget2::vtkSplineWidget2()
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{
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this->WidgetState = vtkSplineWidget2::Start;
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this->ManagesCursor = 1;
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// Define widget events
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this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent,
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vtkWidgetEvent::Select,
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this, vtkSplineWidget2::SelectAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent,
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vtkWidgetEvent::EndSelect,
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this, vtkSplineWidget2::EndSelectAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonPressEvent,
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vtkWidgetEvent::Translate,
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this, vtkSplineWidget2::TranslateAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonReleaseEvent,
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vtkWidgetEvent::EndTranslate,
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this, vtkSplineWidget2::EndSelectAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonPressEvent,
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vtkWidgetEvent::Scale,
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this, vtkSplineWidget2::ScaleAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonReleaseEvent,
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vtkWidgetEvent::EndScale,
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this, vtkSplineWidget2::EndSelectAction);
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this->CallbackMapper->SetCallbackMethod(vtkCommand::MouseMoveEvent,
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vtkWidgetEvent::Move,
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this, vtkSplineWidget2::MoveAction);
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}
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//----------------------------------------------------------------------------
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vtkSplineWidget2::~vtkSplineWidget2()
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{
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}
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//----------------------------------------------------------------------
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void vtkSplineWidget2::SelectAction(vtkAbstractWidget *w)
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{
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// We are in a static method, cast to ourself
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vtkSplineWidget2 *self = vtkSplineWidget2::SafeDownCast(w);
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// Get the event position
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int X = self->Interactor->GetEventPosition()[0];
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int Y = self->Interactor->GetEventPosition()[1];
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// Okay, make sure that the pick is in the current renderer
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if ( !self->CurrentRenderer ||
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!self->CurrentRenderer->IsInViewport(X,Y) )
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{
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self->WidgetState = vtkSplineWidget2::Start;
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return;
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}
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// Begin the widget interaction which has the side effect of setting the
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// interaction state.
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double e[2];
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e[0] = static_cast<double>(X);
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e[1] = static_cast<double>(Y);
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self->WidgetRep->StartWidgetInteraction(e);
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int interactionState = self->WidgetRep->GetInteractionState();
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if ( interactionState == vtkSplineRepresentation::Outside )
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{
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return;
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}
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// We are definitely selected
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self->WidgetState = vtkSplineWidget2::Active;
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self->GrabFocus(self->EventCallbackCommand);
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if (interactionState == vtkSplineRepresentation::OnLine &&
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self->Interactor->GetControlKey())
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{
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// Add point.
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reinterpret_cast<vtkSplineRepresentation*>(self->WidgetRep)->
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SetInteractionState(vtkSplineRepresentation::Inserting);
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}
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else if (interactionState == vtkSplineRepresentation::OnHandle &&
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self->Interactor->GetShiftKey())
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{
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// remove point.
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reinterpret_cast<vtkSplineRepresentation*>(self->WidgetRep)->
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SetInteractionState(vtkSplineRepresentation::Erasing);
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}
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else
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{
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reinterpret_cast<vtkSplineRepresentation*>(self->WidgetRep)->
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SetInteractionState(vtkSplineRepresentation::Moving);
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}
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// start the interaction
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self->EventCallbackCommand->SetAbortFlag(1);
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self->StartInteraction();
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self->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
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self->Render();
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}
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//----------------------------------------------------------------------
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void vtkSplineWidget2::TranslateAction(vtkAbstractWidget *w)
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{
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// Not sure this should be any different that SelectAction
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vtkSplineWidget2::SelectAction(w);
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}
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//----------------------------------------------------------------------
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void vtkSplineWidget2::ScaleAction(vtkAbstractWidget *w)
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{
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// We are in a static method, cast to ourself
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vtkSplineWidget2 *self = reinterpret_cast<vtkSplineWidget2*>(w);
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// Get the event position
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int X = self->Interactor->GetEventPosition()[0];
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int Y = self->Interactor->GetEventPosition()[1];
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// Okay, make sure that the pick is in the current renderer
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if ( !self->CurrentRenderer ||
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!self->CurrentRenderer->IsInViewport(X,Y) )
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{
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self->WidgetState = vtkSplineWidget2::Start;
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return;
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}
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// Begin the widget interaction which has the side effect of setting the
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// interaction state.
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double e[2];
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e[0] = static_cast<double>(X);
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e[1] = static_cast<double>(Y);
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self->WidgetRep->StartWidgetInteraction(e);
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int interactionState = self->WidgetRep->GetInteractionState();
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if ( interactionState == vtkSplineRepresentation::Outside )
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{
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return;
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}
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// We are definitely selected
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self->WidgetState = vtkSplineWidget2::Active;
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self->GrabFocus(self->EventCallbackCommand);
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//Scale
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reinterpret_cast<vtkSplineRepresentation*>(self->WidgetRep)->
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SetInteractionState(vtkSplineRepresentation::Scaling);
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// start the interaction
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self->EventCallbackCommand->SetAbortFlag(1);
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self->StartInteraction();
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self->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
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self->Render();
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}
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//----------------------------------------------------------------------
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void vtkSplineWidget2::MoveAction(vtkAbstractWidget *w)
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{
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vtkSplineWidget2 *self = reinterpret_cast<vtkSplineWidget2*>(w);
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// See whether we're active
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if ( self->WidgetState == vtkSplineWidget2::Start )
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{
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return;
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}
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// compute some info we need for all cases
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int X = self->Interactor->GetEventPosition()[0];
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int Y = self->Interactor->GetEventPosition()[1];
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// Okay, adjust the representation
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double e[2];
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e[0] = static_cast<double>(X);
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e[1] = static_cast<double>(Y);
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self->WidgetRep->WidgetInteraction(e);
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// moving something
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self->EventCallbackCommand->SetAbortFlag(1);
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self->InvokeEvent(vtkCommand::InteractionEvent,NULL);
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self->Render();
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}
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//----------------------------------------------------------------------
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void vtkSplineWidget2::EndSelectAction(vtkAbstractWidget *w)
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{
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vtkSplineWidget2 *self = reinterpret_cast<vtkSplineWidget2*>(w);
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if ( self->WidgetState == vtkSplineWidget2::Start )
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{
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return;
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}
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// compute some info we need for all cases
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int X = self->Interactor->GetEventPosition()[0];
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int Y = self->Interactor->GetEventPosition()[1];
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// Okay, adjust the representation
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double e[2];
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e[0] = static_cast<double>(X);
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e[1] = static_cast<double>(Y);
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self->WidgetRep->EndWidgetInteraction(e);
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// Return state to not active
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self->WidgetState = vtkSplineWidget2::Start;
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reinterpret_cast<vtkSplineRepresentation*>(self->WidgetRep)->
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SetInteractionState(vtkSplineRepresentation::Outside);
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self->ReleaseFocus();
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self->EventCallbackCommand->SetAbortFlag(1);
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self->EndInteraction();
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self->InvokeEvent(vtkCommand::EndInteractionEvent,NULL);
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self->Render();
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}
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//----------------------------------------------------------------------
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void vtkSplineWidget2::CreateDefaultRepresentation()
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{
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if ( ! this->WidgetRep )
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{
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this->WidgetRep = vtkSplineRepresentation::New();
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}
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}
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//----------------------------------------------------------------------------
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void vtkSplineWidget2::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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}
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