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276 lines
8.3 KiB
C++
276 lines
8.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkScalarBarRepresentation.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*
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* Copyright 2008 Sandia Corporation.
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* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
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* license for use of this work by or on behalf of the
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* U.S. Government. Redistribution and use in source and binary forms, with
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* or without modification, are permitted provided that this Notice and any
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* statement of authorship are reproduced on all copies.
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*/
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#include "vtkScalarBarRepresentation.h"
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#include "vtkObjectFactory.h"
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#include "vtkPropCollection.h"
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#include "vtkScalarBarActor.h"
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#include "vtkSmartPointer.h"
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#include "vtkTextProperty.h"
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#include <algorithm>
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//=============================================================================
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vtkStandardNewMacro(vtkScalarBarRepresentation);
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//-----------------------------------------------------------------------------
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vtkScalarBarRepresentation::vtkScalarBarRepresentation()
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{
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this->PositionCoordinate->SetValue(0.82, 0.1);
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this->Position2Coordinate->SetValue(0.17, 0.8);
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this->AutoOrient = true;
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this->ScalarBarActor = NULL;
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vtkScalarBarActor *actor = vtkScalarBarActor::New();
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this->SetScalarBarActor(actor);
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actor->Delete();
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this->SetShowBorder(vtkBorderRepresentation::BORDER_ACTIVE);
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}
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//-----------------------------------------------------------------------------
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vtkScalarBarRepresentation::~vtkScalarBarRepresentation()
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{
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this->SetScalarBarActor(NULL);
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}
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//-----------------------------------------------------------------------------
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void vtkScalarBarRepresentation::SetScalarBarActor(vtkScalarBarActor* actor)
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{
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if (this->ScalarBarActor != actor)
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{
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vtkSmartPointer<vtkScalarBarActor> oldActor = this->ScalarBarActor;
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vtkSetObjectBodyMacro(ScalarBarActor, vtkScalarBarActor, actor);
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if (actor && oldActor)
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{
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actor->SetOrientation(oldActor->GetOrientation());
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if(actor->GetOrientation())
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{
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this->ShowHorizontalBorder = 2;
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this->ShowVerticalBorder = 0;
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}
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else
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{
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this->ShowHorizontalBorder = 0;
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this->ShowVerticalBorder = 2;
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}
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this->UpdateShowBorder();
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}
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}
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}
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//-----------------------------------------------------------------------------
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void vtkScalarBarRepresentation::PrintSelf(ostream &os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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os << indent << "ScalarBarActor: " << this->ScalarBarActor << endl;
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}
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//-----------------------------------------------------------------------------
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void vtkScalarBarRepresentation::SetOrientation(int orientation)
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{
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if (this->ScalarBarActor &&
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this->ScalarBarActor->GetOrientation() != orientation)
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{
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this->SwapOrientation();
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}
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}
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//-----------------------------------------------------------------------------
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int vtkScalarBarRepresentation::GetOrientation()
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{
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if (this->ScalarBarActor)
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{
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return this->ScalarBarActor->GetOrientation();
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}
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vtkErrorMacro("No scalar bar");
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return 0;
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}
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//-----------------------------------------------------------------------------
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void vtkScalarBarRepresentation::BuildRepresentation()
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{
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if (this->ScalarBarActor)
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{
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this->ScalarBarActor->SetPosition(this->GetPosition());
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this->ScalarBarActor->SetPosition2(this->GetPosition2());
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}
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this->Superclass::BuildRepresentation();
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}
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//-----------------------------------------------------------------------------
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void vtkScalarBarRepresentation::WidgetInteraction(double eventPos[2])
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{
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// Let superclass move things around.
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this->Superclass::WidgetInteraction(eventPos);
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// Check to see if we need to change the orientation.
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if (this->Moving && this->AutoOrient)
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{
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double *fpos1 = this->PositionCoordinate->GetValue();
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double *fpos2 = this->Position2Coordinate->GetValue();
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double center[2];
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center[0] = fpos1[0] + 0.5*fpos2[0];
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center[1] = fpos1[1] + 0.5*fpos2[1];
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if (fabs(center[0] - 0.5) > 0.2+fabs(center[1] - 0.5))
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{
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// Close enough to left/right to be swapped to vertical
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if (this->ScalarBarActor->GetOrientation() == VTK_ORIENT_HORIZONTAL)
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{
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this->SwapOrientation();
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}
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}
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else if (fabs(center[1] - 0.5) > 0.2+fabs(center[0] - 0.5))
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{
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// Close enough to left/right to be swapped to horizontal
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if (this->ScalarBarActor->GetOrientation() == VTK_ORIENT_VERTICAL)
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{
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this->SwapOrientation();
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}
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}
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} // if this->AutoOrient
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}
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//-----------------------------------------------------------------------------
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void vtkScalarBarRepresentation::SwapOrientation()
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{
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double *fpos1 = this->PositionCoordinate->GetValue();
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double *fpos2 = this->Position2Coordinate->GetValue();
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double par1[2];
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double par2[2];
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par1[0] = fpos1[0];
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par1[1] = fpos1[1];
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par2[0] = fpos1[0] + fpos2[0];
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par2[1] = fpos1[1] + fpos2[1];
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double center[2];
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center[0] = fpos1[0] + 0.5*fpos2[0];
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center[1] = fpos1[1] + 0.5*fpos2[1];
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// Change the corners to effectively rotate 90 degrees.
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par2[0] = center[0] + center[1] - par1[1];
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par2[1] = center[1] + center[0] - par1[0];
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par1[0] = 2*center[0] - par2[0];
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par1[1] = 2*center[1] - par2[1];
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if (this->ScalarBarActor->GetOrientation() == VTK_ORIENT_HORIZONTAL)
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{
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this->ScalarBarActor->SetOrientation(VTK_ORIENT_VERTICAL);
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}
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else
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{
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this->ScalarBarActor->SetOrientation(VTK_ORIENT_HORIZONTAL);
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}
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this->PositionCoordinate->SetValue(par1[0],par1[1]);
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this->Position2Coordinate->SetValue(par2[0] - par1[0], par2[1] - par1[1]);
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std::swap(this->ShowHorizontalBorder, this->ShowVerticalBorder);
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this->Modified();
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this->UpdateShowBorder();
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this->BuildRepresentation();
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}
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//-----------------------------------------------------------------------------
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int vtkScalarBarRepresentation::GetVisibility()
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{
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return this->ScalarBarActor->GetVisibility();
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}
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//-----------------------------------------------------------------------------
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void vtkScalarBarRepresentation::SetVisibility(int vis)
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{
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this->ScalarBarActor->SetVisibility(vis);
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this->Superclass::SetVisibility(vis);
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}
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//-----------------------------------------------------------------------------
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void vtkScalarBarRepresentation::GetActors2D(vtkPropCollection *collection)
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{
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if (this->ScalarBarActor)
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{
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collection->AddItem(this->ScalarBarActor);
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}
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this->Superclass::GetActors2D(collection);
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}
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//-----------------------------------------------------------------------------
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void vtkScalarBarRepresentation::ReleaseGraphicsResources(vtkWindow *w)
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{
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if (this->ScalarBarActor)
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{
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this->ScalarBarActor->ReleaseGraphicsResources(w);
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}
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this->Superclass::ReleaseGraphicsResources(w);
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}
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//-------------------------------------------------------------------------
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int vtkScalarBarRepresentation::RenderOverlay(vtkViewport *w)
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{
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int count = this->Superclass::RenderOverlay(w);
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if (this->ScalarBarActor)
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{
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count += this->ScalarBarActor->RenderOverlay(w);
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}
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return count;
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}
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//-------------------------------------------------------------------------
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int vtkScalarBarRepresentation::RenderOpaqueGeometry(vtkViewport *w)
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{
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int count = this->Superclass::RenderOpaqueGeometry(w);
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if (this->ScalarBarActor)
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{
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count += this->ScalarBarActor->RenderOpaqueGeometry(w);
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}
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return count;
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}
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//-------------------------------------------------------------------------
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int vtkScalarBarRepresentation::RenderTranslucentPolygonalGeometry(
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vtkViewport *w)
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{
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int count = this->Superclass::RenderTranslucentPolygonalGeometry(w);
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if (this->ScalarBarActor)
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{
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count += this->ScalarBarActor->RenderTranslucentPolygonalGeometry(w);
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}
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return count;
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}
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//-------------------------------------------------------------------------
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int vtkScalarBarRepresentation::HasTranslucentPolygonalGeometry()
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{
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int result = this->Superclass::HasTranslucentPolygonalGeometry();
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if (this->ScalarBarActor)
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{
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result |= this->ScalarBarActor->HasTranslucentPolygonalGeometry();
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}
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return result;
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}
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