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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtkProp3DButtonRepresentati...

408 lines
10 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkProp3DButtonRepresentation.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPickingManager.h"
#include "vtkProp3DButtonRepresentation.h"
#include "vtkProp3D.h"
#include "vtkPropPicker.h"
#include "vtkProp3DFollower.h"
#include "vtkRenderer.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkAssemblyPath.h"
#include "vtkInteractorObserver.h"
#include "vtkCoordinate.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkObjectFactory.h"
#include "vtkSmartPointer.h"
#include "vtkMath.h"
#include <map>
vtkStandardNewMacro(vtkProp3DButtonRepresentation);
struct vtkScaledProp
{
vtkSmartPointer<vtkProp3D> Prop;
double Origin[3];
double Scale;
double Translation[3];
vtkScaledProp()
{
this->Origin[0] = this->Origin[1] = this->Origin[2] = 0.0;
this->Scale = 1.0;
this->Translation[0] = this->Translation[1] = this->Translation[2] = 0.0;
}
};
// Map of textures
class vtkPropArray : public std::map<int,vtkScaledProp> {};
typedef std::map<int,vtkScaledProp>::iterator vtkPropArrayIterator;
//----------------------------------------------------------------------
vtkProp3DButtonRepresentation::vtkProp3DButtonRepresentation()
{
// Current button representation
this->CurrentProp = NULL;
// Following
this->FollowCamera = 0;
this->Follower = vtkProp3DFollower::New();
// List of textures
this->PropArray = new vtkPropArray;
this->Picker = vtkPropPicker::New();
this->Picker->PickFromListOn();
}
//----------------------------------------------------------------------
vtkProp3DButtonRepresentation::~vtkProp3DButtonRepresentation()
{
this->Follower->Delete();
delete this->PropArray;
this->Picker->Delete();
}
//-------------------------------------------------------------------------
void vtkProp3DButtonRepresentation::SetState(int state)
{
this->Superclass::SetState(state);
this->CurrentProp = this->GetButtonProp(this->State);
this->Follower->SetProp3D(this->CurrentProp);
this->Picker->InitializePickList();
if ( this->CurrentProp )
{
this->Picker->AddPickList(this->CurrentProp);
}
}
//-------------------------------------------------------------------------
void vtkProp3DButtonRepresentation::
SetButtonProp(int i, vtkProp3D *prop)
{
if ( i < 0 )
{
i = 0;
}
if ( i >= this->NumberOfStates )
{
i = this->NumberOfStates - 1;
}
vtkScaledProp sprop;
sprop.Prop = prop;
(*this->PropArray)[i] = sprop;
}
//-------------------------------------------------------------------------
vtkProp3D *vtkProp3DButtonRepresentation::
GetButtonProp(int i)
{
if ( i < 0 )
{
i = 0;
}
if ( i >= this->NumberOfStates )
{
i = this->NumberOfStates - 1;
}
vtkPropArrayIterator iter = this->PropArray->find(i);
if ( iter != this->PropArray->end() )
{
return (*iter).second.Prop;
}
else
{
return NULL;
}
}
//------------------------------------------------------------------------------
void vtkProp3DButtonRepresentation::RegisterPickers()
{
this->Renderer->GetRenderWindow()->GetInteractor()->GetPickingManager()
->AddPicker(this->Picker, this);
}
//-------------------------------------------------------------------------
void vtkProp3DButtonRepresentation::PlaceWidget(double bds[6])
{
double bounds[6], center[3], aBds[6], aCenter[3];
this->AdjustBounds(bds, bounds, center);
for (int i=0; i<6; i++)
{
this->InitialBounds[i] = bounds[i];
}
this->InitialLength = sqrt((bounds[1]-bounds[0])*(bounds[1]-bounds[0]) +
(bounds[3]-bounds[2])*(bounds[3]-bounds[2]) +
(bounds[5]-bounds[4])*(bounds[5]-bounds[4]));
this->SetState(this->State);
vtkProp3D *prop;
vtkPropArrayIterator iter;
for ( iter=this->PropArray->begin(); iter != this->PropArray->end(); ++iter )
{
prop = (*iter).second.Prop;
prop->GetBounds(aBds);
aCenter[0] = (aBds[0]+aBds[1]) / 2.0;
aCenter[1] = (aBds[2]+aBds[3]) / 2.0;;
aCenter[2] = (aBds[4]+aBds[5]) / 2.0;;
// Now fit the actor bounds in the place bounds by tampering with its
// transform.
(*iter).second.Origin[0] = aCenter[0];
(*iter).second.Origin[1] = aCenter[1];
(*iter).second.Origin[2] = aCenter[2];
(*iter).second.Translation[0] = center[0]-aCenter[0];
(*iter).second.Translation[1] = center[1]-aCenter[1];
(*iter).second.Translation[2] = center[2]-aCenter[2];
double s[3], sMin;
for (int i=0; i < 3; ++i)
{
if ( (bounds[2*i+1]-bounds[2*i]) <= 0.0 || (aBds[2*i+1]-aBds[2*i]) <= 0.0 )
{
s[i] = VTK_FLOAT_MAX;
}
else
{
s[i] = (bounds[2*i+1]-bounds[2*i]) / (aBds[2*i+1]-aBds[2*i]);
}
}
sMin = (s[0]<s[1] ? (s[0]<s[2] ? s[0] : s[2]) : (s[1]<s[2] ? s[1] : s[2]) );
(*iter).second.Scale = sMin;
}
}
//-------------------------------------------------------------------------
int vtkProp3DButtonRepresentation
::ComputeInteractionState(int X, int Y, int vtkNotUsed(modify))
{
this->InteractionState = vtkButtonRepresentation::Outside;
if (!this->Renderer ||
!this->Renderer->GetRenderWindow()->GetMapped())
{
return this->InteractionState;
}
this->VisibilityOn(); //actor must be on to be picked
vtkAssemblyPath* path = this->GetAssemblyPath(X, Y, 0., this->Picker);
if ( path != NULL )
{
this->InteractionState = vtkButtonRepresentation::Inside;
}
return this->InteractionState;
}
//----------------------------------------------------------------------
void vtkProp3DButtonRepresentation::BuildRepresentation()
{
// The net effect is to resize the handle
if ( this->GetMTime() > this->BuildTime ||
(this->Renderer && this->Renderer->GetVTKWindow() &&
this->Renderer->GetVTKWindow()->GetMTime() > this->BuildTime) )
{
this->SetState(this->State); //side effect sets CurrentProp
vtkPropArrayIterator iter = this->PropArray->find(this->State);
if ( this->CurrentProp == NULL || iter == this->PropArray->end() )
{
return;
}
// In case follower is being used
if ( this->FollowCamera )
{
this->Follower->SetCamera(this->Renderer->GetActiveCamera());
this->Follower->SetProp3D(this->CurrentProp);
this->Follower->SetOrigin((*iter).second.Origin);
this->Follower->SetPosition((*iter).second.Translation);
this->Follower->SetScale((*iter).second.Scale);
}
else
{
this->CurrentProp->SetOrigin((*iter).second.Origin);
this->CurrentProp->SetPosition((*iter).second.Translation);
this->CurrentProp->SetScale((*iter).second.Scale);
}
this->BuildTime.Modified();
}
}
//----------------------------------------------------------------------
void vtkProp3DButtonRepresentation::ShallowCopy(vtkProp *prop)
{
vtkProp3DButtonRepresentation *rep =
vtkProp3DButtonRepresentation::SafeDownCast(prop);
if ( rep )
{
vtkPropArrayIterator iter;
for ( iter=rep->PropArray->begin();
iter != rep->PropArray->end(); ++iter )
{
(*this->PropArray)[(*iter).first] = (*iter).second;
}
this->FollowCamera = rep->FollowCamera;
}
this->Superclass::ShallowCopy(prop);
}
//----------------------------------------------------------------------
void vtkProp3DButtonRepresentation::
ReleaseGraphicsResources(vtkWindow *win)
{
this->Follower->ReleaseGraphicsResources(win);
}
//----------------------------------------------------------------------
int vtkProp3DButtonRepresentation::
RenderVolumetricGeometry(vtkViewport *viewport)
{
this->BuildRepresentation();
if ( !this->CurrentProp )
{
return 0;
}
if ( this->FollowCamera )
{
return this->Follower->RenderVolumetricGeometry(viewport);
}
else
{
return this->CurrentProp->RenderVolumetricGeometry(viewport);
}
}
//----------------------------------------------------------------------
int vtkProp3DButtonRepresentation::
RenderOpaqueGeometry(vtkViewport *viewport)
{
this->BuildRepresentation();
if ( !this->CurrentProp )
{
return 0;
}
if ( this->FollowCamera )
{
return this->Follower->RenderOpaqueGeometry(viewport);
}
else
{
return this->CurrentProp->RenderOpaqueGeometry(viewport);
}
}
//-----------------------------------------------------------------------------
int vtkProp3DButtonRepresentation::
RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
{
this->BuildRepresentation();
if ( !this->CurrentProp )
{
return 0;
}
if ( this->FollowCamera )
{
return this->Follower->RenderTranslucentPolygonalGeometry(viewport);
}
else
{
return this->CurrentProp->RenderTranslucentPolygonalGeometry(viewport);
}
}
//-----------------------------------------------------------------------------
int vtkProp3DButtonRepresentation::
HasTranslucentPolygonalGeometry()
{
this->BuildRepresentation();
if ( this->CurrentProp )
{
return this->CurrentProp->HasTranslucentPolygonalGeometry();
}
else
{
return 0;
}
}
//----------------------------------------------------------------------
double *vtkProp3DButtonRepresentation::GetBounds()
{
if ( !this->CurrentProp )
{
return NULL;
}
if ( this->FollowCamera )
{
return this->Follower->GetBounds();
}
else
{
return this->CurrentProp->GetBounds();
}
}
//----------------------------------------------------------------------
void vtkProp3DButtonRepresentation::GetActors(vtkPropCollection *pc)
{
if ( this->CurrentProp )
{
this->CurrentProp->GetActors(pc);
}
}
//----------------------------------------------------------------------
void vtkProp3DButtonRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
//Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h
this->Superclass::PrintSelf(os,indent);
os << indent << "Follow Camera: " << (this->FollowCamera ? "On\n" : "Off\n");
os << indent << "3D Props: \n";
vtkPropArrayIterator iter;
int i;
for ( i=0, iter=this->PropArray->begin();
iter != this->PropArray->end(); ++iter, ++i )
{
os << indent << " (" << i << "): " << (*iter).second.Prop << "\n";
}
}