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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtkProgressBarRepresentatio...

268 lines
9.0 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkProgressBarRepresentation.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkProgressBarRepresentation.h"
#include "vtkActor2D.h"
#include "vtkCellArray.h"
#include "vtkNew.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkPropCollection.h"
#include "vtkProperty2D.h"
#include "vtkTransform.h"
#include "vtkTransformPolyDataFilter.h"
#include "vtkUnsignedCharArray.h"
const double PROGRESS_BAR_WIDTH = 12;
const double PROGRESS_BAR_HEIGHT = 2;
vtkStandardNewMacro(vtkProgressBarRepresentation);
vtkProgressBarRepresentation::vtkProgressBarRepresentation()
{
this->ProgressRate = 0;
this->ProgressBarColor[0] = 0;
this->ProgressBarColor[1] = 1;
this->ProgressBarColor[2] = 0;
this->BackgroundColor[0] = 1;
this->BackgroundColor[1] = 1;
this->BackgroundColor[2] = 1;
this->DrawBackground = true;
// Set up the geometry
double size[2];
this->GetSize(size);
this->Position2Coordinate->SetValue(0.04*size[0], 0.04*size[1]);
this->ProportionalResizeOff();
this->Moving = 1;
this->SetShowBorder(vtkBorderRepresentation::BORDER_ACTIVE);
// Create the geometry in canonical coordinates
this->Points = vtkPoints::New();
this->Points->SetDataTypeToDouble();
this->Points->SetNumberOfPoints(8);
this->Points->SetPoint(0, 0.2, 0.2, 0.0);
this->Points->SetPoint(1, 0.2, PROGRESS_BAR_HEIGHT, 0.0);
this->Points->SetPoint(2, PROGRESS_BAR_WIDTH,
PROGRESS_BAR_HEIGHT, 0.0);
this->Points->SetPoint(3, PROGRESS_BAR_WIDTH, 0.2, 0.0);
double progressPoint = 0.2 +
(this->ProgressRate * (PROGRESS_BAR_WIDTH - 0.2));
this->Points->SetPoint(4, 0.2, 0.2, 0.0);
this->Points->SetPoint(5, 0.2, PROGRESS_BAR_HEIGHT, 0.0);
this->Points->SetPoint(6, progressPoint, PROGRESS_BAR_HEIGHT, 0.0);
this->Points->SetPoint(7, progressPoint, 0.2, 0.0);
// Frame
vtkNew<vtkCellArray> lines;
vtkIdType linesIds[5] = {0, 1, 2, 3, 0};
lines->InsertNextCell(5, linesIds);
// Progress bar
vtkNew<vtkCellArray> polys;
vtkIdType polysIds[4] = {4, 5, 6, 7};
polys->InsertNextCell(4, polysIds);
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(this->Points);
polydata->SetLines(lines.Get());
polydata->SetPolys(polys.Get());
// Create cell data to color cells
this->ProgressBarData = vtkUnsignedCharArray::New();
this->ProgressBarData->SetName("Color");
this->ProgressBarData->SetNumberOfComponents(3);
this->ProgressBarData->SetNumberOfTuples(8);
polydata->GetPointData()->SetScalars(this->ProgressBarData);
// Add a transform to position progress bar
// and a mapper and actor
vtkNew<vtkTransformPolyDataFilter> transformFilter;
transformFilter->SetTransform(this->BWTransform);
transformFilter->SetInputData(polydata.Get());
vtkNew<vtkPolyDataMapper2D> mapper;
mapper->SetInputConnection(
transformFilter->GetOutputPort());
this->Property = vtkProperty2D::New();
this->Actor = vtkActor2D::New();
this->Actor->SetMapper(mapper.Get());
this->Actor->SetProperty(this->Property);
// Background cell
vtkNew<vtkCellArray> background;
background->InsertNextCell(4, linesIds);
// Background polydata
vtkNew<vtkPolyData> backgroundPolydata;
backgroundPolydata->SetPoints(this->Points);
backgroundPolydata->SetPolys(background.Get());
// Create cell data to color background
this->BackgroundData = vtkUnsignedCharArray::New();
this->BackgroundData->SetNumberOfComponents(3);
this->BackgroundData->SetNumberOfTuples(4);
backgroundPolydata->GetPointData()->SetScalars(this->BackgroundData);
// Add transform, mapper and actor
vtkNew<vtkTransformPolyDataFilter> backgroundTransformFilter;
backgroundTransformFilter->SetTransform(this->BWTransform);
backgroundTransformFilter->SetInputData(backgroundPolydata.Get());
vtkNew<vtkPolyDataMapper2D> backgroundMapper;
backgroundMapper->SetInputConnection(
backgroundTransformFilter->GetOutputPort());
this->BackgroundActor = vtkActor2D::New();
this->BackgroundActor->SetMapper(backgroundMapper.Get());
}
//-------------------------------------------------------------------------
vtkProgressBarRepresentation::~vtkProgressBarRepresentation()
{
this->Points->Delete();
this->ProgressBarData->Delete();
this->BackgroundData->Delete();
this->Property->Delete();
this->Actor->Delete();
this->BackgroundActor->Delete();
}
//-------------------------------------------------------------------------
void vtkProgressBarRepresentation::BuildRepresentation()
{
// Reposition progress bar points
double progressPoint = 0.2 +
(this->ProgressRate * (PROGRESS_BAR_WIDTH - 0.2));
this->Points->SetPoint(6, progressPoint, PROGRESS_BAR_HEIGHT, 0.0);
this->Points->SetPoint(7, progressPoint, 0.2, 0.0);
this->Points->Modified();
// Set color
double backgroundColor[3] = { this->BackgroundColor[0] * 255,
this->BackgroundColor[1] * 255, this->BackgroundColor[2] * 255};
double progressBarColor[3] = {this->ProgressBarColor[0] * 255,
this->ProgressBarColor[1] * 255, this->ProgressBarColor[2] * 255};
for (int i = 0; i < 4; i++)
{
this->ProgressBarData->SetTuple(i, backgroundColor);
this->BackgroundData->SetTuple(i, backgroundColor);
this->ProgressBarData->SetTuple(i+4, progressBarColor);
}
// Note that the transform is updated by the superclass
this->Superclass::BuildRepresentation();
}
//-------------------------------------------------------------------------
void vtkProgressBarRepresentation::GetSize(double size[2])
{
size[0] = PROGRESS_BAR_WIDTH + 0.2;
size[1] = PROGRESS_BAR_HEIGHT + 0.2;
}
//-------------------------------------------------------------------------
void vtkProgressBarRepresentation::GetActors2D(vtkPropCollection *pc)
{
if (this->DrawBackground)
{
pc->AddItem(this->BackgroundActor);
}
pc->AddItem(this->Actor);
this->Superclass::GetActors2D(pc);
}
//-------------------------------------------------------------------------
void vtkProgressBarRepresentation::ReleaseGraphicsResources(vtkWindow *w)
{
if (this->DrawBackground)
{
this->BackgroundActor->ReleaseGraphicsResources(w);
}
this->Actor->ReleaseGraphicsResources(w);
this->Superclass::ReleaseGraphicsResources(w);
}
//-------------------------------------------------------------------------
int vtkProgressBarRepresentation::RenderOverlay(vtkViewport *w)
{
int count = this->Superclass::RenderOverlay(w);
if (this->DrawBackground)
{
count += this->BackgroundActor->RenderOverlay(w);
}
count += this->Actor->RenderOverlay(w);
return count;
}
//-------------------------------------------------------------------------
int vtkProgressBarRepresentation::RenderOpaqueGeometry(vtkViewport *w)
{
int count = this->Superclass::RenderOpaqueGeometry(w);
if (this->DrawBackground)
{
count += this->BackgroundActor->RenderOpaqueGeometry(w);
}
count += this->Actor->RenderOpaqueGeometry(w);
return count;
}
//-----------------------------------------------------------------------------
int vtkProgressBarRepresentation::RenderTranslucentPolygonalGeometry(
vtkViewport *w)
{
int count = this->Superclass::RenderTranslucentPolygonalGeometry(w);
if (this->DrawBackground)
{
count += this->BackgroundActor->RenderTranslucentPolygonalGeometry(w);
}
count += this->Actor->RenderTranslucentPolygonalGeometry(w);
return count;
}
//-----------------------------------------------------------------------------
int vtkProgressBarRepresentation::HasTranslucentPolygonalGeometry()
{
int result = this->Superclass::HasTranslucentPolygonalGeometry();
if (this->DrawBackground)
{
result |= this->BackgroundActor->HasTranslucentPolygonalGeometry();
}
result |= this->Actor->HasTranslucentPolygonalGeometry();
return result;
}
//-------------------------------------------------------------------------
void vtkProgressBarRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
if (this->Property)
{
os << indent << "Property:\n";
this->Property->PrintSelf(os, indent.GetNextIndent());
}
else
{
os << indent << "Property: (none)\n";
}
os << indent << "ProgressRate: " << this->ProgressRate << "\n";
os << indent << "ProgressBarColor: " << this->ProgressBarColor[0] << " "
<< this->ProgressBarColor[1] << " " <<this->ProgressBarColor[2] << "\n";
os << indent << "DrawBackground: " << this->DrawBackground << "\n";
os << indent << "BackgroundColor: " << this->BackgroundColor[0] << " "
<< this->BackgroundColor[1] << " " <<this->BackgroundColor[2] << "\n";
}