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71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOrientedPolygonalHandleRepresentation3D.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkOrientedPolygonalHandleRepresentation3D.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkActor.h"
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#include "vtkCellPicker.h"
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#include "vtkRenderer.h"
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#include "vtkObjectFactory.h"
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#include "vtkProperty.h"
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#include "vtkCamera.h"
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#include "vtkTransformPolyDataFilter.h"
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#include "vtkFollower.h"
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vtkStandardNewMacro(vtkOrientedPolygonalHandleRepresentation3D);
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//----------------------------------------------------------------------
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vtkOrientedPolygonalHandleRepresentation3D
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::vtkOrientedPolygonalHandleRepresentation3D()
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{
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this->Actor = vtkFollower::New();
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this->Actor->SetMapper(this->Mapper);
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this->Actor->SetProperty(this->Property);
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this->HandlePicker->AddPickList(this->Actor);
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}
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//----------------------------------------------------------------------
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vtkOrientedPolygonalHandleRepresentation3D
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::~vtkOrientedPolygonalHandleRepresentation3D()
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{
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}
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//----------------------------------------------------------------------
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void vtkOrientedPolygonalHandleRepresentation3D::UpdateHandle()
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{
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this->Superclass::UpdateHandle();
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// Our handle actor is a follower. It follows the camera set on it.
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if (this->Renderer)
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{
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vtkFollower *follower = vtkFollower::SafeDownCast(this->Actor);
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if (follower)
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{
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follower->SetCamera( this->Renderer->GetActiveCamera() );
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}
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}
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// Update the actor position
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double handlePosition[3];
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this->GetWorldPosition( handlePosition );
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this->Actor->SetPosition( handlePosition );
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}
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//----------------------------------------------------------------------
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void vtkOrientedPolygonalHandleRepresentation3D::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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}
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