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270 lines
8.4 KiB
C++
270 lines
8.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkCameraRepresentation.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkCameraRepresentation.h"
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#include "vtkCameraInterpolator.h"
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#include "vtkCallbackCommand.h"
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#include "vtkObjectFactory.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkCamera.h"
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#include "vtkPoints.h"
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#include "vtkCellArray.h"
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#include "vtkPolyData.h"
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#include "vtkPolyDataMapper2D.h"
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#include "vtkProperty2D.h"
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#include "vtkActor2D.h"
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#include "vtkTransform.h"
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#include "vtkTransformPolyDataFilter.h"
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vtkStandardNewMacro(vtkCameraRepresentation);
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vtkCxxSetObjectMacro(vtkCameraRepresentation, Camera, vtkCamera);
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vtkCxxSetObjectMacro(vtkCameraRepresentation, Interpolator, vtkCameraInterpolator);
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//-------------------------------------------------------------------------
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vtkCameraRepresentation::vtkCameraRepresentation()
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{
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this->Camera = NULL;
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this->Interpolator = vtkCameraInterpolator::New();
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this->NumberOfFrames = 24;
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// Set up the
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double size[2];
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this->GetSize(size);
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this->Position2Coordinate->SetValue(0.04*size[0], 0.04*size[1]);
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this->ProportionalResize = 1;
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this->Moving = 1;
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this->SetShowBorder(vtkBorderRepresentation::BORDER_ON);
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// Create the geometry in canonical coordinates
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this->Points = vtkPoints::New();
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this->Points->SetDataTypeToDouble();
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this->Points->SetNumberOfPoints(25);
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this->Points->SetPoint(0, 0.0, 0.0, 0.0);
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this->Points->SetPoint(1, 6.0, 0.0, 0.0);
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this->Points->SetPoint(2, 6.0, 2.0, 0.0);
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this->Points->SetPoint(3, 0.0, 2.0, 0.0);
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this->Points->SetPoint(4, 0.375, 0.25, 0.0);
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this->Points->SetPoint(5, 1.0, 0.25, 0.0);
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this->Points->SetPoint(6, 1.0, 1.75, 0.0);
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this->Points->SetPoint(7, 0.375, 1.75, 0.0);
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this->Points->SetPoint(8, 1.0, 0.875, 0.0);
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this->Points->SetPoint(9, 1.25, 0.75, 0.0);
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this->Points->SetPoint(10, 1.5, 0.75, 0.0);
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this->Points->SetPoint(11, 1.5, 1.25, 0.0);
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this->Points->SetPoint(12, 1.25, 1.25, 0.0);
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this->Points->SetPoint(13, 1.0, 1.125, 0.0);
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this->Points->SetPoint(14, 2.5, 0.5, 0.0);
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this->Points->SetPoint(15, 3.5, 1.0, 0.0);
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this->Points->SetPoint(16, 2.5, 1.5, 0.0);
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this->Points->SetPoint(17, 4.625, 0.375, 0.0);
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this->Points->SetPoint(18, 5.625, 0.375, 0.0);
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this->Points->SetPoint(19, 5.75, 0.5, 0.0);
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this->Points->SetPoint(20, 5.75, 1.5, 0.0);
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this->Points->SetPoint(21, 5.625, 1.625, 0.0);
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this->Points->SetPoint(22, 4.625, 1.625, 0.0);
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this->Points->SetPoint(23, 4.5, 1.5, 0.0);
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this->Points->SetPoint(24, 4.5, 0.5, 0.0);
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vtkCellArray *cells = vtkCellArray::New();
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cells->InsertNextCell(4); //camera body
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cells->InsertCellPoint(4);
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cells->InsertCellPoint(5);
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cells->InsertCellPoint(6);
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cells->InsertCellPoint(7);
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cells->InsertNextCell(6); //camera lens
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cells->InsertCellPoint(8);
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cells->InsertCellPoint(9);
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cells->InsertCellPoint(10);
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cells->InsertCellPoint(11);
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cells->InsertCellPoint(12);
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cells->InsertCellPoint(13);
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cells->InsertNextCell(3); //play button
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cells->InsertCellPoint(14);
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cells->InsertCellPoint(15);
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cells->InsertCellPoint(16);
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cells->InsertNextCell(4); //part of delete button
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cells->InsertCellPoint(17);
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cells->InsertCellPoint(20);
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cells->InsertCellPoint(21);
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cells->InsertCellPoint(24);
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cells->InsertNextCell(4); //part of delete button
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cells->InsertCellPoint(18);
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cells->InsertCellPoint(19);
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cells->InsertCellPoint(22);
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cells->InsertCellPoint(23);
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this->PolyData = vtkPolyData::New();
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this->PolyData->SetPoints(this->Points);
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this->PolyData->SetPolys(cells);
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cells->Delete();
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this->TransformFilter = vtkTransformPolyDataFilter::New();
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this->TransformFilter->SetTransform(this->BWTransform);
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this->TransformFilter->SetInputData(this->PolyData);
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this->Mapper = vtkPolyDataMapper2D::New();
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this->Mapper->SetInputConnection(
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this->TransformFilter->GetOutputPort());
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this->Property = vtkProperty2D::New();
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this->Actor = vtkActor2D::New();
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this->Actor->SetMapper(this->Mapper);
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this->Actor->SetProperty(this->Property);
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}
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//-------------------------------------------------------------------------
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vtkCameraRepresentation::~vtkCameraRepresentation()
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{
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this->SetCamera(0);
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this->SetInterpolator(0);
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this->Points->Delete();
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this->TransformFilter->Delete();
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this->PolyData->Delete();
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this->Mapper->Delete();
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this->Property->Delete();
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this->Actor->Delete();
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}
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//-------------------------------------------------------------------------
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void vtkCameraRepresentation::BuildRepresentation()
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{
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// Note that the transform is updated by the superclass
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this->Superclass::BuildRepresentation();
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}
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//-------------------------------------------------------------------------
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void vtkCameraRepresentation::AddCameraToPath()
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{
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if ( ! this->Camera )
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{
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return;
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}
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if ( ! this->Interpolator )
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{
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this->Interpolator = vtkCameraInterpolator::New();
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}
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this->CurrentTime = static_cast<double>(
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this->Interpolator->GetNumberOfCameras());
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this->Interpolator->AddCamera(this->CurrentTime,this->Camera);
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}
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//-------------------------------------------------------------------------
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void vtkCameraRepresentation::AnimatePath(vtkRenderWindowInteractor *rwi)
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{
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vtkCameraInterpolator *camInt = this->Interpolator;
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if ( ! camInt || ! rwi )
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{
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return;
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}
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int numCameras = camInt->GetNumberOfCameras();
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if ( numCameras <= 0 )
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{
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return;
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}
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double delT = static_cast<double>(numCameras - 1) / this->NumberOfFrames;
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double t=0.0;
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for (int i=0; i < this->NumberOfFrames; i++, t+=delT)
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{
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camInt->InterpolateCamera(t,this->Camera);
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rwi->Render();
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}
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}
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//-------------------------------------------------------------------------
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void vtkCameraRepresentation::InitializePath()
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{
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if ( ! this->Interpolator )
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{
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return;
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}
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this->Interpolator->Initialize();
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this->CurrentTime = 0.0;
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}
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//-------------------------------------------------------------------------
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void vtkCameraRepresentation::GetActors2D(vtkPropCollection *pc)
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{
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pc->AddItem(this->Actor);
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this->Superclass::GetActors2D(pc);
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}
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//-------------------------------------------------------------------------
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void vtkCameraRepresentation::ReleaseGraphicsResources(vtkWindow *w)
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{
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this->Actor->ReleaseGraphicsResources(w);
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this->Superclass::ReleaseGraphicsResources(w);
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}
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//-------------------------------------------------------------------------
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int vtkCameraRepresentation::RenderOverlay(vtkViewport *w)
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{
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int count = this->Superclass::RenderOverlay(w);
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count += this->Actor->RenderOverlay(w);
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return count;
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}
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//-------------------------------------------------------------------------
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int vtkCameraRepresentation::RenderOpaqueGeometry(vtkViewport *w)
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{
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int count = this->Superclass::RenderOpaqueGeometry(w);
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count += this->Actor->RenderOpaqueGeometry(w);
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return count;
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}
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//-------------------------------------------------------------------------
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int vtkCameraRepresentation::RenderTranslucentPolygonalGeometry(vtkViewport *w)
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{
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int count = this->Superclass::RenderTranslucentPolygonalGeometry(w);
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count += this->Actor->RenderTranslucentPolygonalGeometry(w);
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return count;
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}
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//-----------------------------------------------------------------------------
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// Description:
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// Does this prop have some translucent polygonal geometry?
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int vtkCameraRepresentation::HasTranslucentPolygonalGeometry()
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{
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int result = this->Superclass::HasTranslucentPolygonalGeometry();
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result |= this->Actor->HasTranslucentPolygonalGeometry();
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return result;
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}
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//-------------------------------------------------------------------------
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void vtkCameraRepresentation::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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if ( this->Property )
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{
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os << indent << "Property:\n";
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this->Property->PrintSelf(os,indent.GetNextIndent());
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}
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else
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{
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os << indent << "Property: (none)\n";
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}
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os << indent << "Camera Interpolator: " << this->Interpolator << "\n";
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os << indent << "Camera: " << this->Camera << "\n";
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os << indent << "Number of Frames: " << this->NumberOfFrames << "\n";
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}
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