You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtkBiDimensionalRepresentat...

354 lines
11 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkBiDimensionalRepresentation.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkActor2D.h"
#include "vtkBiDimensionalRepresentation.h"
#include "vtkCellArray.h"
#include "vtkCommand.h"
#include "vtkCoordinate.h"
#include "vtkInteractorObserver.h"
#include "vtkHandleRepresentation.h"
#include "vtkLine.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointHandleRepresentation2D.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkProperty2D.h"
#include "vtkRenderer.h"
#include "vtkTextMapper.h"
#include "vtkTextProperty.h"
#include "vtkWindow.h"
#include <sstream>
//----------------------------------------------------------------------
vtkBiDimensionalRepresentation::vtkBiDimensionalRepresentation()
{
// By default, use one of these handles
this->HandleRepresentation = vtkPointHandleRepresentation2D::New();
this->Point1Representation = NULL;
this->Point2Representation = NULL;
this->Point3Representation = NULL;
this->Point4Representation = NULL;
this->InstantiateHandleRepresentation();
this->Modifier = 0;
this->Tolerance = 5;
this->Placed = 0;
this->Line1Visibility = 1;
this->Line2Visibility = 1;
this->LabelFormat = new char[6];
sprintf(this->LabelFormat,"%s","%0.3g");
this->ID = VTK_ID_MAX;
this->IDInitialized = 0;
this->ShowLabelAboveWidget = 1;
}
//----------------------------------------------------------------------
vtkBiDimensionalRepresentation::~vtkBiDimensionalRepresentation()
{
if ( this->HandleRepresentation )
{
this->HandleRepresentation->Delete();
}
if ( this->Point1Representation )
{
this->Point1Representation->Delete();
}
if ( this->Point2Representation )
{
this->Point2Representation->Delete();
}
if ( this->Point3Representation )
{
this->Point3Representation->Delete();
}
if ( this->Point4Representation )
{
this->Point4Representation->Delete();
}
this->SetLabelFormat(0);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation
::SetHandleRepresentation(vtkHandleRepresentation *handle)
{
if ( handle == NULL || handle == this->HandleRepresentation )
{
return;
}
this->Modified();
this->HandleRepresentation->Delete();
this->HandleRepresentation = handle;
this->HandleRepresentation->Register(this);
this->Point1Representation->Delete();
this->Point2Representation->Delete();
this->Point3Representation->Delete();
this->Point4Representation->Delete();
this->Point1Representation = NULL;
this->Point2Representation = NULL;
this->Point3Representation = NULL;
this->Point4Representation = NULL;
this->InstantiateHandleRepresentation();
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::GetPoint1WorldPosition(double pos[3])
{
this->Point1Representation->GetWorldPosition(pos);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::GetPoint2WorldPosition(double pos[3])
{
this->Point2Representation->GetWorldPosition(pos);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::GetPoint3WorldPosition(double pos[3])
{
this->Point3Representation->GetWorldPosition(pos);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::GetPoint4WorldPosition(double pos[3])
{
this->Point4Representation->GetWorldPosition(pos);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::SetPoint1DisplayPosition(double x[3])
{
this->Point1Representation->SetDisplayPosition(x);
double p[3];
this->Point1Representation->GetWorldPosition(p);
this->Point1Representation->SetWorldPosition(p);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::SetPoint2DisplayPosition(double x[3])
{
this->Point2Representation->SetDisplayPosition(x);
double p[3];
this->Point2Representation->GetWorldPosition(p);
this->Point2Representation->SetWorldPosition(p);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::SetPoint3DisplayPosition(double x[3])
{
this->Point3Representation->SetDisplayPosition(x);
double p[3];
this->Point3Representation->GetWorldPosition(p);
this->Point3Representation->SetWorldPosition(p);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::SetPoint4DisplayPosition(double x[3])
{
this->Point4Representation->SetDisplayPosition(x);
double p[3];
this->Point4Representation->GetWorldPosition(p);
this->Point4Representation->SetWorldPosition(p);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::SetPoint1WorldPosition(double x[3])
{
this->Point1Representation->SetWorldPosition(x);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::SetPoint2WorldPosition(double x[3])
{
this->Point2Representation->SetWorldPosition(x);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::SetPoint3WorldPosition(double x[3])
{
this->Point3Representation->SetWorldPosition(x);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::SetPoint4WorldPosition(double x[3])
{
this->Point4Representation->SetWorldPosition(x);
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::GetPoint1DisplayPosition(double pos[3])
{
this->Point1Representation->GetDisplayPosition(pos);
pos[2] = 0.0;
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::GetPoint2DisplayPosition(double pos[3])
{
this->Point2Representation->GetDisplayPosition(pos);
pos[2] = 0.0;
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::GetPoint3DisplayPosition(double pos[3])
{
this->Point3Representation->GetDisplayPosition(pos);
pos[2] = 0.0;
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::GetPoint4DisplayPosition(double pos[3])
{
this->Point4Representation->GetDisplayPosition(pos);
pos[2] = 0.0;
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::InstantiateHandleRepresentation()
{
if ( ! this->Point1Representation )
{
this->Point1Representation = this->HandleRepresentation->NewInstance();
this->Point1Representation->ShallowCopy(this->HandleRepresentation);
}
if ( ! this->Point2Representation )
{
this->Point2Representation = this->HandleRepresentation->NewInstance();
this->Point2Representation->ShallowCopy(this->HandleRepresentation);
}
if ( ! this->Point3Representation )
{
this->Point3Representation = this->HandleRepresentation->NewInstance();
this->Point3Representation->ShallowCopy(this->HandleRepresentation);
}
if ( ! this->Point4Representation )
{
this->Point4Representation = this->HandleRepresentation->NewInstance();
this->Point4Representation->ShallowCopy(this->HandleRepresentation);
}
}
//----------------------------------------------------------------------
double vtkBiDimensionalRepresentation::GetLength1()
{
double x1[3], x2[3];
this->GetPoint1WorldPosition(x1);
this->GetPoint2WorldPosition(x2);
return sqrt(vtkMath::Distance2BetweenPoints(x1,x2));
}
//----------------------------------------------------------------------
double vtkBiDimensionalRepresentation::GetLength2()
{
double x3[3], x4[3];
this->GetPoint3WorldPosition(x3);
this->GetPoint4WorldPosition(x4);
return sqrt(vtkMath::Distance2BetweenPoints(x3,x4));
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::SetID(vtkIdType id)
{
if (id == this->ID)
{
return;
}
this->ID = id;
this->IDInitialized = 1;
this->Modified();
}
//----------------------------------------------------------------------
void vtkBiDimensionalRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
//Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h
this->Superclass::PrintSelf(os,indent);
os << indent << "Tolerance: " << this->Tolerance << "\n";
os << indent << "Length1: " << this->GetLength1() << "\n";
os << indent << "Length2: " << this->GetLength2() << "\n";
os << indent << "Line1 Visibility: " << (this->Line1Visibility ? "On\n" : "Off\n");
os << indent << "Line2 Visibility: " << (this->Line2Visibility ? "On\n" : "Off\n");
os << indent << "Handle Representation: " << this->HandleRepresentation << "\n";
os << indent << "ID: " << this->ID << "\n";
double labelPosition[3] = {0.0, 0.0, 0.0};
this->GetLabelPosition(labelPosition);
os << indent << "Label Position: (" << labelPosition[0]
<< ", " << labelPosition[1] << "," << labelPosition[2] << ")\n";
if (this->Renderer)
{
double worldLabelPosition[3] = {0.0, 0.0, 0.0};
this->GetWorldLabelPosition(worldLabelPosition);
os << indent << "World Label Position: (" << worldLabelPosition[0]
<< ", " << worldLabelPosition[1] << "," << worldLabelPosition[2] << ")\n";
}
os << indent << "Label Text: " << this->GetLabelText() << "\n";
os << indent << "Label Format: ";
if ( this->LabelFormat )
{
os << this->LabelFormat << "\n";
}
else
{
os << "(null))\n";
}
os << indent << "Point1 Representation\n";
this->Point1Representation->PrintSelf(os,indent.GetNextIndent());
os << indent << "Point2 Representation\n";
this->Point2Representation->PrintSelf(os,indent.GetNextIndent());
os << indent << "Point3 Representation\n";
this->Point3Representation->PrintSelf(os,indent.GetNextIndent());
os << indent << "Point4 Representation\n";
this->Point4Representation->PrintSelf(os,indent.GetNextIndent());
os << indent << "Show Label Above Widget: "
<< (this->ShowLabelAboveWidget ? "On\n" : "Off\n");
}