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354 lines
11 KiB
C++
354 lines
11 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkBiDimensionalRepresentation.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkActor2D.h"
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#include "vtkBiDimensionalRepresentation.h"
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#include "vtkCellArray.h"
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#include "vtkCommand.h"
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#include "vtkCoordinate.h"
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#include "vtkInteractorObserver.h"
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#include "vtkHandleRepresentation.h"
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#include "vtkLine.h"
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#include "vtkMath.h"
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#include "vtkObjectFactory.h"
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#include "vtkPointHandleRepresentation2D.h"
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#include "vtkPoints.h"
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#include "vtkPolyData.h"
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#include "vtkPolyDataMapper2D.h"
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#include "vtkProperty2D.h"
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#include "vtkRenderer.h"
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#include "vtkTextMapper.h"
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#include "vtkTextProperty.h"
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#include "vtkWindow.h"
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#include <sstream>
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//----------------------------------------------------------------------
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vtkBiDimensionalRepresentation::vtkBiDimensionalRepresentation()
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{
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// By default, use one of these handles
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this->HandleRepresentation = vtkPointHandleRepresentation2D::New();
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this->Point1Representation = NULL;
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this->Point2Representation = NULL;
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this->Point3Representation = NULL;
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this->Point4Representation = NULL;
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this->InstantiateHandleRepresentation();
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this->Modifier = 0;
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this->Tolerance = 5;
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this->Placed = 0;
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this->Line1Visibility = 1;
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this->Line2Visibility = 1;
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this->LabelFormat = new char[6];
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sprintf(this->LabelFormat,"%s","%0.3g");
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this->ID = VTK_ID_MAX;
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this->IDInitialized = 0;
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this->ShowLabelAboveWidget = 1;
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}
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//----------------------------------------------------------------------
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vtkBiDimensionalRepresentation::~vtkBiDimensionalRepresentation()
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{
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if ( this->HandleRepresentation )
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{
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this->HandleRepresentation->Delete();
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}
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if ( this->Point1Representation )
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{
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this->Point1Representation->Delete();
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}
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if ( this->Point2Representation )
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{
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this->Point2Representation->Delete();
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}
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if ( this->Point3Representation )
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{
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this->Point3Representation->Delete();
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}
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if ( this->Point4Representation )
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{
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this->Point4Representation->Delete();
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}
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this->SetLabelFormat(0);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation
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::SetHandleRepresentation(vtkHandleRepresentation *handle)
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{
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if ( handle == NULL || handle == this->HandleRepresentation )
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{
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return;
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}
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this->Modified();
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this->HandleRepresentation->Delete();
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this->HandleRepresentation = handle;
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this->HandleRepresentation->Register(this);
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this->Point1Representation->Delete();
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this->Point2Representation->Delete();
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this->Point3Representation->Delete();
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this->Point4Representation->Delete();
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this->Point1Representation = NULL;
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this->Point2Representation = NULL;
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this->Point3Representation = NULL;
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this->Point4Representation = NULL;
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this->InstantiateHandleRepresentation();
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::GetPoint1WorldPosition(double pos[3])
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{
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this->Point1Representation->GetWorldPosition(pos);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::GetPoint2WorldPosition(double pos[3])
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{
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this->Point2Representation->GetWorldPosition(pos);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::GetPoint3WorldPosition(double pos[3])
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{
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this->Point3Representation->GetWorldPosition(pos);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::GetPoint4WorldPosition(double pos[3])
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{
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this->Point4Representation->GetWorldPosition(pos);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::SetPoint1DisplayPosition(double x[3])
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{
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this->Point1Representation->SetDisplayPosition(x);
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double p[3];
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this->Point1Representation->GetWorldPosition(p);
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this->Point1Representation->SetWorldPosition(p);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::SetPoint2DisplayPosition(double x[3])
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{
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this->Point2Representation->SetDisplayPosition(x);
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double p[3];
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this->Point2Representation->GetWorldPosition(p);
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this->Point2Representation->SetWorldPosition(p);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::SetPoint3DisplayPosition(double x[3])
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{
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this->Point3Representation->SetDisplayPosition(x);
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double p[3];
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this->Point3Representation->GetWorldPosition(p);
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this->Point3Representation->SetWorldPosition(p);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::SetPoint4DisplayPosition(double x[3])
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{
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this->Point4Representation->SetDisplayPosition(x);
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double p[3];
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this->Point4Representation->GetWorldPosition(p);
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this->Point4Representation->SetWorldPosition(p);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::SetPoint1WorldPosition(double x[3])
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{
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this->Point1Representation->SetWorldPosition(x);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::SetPoint2WorldPosition(double x[3])
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{
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this->Point2Representation->SetWorldPosition(x);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::SetPoint3WorldPosition(double x[3])
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{
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this->Point3Representation->SetWorldPosition(x);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::SetPoint4WorldPosition(double x[3])
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{
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this->Point4Representation->SetWorldPosition(x);
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::GetPoint1DisplayPosition(double pos[3])
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{
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this->Point1Representation->GetDisplayPosition(pos);
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pos[2] = 0.0;
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::GetPoint2DisplayPosition(double pos[3])
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{
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this->Point2Representation->GetDisplayPosition(pos);
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pos[2] = 0.0;
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::GetPoint3DisplayPosition(double pos[3])
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{
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this->Point3Representation->GetDisplayPosition(pos);
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pos[2] = 0.0;
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::GetPoint4DisplayPosition(double pos[3])
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{
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this->Point4Representation->GetDisplayPosition(pos);
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pos[2] = 0.0;
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::InstantiateHandleRepresentation()
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{
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if ( ! this->Point1Representation )
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{
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this->Point1Representation = this->HandleRepresentation->NewInstance();
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this->Point1Representation->ShallowCopy(this->HandleRepresentation);
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}
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if ( ! this->Point2Representation )
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{
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this->Point2Representation = this->HandleRepresentation->NewInstance();
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this->Point2Representation->ShallowCopy(this->HandleRepresentation);
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}
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if ( ! this->Point3Representation )
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{
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this->Point3Representation = this->HandleRepresentation->NewInstance();
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this->Point3Representation->ShallowCopy(this->HandleRepresentation);
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}
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if ( ! this->Point4Representation )
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{
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this->Point4Representation = this->HandleRepresentation->NewInstance();
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this->Point4Representation->ShallowCopy(this->HandleRepresentation);
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}
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}
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//----------------------------------------------------------------------
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double vtkBiDimensionalRepresentation::GetLength1()
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{
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double x1[3], x2[3];
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this->GetPoint1WorldPosition(x1);
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this->GetPoint2WorldPosition(x2);
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return sqrt(vtkMath::Distance2BetweenPoints(x1,x2));
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}
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//----------------------------------------------------------------------
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double vtkBiDimensionalRepresentation::GetLength2()
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{
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double x3[3], x4[3];
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this->GetPoint3WorldPosition(x3);
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this->GetPoint4WorldPosition(x4);
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return sqrt(vtkMath::Distance2BetweenPoints(x3,x4));
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::SetID(vtkIdType id)
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{
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if (id == this->ID)
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{
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return;
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}
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this->ID = id;
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this->IDInitialized = 1;
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this->Modified();
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}
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//----------------------------------------------------------------------
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void vtkBiDimensionalRepresentation::PrintSelf(ostream& os, vtkIndent indent)
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{
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//Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h
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this->Superclass::PrintSelf(os,indent);
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os << indent << "Tolerance: " << this->Tolerance << "\n";
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os << indent << "Length1: " << this->GetLength1() << "\n";
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os << indent << "Length2: " << this->GetLength2() << "\n";
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os << indent << "Line1 Visibility: " << (this->Line1Visibility ? "On\n" : "Off\n");
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os << indent << "Line2 Visibility: " << (this->Line2Visibility ? "On\n" : "Off\n");
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os << indent << "Handle Representation: " << this->HandleRepresentation << "\n";
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os << indent << "ID: " << this->ID << "\n";
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double labelPosition[3] = {0.0, 0.0, 0.0};
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this->GetLabelPosition(labelPosition);
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os << indent << "Label Position: (" << labelPosition[0]
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<< ", " << labelPosition[1] << "," << labelPosition[2] << ")\n";
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if (this->Renderer)
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{
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double worldLabelPosition[3] = {0.0, 0.0, 0.0};
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this->GetWorldLabelPosition(worldLabelPosition);
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os << indent << "World Label Position: (" << worldLabelPosition[0]
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<< ", " << worldLabelPosition[1] << "," << worldLabelPosition[2] << ")\n";
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}
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os << indent << "Label Text: " << this->GetLabelText() << "\n";
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os << indent << "Label Format: ";
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if ( this->LabelFormat )
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{
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os << this->LabelFormat << "\n";
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}
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else
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{
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os << "(null))\n";
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}
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os << indent << "Point1 Representation\n";
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this->Point1Representation->PrintSelf(os,indent.GetNextIndent());
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os << indent << "Point2 Representation\n";
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this->Point2Representation->PrintSelf(os,indent.GetNextIndent());
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os << indent << "Point3 Representation\n";
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this->Point3Representation->PrintSelf(os,indent.GetNextIndent());
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os << indent << "Point4 Representation\n";
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this->Point4Representation->PrintSelf(os,indent.GetNextIndent());
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os << indent << "Show Label Above Widget: "
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<< (this->ShowLabelAboveWidget ? "On\n" : "Off\n");
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}
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