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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtkAxesTransformRepresentat...

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11 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkAxesTransformRepresentation.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkAxesTransformRepresentation.h"
#include "vtkPointHandleRepresentation3D.h"
#include "vtkPolyDataMapper.h"
#include "vtkPoints.h"
#include "vtkCellArray.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkVectorText.h"
#include "vtkFollower.h"
#include "vtkCamera.h"
#include "vtkProperty.h"
#include "vtkCoordinate.h"
#include "vtkRenderer.h"
#include "vtkObjectFactory.h"
#include "vtkInteractorObserver.h"
#include "vtkMath.h"
#include "vtkWindow.h"
#include "vtkSmartPointer.h"
#include "vtkBox.h"
#include "vtkGlyph3D.h"
#include "vtkCylinderSource.h"
#include "vtkDoubleArray.h"
#include "vtkPointData.h"
#include "vtkTransformPolyDataFilter.h"
#include "vtkTransform.h"
#include "vtkSmartPointer.h"
vtkStandardNewMacro(vtkAxesTransformRepresentation);
//----------------------------------------------------------------------
vtkAxesTransformRepresentation::vtkAxesTransformRepresentation()
{
// By default, use one of these handles
this->OriginRepresentation = vtkPointHandleRepresentation3D::New();
this->SelectionRepresentation = vtkPointHandleRepresentation3D::New();
// The line
this->LinePoints = vtkPoints::New();
this->LinePoints->SetDataTypeToDouble();
this->LinePoints->SetNumberOfPoints(2);
this->LinePolyData = vtkPolyData::New();
this->LinePolyData->SetPoints(this->LinePoints);
vtkSmartPointer<vtkCellArray> line = vtkSmartPointer<vtkCellArray>::New();
line->InsertNextCell(2);
line->InsertCellPoint(0);
line->InsertCellPoint(1);
this->LinePolyData->SetLines(line);
this->LineMapper = vtkPolyDataMapper::New();
this->LineMapper->SetInputData(this->LinePolyData);
this->LineActor = vtkActor::New();
this->LineActor->SetMapper(this->LineMapper);
// The label
this->LabelText = vtkVectorText::New();
this->LabelMapper = vtkPolyDataMapper::New();
this->LabelMapper->SetInputConnection(this->LabelText->GetOutputPort());
this->LabelActor = vtkFollower::New();
this->LabelActor->SetMapper(this->LabelMapper);
// The tick marks
this->GlyphPoints = vtkPoints::New();
this->GlyphPoints->SetDataTypeToDouble();
this->GlyphVectors = vtkDoubleArray::New();
this->GlyphVectors->SetNumberOfComponents(3);
this->GlyphPolyData = vtkPolyData::New();
this->GlyphPolyData->SetPoints(this->GlyphPoints);
this->GlyphPolyData->GetPointData()->SetVectors(this->GlyphVectors);
this->GlyphCylinder = vtkCylinderSource::New();
this->GlyphCylinder->SetRadius(0.5);
this->GlyphCylinder->SetHeight(0.1);
this->GlyphCylinder->SetResolution(12);
vtkSmartPointer<vtkTransform> xform = vtkSmartPointer<vtkTransform>::New();
this->GlyphXForm = vtkTransformPolyDataFilter::New();
this->GlyphXForm->SetInputConnection(this->GlyphCylinder->GetOutputPort());
this->GlyphXForm->SetTransform(xform);
xform->RotateZ(90);
this->Glyph3D = vtkGlyph3D::New();
this->Glyph3D->SetInputData(this->GlyphPolyData);
this->Glyph3D->SetSourceConnection(this->GlyphXForm->GetOutputPort());
this->Glyph3D->SetScaleModeToDataScalingOff();
this->GlyphMapper = vtkPolyDataMapper::New();
this->GlyphMapper->SetInputConnection(this->Glyph3D->GetOutputPort());
this->GlyphActor = vtkActor::New();
this->GlyphActor->SetMapper(this->GlyphMapper);
// The bounding box
this->BoundingBox = vtkBox::New();
this->LabelFormat = NULL;
this->Tolerance = 1;
this->InteractionState = Outside;
}
//----------------------------------------------------------------------
vtkAxesTransformRepresentation::~vtkAxesTransformRepresentation()
{
this->OriginRepresentation->Delete();
this->SelectionRepresentation->Delete();
this->LinePoints->Delete();
this->LinePolyData->Delete();
this->LineMapper->Delete();
this->LineActor->Delete();
this->LabelText->Delete();
this->LabelMapper->Delete();
this->LabelActor->Delete();
delete [] this->LabelFormat;
this->LabelFormat = NULL;
this->GlyphPoints->Delete();
this->GlyphVectors->Delete();
this->GlyphPolyData->Delete();
this->GlyphCylinder->Delete();
this->GlyphXForm->Delete();
this->Glyph3D->Delete();
this->GlyphMapper->Delete();
this->GlyphActor->Delete();
this->BoundingBox->Delete();
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::GetOriginWorldPosition(double pos[3])
{
this->OriginRepresentation->GetWorldPosition(pos);
}
//----------------------------------------------------------------------
double* vtkAxesTransformRepresentation::GetOriginWorldPosition()
{
if (!this->OriginRepresentation)
{
static double temp[3]= {0, 0, 0};
return temp;
}
return this->OriginRepresentation->GetWorldPosition();
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::SetOriginDisplayPosition(double x[3])
{
this->OriginRepresentation->SetDisplayPosition(x);
double p[3];
this->OriginRepresentation->GetWorldPosition(p);
this->OriginRepresentation->SetWorldPosition(p);
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::SetOriginWorldPosition(double x[3])
{
if (this->OriginRepresentation)
{
this->OriginRepresentation->SetWorldPosition(x);
}
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::GetOriginDisplayPosition(double pos[3])
{
this->OriginRepresentation->GetDisplayPosition(pos);
pos[2] = 0.0;
}
//----------------------------------------------------------------------
double *vtkAxesTransformRepresentation::GetBounds()
{
this->BuildRepresentation();
this->BoundingBox->SetBounds(this->OriginRepresentation->GetBounds());
this->BoundingBox->AddBounds(this->SelectionRepresentation->GetBounds());
this->BoundingBox->AddBounds(this->LineActor->GetBounds());
return this->BoundingBox->GetBounds();
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::StartWidgetInteraction(double e[2])
{
// Store the start position
this->StartEventPosition[0] = e[0];
this->StartEventPosition[1] = e[1];
this->StartEventPosition[2] = 0.0;
// Store the start position
this->LastEventPosition[0] = e[0];
this->LastEventPosition[1] = e[1];
this->LastEventPosition[2] = 0.0;
// Get the coordinates of the three handles
// this->OriginRepresentation->GetWorldPosition(this->StartP1);
// this->SelectionRepresentation->GetWorldPosition(this->StartP2);
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::WidgetInteraction(double e[2])
{
// Store the start position
this->LastEventPosition[0] = e[0];
this->LastEventPosition[1] = e[1];
this->LastEventPosition[2] = 0.0;
}
//----------------------------------------------------------------------------
int vtkAxesTransformRepresentation::ComputeInteractionState(int X, int Y, int vtkNotUsed(modify))
{
// Check if we are on the origin. Use the handle to determine this.
int p1State = this->OriginRepresentation->ComputeInteractionState(X,Y,0);
if ( p1State == vtkHandleRepresentation::Nearby )
{
this->InteractionState = vtkAxesTransformRepresentation::OnOrigin;
}
else
{
this->InteractionState = vtkAxesTransformRepresentation::Outside;
}
// Okay if we're near a handle return, otherwise test the line
if ( this->InteractionState != vtkAxesTransformRepresentation::Outside )
{
return this->InteractionState;
}
return this->InteractionState;
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::BuildRepresentation()
{
if ( this->GetMTime() > this->BuildTime ||
this->OriginRepresentation->GetMTime() > this->BuildTime ||
this->SelectionRepresentation->GetMTime() > this->BuildTime ||
(this->Renderer && this->Renderer->GetVTKWindow() &&
this->Renderer->GetVTKWindow()->GetMTime() > this->BuildTime) )
{
this->BuildTime.Modified();
}
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::
ReleaseGraphicsResources(vtkWindow *w)
{
this->LineActor->ReleaseGraphicsResources(w);
this->LabelActor->ReleaseGraphicsResources(w);
this->GlyphActor->ReleaseGraphicsResources(w);
}
//----------------------------------------------------------------------
int vtkAxesTransformRepresentation::
RenderOpaqueGeometry(vtkViewport *v)
{
this->BuildRepresentation();
this->LineActor->RenderOpaqueGeometry(v);
this->LabelActor->RenderOpaqueGeometry(v);
this->GlyphActor->RenderOpaqueGeometry(v);
return 3;
}
//----------------------------------------------------------------------
int vtkAxesTransformRepresentation::
RenderTranslucentPolygonalGeometry(vtkViewport *v)
{
this->BuildRepresentation();
this->LineActor->RenderTranslucentPolygonalGeometry(v);
this->LabelActor->RenderTranslucentPolygonalGeometry(v);
this->GlyphActor->RenderTranslucentPolygonalGeometry(v);
return 3;
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::SetLabelScale( double scale[3] )
{
this->LabelActor->SetScale( scale );
}
//----------------------------------------------------------------------
double * vtkAxesTransformRepresentation::GetLabelScale()
{
return this->LabelActor->GetScale();
}
//----------------------------------------------------------------------------
vtkProperty * vtkAxesTransformRepresentation::GetLabelProperty()
{
return this->LabelActor->GetProperty();
}
//----------------------------------------------------------------------
void vtkAxesTransformRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
os << indent << "Label Format: ";
if ( this->LabelFormat )
{
os << this->LabelFormat << endl;
}
else
{
os << "(none)\n";
}
os << indent << "Tolerance: " << this->Tolerance << endl;
os << indent << "InteractionState: " << this->InteractionState << endl;
os << indent << "Origin Representation: ";
if ( this->OriginRepresentation )
{
this->OriginRepresentation->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << "(none)\n";
}
os << indent << "Selection Representation: " << endl;
if ( this->SelectionRepresentation )
{
this->SelectionRepresentation->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << "(none)\n";
}
this->Superclass::PrintSelf(os,indent);
}