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823 lines
27 KiB
C++
823 lines
27 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkAbstractPolygonalHandleRepresentation3D.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkAbstractPolygonalHandleRepresentation3D.h"
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#include "vtkCursor3D.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkActor.h"
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#include "vtkCellPicker.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkObjectFactory.h"
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#include "vtkPickingManager.h"
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#include "vtkProperty.h"
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#include "vtkAssemblyPath.h"
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#include "vtkMath.h"
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#include "vtkInteractorObserver.h"
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#include "vtkLine.h"
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#include "vtkCoordinate.h"
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#include "vtkRenderWindow.h"
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#include "vtkFocalPlanePointPlacer.h"
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#include "vtkCamera.h"
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#include "vtkTransformPolyDataFilter.h"
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#include "vtkMatrixToLinearTransform.h"
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#include "vtkMatrix4x4.h"
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#include "vtkVectorText.h"
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#include "vtkFollower.h"
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vtkCxxSetObjectMacro(vtkAbstractPolygonalHandleRepresentation3D,Property,vtkProperty);
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vtkCxxSetObjectMacro(vtkAbstractPolygonalHandleRepresentation3D,SelectedProperty,vtkProperty);
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//----------------------------------------------------------------------
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vtkAbstractPolygonalHandleRepresentation3D
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::vtkAbstractPolygonalHandleRepresentation3D()
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{
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this->InteractionState = vtkHandleRepresentation::Outside;
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this->HandleTransformFilter = vtkTransformPolyDataFilter::New();
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this->HandleTransform = vtkMatrixToLinearTransform::New();
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this->HandleTransformMatrix = vtkMatrix4x4::New();
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this->HandleTransformMatrix->Identity();
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this->HandleTransform->SetInput( this->HandleTransformMatrix );
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this->HandleTransformFilter->SetTransform( this->HandleTransform );
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// initialized because it is used in PrintSelf
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this->LastPickPosition[0]=0.0;
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this->LastPickPosition[1]=0.0;
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this->LastPickPosition[2]=0.0;
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// initialized because it is used in PrintSelf
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this->LastEventPosition[0]=0.0;
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this->LastEventPosition[1]=0.0;
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this->Mapper = vtkPolyDataMapper::New();
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this->Mapper->ScalarVisibilityOff();
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this->Mapper->SetInputConnection(
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this->HandleTransformFilter->GetOutputPort());
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// Set up the initial properties
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this->CreateDefaultProperties();
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this->Actor = NULL; // Created by subclass.vtkFollower::New();
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// Manage the picking stuff
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this->HandlePicker = vtkCellPicker::New();
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this->HandlePicker->PickFromListOn();
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this->HandlePicker->SetTolerance(0.01); //need some fluff
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// Override superclass'
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this->PlaceFactor = 1.0;
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this->WaitingForMotion = 0;
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this->ConstraintAxis = -1;
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vtkFocalPlanePointPlacer *pointPlacer = vtkFocalPlanePointPlacer::New();
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this->SetPointPlacer( pointPlacer );
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pointPlacer->Delete();
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// Label stuff.
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this->LabelAnnotationTextScaleInitialized = false;
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this->LabelVisibility = 0;
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this->HandleVisibility = 1;
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this->LabelTextInput = vtkVectorText::New();
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this->LabelTextInput->SetText( "0" );
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this->LabelTextMapper = vtkPolyDataMapper::New();
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this->LabelTextMapper->SetInputConnection(
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this->LabelTextInput->GetOutputPort());
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this->LabelTextActor = vtkFollower::New();
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this->LabelTextActor->SetMapper(this->LabelTextMapper);
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this->LabelTextActor->GetProperty()->SetColor( 1.0, 0.1, 0.0 );
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this->SmoothMotion = 1;
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}
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//----------------------------------------------------------------------
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vtkAbstractPolygonalHandleRepresentation3D
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::~vtkAbstractPolygonalHandleRepresentation3D()
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{
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this->HandleTransformFilter->Delete();
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this->HandleTransform->Delete();
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this->HandleTransformMatrix->Delete();
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this->HandlePicker->Delete();
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this->Mapper->Delete();
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this->Actor->Delete();
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this->Property->Delete();
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this->SelectedProperty->Delete();
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this->LabelTextInput->Delete();
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this->LabelTextMapper->Delete();
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this->LabelTextActor->Delete();
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}
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//----------------------------------------------------------------------
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void vtkAbstractPolygonalHandleRepresentation3D::RegisterPickers()
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{
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this->Renderer->GetRenderWindow()->GetInteractor()->GetPickingManager()
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->AddPicker(this->HandlePicker, this);
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}
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//----------------------------------------------------------------------
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void vtkAbstractPolygonalHandleRepresentation3D::SetHandle( vtkPolyData * pd )
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{
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this->HandleTransformFilter->SetInputData( pd );
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}
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//----------------------------------------------------------------------
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vtkPolyData * vtkAbstractPolygonalHandleRepresentation3D::GetHandle()
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{
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return vtkPolyData::SafeDownCast(this->HandleTransformFilter->GetInput());
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}
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//-------------------------------------------------------------------------
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void vtkAbstractPolygonalHandleRepresentation3D::SetWorldPosition(double p[3])
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{
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if (!this->Renderer || !this->PointPlacer ||
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this->PointPlacer->ValidateWorldPosition( p ))
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{
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this->WorldPosition->SetValue( p );
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this->WorldPositionTime.Modified();
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this->Modified();
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}
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}
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//-------------------------------------------------------------------------
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void vtkAbstractPolygonalHandleRepresentation3D::SetDisplayPosition(double p[3])
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{
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if (this->Renderer && this->PointPlacer)
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{
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if (this->PointPlacer->ValidateDisplayPosition( this->Renderer, p))
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{
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double worldPos[3], worldOrient[9];
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if (this->PointPlacer->ComputeWorldPosition(
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this->Renderer, p, worldPos, worldOrient ))
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{
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this->DisplayPosition->SetValue(p);
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this->WorldPosition->SetValue(worldPos);
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this->DisplayPositionTime.Modified();
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this->SetWorldPosition(this->WorldPosition->GetValue());
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}
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}
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}
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else
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{
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this->DisplayPosition->SetValue(p);
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this->DisplayPositionTime.Modified();
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}
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}
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//-------------------------------------------------------------------------
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int vtkAbstractPolygonalHandleRepresentation3D
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::ComputeInteractionState(int X, int Y, int vtkNotUsed(modify))
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{
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this->VisibilityOn(); //actor must be on to be picked
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vtkAssemblyPath* path = this->GetAssemblyPath(X, Y, 0., this->HandlePicker);
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if ( path != NULL )
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{
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this->InteractionState = vtkHandleRepresentation::Nearby;
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}
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else
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{
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this->InteractionState = vtkHandleRepresentation::Outside;
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if ( this->ActiveRepresentation )
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{
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this->VisibilityOff();
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}
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}
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return this->InteractionState;
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}
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//-------------------------------------------------------------------------
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int vtkAbstractPolygonalHandleRepresentation3D::DetermineConstraintAxis(
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int constraint, double *x, double *startPickPoint)
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{
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// Look for trivial cases
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if ( ! this->Constrained )
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{
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return -1;
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}
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else if ( constraint >= 0 && constraint < 3 )
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{
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return constraint;
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}
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// Okay, figure out constraint. First see if the choice is
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// outside the hot spot
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if ( ! x )
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{
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double p[3];
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this->HandlePicker->GetPickPosition(p);
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if ( vtkMath::Distance2BetweenPoints(p,this->LastPickPosition) > 0.0)
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{
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this->WaitingForMotion = 0;
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return 0;
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}
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else
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{
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this->WaitingForMotion = 1;
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this->WaitCount = 0;
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return -1;
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}
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}
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else if (x)
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{
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this->WaitingForMotion = 0;
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double v[3];
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v[0] = fabs(x[0] - startPickPoint[0]);
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v[1] = fabs(x[1] - startPickPoint[1]);
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v[2] = fabs(x[2] - startPickPoint[2]);
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return ( v[0]>v[1] ? (v[0]>v[2]?0:2) : (v[1]>v[2]?1:2));
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}
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else
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{
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return -1;
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}
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}
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//----------------------------------------------------------------------
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// Record the current event position, and the rectilinear wipe position.
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void vtkAbstractPolygonalHandleRepresentation3D::StartWidgetInteraction(double startEventPos[2])
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{
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this->StartEventPosition[0] = startEventPos[0];
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this->StartEventPosition[1] = startEventPos[1];
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this->StartEventPosition[2] = 0.0;
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this->LastEventPosition[0] = startEventPos[0];
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this->LastEventPosition[1] = startEventPos[1];
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vtkAssemblyPath* path = this->GetAssemblyPath(
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startEventPos[0], startEventPos[1], 0., this->HandlePicker);
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// Did we pick the handle ?
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if ( path )
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{
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this->InteractionState = vtkHandleRepresentation::Nearby;
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this->ConstraintAxis = -1;
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this->HandlePicker->GetPickPosition(this->LastPickPosition);
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}
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else
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{
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this->InteractionState = vtkHandleRepresentation::Outside;
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this->ConstraintAxis = -1;
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}
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this->WaitCount = 0;
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}
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//----------------------------------------------------------------------
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// Based on the displacement vector (computed in display coordinates) and
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// the cursor state (which corresponds to which part of the widget has been
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// selected), the widget points are modified.
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// First construct a local coordinate system based on the display coordinates
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// of the widget.
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void vtkAbstractPolygonalHandleRepresentation3D::WidgetInteraction(double eventPos[2])
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{
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// Do different things depending on state
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// Calculations everybody does
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double focalPoint[4], pickPoint[4], prevPickPoint[4], startPickPoint[4], z;
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// Compute the two points defining the motion vector
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vtkInteractorObserver::ComputeWorldToDisplay(
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this->Renderer,
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this->LastPickPosition[0],
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this->LastPickPosition[1],
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this->LastPickPosition[2], focalPoint);
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z = focalPoint[2];
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vtkInteractorObserver::ComputeDisplayToWorld(
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this->Renderer,
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this->LastEventPosition[0],
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this->LastEventPosition[1], z, prevPickPoint);
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vtkInteractorObserver::ComputeDisplayToWorld(
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this->Renderer, eventPos[0], eventPos[1], z, pickPoint);
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// Process the motion
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if ( this->InteractionState == vtkHandleRepresentation::Selecting ||
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this->InteractionState == vtkHandleRepresentation::Translating )
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{
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this->WaitCount++;
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if ( this->WaitCount > 3 || !this->Constrained )
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{
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vtkInteractorObserver::ComputeDisplayToWorld(
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this->Renderer,
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this->StartEventPosition[0],
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this->StartEventPosition[1], z, startPickPoint);
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this->ConstraintAxis = this->DetermineConstraintAxis(
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this->ConstraintAxis,pickPoint, startPickPoint);
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if ( this->InteractionState == vtkHandleRepresentation::Selecting )
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{
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// If we are doing axis constrained motion, igonore the placer.
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// Can't have both the placer and an axis constraint dictating
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// handle placement.
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if (this->ConstraintAxis >= 0 || this->Constrained || !this->PointPlacer)
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{
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this->MoveFocus( prevPickPoint, pickPoint );
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}
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else
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{
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double newCenterPointRequested[3]; // displayPosition
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double newCenterPoint[3], worldOrient[9];
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// Make a request for the new position.
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this->MoveFocusRequest( prevPickPoint,
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pickPoint,
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eventPos,
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newCenterPointRequested );
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vtkFocalPlanePointPlacer * fPlacer
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= vtkFocalPlanePointPlacer::SafeDownCast( this->PointPlacer );
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if (fPlacer)
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{
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// Offset the placer plane to one that passes through the current
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// world position and is parallel to the focal plane. Offset =
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// the distance currentWorldPos is from the focal plane
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//
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double currentWorldPos[3], projDir[3], fp[3];
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this->GetWorldPosition( currentWorldPos );
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this->Renderer->GetActiveCamera()->GetFocalPoint(fp);
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double vec[3] = { currentWorldPos[0] - fp[0],
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currentWorldPos[1] - fp[1],
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currentWorldPos[2] - fp[2]};
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this->Renderer->GetActiveCamera()->GetDirectionOfProjection(projDir);
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fPlacer->SetOffset( vtkMath::Dot( vec, projDir ) );
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}
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// See what the placer says.
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if (this->PointPlacer->ComputeWorldPosition(
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this->Renderer, newCenterPointRequested, newCenterPoint,
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worldOrient ))
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{
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// Once the placer has validated us, update the handle position
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this->SetWorldPosition( newCenterPoint );
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}
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}
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}
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else
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{
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// If we are doing axis constrained motion, igonore the placer.
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// Can't have both the placer and the axis constraint dictating
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// handle placement.
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if (this->ConstraintAxis >= 0 || this->Constrained || !this->PointPlacer)
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{
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this->Translate(prevPickPoint, pickPoint);
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}
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else
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{
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double newCenterPointRequested[3]; // displayPosition
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double newCenterPoint[3], worldOrient[9];
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// Make a request for the new position.
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this->MoveFocusRequest( prevPickPoint,
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pickPoint,
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eventPos,
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newCenterPointRequested);
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vtkFocalPlanePointPlacer * fPlacer
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= vtkFocalPlanePointPlacer::SafeDownCast( this->PointPlacer );
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if (fPlacer)
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{
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// Offset the placer plane to one that passes through the current
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// world position and is parallel to the focal plane. Offset =
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// the distance currentWorldPos is from the focal plane
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//
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double currentWorldPos[3], projDir[3], fp[3];
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this->GetWorldPosition( currentWorldPos );
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this->Renderer->GetActiveCamera()->GetFocalPoint(fp);
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double vec[3] = { currentWorldPos[0] - fp[0],
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currentWorldPos[1] - fp[1],
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currentWorldPos[2] - fp[2]};
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this->Renderer->GetActiveCamera()->GetDirectionOfProjection(projDir);
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fPlacer->SetOffset( vtkMath::Dot( vec, projDir ) );
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}
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// See what the placer says.
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if (this->PointPlacer->ComputeWorldPosition(
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this->Renderer, newCenterPointRequested, newCenterPoint,
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worldOrient ))
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{
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this->SetWorldPosition( newCenterPoint );
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}
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}
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}
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}
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}
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else if ( this->InteractionState == vtkHandleRepresentation::Scaling )
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{
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// Scaling does not change the position of the handle, we needn't
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// ask the placer..
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this->Scale(prevPickPoint, pickPoint, eventPos);
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}
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// Book keeping
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this->LastEventPosition[0] = eventPos[0];
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this->LastEventPosition[1] = eventPos[1];
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this->Modified();
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}
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//----------------------------------------------------------------------
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void vtkAbstractPolygonalHandleRepresentation3D
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::MoveFocusRequest(double *p1, double *p2,
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double currPos[2], double center[3])
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{
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if (this->SmoothMotion)
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{
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double focus[4];
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this->GetWorldPosition(focus);
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// Move the center of the handle along the motion vector
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focus[0] += (p2[0] - p1[0]);
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focus[1] += (p2[1] - p1[1]);
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focus[2] += (p2[2] - p1[2]);
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focus[3] = 1.0;
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// Get the display position that this center would fall on.
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this->Renderer->SetWorldPoint( focus );
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this->Renderer->WorldToDisplay();
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this->Renderer->GetDisplayPoint( center );
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}
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else
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{
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center[0] = currPos[0];
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center[1] = currPos[1];
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center[2] = 1.0;
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}
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}
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//----------------------------------------------------------------------
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void vtkAbstractPolygonalHandleRepresentation3D::MoveFocus(double *p1, double *p2)
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{
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//Get the motion vector
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double v[3];
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v[0] = p2[0] - p1[0];
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v[1] = p2[1] - p1[1];
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v[2] = p2[2] - p1[2];
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double focus[3];
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this->GetWorldPosition( focus );
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if ( this->ConstraintAxis >= 0 )
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{
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focus[this->ConstraintAxis] += v[this->ConstraintAxis];
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}
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else
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{
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focus[0] += v[0];
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focus[1] += v[1];
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focus[2] += v[2];
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}
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this->SetWorldPosition(focus);
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}
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//----------------------------------------------------------------------
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// Translate everything
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void vtkAbstractPolygonalHandleRepresentation3D::Translate(double *p1, double *p2)
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{
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//Get the motion vector
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double v[3], pos[3];
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v[0] = p2[0] - p1[0];
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v[1] = p2[1] - p1[1];
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v[2] = p2[2] - p1[2];
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this->GetWorldPosition( pos );
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double newFocus[3];
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int i;
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if ( this->ConstraintAxis >= 0 )
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{//move along axis
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for (i=0; i<3; i++)
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{
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if ( i != this->ConstraintAxis )
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{
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v[i] = 0.0;
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}
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}
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}
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for (i=0; i<3; i++)
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{
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newFocus[i] = pos[i] + v[i];
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}
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this->SetWorldPosition(newFocus);
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}
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//----------------------------------------------------------------------
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void vtkAbstractPolygonalHandleRepresentation3D
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::Scale(double *, double *, double eventPos[2])
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{
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double sf = 1.0 + (eventPos[1] - this->LastEventPosition[1])
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/ this->Renderer->GetSize()[1];
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if (sf == 1.0)
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{
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return;
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}
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double handleSize = this->HandleTransformMatrix->GetElement(0,0) * sf;
|
|
handleSize = (handleSize < 0.001 ? 0.001 : handleSize);
|
|
|
|
this->SetUniformScale( handleSize );
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D
|
|
::SetUniformScale(double handleSize)
|
|
{
|
|
this->HandleTransformMatrix->SetElement(0, 0, handleSize);
|
|
this->HandleTransformMatrix->SetElement(1, 1, handleSize);
|
|
this->HandleTransformMatrix->SetElement(2, 2, handleSize);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::Highlight(int highlight)
|
|
{
|
|
this->Actor->SetProperty(highlight ? this->SelectedProperty : this->Property);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::CreateDefaultProperties()
|
|
{
|
|
this->Property = vtkProperty::New();
|
|
this->Property->SetLineWidth(0.5);
|
|
|
|
this->SelectedProperty = vtkProperty::New();
|
|
this->SelectedProperty->SetAmbient(1.0);
|
|
this->SelectedProperty->SetAmbientColor(0.0,1.0,0.0);
|
|
this->SelectedProperty->SetLineWidth(2.0);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::UpdateHandle()
|
|
{
|
|
// Subclasses should override this.
|
|
this->HandleTransformFilter->Update();
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::BuildRepresentation()
|
|
{
|
|
// The net effect is to resize the handle
|
|
if ( this->GetMTime() > this->BuildTime ||
|
|
(this->Renderer && this->Renderer->GetVTKWindow() &&
|
|
this->Renderer->GetVTKWindow()->GetMTime() > this->BuildTime) )
|
|
{
|
|
|
|
// Update the handle.
|
|
this->UpdateHandle();
|
|
|
|
// Update the label,
|
|
this->UpdateLabel();
|
|
|
|
this->BuildTime.Modified();
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::UpdateLabel()
|
|
{
|
|
// Display the label if needed.
|
|
if (this->LabelVisibility)
|
|
{
|
|
if (this->Renderer)
|
|
{
|
|
this->LabelTextActor->SetCamera( this->Renderer->GetActiveCamera() );
|
|
}
|
|
else
|
|
{
|
|
vtkErrorMacro("UpdateLabel: no renderer has been set!");
|
|
return;
|
|
}
|
|
|
|
// Place the label on the North east of the handle. We need to take into
|
|
// account the viewup vector and the direction of the camera, so that we
|
|
// can bring it on the closest plane of the widget facing the camera.
|
|
double labelPosition[3], vup[3], directionOfProjection[3], xAxis[3], bounds[6];
|
|
this->Renderer->GetActiveCamera()->GetViewUp(vup);
|
|
this->Renderer->GetActiveCamera()->GetDirectionOfProjection(directionOfProjection);
|
|
vtkMath::Cross( directionOfProjection, vup, xAxis );
|
|
this->Mapper->GetBounds(bounds);
|
|
double width = sqrt( (bounds[1] - bounds[0]) * (bounds[1] - bounds[0]) +
|
|
(bounds[3] - bounds[2]) * (bounds[3] - bounds[2]) +
|
|
(bounds[5] - bounds[4]) * (bounds[5] - bounds[4]) );
|
|
this->GetWorldPosition(labelPosition);
|
|
labelPosition[0] += width/2.0 * xAxis[0];
|
|
labelPosition[1] += width/2.0 * xAxis[1];
|
|
labelPosition[2] += width/2.0 * xAxis[2];
|
|
|
|
this->LabelTextActor->SetPosition(labelPosition);
|
|
|
|
if (!this->LabelAnnotationTextScaleInitialized)
|
|
{
|
|
// If a font size hasn't been specified by the user, scale the text
|
|
// (font size) according to the size of the handle .
|
|
this->LabelTextActor->SetScale(
|
|
width/3.0, width/3.0, width/3.0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::ShallowCopy(vtkProp *prop)
|
|
{
|
|
vtkAbstractPolygonalHandleRepresentation3D *rep =
|
|
vtkAbstractPolygonalHandleRepresentation3D::SafeDownCast(prop);
|
|
if ( rep )
|
|
{
|
|
this->SetProperty(rep->GetProperty());
|
|
this->SetSelectedProperty(rep->GetSelectedProperty());
|
|
this->Actor->SetProperty(this->Property);
|
|
|
|
// copy the handle shape
|
|
this->HandleTransformFilter->SetInputConnection(
|
|
rep->HandleTransformFilter->GetInputConnection(0, 0));
|
|
|
|
this->LabelVisibility = rep->LabelVisibility;
|
|
this->SetLabelText( rep->GetLabelText() );
|
|
}
|
|
this->Superclass::ShallowCopy(prop);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::DeepCopy(vtkProp *prop)
|
|
{
|
|
vtkAbstractPolygonalHandleRepresentation3D *rep =
|
|
vtkAbstractPolygonalHandleRepresentation3D::SafeDownCast(prop);
|
|
if ( rep )
|
|
{
|
|
this->Property->DeepCopy(rep->GetProperty());
|
|
this->SelectedProperty->DeepCopy(rep->GetSelectedProperty());
|
|
this->Actor->SetProperty(this->Property);
|
|
|
|
// copy the handle shape
|
|
vtkPolyData *pd = vtkPolyData::New();
|
|
pd->DeepCopy( rep->HandleTransformFilter->GetInput() );
|
|
this->HandleTransformFilter->SetInputData(pd);
|
|
pd->Delete();
|
|
|
|
this->LabelVisibility = rep->LabelVisibility;
|
|
this->SetLabelText( rep->GetLabelText() );
|
|
}
|
|
this->Superclass::DeepCopy(prop);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::GetActors(vtkPropCollection *pc)
|
|
{
|
|
this->Actor->GetActors(pc);
|
|
this->LabelTextActor->GetActors(pc);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::ReleaseGraphicsResources(vtkWindow *win)
|
|
{
|
|
this->Actor->ReleaseGraphicsResources(win);
|
|
this->LabelTextActor->ReleaseGraphicsResources(win);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
int vtkAbstractPolygonalHandleRepresentation3D::RenderOpaqueGeometry(vtkViewport *viewport)
|
|
{
|
|
int count=0;
|
|
this->BuildRepresentation();
|
|
if (this->HandleVisibility)
|
|
{
|
|
count += this->Actor->RenderOpaqueGeometry(viewport);
|
|
}
|
|
if (this->LabelVisibility)
|
|
{
|
|
count += this->LabelTextActor->RenderOpaqueGeometry(viewport);
|
|
}
|
|
return count;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
int vtkAbstractPolygonalHandleRepresentation3D::RenderTranslucentPolygonalGeometry(
|
|
vtkViewport *viewport)
|
|
{
|
|
int count=0;
|
|
if (this->HandleVisibility)
|
|
{
|
|
count += this->Actor->RenderTranslucentPolygonalGeometry(viewport);
|
|
}
|
|
if (this->LabelVisibility)
|
|
{
|
|
count += this->LabelTextActor->RenderTranslucentPolygonalGeometry(viewport);
|
|
}
|
|
return count;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
int vtkAbstractPolygonalHandleRepresentation3D::HasTranslucentPolygonalGeometry()
|
|
{
|
|
int result=0;
|
|
this->BuildRepresentation();
|
|
if (this->HandleVisibility)
|
|
{
|
|
result |= this->Actor->HasTranslucentPolygonalGeometry();
|
|
}
|
|
if (this->LabelVisibility)
|
|
{
|
|
result |= this->LabelTextActor->HasTranslucentPolygonalGeometry();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
double* vtkAbstractPolygonalHandleRepresentation3D::GetBounds()
|
|
{
|
|
this->BuildRepresentation();
|
|
return this->Actor ? this->Actor->GetBounds() : NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
vtkAbstractTransform* vtkAbstractPolygonalHandleRepresentation3D::GetTransform()
|
|
{
|
|
return this->HandleTransform;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::SetLabelText( const char *s )
|
|
{
|
|
this->LabelTextInput->SetText(s);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
char * vtkAbstractPolygonalHandleRepresentation3D::GetLabelText()
|
|
{
|
|
return this->LabelTextInput->GetText();
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::SetLabelTextScale( double scale[3] )
|
|
{
|
|
this->LabelTextActor->SetScale( scale );
|
|
this->LabelAnnotationTextScaleInitialized = true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
double * vtkAbstractPolygonalHandleRepresentation3D::GetLabelTextScale()
|
|
{
|
|
return this->LabelTextActor->GetScale();
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
void vtkAbstractPolygonalHandleRepresentation3D::PrintSelf(ostream& os, vtkIndent indent)
|
|
{
|
|
this->Superclass::PrintSelf(os,indent);
|
|
|
|
if ( this->Property )
|
|
{
|
|
os << indent << "Property: " << this->Property << "\n";
|
|
}
|
|
else
|
|
{
|
|
os << indent << "Property: (none)\n";
|
|
}
|
|
if ( this->SelectedProperty )
|
|
{
|
|
os << indent << "Selected Property: " << this->SelectedProperty << "\n";
|
|
}
|
|
else
|
|
{
|
|
os << indent << "Selected Property: (none)\n";
|
|
}
|
|
os << indent << "LabelVisibility: " << this->LabelVisibility << endl;
|
|
os << indent << "HandleVisibility: " << this->HandleVisibility << endl;
|
|
os << indent << "Actor: " << this->Actor << "\n";
|
|
this->Actor->PrintSelf(os,indent.GetNextIndent());
|
|
os << indent << "LabelTextActor: " << this->LabelTextActor << endl;
|
|
this->LabelTextActor->PrintSelf(os,indent.GetNextIndent());
|
|
os << indent << "Mapper: " << this->Mapper << "\n";
|
|
this->Mapper->PrintSelf(os,indent.GetNextIndent());
|
|
os << indent << "HandleTransformFilter: " << this->HandleTransformFilter << "\n";
|
|
this->HandleTransformFilter->PrintSelf(os,indent.GetNextIndent());
|
|
os << indent << "HandleTransform: " << this->HandleTransform << "\n";
|
|
this->HandleTransform->PrintSelf(os,indent.GetNextIndent());
|
|
os << indent << "HandleTransformMatrix: " << this->HandleTransformMatrix << "\n";
|
|
this->HandleTransformMatrix->PrintSelf(os,indent.GetNextIndent());
|
|
os << indent << "HandlePicker: " << this->HandlePicker << "\n";
|
|
this->HandlePicker->PrintSelf(os,indent.GetNextIndent());
|
|
os << indent << "LastPickPosition: (" << this->LastPickPosition[0]
|
|
<< "," << this->LastPickPosition[1] << ")\n";
|
|
os << indent << "LastEventPosition: (" << this->LastEventPosition[0]
|
|
<< "," << this->LastEventPosition[1] << ")\n";
|
|
os << indent << "SmoothMotion: " << this->SmoothMotion << endl;
|
|
// ConstraintAxis;
|
|
// WaitingForMotion;
|
|
// WaitCount;
|
|
}
|
|
|