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322 lines
9.9 KiB
C++
322 lines
9.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkInteractorStyleRubberBandPick.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkInteractorStyleRubberBandPick.h"
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#include "vtkObjectFactory.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkUnsignedCharArray.h"
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#include "vtkAbstractPropPicker.h"
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#include "vtkAssemblyPath.h"
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#include "vtkAreaPicker.h"
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vtkStandardNewMacro(vtkInteractorStyleRubberBandPick);
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#define VTKISRBP_ORIENT 0
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#define VTKISRBP_SELECT 1
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//--------------------------------------------------------------------------
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vtkInteractorStyleRubberBandPick::vtkInteractorStyleRubberBandPick()
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{
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this->CurrentMode = VTKISRBP_ORIENT;
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this->StartPosition[0] = this->StartPosition[1] = 0;
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this->EndPosition[0] = this->EndPosition[1] = 0;
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this->Moving = 0;
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this->PixelArray = vtkUnsignedCharArray::New();
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}
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//--------------------------------------------------------------------------
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vtkInteractorStyleRubberBandPick::~vtkInteractorStyleRubberBandPick()
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{
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this->PixelArray->Delete();
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBandPick::StartSelect()
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{
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this->CurrentMode = VTKISRBP_SELECT;
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBandPick::OnChar()
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{
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switch (this->Interactor->GetKeyCode())
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{
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case 'r':
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case 'R':
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//r toggles the rubber band selection mode for mouse button 1
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if (this->CurrentMode == VTKISRBP_ORIENT)
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{
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this->CurrentMode = VTKISRBP_SELECT;
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}
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else
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{
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this->CurrentMode = VTKISRBP_ORIENT;
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}
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break;
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case 'p' :
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case 'P' :
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{
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vtkRenderWindowInteractor *rwi = this->Interactor;
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int *eventPos = rwi->GetEventPosition();
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this->FindPokedRenderer(eventPos[0], eventPos[1]);
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this->StartPosition[0] = eventPos[0];
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this->StartPosition[1] = eventPos[1];
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this->EndPosition[0] = eventPos[0];
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this->EndPosition[1] = eventPos[1];
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this->Pick();
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break;
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}
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default:
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this->Superclass::OnChar();
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}
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBandPick::OnLeftButtonDown()
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{
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if (this->CurrentMode != VTKISRBP_SELECT)
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{
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//if not in rubber band mode, let the parent class handle it
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this->Superclass::OnLeftButtonDown();
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return;
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}
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if (!this->Interactor)
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{
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return;
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}
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//otherwise record the rubber band starting coordinate
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this->Moving = 1;
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vtkRenderWindow *renWin = this->Interactor->GetRenderWindow();
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this->StartPosition[0] = this->Interactor->GetEventPosition()[0];
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this->StartPosition[1] = this->Interactor->GetEventPosition()[1];
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this->EndPosition[0] = this->StartPosition[0];
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this->EndPosition[1] = this->StartPosition[1];
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this->PixelArray->Initialize();
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this->PixelArray->SetNumberOfComponents(4);
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int *size = renWin->GetSize();
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this->PixelArray->SetNumberOfTuples(size[0]*size[1]);
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renWin->GetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, 1, this->PixelArray);
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this->FindPokedRenderer(this->StartPosition[0], this->StartPosition[1]);
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBandPick::OnMouseMove()
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{
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if (this->CurrentMode != VTKISRBP_SELECT)
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{
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//if not in rubber band mode, let the parent class handle it
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this->Superclass::OnMouseMove();
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return;
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}
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if (!this->Interactor || !this->Moving)
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{
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return;
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}
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this->EndPosition[0] = this->Interactor->GetEventPosition()[0];
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this->EndPosition[1] = this->Interactor->GetEventPosition()[1];
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int *size = this->Interactor->GetRenderWindow()->GetSize();
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if (this->EndPosition[0] > (size[0]-1))
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{
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this->EndPosition[0] = size[0]-1;
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}
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if (this->EndPosition[0] < 0)
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{
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this->EndPosition[0] = 0;
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}
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if (this->EndPosition[1] > (size[1]-1))
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{
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this->EndPosition[1] = size[1]-1;
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}
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if (this->EndPosition[1] < 0)
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{
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this->EndPosition[1] = 0;
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}
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this->RedrawRubberBand();
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBandPick::OnLeftButtonUp()
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{
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if (this->CurrentMode != VTKISRBP_SELECT)
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{
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//if not in rubber band mode, let the parent class handle it
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this->Superclass::OnLeftButtonUp();
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return;
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}
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if (!this->Interactor || !this->Moving)
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{
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return;
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}
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//otherwise record the rubber band end coordinate and then fire off a pick
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if ( (this->StartPosition[0] != this->EndPosition[0])
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|| (this->StartPosition[1] != this->EndPosition[1]) )
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{
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this->Pick();
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}
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this->Moving = 0;
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//this->CurrentMode = VTKISRBP_ORIENT;
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBandPick::RedrawRubberBand()
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{
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//update the rubber band on the screen
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int *size = this->Interactor->GetRenderWindow()->GetSize();
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vtkUnsignedCharArray *tmpPixelArray = vtkUnsignedCharArray::New();
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tmpPixelArray->DeepCopy(this->PixelArray);
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unsigned char *pixels = tmpPixelArray->GetPointer(0);
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int min[2], max[2];
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min[0] = this->StartPosition[0] <= this->EndPosition[0] ?
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this->StartPosition[0] : this->EndPosition[0];
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if (min[0] < 0) { min[0] = 0; }
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if (min[0] >= size[0]) { min[0] = size[0] - 1; }
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min[1] = this->StartPosition[1] <= this->EndPosition[1] ?
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this->StartPosition[1] : this->EndPosition[1];
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if (min[1] < 0) { min[1] = 0; }
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if (min[1] >= size[1]) { min[1] = size[1] - 1; }
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max[0] = this->EndPosition[0] > this->StartPosition[0] ?
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this->EndPosition[0] : this->StartPosition[0];
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if (max[0] < 0) { max[0] = 0; }
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if (max[0] >= size[0]) { max[0] = size[0] - 1; }
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max[1] = this->EndPosition[1] > this->StartPosition[1] ?
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this->EndPosition[1] : this->StartPosition[1];
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if (max[1] < 0) { max[1] = 0; }
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if (max[1] >= size[1]) { max[1] = size[1] - 1; }
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int i;
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for (i = min[0]; i <= max[0]; i++)
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{
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pixels[4*(min[1]*size[0]+i)] = 255 ^ pixels[4*(min[1]*size[0]+i)];
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pixels[4*(min[1]*size[0]+i)+1] = 255 ^ pixels[4*(min[1]*size[0]+i)+1];
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pixels[4*(min[1]*size[0]+i)+2] = 255 ^ pixels[4*(min[1]*size[0]+i)+2];
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pixels[4*(max[1]*size[0]+i)] = 255 ^ pixels[4*(max[1]*size[0]+i)];
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pixels[4*(max[1]*size[0]+i)+1] = 255 ^ pixels[4*(max[1]*size[0]+i)+1];
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pixels[4*(max[1]*size[0]+i)+2] = 255 ^ pixels[4*(max[1]*size[0]+i)+2];
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}
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for (i = min[1]+1; i < max[1]; i++)
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{
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pixels[4*(i*size[0]+min[0])] = 255 ^ pixels[4*(i*size[0]+min[0])];
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pixels[4*(i*size[0]+min[0])+1] = 255 ^ pixels[4*(i*size[0]+min[0])+1];
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pixels[4*(i*size[0]+min[0])+2] = 255 ^ pixels[4*(i*size[0]+min[0])+2];
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pixels[4*(i*size[0]+max[0])] = 255 ^ pixels[4*(i*size[0]+max[0])];
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pixels[4*(i*size[0]+max[0])+1] = 255 ^ pixels[4*(i*size[0]+max[0])+1];
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pixels[4*(i*size[0]+max[0])+2] = 255 ^ pixels[4*(i*size[0]+max[0])+2];
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}
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this->Interactor->GetRenderWindow()->SetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, pixels, 0);
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this->Interactor->GetRenderWindow()->Frame();
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tmpPixelArray->Delete();
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBandPick::Pick()
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{
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//find rubber band lower left, upper right and center
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double rbcenter[3];
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int *size = this->Interactor->GetRenderWindow()->GetSize();
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int min[2], max[2];
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min[0] = this->StartPosition[0] <= this->EndPosition[0] ?
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this->StartPosition[0] : this->EndPosition[0];
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if (min[0] < 0) { min[0] = 0; }
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if (min[0] >= size[0]) { min[0] = size[0] - 2; }
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min[1] = this->StartPosition[1] <= this->EndPosition[1] ?
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this->StartPosition[1] : this->EndPosition[1];
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if (min[1] < 0) { min[1] = 0; }
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if (min[1] >= size[1]) { min[1] = size[1] - 2; }
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max[0] = this->EndPosition[0] > this->StartPosition[0] ?
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this->EndPosition[0] : this->StartPosition[0];
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if (max[0] < 0) { max[0] = 0; }
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if (max[0] >= size[0]) { max[0] = size[0] - 2; }
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max[1] = this->EndPosition[1] > this->StartPosition[1] ?
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this->EndPosition[1] : this->StartPosition[1];
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if (max[1] < 0) { max[1] = 0; }
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if (max[1] >= size[1]) { max[1] = size[1] - 2; }
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rbcenter[0] = (min[0] + max[0])/2.0;
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rbcenter[1] = (min[1] + max[1])/2.0;
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rbcenter[2] = 0;
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if (this->State == VTKIS_NONE)
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{
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//tell the RenderWindowInteractor's picker to make it happen
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vtkRenderWindowInteractor *rwi = this->Interactor;
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vtkAssemblyPath *path = NULL;
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rwi->StartPickCallback();
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vtkAbstractPropPicker *picker =
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vtkAbstractPropPicker::SafeDownCast(rwi->GetPicker());
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if ( picker != NULL )
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{
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vtkAreaPicker *areaPicker = vtkAreaPicker::SafeDownCast(picker);
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if (areaPicker != NULL)
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{
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areaPicker->AreaPick(min[0], min[1], max[0], max[1],
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this->CurrentRenderer);
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}
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else
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{
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picker->Pick(rbcenter[0], rbcenter[1],
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0.0, this->CurrentRenderer);
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}
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path = picker->GetPath();
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}
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if ( path == NULL )
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{
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this->HighlightProp(NULL);
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this->PropPicked = 0;
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}
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else
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{
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//highlight the one prop that the picker saved in the path
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//this->HighlightProp(path->GetFirstNode()->GetViewProp());
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this->PropPicked = 1;
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}
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rwi->EndPickCallback();
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}
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this->Interactor->Render();
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBandPick::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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}
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