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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Style/vtkInteractorStyleRubberBan...

322 lines
9.9 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleRubberBandPick.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkInteractorStyleRubberBandPick.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkUnsignedCharArray.h"
#include "vtkAbstractPropPicker.h"
#include "vtkAssemblyPath.h"
#include "vtkAreaPicker.h"
vtkStandardNewMacro(vtkInteractorStyleRubberBandPick);
#define VTKISRBP_ORIENT 0
#define VTKISRBP_SELECT 1
//--------------------------------------------------------------------------
vtkInteractorStyleRubberBandPick::vtkInteractorStyleRubberBandPick()
{
this->CurrentMode = VTKISRBP_ORIENT;
this->StartPosition[0] = this->StartPosition[1] = 0;
this->EndPosition[0] = this->EndPosition[1] = 0;
this->Moving = 0;
this->PixelArray = vtkUnsignedCharArray::New();
}
//--------------------------------------------------------------------------
vtkInteractorStyleRubberBandPick::~vtkInteractorStyleRubberBandPick()
{
this->PixelArray->Delete();
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBandPick::StartSelect()
{
this->CurrentMode = VTKISRBP_SELECT;
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBandPick::OnChar()
{
switch (this->Interactor->GetKeyCode())
{
case 'r':
case 'R':
//r toggles the rubber band selection mode for mouse button 1
if (this->CurrentMode == VTKISRBP_ORIENT)
{
this->CurrentMode = VTKISRBP_SELECT;
}
else
{
this->CurrentMode = VTKISRBP_ORIENT;
}
break;
case 'p' :
case 'P' :
{
vtkRenderWindowInteractor *rwi = this->Interactor;
int *eventPos = rwi->GetEventPosition();
this->FindPokedRenderer(eventPos[0], eventPos[1]);
this->StartPosition[0] = eventPos[0];
this->StartPosition[1] = eventPos[1];
this->EndPosition[0] = eventPos[0];
this->EndPosition[1] = eventPos[1];
this->Pick();
break;
}
default:
this->Superclass::OnChar();
}
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBandPick::OnLeftButtonDown()
{
if (this->CurrentMode != VTKISRBP_SELECT)
{
//if not in rubber band mode, let the parent class handle it
this->Superclass::OnLeftButtonDown();
return;
}
if (!this->Interactor)
{
return;
}
//otherwise record the rubber band starting coordinate
this->Moving = 1;
vtkRenderWindow *renWin = this->Interactor->GetRenderWindow();
this->StartPosition[0] = this->Interactor->GetEventPosition()[0];
this->StartPosition[1] = this->Interactor->GetEventPosition()[1];
this->EndPosition[0] = this->StartPosition[0];
this->EndPosition[1] = this->StartPosition[1];
this->PixelArray->Initialize();
this->PixelArray->SetNumberOfComponents(4);
int *size = renWin->GetSize();
this->PixelArray->SetNumberOfTuples(size[0]*size[1]);
renWin->GetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, 1, this->PixelArray);
this->FindPokedRenderer(this->StartPosition[0], this->StartPosition[1]);
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBandPick::OnMouseMove()
{
if (this->CurrentMode != VTKISRBP_SELECT)
{
//if not in rubber band mode, let the parent class handle it
this->Superclass::OnMouseMove();
return;
}
if (!this->Interactor || !this->Moving)
{
return;
}
this->EndPosition[0] = this->Interactor->GetEventPosition()[0];
this->EndPosition[1] = this->Interactor->GetEventPosition()[1];
int *size = this->Interactor->GetRenderWindow()->GetSize();
if (this->EndPosition[0] > (size[0]-1))
{
this->EndPosition[0] = size[0]-1;
}
if (this->EndPosition[0] < 0)
{
this->EndPosition[0] = 0;
}
if (this->EndPosition[1] > (size[1]-1))
{
this->EndPosition[1] = size[1]-1;
}
if (this->EndPosition[1] < 0)
{
this->EndPosition[1] = 0;
}
this->RedrawRubberBand();
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBandPick::OnLeftButtonUp()
{
if (this->CurrentMode != VTKISRBP_SELECT)
{
//if not in rubber band mode, let the parent class handle it
this->Superclass::OnLeftButtonUp();
return;
}
if (!this->Interactor || !this->Moving)
{
return;
}
//otherwise record the rubber band end coordinate and then fire off a pick
if ( (this->StartPosition[0] != this->EndPosition[0])
|| (this->StartPosition[1] != this->EndPosition[1]) )
{
this->Pick();
}
this->Moving = 0;
//this->CurrentMode = VTKISRBP_ORIENT;
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBandPick::RedrawRubberBand()
{
//update the rubber band on the screen
int *size = this->Interactor->GetRenderWindow()->GetSize();
vtkUnsignedCharArray *tmpPixelArray = vtkUnsignedCharArray::New();
tmpPixelArray->DeepCopy(this->PixelArray);
unsigned char *pixels = tmpPixelArray->GetPointer(0);
int min[2], max[2];
min[0] = this->StartPosition[0] <= this->EndPosition[0] ?
this->StartPosition[0] : this->EndPosition[0];
if (min[0] < 0) { min[0] = 0; }
if (min[0] >= size[0]) { min[0] = size[0] - 1; }
min[1] = this->StartPosition[1] <= this->EndPosition[1] ?
this->StartPosition[1] : this->EndPosition[1];
if (min[1] < 0) { min[1] = 0; }
if (min[1] >= size[1]) { min[1] = size[1] - 1; }
max[0] = this->EndPosition[0] > this->StartPosition[0] ?
this->EndPosition[0] : this->StartPosition[0];
if (max[0] < 0) { max[0] = 0; }
if (max[0] >= size[0]) { max[0] = size[0] - 1; }
max[1] = this->EndPosition[1] > this->StartPosition[1] ?
this->EndPosition[1] : this->StartPosition[1];
if (max[1] < 0) { max[1] = 0; }
if (max[1] >= size[1]) { max[1] = size[1] - 1; }
int i;
for (i = min[0]; i <= max[0]; i++)
{
pixels[4*(min[1]*size[0]+i)] = 255 ^ pixels[4*(min[1]*size[0]+i)];
pixels[4*(min[1]*size[0]+i)+1] = 255 ^ pixels[4*(min[1]*size[0]+i)+1];
pixels[4*(min[1]*size[0]+i)+2] = 255 ^ pixels[4*(min[1]*size[0]+i)+2];
pixels[4*(max[1]*size[0]+i)] = 255 ^ pixels[4*(max[1]*size[0]+i)];
pixels[4*(max[1]*size[0]+i)+1] = 255 ^ pixels[4*(max[1]*size[0]+i)+1];
pixels[4*(max[1]*size[0]+i)+2] = 255 ^ pixels[4*(max[1]*size[0]+i)+2];
}
for (i = min[1]+1; i < max[1]; i++)
{
pixels[4*(i*size[0]+min[0])] = 255 ^ pixels[4*(i*size[0]+min[0])];
pixels[4*(i*size[0]+min[0])+1] = 255 ^ pixels[4*(i*size[0]+min[0])+1];
pixels[4*(i*size[0]+min[0])+2] = 255 ^ pixels[4*(i*size[0]+min[0])+2];
pixels[4*(i*size[0]+max[0])] = 255 ^ pixels[4*(i*size[0]+max[0])];
pixels[4*(i*size[0]+max[0])+1] = 255 ^ pixels[4*(i*size[0]+max[0])+1];
pixels[4*(i*size[0]+max[0])+2] = 255 ^ pixels[4*(i*size[0]+max[0])+2];
}
this->Interactor->GetRenderWindow()->SetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, pixels, 0);
this->Interactor->GetRenderWindow()->Frame();
tmpPixelArray->Delete();
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBandPick::Pick()
{
//find rubber band lower left, upper right and center
double rbcenter[3];
int *size = this->Interactor->GetRenderWindow()->GetSize();
int min[2], max[2];
min[0] = this->StartPosition[0] <= this->EndPosition[0] ?
this->StartPosition[0] : this->EndPosition[0];
if (min[0] < 0) { min[0] = 0; }
if (min[0] >= size[0]) { min[0] = size[0] - 2; }
min[1] = this->StartPosition[1] <= this->EndPosition[1] ?
this->StartPosition[1] : this->EndPosition[1];
if (min[1] < 0) { min[1] = 0; }
if (min[1] >= size[1]) { min[1] = size[1] - 2; }
max[0] = this->EndPosition[0] > this->StartPosition[0] ?
this->EndPosition[0] : this->StartPosition[0];
if (max[0] < 0) { max[0] = 0; }
if (max[0] >= size[0]) { max[0] = size[0] - 2; }
max[1] = this->EndPosition[1] > this->StartPosition[1] ?
this->EndPosition[1] : this->StartPosition[1];
if (max[1] < 0) { max[1] = 0; }
if (max[1] >= size[1]) { max[1] = size[1] - 2; }
rbcenter[0] = (min[0] + max[0])/2.0;
rbcenter[1] = (min[1] + max[1])/2.0;
rbcenter[2] = 0;
if (this->State == VTKIS_NONE)
{
//tell the RenderWindowInteractor's picker to make it happen
vtkRenderWindowInteractor *rwi = this->Interactor;
vtkAssemblyPath *path = NULL;
rwi->StartPickCallback();
vtkAbstractPropPicker *picker =
vtkAbstractPropPicker::SafeDownCast(rwi->GetPicker());
if ( picker != NULL )
{
vtkAreaPicker *areaPicker = vtkAreaPicker::SafeDownCast(picker);
if (areaPicker != NULL)
{
areaPicker->AreaPick(min[0], min[1], max[0], max[1],
this->CurrentRenderer);
}
else
{
picker->Pick(rbcenter[0], rbcenter[1],
0.0, this->CurrentRenderer);
}
path = picker->GetPath();
}
if ( path == NULL )
{
this->HighlightProp(NULL);
this->PropPicked = 0;
}
else
{
//highlight the one prop that the picker saved in the path
//this->HighlightProp(path->GetFirstNode()->GetViewProp());
this->PropPicked = 1;
}
rwi->EndPickCallback();
}
this->Interactor->Render();
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBandPick::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}