You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Style/vtkInteractorStyleRubberBan...

343 lines
12 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleRubberBand2D.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
#include "vtkInteractorStyleRubberBand2D.h"
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCommand.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkUnsignedCharArray.h"
vtkStandardNewMacro(vtkInteractorStyleRubberBand2D);
//--------------------------------------------------------------------------
vtkInteractorStyleRubberBand2D::vtkInteractorStyleRubberBand2D()
{
this->PixelArray = vtkUnsignedCharArray::New();
this->Interaction = NONE;
this->RenderOnMouseMove = false;
this->StartPosition[0] = 0;
this->StartPosition[1] = 0;
this->EndPosition[0] = 0;
this->EndPosition[1] = 0;
}
//--------------------------------------------------------------------------
vtkInteractorStyleRubberBand2D::~vtkInteractorStyleRubberBand2D()
{
this->PixelArray->Delete();
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnLeftButtonDown()
{
if(this->Interaction == NONE)
{
if (this->Interactor->GetAltKey())
{
this->Interaction = PANNING;
}
else
{
this->Interaction = SELECTING;
vtkRenderWindow *renWin = this->Interactor->GetRenderWindow();
this->StartPosition[0] = this->Interactor->GetEventPosition()[0];
this->StartPosition[1] = this->Interactor->GetEventPosition()[1];
this->EndPosition[0] = this->StartPosition[0];
this->EndPosition[1] = this->StartPosition[1];
this->PixelArray->Initialize();
this->PixelArray->SetNumberOfComponents(4);
int *size = renWin->GetSize();
this->PixelArray->SetNumberOfTuples(size[0]*size[1]);
renWin->GetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, 1, this->PixelArray);
}
this->FindPokedRenderer(this->StartPosition[0], this->StartPosition[1]);
this->InvokeEvent(vtkCommand::StartInteractionEvent);
}
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnLeftButtonUp()
{
if(this->Interaction == SELECTING)
{
this->Interaction = NONE;
// Clear the rubber band
int* size = this->Interactor->GetRenderWindow()->GetSize();
unsigned char* pixels = this->PixelArray->GetPointer(0);
this->Interactor->GetRenderWindow()->SetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, pixels, 0);
this->Interactor->GetRenderWindow()->Frame();
unsigned int rect[5];
rect[0] = this->StartPosition[0];
rect[1] = this->StartPosition[1];
rect[2] = this->EndPosition[0];
rect[3] = this->EndPosition[1];
if (this->Interactor->GetShiftKey())
{
rect[4] = SELECT_UNION;
}
else
{
rect[4] = SELECT_NORMAL;
}
this->InvokeEvent(vtkCommand::SelectionChangedEvent, reinterpret_cast<void*>(rect));
this->InvokeEvent(vtkCommand::EndInteractionEvent);
}
else if(this->Interaction == PANNING)
{
this->Interaction = NONE;
this->InvokeEvent(vtkCommand::EndInteractionEvent);
}
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMiddleButtonDown()
{
if(this->Interaction == NONE)
{
this->Interaction = PANNING;
this->FindPokedRenderer(
this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1]);
this->InvokeEvent(vtkCommand::StartInteractionEvent);
}
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMiddleButtonUp()
{
if(this->Interaction == PANNING)
{
this->Interaction = NONE;
this->InvokeEvent(vtkCommand::EndInteractionEvent);
}
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnRightButtonDown()
{
if(this->Interaction == NONE)
{
this->Interaction = ZOOMING;
this->FindPokedRenderer(
this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1]);
this->InvokeEvent(vtkCommand::StartInteractionEvent);
}
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnRightButtonUp()
{
if(this->Interaction == ZOOMING)
{
this->Interaction = NONE;
this->InvokeEvent(vtkCommand::EndInteractionEvent);
}
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMouseMove()
{
if (this->Interaction == PANNING || this->Interaction == ZOOMING)
{
vtkRenderWindowInteractor* rwi = this->GetInteractor();
int lastPt[] = {0, 0};
rwi->GetLastEventPosition(lastPt);
int curPt[] = {0, 0};
rwi->GetEventPosition(curPt);
vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
double lastScale = 2.0 * camera->GetParallelScale() / this->CurrentRenderer->GetSize()[1];
double lastFocalPt[] = {0, 0, 0};
camera->GetFocalPoint(lastFocalPt);
double lastPos[] = {0, 0, 0};
camera->GetPosition(lastPos);
if (this->Interaction == PANNING)
{
double delta[] = {0, 0, 0};
delta[0] = -lastScale*(curPt[0] - lastPt[0]);
delta[1] = -lastScale*(curPt[1] - lastPt[1]);
delta[2] = 0;
camera->SetFocalPoint(lastFocalPt[0] + delta[0], lastFocalPt[1] + delta[1], lastFocalPt[2] + delta[2]);
camera->SetPosition(lastPos[0] + delta[0], lastPos[1] + delta[1], lastPos[2] + delta[2]);
this->InvokeEvent(vtkCommand::InteractionEvent);
rwi->Render();
}
else if (this->Interaction == ZOOMING)
{
double motion = 10.0;
double dyf = motion*(curPt[1] - lastPt[1])/this->CurrentRenderer->GetCenter()[1];
double factor = pow(1.1, dyf);
camera->SetParallelScale(camera->GetParallelScale() / factor);
this->InvokeEvent(vtkCommand::InteractionEvent);
rwi->Render();
}
}
else if (this->Interaction == SELECTING)
{
this->EndPosition[0] = this->Interactor->GetEventPosition()[0];
this->EndPosition[1] = this->Interactor->GetEventPosition()[1];
int *size = this->Interactor->GetRenderWindow()->GetSize();
if (this->EndPosition[0] > (size[0]-1))
{
this->EndPosition[0] = size[0]-1;
}
if (this->EndPosition[0] < 0)
{
this->EndPosition[0] = 0;
}
if (this->EndPosition[1] > (size[1]-1))
{
this->EndPosition[1] = size[1]-1;
}
if (this->EndPosition[1] < 0)
{
this->EndPosition[1] = 0;
}
this->InvokeEvent(vtkCommand::InteractionEvent);
this->RedrawRubberBand();
}
else if (this->RenderOnMouseMove)
{
this->GetInteractor()->Render();
}
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMouseWheelForward()
{
this->FindPokedRenderer(
this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1]);
vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
if (!camera)
{
return;
}
this->Interaction = ZOOMING;
double motion = 10.0;
double dyf = motion * 0.2;
double factor = pow(1.1, dyf);
camera->SetParallelScale(camera->GetParallelScale() / factor);
this->InvokeEvent(vtkCommand::InteractionEvent);
this->GetInteractor()->Render();
this->Interaction = NONE;
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMouseWheelBackward()
{
this->FindPokedRenderer(
this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1]);
vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
if (!camera)
{
return;
}
this->Interaction = ZOOMING;
double motion = 10.0;
double dyf = motion * -0.2;
double factor = pow(1.1, dyf);
camera->SetParallelScale(camera->GetParallelScale() / factor);
this->InvokeEvent(vtkCommand::InteractionEvent);
this->GetInteractor()->Render();
this->Interaction = NONE;
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::RedrawRubberBand()
{
// Update the rubber band on the screen
int *size = this->Interactor->GetRenderWindow()->GetSize();
vtkUnsignedCharArray *tmpPixelArray = vtkUnsignedCharArray::New();
tmpPixelArray->DeepCopy(this->PixelArray);
unsigned char *pixels = tmpPixelArray->GetPointer(0);
int min[2], max[2];
min[0] = this->StartPosition[0] <= this->EndPosition[0] ?
this->StartPosition[0] : this->EndPosition[0];
if (min[0] < 0) { min[0] = 0; }
if (min[0] >= size[0]) { min[0] = size[0] - 1; }
min[1] = this->StartPosition[1] <= this->EndPosition[1] ?
this->StartPosition[1] : this->EndPosition[1];
if (min[1] < 0) { min[1] = 0; }
if (min[1] >= size[1]) { min[1] = size[1] - 1; }
max[0] = this->EndPosition[0] > this->StartPosition[0] ?
this->EndPosition[0] : this->StartPosition[0];
if (max[0] < 0) { max[0] = 0; }
if (max[0] >= size[0]) { max[0] = size[0] - 1; }
max[1] = this->EndPosition[1] > this->StartPosition[1] ?
this->EndPosition[1] : this->StartPosition[1];
if (max[1] < 0) { max[1] = 0; }
if (max[1] >= size[1]) { max[1] = size[1] - 1; }
int i;
for (i = min[0]; i <= max[0]; i++)
{
pixels[4*(min[1]*size[0]+i)] = 255 ^ pixels[4*(min[1]*size[0]+i)];
pixels[4*(min[1]*size[0]+i)+1] = 255 ^ pixels[4*(min[1]*size[0]+i)+1];
pixels[4*(min[1]*size[0]+i)+2] = 255 ^ pixels[4*(min[1]*size[0]+i)+2];
pixels[4*(max[1]*size[0]+i)] = 255 ^ pixels[4*(max[1]*size[0]+i)];
pixels[4*(max[1]*size[0]+i)+1] = 255 ^ pixels[4*(max[1]*size[0]+i)+1];
pixels[4*(max[1]*size[0]+i)+2] = 255 ^ pixels[4*(max[1]*size[0]+i)+2];
}
for (i = min[1]+1; i < max[1]; i++)
{
pixels[4*(i*size[0]+min[0])] = 255 ^ pixels[4*(i*size[0]+min[0])];
pixels[4*(i*size[0]+min[0])+1] = 255 ^ pixels[4*(i*size[0]+min[0])+1];
pixels[4*(i*size[0]+min[0])+2] = 255 ^ pixels[4*(i*size[0]+min[0])+2];
pixels[4*(i*size[0]+max[0])] = 255 ^ pixels[4*(i*size[0]+max[0])];
pixels[4*(i*size[0]+max[0])+1] = 255 ^ pixels[4*(i*size[0]+max[0])+1];
pixels[4*(i*size[0]+max[0])+2] = 255 ^ pixels[4*(i*size[0]+max[0])+2];
}
this->Interactor->GetRenderWindow()->SetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, pixels, 0);
this->Interactor->GetRenderWindow()->Frame();
tmpPixelArray->Delete();
}
//--------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "Interaction: " << this->Interaction << endl;
os << indent << "RenderOnMouseMove: " << this->RenderOnMouseMove << endl;
os << indent << "StartPosition: " << this->StartPosition[0] << "," << this->StartPosition[1] << endl;
os << indent << "EndPosition: " << this->EndPosition[0] << "," << this->EndPosition[1] << endl;
}