You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
343 lines
12 KiB
C++
343 lines
12 KiB
C++
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: vtkInteractorStyleRubberBand2D.cxx
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
/*-------------------------------------------------------------------------
|
|
Copyright 2008 Sandia Corporation.
|
|
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
|
|
the U.S. Government retains certain rights in this software.
|
|
-------------------------------------------------------------------------*/
|
|
|
|
#include "vtkInteractorStyleRubberBand2D.h"
|
|
|
|
#include "vtkActor.h"
|
|
#include "vtkCamera.h"
|
|
#include "vtkCommand.h"
|
|
#include "vtkObjectFactory.h"
|
|
#include "vtkRenderer.h"
|
|
#include "vtkRenderWindow.h"
|
|
#include "vtkRenderWindowInteractor.h"
|
|
#include "vtkUnsignedCharArray.h"
|
|
|
|
vtkStandardNewMacro(vtkInteractorStyleRubberBand2D);
|
|
|
|
//--------------------------------------------------------------------------
|
|
vtkInteractorStyleRubberBand2D::vtkInteractorStyleRubberBand2D()
|
|
{
|
|
this->PixelArray = vtkUnsignedCharArray::New();
|
|
this->Interaction = NONE;
|
|
this->RenderOnMouseMove = false;
|
|
this->StartPosition[0] = 0;
|
|
this->StartPosition[1] = 0;
|
|
this->EndPosition[0] = 0;
|
|
this->EndPosition[1] = 0;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
vtkInteractorStyleRubberBand2D::~vtkInteractorStyleRubberBand2D()
|
|
{
|
|
this->PixelArray->Delete();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::OnLeftButtonDown()
|
|
{
|
|
if(this->Interaction == NONE)
|
|
{
|
|
if (this->Interactor->GetAltKey())
|
|
{
|
|
this->Interaction = PANNING;
|
|
}
|
|
else
|
|
{
|
|
this->Interaction = SELECTING;
|
|
vtkRenderWindow *renWin = this->Interactor->GetRenderWindow();
|
|
|
|
this->StartPosition[0] = this->Interactor->GetEventPosition()[0];
|
|
this->StartPosition[1] = this->Interactor->GetEventPosition()[1];
|
|
this->EndPosition[0] = this->StartPosition[0];
|
|
this->EndPosition[1] = this->StartPosition[1];
|
|
|
|
this->PixelArray->Initialize();
|
|
this->PixelArray->SetNumberOfComponents(4);
|
|
int *size = renWin->GetSize();
|
|
this->PixelArray->SetNumberOfTuples(size[0]*size[1]);
|
|
|
|
renWin->GetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, 1, this->PixelArray);
|
|
}
|
|
this->FindPokedRenderer(this->StartPosition[0], this->StartPosition[1]);
|
|
this->InvokeEvent(vtkCommand::StartInteractionEvent);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::OnLeftButtonUp()
|
|
{
|
|
if(this->Interaction == SELECTING)
|
|
{
|
|
this->Interaction = NONE;
|
|
|
|
// Clear the rubber band
|
|
int* size = this->Interactor->GetRenderWindow()->GetSize();
|
|
unsigned char* pixels = this->PixelArray->GetPointer(0);
|
|
this->Interactor->GetRenderWindow()->SetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, pixels, 0);
|
|
this->Interactor->GetRenderWindow()->Frame();
|
|
|
|
unsigned int rect[5];
|
|
rect[0] = this->StartPosition[0];
|
|
rect[1] = this->StartPosition[1];
|
|
rect[2] = this->EndPosition[0];
|
|
rect[3] = this->EndPosition[1];
|
|
if (this->Interactor->GetShiftKey())
|
|
{
|
|
rect[4] = SELECT_UNION;
|
|
}
|
|
else
|
|
{
|
|
rect[4] = SELECT_NORMAL;
|
|
}
|
|
this->InvokeEvent(vtkCommand::SelectionChangedEvent, reinterpret_cast<void*>(rect));
|
|
this->InvokeEvent(vtkCommand::EndInteractionEvent);
|
|
}
|
|
else if(this->Interaction == PANNING)
|
|
{
|
|
this->Interaction = NONE;
|
|
this->InvokeEvent(vtkCommand::EndInteractionEvent);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::OnMiddleButtonDown()
|
|
{
|
|
if(this->Interaction == NONE)
|
|
{
|
|
this->Interaction = PANNING;
|
|
this->FindPokedRenderer(
|
|
this->Interactor->GetEventPosition()[0],
|
|
this->Interactor->GetEventPosition()[1]);
|
|
this->InvokeEvent(vtkCommand::StartInteractionEvent);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::OnMiddleButtonUp()
|
|
{
|
|
if(this->Interaction == PANNING)
|
|
{
|
|
this->Interaction = NONE;
|
|
this->InvokeEvent(vtkCommand::EndInteractionEvent);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::OnRightButtonDown()
|
|
{
|
|
if(this->Interaction == NONE)
|
|
{
|
|
this->Interaction = ZOOMING;
|
|
this->FindPokedRenderer(
|
|
this->Interactor->GetEventPosition()[0],
|
|
this->Interactor->GetEventPosition()[1]);
|
|
this->InvokeEvent(vtkCommand::StartInteractionEvent);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::OnRightButtonUp()
|
|
{
|
|
if(this->Interaction == ZOOMING)
|
|
{
|
|
this->Interaction = NONE;
|
|
this->InvokeEvent(vtkCommand::EndInteractionEvent);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::OnMouseMove()
|
|
{
|
|
if (this->Interaction == PANNING || this->Interaction == ZOOMING)
|
|
{
|
|
vtkRenderWindowInteractor* rwi = this->GetInteractor();
|
|
int lastPt[] = {0, 0};
|
|
rwi->GetLastEventPosition(lastPt);
|
|
int curPt[] = {0, 0};
|
|
rwi->GetEventPosition(curPt);
|
|
|
|
vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
|
|
double lastScale = 2.0 * camera->GetParallelScale() / this->CurrentRenderer->GetSize()[1];
|
|
double lastFocalPt[] = {0, 0, 0};
|
|
camera->GetFocalPoint(lastFocalPt);
|
|
double lastPos[] = {0, 0, 0};
|
|
camera->GetPosition(lastPos);
|
|
|
|
if (this->Interaction == PANNING)
|
|
{
|
|
double delta[] = {0, 0, 0};
|
|
delta[0] = -lastScale*(curPt[0] - lastPt[0]);
|
|
delta[1] = -lastScale*(curPt[1] - lastPt[1]);
|
|
delta[2] = 0;
|
|
camera->SetFocalPoint(lastFocalPt[0] + delta[0], lastFocalPt[1] + delta[1], lastFocalPt[2] + delta[2]);
|
|
camera->SetPosition(lastPos[0] + delta[0], lastPos[1] + delta[1], lastPos[2] + delta[2]);
|
|
this->InvokeEvent(vtkCommand::InteractionEvent);
|
|
rwi->Render();
|
|
}
|
|
else if (this->Interaction == ZOOMING)
|
|
{
|
|
double motion = 10.0;
|
|
double dyf = motion*(curPt[1] - lastPt[1])/this->CurrentRenderer->GetCenter()[1];
|
|
double factor = pow(1.1, dyf);
|
|
camera->SetParallelScale(camera->GetParallelScale() / factor);
|
|
this->InvokeEvent(vtkCommand::InteractionEvent);
|
|
rwi->Render();
|
|
}
|
|
}
|
|
else if (this->Interaction == SELECTING)
|
|
{
|
|
this->EndPosition[0] = this->Interactor->GetEventPosition()[0];
|
|
this->EndPosition[1] = this->Interactor->GetEventPosition()[1];
|
|
int *size = this->Interactor->GetRenderWindow()->GetSize();
|
|
if (this->EndPosition[0] > (size[0]-1))
|
|
{
|
|
this->EndPosition[0] = size[0]-1;
|
|
}
|
|
if (this->EndPosition[0] < 0)
|
|
{
|
|
this->EndPosition[0] = 0;
|
|
}
|
|
if (this->EndPosition[1] > (size[1]-1))
|
|
{
|
|
this->EndPosition[1] = size[1]-1;
|
|
}
|
|
if (this->EndPosition[1] < 0)
|
|
{
|
|
this->EndPosition[1] = 0;
|
|
}
|
|
this->InvokeEvent(vtkCommand::InteractionEvent);
|
|
this->RedrawRubberBand();
|
|
}
|
|
else if (this->RenderOnMouseMove)
|
|
{
|
|
this->GetInteractor()->Render();
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::OnMouseWheelForward()
|
|
{
|
|
this->FindPokedRenderer(
|
|
this->Interactor->GetEventPosition()[0],
|
|
this->Interactor->GetEventPosition()[1]);
|
|
vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
|
|
if (!camera)
|
|
{
|
|
return;
|
|
}
|
|
this->Interaction = ZOOMING;
|
|
double motion = 10.0;
|
|
double dyf = motion * 0.2;
|
|
double factor = pow(1.1, dyf);
|
|
camera->SetParallelScale(camera->GetParallelScale() / factor);
|
|
this->InvokeEvent(vtkCommand::InteractionEvent);
|
|
this->GetInteractor()->Render();
|
|
this->Interaction = NONE;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::OnMouseWheelBackward()
|
|
{
|
|
this->FindPokedRenderer(
|
|
this->Interactor->GetEventPosition()[0],
|
|
this->Interactor->GetEventPosition()[1]);
|
|
vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
|
|
if (!camera)
|
|
{
|
|
return;
|
|
}
|
|
this->Interaction = ZOOMING;
|
|
double motion = 10.0;
|
|
double dyf = motion * -0.2;
|
|
double factor = pow(1.1, dyf);
|
|
camera->SetParallelScale(camera->GetParallelScale() / factor);
|
|
this->InvokeEvent(vtkCommand::InteractionEvent);
|
|
this->GetInteractor()->Render();
|
|
this->Interaction = NONE;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::RedrawRubberBand()
|
|
{
|
|
// Update the rubber band on the screen
|
|
int *size = this->Interactor->GetRenderWindow()->GetSize();
|
|
|
|
vtkUnsignedCharArray *tmpPixelArray = vtkUnsignedCharArray::New();
|
|
tmpPixelArray->DeepCopy(this->PixelArray);
|
|
unsigned char *pixels = tmpPixelArray->GetPointer(0);
|
|
|
|
int min[2], max[2];
|
|
|
|
min[0] = this->StartPosition[0] <= this->EndPosition[0] ?
|
|
this->StartPosition[0] : this->EndPosition[0];
|
|
if (min[0] < 0) { min[0] = 0; }
|
|
if (min[0] >= size[0]) { min[0] = size[0] - 1; }
|
|
|
|
min[1] = this->StartPosition[1] <= this->EndPosition[1] ?
|
|
this->StartPosition[1] : this->EndPosition[1];
|
|
if (min[1] < 0) { min[1] = 0; }
|
|
if (min[1] >= size[1]) { min[1] = size[1] - 1; }
|
|
|
|
max[0] = this->EndPosition[0] > this->StartPosition[0] ?
|
|
this->EndPosition[0] : this->StartPosition[0];
|
|
if (max[0] < 0) { max[0] = 0; }
|
|
if (max[0] >= size[0]) { max[0] = size[0] - 1; }
|
|
|
|
max[1] = this->EndPosition[1] > this->StartPosition[1] ?
|
|
this->EndPosition[1] : this->StartPosition[1];
|
|
if (max[1] < 0) { max[1] = 0; }
|
|
if (max[1] >= size[1]) { max[1] = size[1] - 1; }
|
|
|
|
int i;
|
|
for (i = min[0]; i <= max[0]; i++)
|
|
{
|
|
pixels[4*(min[1]*size[0]+i)] = 255 ^ pixels[4*(min[1]*size[0]+i)];
|
|
pixels[4*(min[1]*size[0]+i)+1] = 255 ^ pixels[4*(min[1]*size[0]+i)+1];
|
|
pixels[4*(min[1]*size[0]+i)+2] = 255 ^ pixels[4*(min[1]*size[0]+i)+2];
|
|
pixels[4*(max[1]*size[0]+i)] = 255 ^ pixels[4*(max[1]*size[0]+i)];
|
|
pixels[4*(max[1]*size[0]+i)+1] = 255 ^ pixels[4*(max[1]*size[0]+i)+1];
|
|
pixels[4*(max[1]*size[0]+i)+2] = 255 ^ pixels[4*(max[1]*size[0]+i)+2];
|
|
}
|
|
for (i = min[1]+1; i < max[1]; i++)
|
|
{
|
|
pixels[4*(i*size[0]+min[0])] = 255 ^ pixels[4*(i*size[0]+min[0])];
|
|
pixels[4*(i*size[0]+min[0])+1] = 255 ^ pixels[4*(i*size[0]+min[0])+1];
|
|
pixels[4*(i*size[0]+min[0])+2] = 255 ^ pixels[4*(i*size[0]+min[0])+2];
|
|
pixels[4*(i*size[0]+max[0])] = 255 ^ pixels[4*(i*size[0]+max[0])];
|
|
pixels[4*(i*size[0]+max[0])+1] = 255 ^ pixels[4*(i*size[0]+max[0])+1];
|
|
pixels[4*(i*size[0]+max[0])+2] = 255 ^ pixels[4*(i*size[0]+max[0])+2];
|
|
}
|
|
|
|
this->Interactor->GetRenderWindow()->SetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, pixels, 0);
|
|
this->Interactor->GetRenderWindow()->Frame();
|
|
|
|
tmpPixelArray->Delete();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void vtkInteractorStyleRubberBand2D::PrintSelf(ostream& os, vtkIndent indent)
|
|
{
|
|
this->Superclass::PrintSelf(os, indent);
|
|
os << indent << "Interaction: " << this->Interaction << endl;
|
|
os << indent << "RenderOnMouseMove: " << this->RenderOnMouseMove << endl;
|
|
os << indent << "StartPosition: " << this->StartPosition[0] << "," << this->StartPosition[1] << endl;
|
|
os << indent << "EndPosition: " << this->EndPosition[0] << "," << this->EndPosition[1] << endl;
|
|
}
|