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166 lines
5.2 KiB
C++
166 lines
5.2 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkInteractorStyleMultiTouchCamera.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkInteractorStyleMultiTouchCamera.h"
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#include "vtkCamera.h"
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#include "vtkCallbackCommand.h"
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#include "vtkMath.h"
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#include "vtkObjectFactory.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkRenderer.h"
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vtkStandardNewMacro(vtkInteractorStyleMultiTouchCamera);
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//----------------------------------------------------------------------------
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vtkInteractorStyleMultiTouchCamera::vtkInteractorStyleMultiTouchCamera()
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{
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}
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//----------------------------------------------------------------------------
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vtkInteractorStyleMultiTouchCamera::~vtkInteractorStyleMultiTouchCamera()
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{
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleMultiTouchCamera::OnRotate()
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{
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int pointer = this->Interactor->GetPointerIndex();
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this->FindPokedRenderer(this->Interactor->GetEventPositions(pointer)[0],
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this->Interactor->GetEventPositions(pointer)[1]);
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if ( this->CurrentRenderer == NULL )
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{
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return;
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}
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vtkCamera *camera = this->CurrentRenderer->GetActiveCamera();
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camera->Roll( this->Interactor->GetRotation() - this->Interactor->GetLastRotation() );
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camera->OrthogonalizeViewUp();
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this->Interactor->Render();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleMultiTouchCamera::OnPinch()
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{
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int pointer = this->Interactor->GetPointerIndex();
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this->FindPokedRenderer(this->Interactor->GetEventPositions(pointer)[0],
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this->Interactor->GetEventPositions(pointer)[1]);
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if ( this->CurrentRenderer == NULL )
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{
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return;
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}
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vtkCamera *camera = this->CurrentRenderer->GetActiveCamera();
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double dyf = this->Interactor->GetScale()/this->Interactor->GetLastScale();
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if (camera->GetParallelProjection())
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{
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camera->SetParallelScale(camera->GetParallelScale() / dyf);
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}
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else
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{
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camera->Dolly(dyf);
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if (this->AutoAdjustCameraClippingRange)
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{
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this->CurrentRenderer->ResetCameraClippingRange();
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}
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}
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if (this->Interactor->GetLightFollowCamera())
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{
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this->CurrentRenderer->UpdateLightsGeometryToFollowCamera();
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}
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this->Interactor->Render();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleMultiTouchCamera::OnPan()
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{
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int pointer = this->Interactor->GetPointerIndex();
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this->FindPokedRenderer(this->Interactor->GetEventPositions(pointer)[0],
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this->Interactor->GetEventPositions(pointer)[1]);
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if ( this->CurrentRenderer == NULL )
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{
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return;
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}
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vtkCamera *camera = this->CurrentRenderer->GetActiveCamera();
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vtkRenderWindowInteractor *rwi = this->Interactor;
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// handle panning - 2 DOF
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double viewFocus[4], focalDepth, viewPoint[3];
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double newPickPoint[4], oldPickPoint[4], motionVector[3];
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// Calculate the focal depth since we'll be using it a lot
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camera->GetFocalPoint(viewFocus);
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this->ComputeWorldToDisplay(viewFocus[0], viewFocus[1], viewFocus[2],
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viewFocus);
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focalDepth = viewFocus[2];
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double *trans = this->Interactor->GetTranslation();
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double *lastTrans = this->Interactor->GetLastTranslation();
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this->ComputeDisplayToWorld(viewFocus[0] + trans[0] - lastTrans[0],
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viewFocus[1] + trans[1] - lastTrans[1],
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focalDepth,
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newPickPoint);
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// Has to recalc old mouse point since the viewport has moved,
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// so can't move it outside the loop
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this->ComputeDisplayToWorld(viewFocus[0],
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viewFocus[1],
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focalDepth,
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oldPickPoint);
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// Camera motion is reversed
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motionVector[0] = oldPickPoint[0] - newPickPoint[0];
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motionVector[1] = oldPickPoint[1] - newPickPoint[1];
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motionVector[2] = oldPickPoint[2] - newPickPoint[2];
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camera->GetFocalPoint(viewFocus);
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camera->GetPosition(viewPoint);
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camera->SetFocalPoint(motionVector[0] + viewFocus[0],
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motionVector[1] + viewFocus[1],
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motionVector[2] + viewFocus[2]);
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camera->SetPosition(motionVector[0] + viewPoint[0],
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motionVector[1] + viewPoint[1],
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motionVector[2] + viewPoint[2]);
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// clean up
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if (this->Interactor->GetLightFollowCamera())
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{
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this->CurrentRenderer->UpdateLightsGeometryToFollowCamera();
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}
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camera->OrthogonalizeViewUp();
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rwi->Render();
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}
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//----------------------------------------------------------------------------
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void vtkInteractorStyleMultiTouchCamera::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os,indent);
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}
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