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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Common/ComputationalGeometry/vtkParametricRandomHills.cxx

280 lines
9.0 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkParametricRandomHills.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkParametricRandomHills.h"
#include "vtkObjectFactory.h"
#include "vtkMath.h"
#include "vtkDoubleArray.h"
#include "vtkMinimalStandardRandomSequence.h"
#include <ctime>
vtkStandardNewMacro(vtkParametricRandomHills);
//----------------------------------------------------------------------------
vtkParametricRandomHills::vtkParametricRandomHills() :
NumberOfHills(30)
, HillXVariance(2.5)
, HillYVariance(2.5)
, HillAmplitude(2)
, RandomSeed(1)
, XVarianceScaleFactor(1.0/3.0)
, YVarianceScaleFactor(1.0/3.0)
, AmplitudeScaleFactor(1.0/3.0)
, AllowRandomGeneration(1)
{
// Preset triangulation parameters
this->MinimumU = -10;
this->MinimumV = -10;
this->MaximumU = 10;
this->MaximumV = 10;
this->JoinU = 0;
this->JoinV = 0;
this->TwistU = 0;
this->TwistV = 0;
this->ClockwiseOrdering = 1;
this->DerivativesAvailable = 0;
this->hillData = vtkDoubleArray::New();
this->previousNumberOfHills = 0;
this->previousHillXVariance = 0;
this->previousHillYVariance = 0;
this->previousHillAmplitude = 0;
this->previousRandomSeed = 0;
this->previousXVarianceScaleFactor = 0;
this->previousYVarianceScaleFactor = 0;
this->previousAmplitudeScaleFactor = 0;
this->previousAllowRandomGeneration = 0;
this->randomSequenceGenerator = vtkMinimalStandardRandomSequence::New();
// Initialise the sequence.
this->randomSequenceGenerator->SetSeed(this->RandomSeed);
}
//----------------------------------------------------------------------------
vtkParametricRandomHills::~vtkParametricRandomHills()
{
this->hillData->Delete();
this->randomSequenceGenerator->Delete();
}
//----------------------------------------------------------------------------
void vtkParametricRandomHills::InitRNG ( int randomSeed )
{
(randomSeed < 0) ?
this->randomSequenceGenerator->SetSeed(static_cast<int>(time(NULL))):
this->randomSequenceGenerator->SetSeed(randomSeed);
}
//----------------------------------------------------------------------------
double vtkParametricRandomHills::Rand ( void )
{
double x = this->randomSequenceGenerator->GetValue();
this->randomSequenceGenerator->Next();
return x;
}
//----------------------------------------------------------------------------
void vtkParametricRandomHills::Evaluate(double uvw[3], double Pt[3], double Duvw[9])
{
// If parameters have changed then regenerate the hills.
if (this->ParametersChanged())
{
this->MakeTheHillData();
}
double u = uvw[0];
double v = uvw[1];
double *Du = Duvw;
double *Dv = Duvw + 3;
// Zero out the point and derivatives.
for ( int i = 0; i < 3; ++i )
Pt[i] = Du[i] = Dv[i] = 0;
// The point
// The height of the surface is made up from
// the contributions from all the Hills.
Pt[0] = u;
Pt[1] = this->MaximumV - v; // Texturing is oriented OK if we do this.
for ( int j = 0; j < NumberOfHills; ++j )
{
double hillTuple[5]; // 0: mX, 1: mY, 2: VarX, 3: VarY, 4: Amplitude
this->hillData->GetTuple(j,hillTuple);
double x = (u - hillTuple[0])/hillTuple[2];
double y = (v - hillTuple[1])/hillTuple[3];
Pt[2] += hillTuple[4] * exp( -(x*x+y*y) / 2.0 );
}
}
//----------------------------------------------------------------------------
double vtkParametricRandomHills::EvaluateScalar(double* vtkNotUsed(uv[3]),
double* vtkNotUsed(Pt[3]),
double* vtkNotUsed(Duv[9]))
{
return 0;
}
void vtkParametricRandomHills::MakeTheHillData( void )
{
this->hillData->Initialize();
this->hillData->SetNumberOfComponents(5);
this->hillData->SetNumberOfTuples(NumberOfHills);
double dU = MaximumU - MinimumU;
double dV = MaximumV - MinimumV;
double hillTuple[5]; // 0: mX, 1: mY, 2: VarX, 3: VarY, 4: Amplitude
// Generate the centers of the Hills, standard deviations and amplitudes.
if ( AllowRandomGeneration != 0 )
{
InitRNG(this->RandomSeed);
for (int i = 0; i < this->NumberOfHills; ++i)
{
hillTuple[0] = MinimumU + Rand() * dU;
hillTuple[1] = MinimumV + Rand() * dV;
hillTuple[2] = this->HillXVariance *
(Rand() + this->XVarianceScaleFactor);
hillTuple[3] = this->HillYVariance *
(Rand() + this->YVarianceScaleFactor);
hillTuple[4] = this->HillAmplitude *
(Rand() + this->AmplitudeScaleFactor);
this->hillData->SetTuple(i, hillTuple);
}
}
else
{
// Here the generation is nonrandom.
// We put hills in a regular grid over the whole surface.
double gridMax = sqrt(static_cast<double>(this->NumberOfHills));
int counter = 0;
double midU = dU/2.0;
double shiftU = midU / gridMax;
double midV = dV/2.0;
double shiftV = midV / gridMax;
hillTuple[2] = this->HillXVariance * this->XVarianceScaleFactor;
hillTuple[3] = this->HillYVariance * this->YVarianceScaleFactor;
hillTuple[4] = this->HillAmplitude * this->AmplitudeScaleFactor;
for (int i = 0; i < static_cast<int>(gridMax); ++i)
{
hillTuple[0] = MinimumU + shiftU + (i / gridMax) * dU;
for ( int j = 0; j < static_cast<int>(gridMax); ++j )
{
hillTuple[1] = MinimumV + shiftV + (j / gridMax) * dV;
this->hillData->SetTuple(counter,hillTuple);
++counter;
}
}
// Zero out the variance and amplitude for the remaining hills.
hillTuple[2] = 0;
hillTuple[3] = 0;
hillTuple[4] = 0;
for (int k = counter; k < this->NumberOfHills; ++k)
{
hillTuple[0] = MinimumU + midU;
hillTuple[1] = MinimumV + midV;
this->hillData->SetTuple(k,hillTuple);
}
}
}
//----------------------------------------------------------------------------
bool vtkParametricRandomHills::ParametersChanged()
{
if (this->previousNumberOfHills != this->NumberOfHills)
{
this->CopyParameters();
return true;
}
if (this->previousHillXVariance != this->HillXVariance)
{
this->CopyParameters();
return true;
}
if (this->previousHillYVariance != this->HillYVariance)
{
this->CopyParameters();
return true;
}
if (this->previousHillAmplitude != this->HillAmplitude)
{
this->CopyParameters();
return true;
}
if (this->previousRandomSeed != this->RandomSeed)
{
this->CopyParameters();
return true;
}
if (this->previousXVarianceScaleFactor != this->XVarianceScaleFactor)
{
this->CopyParameters();
return true;
}
if (this->previousYVarianceScaleFactor != this->YVarianceScaleFactor)
{
this->CopyParameters();
return true;
}
if (this->previousAmplitudeScaleFactor != this->AmplitudeScaleFactor)
{
this->CopyParameters();
return true;
}
if (this->previousAllowRandomGeneration != this->AllowRandomGeneration)
{
this->CopyParameters();
return true;
}
return false;
}
//----------------------------------------------------------------------------
void vtkParametricRandomHills::CopyParameters()
{
this->previousNumberOfHills = this->NumberOfHills;
this->previousHillXVariance = this->HillXVariance;
this->previousHillYVariance = this->HillYVariance;
this->previousHillAmplitude = this->HillAmplitude;
this->previousRandomSeed = this->RandomSeed;
this->previousXVarianceScaleFactor = this->XVarianceScaleFactor;
this->previousYVarianceScaleFactor = this->YVarianceScaleFactor;
this->previousAmplitudeScaleFactor = this->AmplitudeScaleFactor;
this->previousAllowRandomGeneration = this->AllowRandomGeneration;
}
//----------------------------------------------------------------------------
void vtkParametricRandomHills::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Hills: " << this->NumberOfHills << "\n";
os << indent << "Hill variance x-direction: " << this->HillXVariance << "\n";
os << indent << "Hill variance x-direction scaling factor: " <<
this->XVarianceScaleFactor << "\n";
os << indent << "Hill variance y-direction: " << this->HillYVariance << "\n";
os << indent << "Hill variance y-direction scaling factor: " <<
this->YVarianceScaleFactor << "\n";
os << indent << "Hill amplitude (height): " << this->HillAmplitude << "\n";
os << indent << "Amplitude scaling factor: " <<
this->AmplitudeScaleFactor << "\n";
os << indent << "Random number generator seed: " <<
this->RandomSeed << "\n";
os << indent << "Allow random generation: " <<
this->AllowRandomGeneration << "\n";
}