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nmWTAI-Platform/3rd/VTK7.1/include/vtkRenderingContextOpenGLOb...

43 lines
1.5 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderingContextOpenGLObjectFactory.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#ifndef __vtkRenderingContextOpenGLObjectFactory_h
#define __vtkRenderingContextOpenGLObjectFactory_h
#include "vtkRenderingContextOpenGLModule.h" // For export macro
#include "vtkObjectFactory.h"
class VTKRENDERINGCONTEXTOPENGL_EXPORT vtkRenderingContextOpenGLObjectFactory : public vtkObjectFactory
{
public:
static vtkRenderingContextOpenGLObjectFactory * New();
vtkTypeMacro(vtkRenderingContextOpenGLObjectFactory, vtkObjectFactory)
const char * GetDescription() { return "vtkRenderingContextOpenGL factory overrides."; }
const char * GetVTKSourceVersion();
void PrintSelf(ostream &os, vtkIndent indent);
protected:
vtkRenderingContextOpenGLObjectFactory();
private:
vtkRenderingContextOpenGLObjectFactory(const vtkRenderingContextOpenGLObjectFactory&) VTK_DELETE_FUNCTION;
void operator=(const vtkRenderingContextOpenGLObjectFactory&) VTK_DELETE_FUNCTION;
};
#endif // __vtkRenderingContextOpenGLObjectFactory_h