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nmWTAI-Platform/3rd/VTK7.1/include/vtkLinearTransform.h

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkLinearTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLinearTransform
* @brief abstract superclass for linear transformations
*
* vtkLinearTransform provides a generic interface for linear
* (affine or 12 degree-of-freedom) geometric transformations.
* @sa
* vtkTransform vtkIdentityTransform
*/
#ifndef vtkLinearTransform_h
#define vtkLinearTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkHomogeneousTransform.h"
class VTKCOMMONTRANSFORMS_EXPORT vtkLinearTransform : public vtkHomogeneousTransform
{
public:
vtkTypeMacro(vtkLinearTransform,vtkHomogeneousTransform);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Apply the transformation to a normal.
* You can use the same array to store both the input and output.
*/
void TransformNormal(const float in[3], float out[3]) {
this->Update(); this->InternalTransformNormal(in,out); };
/**
* Apply the transformation to a double-precision normal.
* You can use the same array to store both the input and output.
*/
void TransformNormal(const double in[3], double out[3]) {
this->Update(); this->InternalTransformNormal(in,out); };
/**
* Synonymous with TransformDoubleNormal(x,y,z).
* Use this if you are programming in python, tcl or Java.
*/
double *TransformNormal(double x, double y, double z) {
return this->TransformDoubleNormal(x,y,z); }
double *TransformNormal(const double normal[3]) {
return this->TransformDoubleNormal(normal[0],normal[1],normal[2]); };
//@{
/**
* Apply the transformation to an (x,y,z) normal.
* Use this if you are programming in python, tcl or Java.
*/
float *TransformFloatNormal(float x, float y, float z) {
this->InternalFloatPoint[0] = x;
this->InternalFloatPoint[1] = y;
this->InternalFloatPoint[2] = z;
this->TransformNormal(this->InternalFloatPoint,this->InternalFloatPoint);
return this->InternalFloatPoint; };
float *TransformFloatNormal(const float normal[3]) {
return this->TransformFloatNormal(normal[0],normal[1],normal[2]); };
//@}
//@{
/**
* Apply the transformation to a double-precision (x,y,z) normal.
* Use this if you are programming in python, tcl or Java.
*/
double *TransformDoubleNormal(double x, double y, double z) {
this->InternalDoublePoint[0] = x;
this->InternalDoublePoint[1] = y;
this->InternalDoublePoint[2] = z;
this->TransformNormal(this->InternalDoublePoint,this->InternalDoublePoint);
return this->InternalDoublePoint; };
double *TransformDoubleNormal(const double normal[3]) {
return this->TransformDoubleNormal(normal[0],normal[1],normal[2]); };
//@}
/**
* Synonymous with TransformDoubleVector(x,y,z).
* Use this if you are programming in python, tcl or Java.
*/
double *TransformVector(double x, double y, double z) {
return this->TransformDoubleVector(x,y,z); }
double *TransformVector(const double normal[3]) {
return this->TransformDoubleVector(normal[0],normal[1],normal[2]); };
/**
* Apply the transformation to a vector.
* You can use the same array to store both the input and output.
*/
void TransformVector(const float in[3], float out[3]) {
this->Update(); this->InternalTransformVector(in,out); };
/**
* Apply the transformation to a double-precision vector.
* You can use the same array to store both the input and output.
*/
void TransformVector(const double in[3], double out[3]) {
this->Update(); this->InternalTransformVector(in,out); };
//@{
/**
* Apply the transformation to an (x,y,z) vector.
* Use this if you are programming in python, tcl or Java.
*/
float *TransformFloatVector(float x, float y, float z) {
this->InternalFloatPoint[0] = x;
this->InternalFloatPoint[1] = y;
this->InternalFloatPoint[2] = z;
this->TransformVector(this->InternalFloatPoint,this->InternalFloatPoint);
return this->InternalFloatPoint; };
float *TransformFloatVector(const float vec[3]) {
return this->TransformFloatVector(vec[0],vec[1],vec[2]); };
//@}
//@{
/**
* Apply the transformation to a double-precision (x,y,z) vector.
* Use this if you are programming in python, tcl or Java.
*/
double *TransformDoubleVector(double x, double y, double z) {
this->InternalDoublePoint[0] = x;
this->InternalDoublePoint[1] = y;
this->InternalDoublePoint[2] = z;
this->TransformVector(this->InternalDoublePoint,this->InternalDoublePoint);
return this->InternalDoublePoint; };
double *TransformDoubleVector(const double vec[3]) {
return this->TransformDoubleVector(vec[0],vec[1],vec[2]); };
//@}
/**
* Apply the transformation to a series of points, and append the
* results to outPts.
*/
void TransformPoints(vtkPoints *inPts, vtkPoints *outPts) VTK_OVERRIDE;
/**
* Apply the transformation to a series of normals, and append the
* results to outNms.
*/
virtual void TransformNormals(vtkDataArray *inNms, vtkDataArray *outNms);
/**
* Apply the transformation to a series of vectors, and append the
* results to outVrs.
*/
virtual void TransformVectors(vtkDataArray *inVrs, vtkDataArray *outVrs);
/**
* Apply the transformation to a combination of points, normals
* and vectors.
*/
void TransformPointsNormalsVectors(vtkPoints *inPts,
vtkPoints *outPts,
vtkDataArray *inNms,
vtkDataArray *outNms,
vtkDataArray *inVrs,
vtkDataArray *outVrs) VTK_OVERRIDE;
/**
* Just like GetInverse, but it includes a typecast to
* vtkLinearTransform.
*/
vtkLinearTransform *GetLinearInverse()
{
return static_cast<vtkLinearTransform *>(this->GetInverse());
}
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
void InternalTransformPoint(const float in[3], float out[3]) VTK_OVERRIDE;
void InternalTransformPoint(const double in[3], double out[3]) VTK_OVERRIDE;
//@}
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
virtual void InternalTransformNormal(const float in[3], float out[3]);
virtual void InternalTransformNormal(const double in[3], double out[3]);
//@}
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
virtual void InternalTransformVector(const float in[3], float out[3]);
virtual void InternalTransformVector(const double in[3], double out[3]);
//@}
//@{
/**
* This will calculate the transformation as well as its derivative
* without calling Update. Meant for use only within other VTK
* classes.
*/
void InternalTransformDerivative(const float in[3], float out[3],
float derivative[3][3]) VTK_OVERRIDE;
void InternalTransformDerivative(const double in[3], double out[3],
double derivative[3][3]) VTK_OVERRIDE;
//@}
protected:
vtkLinearTransform() {}
~vtkLinearTransform() VTK_OVERRIDE {}
private:
vtkLinearTransform(const vtkLinearTransform&) VTK_DELETE_FUNCTION;
void operator=(const vtkLinearTransform&) VTK_DELETE_FUNCTION;
};
#endif