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nmWTAI-Platform/3rd/VTK7.1/include/vtkHardwareSelectionPolyDat...

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkHardwareSelectionPolyDataPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkHardwareSelectionPolyDataPainter
* @brief painter used to render polydata
* for selection passes.
*
* vtkHardwareSelectionPolyDataPainter is a painter for polydata used when
* rendering hardware selection passes.
* @sa
* vtkHardwareSelector
*/
#ifndef vtkHardwareSelectionPolyDataPainter_h
#define vtkHardwareSelectionPolyDataPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkStandardPolyDataPainter.h"
class VTKRENDERINGOPENGL_EXPORT vtkHardwareSelectionPolyDataPainter :
public vtkStandardPolyDataPainter
{
public:
static vtkHardwareSelectionPolyDataPainter* New();
vtkTypeMacro(vtkHardwareSelectionPolyDataPainter, vtkStandardPolyDataPainter);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Enable/Disable vtkHardwareSelector class. Useful when using this painter as
* an internal painter. Default is enabled.
*/
vtkSetMacro(EnableSelection, int);
vtkGetMacro(EnableSelection, int);
vtkBooleanMacro(EnableSelection, int);
//@}
//@{
/**
* By default, this painters uses the dataset's point and cell ids during
* rendering. However, one can override those by specifying cell and point
* data arrays to use instead. Currently, only vtkIdType array is supported.
* Set to NULL string (default) to use the point ids instead.
*/
vtkSetStringMacro(PointIdArrayName);
vtkGetStringMacro(PointIdArrayName);
vtkSetStringMacro(CellIdArrayName);
vtkGetStringMacro(CellIdArrayName);
//@}
//@{
/**
* If the painter should override the process id using a data-array,
* set this variable to the name of the array to use. It must be a
* point-array.
*/
vtkSetStringMacro(ProcessIdArrayName);
vtkGetStringMacro(ProcessIdArrayName);
//@}
//@{
/**
* Generally, vtkCompositePainter can render the composite id when iterating
* over composite datasets. However in some cases (as in AMR), the rendered
* structure may not correspond to the input data, in which case we need
* to provide a cell array that can be used to render in the composite id in
* selection passes. Set to NULL (default) to not override the composite id
* color set by vtkCompositePainter if any.
* The array *MUST* be a cell array and of type vtkUnsignedIntArray.
*/
vtkSetStringMacro(CompositeIdArrayName);
vtkGetStringMacro(CompositeIdArrayName);
//@}
protected:
vtkHardwareSelectionPolyDataPainter();
~vtkHardwareSelectionPolyDataPainter();
/**
* Generates rendering primitives of appropriate type(s). Multiple types
* of primitives can be requested by or-ring the primitive flags.
*/
virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
unsigned long typeflags, bool forceCompileOnly);
void DrawCells(int mode, vtkCellArray *connectivity,
vtkIdType startCellId, vtkRenderer *renderer);
int EnableSelection;
vtkIdType TotalCells;
char* PointIdArrayName;
char* CellIdArrayName;
char* ProcessIdArrayName;
char* CompositeIdArrayName;
private:
vtkHardwareSelectionPolyDataPainter(const vtkHardwareSelectionPolyDataPainter&) VTK_DELETE_FUNCTION;
void operator=(const vtkHardwareSelectionPolyDataPainter&) VTK_DELETE_FUNCTION;
};
#endif