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149 lines
3.9 KiB
C++
149 lines
3.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkBYUReader.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkBYUReader
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* @brief read MOVIE.BYU polygon files
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*
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* vtkBYUReader is a source object that reads MOVIE.BYU polygon files.
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* These files consist of a geometry file (.g), a scalar file (.s), a
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* displacement or vector file (.d), and a 2D texture coordinate file
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* (.t).
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*/
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#ifndef vtkBYUReader_h
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#define vtkBYUReader_h
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#include "vtkIOGeometryModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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class VTKIOGEOMETRY_EXPORT vtkBYUReader : public vtkPolyDataAlgorithm
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{
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public:
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static vtkBYUReader *New();
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vtkTypeMacro(vtkBYUReader,vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent);
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//@{
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/**
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* Specify name of geometry FileName.
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*/
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vtkSetStringMacro(GeometryFileName);
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vtkGetStringMacro(GeometryFileName);
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//@}
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/**
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* Specify name of geometry FileName (alias).
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*/
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virtual void SetFileName(const char* f) { this->SetGeometryFileName(f); }
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virtual char* GetFileName() { return this->GetGeometryFileName(); }
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//@{
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/**
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* Specify name of displacement FileName.
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*/
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vtkSetStringMacro(DisplacementFileName);
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vtkGetStringMacro(DisplacementFileName);
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//@}
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//@{
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/**
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* Specify name of scalar FileName.
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*/
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vtkSetStringMacro(ScalarFileName);
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vtkGetStringMacro(ScalarFileName);
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//@}
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//@{
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/**
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* Specify name of texture coordinates FileName.
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*/
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vtkSetStringMacro(TextureFileName);
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vtkGetStringMacro(TextureFileName);
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//@}
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//@{
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/**
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* Turn on/off the reading of the displacement file.
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*/
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vtkSetMacro(ReadDisplacement,int);
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vtkGetMacro(ReadDisplacement,int);
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vtkBooleanMacro(ReadDisplacement,int);
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//@}
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//@{
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/**
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* Turn on/off the reading of the scalar file.
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*/
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vtkSetMacro(ReadScalar,int);
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vtkGetMacro(ReadScalar,int);
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vtkBooleanMacro(ReadScalar,int);
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//@}
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//@{
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/**
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* Turn on/off the reading of the texture coordinate file.
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* Specify name of geometry FileName.
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*/
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vtkSetMacro(ReadTexture,int);
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vtkGetMacro(ReadTexture,int);
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vtkBooleanMacro(ReadTexture,int);
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//@}
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//@{
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/**
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* Set/Get the part number to be read.
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*/
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vtkSetClampMacro(PartNumber,int,1,VTK_INT_MAX);
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vtkGetMacro(PartNumber,int);
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//@}
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/**
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* Returns 1 if this file can be read and 0 if the file cannot be read.
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* Because BYU files do not have anything in the header specifying the file
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* type, the result is not definitive. Invalid files may still return 1
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* although a valid file will never return 0.
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*/
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static int CanReadFile(const char *filename);
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protected:
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vtkBYUReader();
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~vtkBYUReader();
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int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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// This source does not know how to generate pieces yet.
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int ComputeDivisionExtents(vtkDataObject *output,
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int idx, int numDivisions);
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char *GeometryFileName;
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char *DisplacementFileName;
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char *ScalarFileName;
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char *TextureFileName;
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int ReadDisplacement;
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int ReadScalar;
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int ReadTexture;
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int PartNumber;
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void ReadGeometryFile(FILE *fp, int &numPts, vtkInformation *outInfo);
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void ReadDisplacementFile(int numPts, vtkInformation *outInfo);
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void ReadScalarFile(int numPts, vtkInformation *outInfo);
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void ReadTextureFile(int numPts, vtkInformation *outInfo);
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private:
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vtkBYUReader(const vtkBYUReader&) VTK_DELETE_FUNCTION;
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void operator=(const vtkBYUReader&) VTK_DELETE_FUNCTION;
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};
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#endif
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