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nmWTAI-Platform/3rd/VTK7.1/include/vtkWindow.h

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkWindow.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkWindow
* @brief window superclass for vtkRenderWindow
*
* vtkWindow is an abstract object to specify the behavior of a
* rendering window. It contains vtkViewports.
*
* @sa
* vtkRenderWindow vtkViewport
*/
#ifndef vtkWindow_h
#define vtkWindow_h
#include "vtkCommonCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkUnsignedCharArray;
class VTKCOMMONCORE_EXPORT vtkWindow : public vtkObject
{
public:
vtkTypeMacro(vtkWindow,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
//@{
/**
* These are window system independent methods that are used
* to help interface vtkWindow to native windowing systems.
*/
virtual void SetDisplayId(void *) = 0;
virtual void SetWindowId(void *) = 0;
virtual void SetParentId(void *) = 0;
virtual void *GetGenericDisplayId() = 0;
virtual void *GetGenericWindowId() = 0;
virtual void *GetGenericParentId() = 0;
virtual void *GetGenericContext() = 0;
virtual void *GetGenericDrawable() = 0;
virtual void SetWindowInfo(char *) = 0;
virtual void SetParentInfo(char *) = 0;
//@}
//@{
/**
* Set/Get the position in screen coordinates of the rendering window.
*/
virtual int *GetPosition();
virtual void SetPosition(int,int);
virtual void SetPosition(int a[2]);
//@}
//@{
/**
* Set/Get the size of the window in screen coordinates in pixels.
*/
virtual int *GetSize();
virtual void SetSize(int,int);
virtual void SetSize(int a[2]);
//@}
/**
* GetSize() returns the size * this->TileScale, whereas this method returns
* the size without multiplying with the tile scale.
*/
int *GetActualSize();
/**
* Get the current size of the screen in pixels.
*/
virtual int *GetScreenSize() = 0;
//@{
/**
* Keep track of whether the rendering window has been mapped to screen.
*/
vtkSetMacro(Mapped,int);
vtkGetMacro(Mapped,int);
vtkBooleanMacro(Mapped,int);
//@}
//@{
/**
* Turn on/off erasing the screen between images. This allows multiple
* exposure sequences if turned on. You will need to turn double
* buffering off or make use of the SwapBuffers methods to prevent
* you from swapping buffers between exposures.
*/
vtkSetMacro(Erase,int);
vtkGetMacro(Erase,int);
vtkBooleanMacro(Erase,int);
//@}
//@{
/**
* Keep track of whether double buffering is on or off
*/
vtkSetMacro(DoubleBuffer,int);
vtkGetMacro(DoubleBuffer,int);
vtkBooleanMacro(DoubleBuffer,int);
//@}
//@{
/**
* Get name of rendering window
*/
vtkGetStringMacro(WindowName);
vtkSetStringMacro(WindowName);
//@}
/**
* Ask each viewport owned by this Window to render its image and
* synchronize this process.
*/
virtual void Render() = 0;
//@{
/**
* Get the pixel data of an image, transmitted as RGBRGBRGB. The
* front argument indicates if the front buffer should be used or the back
* buffer. It is the caller's responsibility to delete the resulting
* array. It is very important to realize that the memory in this array
* is organized from the bottom of the window to the top. The origin
* of the screen is in the lower left corner. The y axis increases as
* you go up the screen. So the storage of pixels is from left to right
* and from bottom to top.
* (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on
* the diagonal.
*/
virtual unsigned char *GetPixelData(int x, int y, int x2, int y2,
int front) = 0;
virtual int GetPixelData(int x, int y, int x2, int y2, int front,
vtkUnsignedCharArray *data) = 0;
//@}
//@{
/**
* Return a best estimate to the dots per inch of the display
* device being rendered (or printed).
*/
vtkGetMacro(DPI,int);
vtkSetClampMacro(DPI,int,1,VTK_INT_MAX);
//@}
/**
* Attempt to detect and set the DPI of the display device by querying the
* system. Note that this is not supported on all backends, and this method
* will return false if the DPI could not be detected. Use GetDPI() to
* inspect the detected value.
*/
virtual bool DetectDPI() { return false; }
//@{
/**
* Create a window in memory instead of on the screen. This may not be
* supported for every type of window and on some windows you may need to
* invoke this prior to the first render.
*/
vtkSetMacro(OffScreenRendering,int);
vtkGetMacro(OffScreenRendering,int);
vtkBooleanMacro(OffScreenRendering,int);
//@}
/**
* Make the window current. May be overridden in subclasses to do
* for example a glXMakeCurrent or a wglMakeCurrent.
*/
virtual void MakeCurrent() {}
//@{
/**
* These methods are used by vtkWindowToImageFilter to tell a VTK window
* to simulate a larger window by tiling. For 3D geometry these methods
* have no impact. It is just in handling annotation that this information
* must be available to the mappers and the coordinate calculations.
*/
vtkSetVector2Macro(TileScale,int);
vtkGetVector2Macro(TileScale,int);
void SetTileScale(int s) {this->SetTileScale(s,s);}
vtkSetVector4Macro(TileViewport,double);
vtkGetVector4Macro(TileViewport,double);
//@}
protected:
int OffScreenRendering;
vtkWindow();
~vtkWindow() VTK_OVERRIDE;
char *WindowName;
int Size[2];
int Position[2];
int Mapped;
int Erase;
int DoubleBuffer;
int DPI;
double TileViewport[4];
int TileSize[2];
int TileScale[2];
private:
vtkWindow(const vtkWindow&) VTK_DELETE_FUNCTION;
void operator=(const vtkWindow&) VTK_DELETE_FUNCTION;
};
#endif