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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkRenderingContextOpenGLObjectFactory.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef __vtkRenderingContextOpenGLObjectFactory_h
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#define __vtkRenderingContextOpenGLObjectFactory_h
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#include "vtkRenderingContextOpenGLModule.h" // For export macro
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#include "vtkObjectFactory.h"
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class VTKRENDERINGCONTEXTOPENGL_EXPORT vtkRenderingContextOpenGLObjectFactory : public vtkObjectFactory
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{
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public:
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static vtkRenderingContextOpenGLObjectFactory * New();
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vtkTypeMacro(vtkRenderingContextOpenGLObjectFactory, vtkObjectFactory)
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const char * GetDescription() { return "vtkRenderingContextOpenGL factory overrides."; }
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const char * GetVTKSourceVersion();
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void PrintSelf(ostream &os, vtkIndent indent);
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protected:
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vtkRenderingContextOpenGLObjectFactory();
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private:
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vtkRenderingContextOpenGLObjectFactory(const vtkRenderingContextOpenGLObjectFactory&) VTK_DELETE_FUNCTION;
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void operator=(const vtkRenderingContextOpenGLObjectFactory&) VTK_DELETE_FUNCTION;
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};
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#endif // __vtkRenderingContextOpenGLObjectFactory_h
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