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nmWTAI-Platform/3rd/VTK7.1/include/vtkOpenGLTexture.h

96 lines
2.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLTexture.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLTexture
* @brief OpenGL texture map
*
* vtkOpenGLTexture is a concrete implementation of the abstract class
* vtkTexture. vtkOpenGLTexture interfaces to the OpenGL rendering library.
*/
#ifndef vtkOpenGLTexture_h
#define vtkOpenGLTexture_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkTexture.h"
#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
class vtkWindow;
class vtkOpenGLRenderer;
class vtkRenderWindow;
class vtkPixelBufferObject;
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLTexture : public vtkTexture
{
public:
static vtkOpenGLTexture *New();
vtkTypeMacro(vtkOpenGLTexture, vtkTexture);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Implement base class method.
*/
void Load(vtkRenderer*);
// Descsription:
// Clean up after the rendering is complete.
virtual void PostRender(vtkRenderer*);
/**
* Release any graphics resources that are being consumed by this texture.
* The parameter window could be used to determine which graphic
* resources to release. Using the same texture object in multiple
* render windows is NOT currently supported.
*/
void ReleaseGraphicsResources(vtkWindow*);
//@{
/**
* Get the openGL texture name to which this texture is bound.
* This is available only if GL version >= 1.1
*/
vtkGetMacro(Index, long);
//@}
protected:
vtkOpenGLTexture();
~vtkOpenGLTexture();
unsigned char *ResampleToPowerOfTwo(int &xsize, int &ysize,
unsigned char *dptr, int bpp);
vtkTimeStamp LoadTime;
unsigned int Index; // actually GLuint
vtkWeakPointer<vtkRenderWindow> RenderWindow; // RenderWindow used for previous render
bool CheckedHardwareSupport;
bool SupportsNonPowerOfTwoTextures;
bool SupportsPBO;
vtkPixelBufferObject *PBO;
private:
vtkOpenGLTexture(const vtkOpenGLTexture&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLTexture&) VTK_DELETE_FUNCTION;
/**
* Handle loading in extension support
*/
virtual void Initialize(vtkRenderer * ren);
};
#endif