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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLHardwareSelector.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLHardwareSelector
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* @brief implements the device specific code of
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* vtkOpenGLHardwareSelector.
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*
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*
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* Implements the device specific code of vtkOpenGLHardwareSelector.
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*
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* @sa
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* vtkHardwareSelector
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*/
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#ifndef vtkOpenGLHardwareSelector_h
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#define vtkOpenGLHardwareSelector_h
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#include "vtkRenderingOpenGLModule.h" // For export macro
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#include "vtkHardwareSelector.h"
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class VTKRENDERINGOPENGL_EXPORT vtkOpenGLHardwareSelector : public vtkHardwareSelector
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{
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public:
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static vtkOpenGLHardwareSelector* New();
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vtkTypeMacro(vtkOpenGLHardwareSelector, vtkHardwareSelector);
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void PrintSelf(ostream& os, vtkIndent indent);
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/**
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* Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after
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* rendering each prop.
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*/
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virtual void BeginRenderProp()
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{ this->vtkHardwareSelector::BeginRenderProp(); }
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virtual void EndRenderProp()
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{ this->vtkHardwareSelector::EndRenderProp(); }
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protected:
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vtkOpenGLHardwareSelector();
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virtual ~vtkOpenGLHardwareSelector();
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// Called internally before and after each prop is rendered
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// for device specific configuration/preparation etc.
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virtual void BeginRenderProp(vtkRenderWindow *);
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virtual void EndRenderProp(vtkRenderWindow *);
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// for internal state
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class vtkInternals;
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vtkInternals* Internals;
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private:
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vtkOpenGLHardwareSelector(const vtkOpenGLHardwareSelector&) VTK_DELETE_FUNCTION;
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void operator=(const vtkOpenGLHardwareSelector&) VTK_DELETE_FUNCTION;
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};
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#endif
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