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62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLCoincidentTopologyResolutionPainter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLCoincidentTopologyResolutionPainter
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*
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* Implementation for vtkCoincidentTopologyResolutionPainter using OpenGL.
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*/
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#ifndef vtkOpenGLCoincidentTopologyResolutionPainter_h
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#define vtkOpenGLCoincidentTopologyResolutionPainter_h
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#include "vtkRenderingOpenGLModule.h" // For export macro
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#include "vtkCoincidentTopologyResolutionPainter.h"
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class VTKRENDERINGOPENGL_EXPORT vtkOpenGLCoincidentTopologyResolutionPainter :
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public vtkCoincidentTopologyResolutionPainter
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{
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public:
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static vtkOpenGLCoincidentTopologyResolutionPainter* New();
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vtkTypeMacro(vtkOpenGLCoincidentTopologyResolutionPainter,
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vtkCoincidentTopologyResolutionPainter);
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void PrintSelf(ostream& os, vtkIndent indent);
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protected:
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vtkOpenGLCoincidentTopologyResolutionPainter();
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~vtkOpenGLCoincidentTopologyResolutionPainter();
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/**
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* Performs the actual rendering. Subclasses may override this method.
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* default implementation merely call a Render on the DelegatePainter,
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* if any. When RenderInternal() is called, it is assured that the
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* DelegatePainter is in sync with this painter i.e. UpdatePainter()
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* has been called.
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*/
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virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
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unsigned long typeflags, bool forceCompileOnly);
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void RenderPolygonOffset(vtkRenderer *renderer, vtkActor *actor,
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unsigned long typeflags, bool forceCompileOnly);
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void RenderShiftZBuffer(vtkRenderer *renderer, vtkActor *actor,
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unsigned long typeflags, bool forceCompileOnly);
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private:
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vtkOpenGLCoincidentTopologyResolutionPainter(
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const vtkOpenGLCoincidentTopologyResolutionPainter&) VTK_DELETE_FUNCTION;
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void operator=(const vtkOpenGLCoincidentTopologyResolutionPainter&) VTK_DELETE_FUNCTION;
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};
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#endif
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