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nmWTAI-Platform/3rd/VTK7.1/include/vtkGAMBITReader.h

124 lines
3.4 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkGAMBITReader.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkGAMBITReader
* @brief reads a dataset in Fluent GAMBIT neutral file format
*
* vtkGAMBITReader creates an unstructured grid dataset. It reads ASCII files
* stored in GAMBIT neutral format, with optional data stored at the nodes or
* at the cells of the model. A cell-based fielddata stores the material id.
*
* @par Thanks:
* Thanks to Jean M. Favre (CSCS, Swiss Center for Scientific Computing) who
* developed this class.
* Please address all comments to Jean Favre (jfavre at cscs.ch)
*
* @sa
* vtkAVSucdReader
*/
#ifndef vtkGAMBITReader_h
#define vtkGAMBITReader_h
#include "vtkIOGeometryModule.h" // For export macro
#include "vtkUnstructuredGridAlgorithm.h"
class vtkDoubleArray;
class VTKIOGEOMETRY_EXPORT vtkGAMBITReader : public vtkUnstructuredGridAlgorithm
{
public:
static vtkGAMBITReader *New();
vtkTypeMacro(vtkGAMBITReader,vtkUnstructuredGridAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Specify the file name of the GAMBIT data file to read.
*/
vtkSetStringMacro(FileName);
vtkGetStringMacro(FileName);
//@}
//@{
/**
* Get the total number of cells. The number of cells is only valid after a
* successful read of the data file is performed.
*/
vtkGetMacro(NumberOfCells,int);
//@}
//@{
/**
* Get the total number of nodes. The number of nodes is only valid after a
* successful read of the data file is performed.
*/
vtkGetMacro(NumberOfNodes,int);
//@}
//@{
/**
* Get the number of data components at the nodes and cells.
*/
vtkGetMacro(NumberOfNodeFields,int);
vtkGetMacro(NumberOfCellFields,int);
//@}
protected:
vtkGAMBITReader();
~vtkGAMBITReader();
int RequestInformation(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
char *FileName;
int NumberOfNodes;
int NumberOfCells;
int NumberOfNodeFields;
int NumberOfCellFields;
int NumberOfElementGroups;
int NumberOfBoundaryConditionSets;
int NumberOfCoordinateDirections;
int NumberOfVelocityComponents;
ifstream *FileStream;
enum GAMBITCellType
{
EDGE = 1,
QUAD = 2,
TRI = 3,
BRICK = 4,
PRISM = 5,
TETRA = 6,
PYRAMID = 7
};
private:
void ReadFile(vtkUnstructuredGrid *output);
void ReadGeometry(vtkUnstructuredGrid *output);
void ReadNodeData(vtkUnstructuredGrid *output);
void ReadCellData(vtkUnstructuredGrid *output);
void ReadXYZCoords(vtkDoubleArray *coords);
void ReadCellConnectivity(vtkUnstructuredGrid *output);
void ReadMaterialTypes(vtkUnstructuredGrid *output);
void ReadBoundaryConditionSets(vtkUnstructuredGrid *output);
vtkGAMBITReader(const vtkGAMBITReader&) VTK_DELETE_FUNCTION;
void operator=(const vtkGAMBITReader&) VTK_DELETE_FUNCTION;
};
#endif