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nmWTAI-Platform/3rd/VTK7.1/include/vtkVolumeMapper.h

279 lines
10 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkVolumeMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkVolumeMapper
* @brief Abstract class for a volume mapper
*
*
* vtkVolumeMapper is the abstract definition of a volume mapper for regular
* rectilinear data (vtkImageData). Several basic types of volume mappers
* are supported.
*
* @sa
* vtkVolumeRayCastMapper vtkVolumeTextureMapper2D
*/
#ifndef vtkVolumeMapper_h
#define vtkVolumeMapper_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkAbstractVolumeMapper.h"
class vtkRenderer;
class vtkVolume;
class vtkImageData;
#define VTK_CROP_SUBVOLUME 0x0002000
#define VTK_CROP_FENCE 0x2ebfeba
#define VTK_CROP_INVERTED_FENCE 0x5140145
#define VTK_CROP_CROSS 0x0417410
#define VTK_CROP_INVERTED_CROSS 0x7be8bef
class vtkWindow;
class VTKRENDERINGVOLUME_EXPORT vtkVolumeMapper : public vtkAbstractVolumeMapper
{
public:
vtkTypeMacro(vtkVolumeMapper,vtkAbstractVolumeMapper);
void PrintSelf( ostream& os, vtkIndent indent );
//@{
/**
* Set/Get the input data
*/
virtual void SetInputData( vtkImageData * );
virtual void SetInputData( vtkDataSet * );
vtkImageData *GetInput();
//@}
//@{
/**
* Set/Get the blend mode.
* The default mode is Composite where the scalar values are sampled through
* the volume and composited in a front-to-back scheme through alpha blending.
* The final color and opacity is determined using the color and opacity
* transfer functions.
*
* Maximum and minimum intensity blend modes use the maximum and minimum
* scalar values, respectively, along the sampling ray. The final color and
* opacity is determined by passing the resultant value through the color and
* opacity transfer functions.
*
* Additive blend mode accumulates scalar values by passing each value through
* the opacity transfer function and then adding up the product of the value
* and its opacity. In other words, the scalar values are scaled using the
* opacity transfer function and summed to derive the final color. Note that
* the resulting image is always grayscale i.e. aggregated values are not
* passed through the color transfer function. This is because the final
* value is a derived value and not a real data value along the sampling ray.
*
* Average intensity blend mode works similar to the additive blend mode where
* the scalar values are multiplied by opacity calculated from the opacity
* transfer function and then added. The additional step here is to
* divide the sum by the number of samples taken through the volume.
* One can control the scalar range by setting the AverageIPScalarRange ivar
* to disregard scalar values, not in the range of interest, from the average
* computation.
* As is the case with the additive intensity projection, the final
* image will always be grayscale i.e. the aggregated values are not
* passed through the color transfer function. This is because the
* resultant value is a derived value and not a real data value along
* the sampling ray.
*
* \note vtkVolumeMapper::AVERAGE_INTENSITY_BLEND is only supported by the
* vtkGPUVolumeRayCastMapper with the OpenGL2 backend.
* \sa SetAverageIPScalarRange()
*/
vtkSetMacro( BlendMode, int );
void SetBlendModeToComposite()
{ this->SetBlendMode( vtkVolumeMapper::COMPOSITE_BLEND ); }
void SetBlendModeToMaximumIntensity()
{ this->SetBlendMode( vtkVolumeMapper::MAXIMUM_INTENSITY_BLEND ); }
void SetBlendModeToMinimumIntensity()
{ this->SetBlendMode( vtkVolumeMapper::MINIMUM_INTENSITY_BLEND ); }
void SetBlendModeToAverageIntensity()
{ this->SetBlendMode( vtkVolumeMapper::AVERAGE_INTENSITY_BLEND ); }
void SetBlendModeToAdditive()
{ this->SetBlendMode( vtkVolumeMapper::ADDITIVE_BLEND ); }
vtkGetMacro( BlendMode, int );
//@}
//@{
/**
* Set/Get the scalar range to be considered for average intensity projection
* blend mode. Only scalar values between this range will be averaged during
* ray casting. This can be useful when volume rendering CT datasets where the
* areas occupied by air would deviate the final rendering. By default, the
* range is set to (VTK_DOUBLE_MIN, VTK_DOUBLE_MAX).
* \sa SetBlendModeToAverageIntensity()
*/
vtkSetVector2Macro(AverageIPScalarRange, double);
vtkGetVectorMacro(AverageIPScalarRange, double, 2);
//@}
//@{
/**
* Turn On/Off orthogonal cropping. (Clipping planes are
* perpendicular to the coordinate axes.)
*/
vtkSetClampMacro(Cropping,int,0,1);
vtkGetMacro(Cropping,int);
vtkBooleanMacro(Cropping,int);
//@}
//@{
/**
* Set/Get the Cropping Region Planes ( xmin, xmax, ymin, ymax, zmin, zmax )
* These planes are defined in volume coordinates - spacing and origin are
* considered.
*/
vtkSetVector6Macro( CroppingRegionPlanes, double );
vtkGetVectorMacro( CroppingRegionPlanes, double, 6 );
//@}
//@{
/**
* Get the cropping region planes in voxels. Only valid during the
* rendering process
*/
vtkGetVectorMacro( VoxelCroppingRegionPlanes, double, 6 );
//@}
//@{
/**
* Set the flags for the cropping regions. The clipping planes divide the
* volume into 27 regions - there is one bit for each region. The regions
* start from the one containing voxel (0,0,0), moving along the x axis
* fastest, the y axis next, and the z axis slowest. These are represented
* from the lowest bit to bit number 27 in the integer containing the
* flags. There are several convenience functions to set some common
* configurations - subvolume (the default), fence (between any of the
* clip plane pairs), inverted fence, cross (between any two of the
* clip plane pairs) and inverted cross.
*/
vtkSetClampMacro( CroppingRegionFlags, int, 0x0, 0x7ffffff );
vtkGetMacro( CroppingRegionFlags, int );
void SetCroppingRegionFlagsToSubVolume()
{this->SetCroppingRegionFlags( VTK_CROP_SUBVOLUME );};
void SetCroppingRegionFlagsToFence()
{this->SetCroppingRegionFlags( VTK_CROP_FENCE );};
void SetCroppingRegionFlagsToInvertedFence()
{this->SetCroppingRegionFlags( VTK_CROP_INVERTED_FENCE );};
void SetCroppingRegionFlagsToCross()
{this->SetCroppingRegionFlags( VTK_CROP_CROSS );};
void SetCroppingRegionFlagsToInvertedCross()
{this->SetCroppingRegionFlags( VTK_CROP_INVERTED_CROSS );};
//@}
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
* Render the volume
*/
virtual void Render(vtkRenderer *ren, vtkVolume *vol)=0;
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* Release any graphics resources that are being consumed by this mapper.
* The parameter window could be used to determine which graphic
* resources to release.
*/
virtual void ReleaseGraphicsResources(vtkWindow *) {}
/**
* Blend modes.
* The default mode is Composite where the scalar values are sampled through
* the volume and composited in a front-to-back scheme through alpha blending.
* The final color and opacity is determined using the color and opacity
* transfer functions.
*
* Maximum and minimum intensity blend modes use the maximum and minimum
* scalar values, respectively, along the sampling ray. The final color and
* opacity is determined by passing the resultant value through the color and
* opacity transfer functions.
*
* Additive blend mode accumulates scalar values by passing each value through
* the opacity transfer function and then adding up the product of the value
* and its opacity. In other words, the scalar values are scaled using the
* opacity transfer function and summed to derive the final color. Note that
* the resulting image is always grayscale i.e. aggregated values are not
* passed through the color transfer function. This is because the final
* value is a derived value and not a real data value along the sampling ray.
*
* Average intensity blend mode works similar to the additive blend mode where
* the scalar values are multiplied by opacity calculated from the opacity
* transfer function and then added. The additional step here is to
* divide the sum by the number of samples taken through the volume.
* As is the case with the additive intensity projection, the final
* image will always be grayscale i.e. the aggregated values are not
* passed through the color transfer function. This is because the
* resultant value is a derived value and not a real data value along
* the sampling ray.
*
* \note vtkVolumeMapper::AVERAGE_INTENSITY_BLEND is only supported by the
* vtkGPUVolumeRayCastMapper with the OpenGL2 backend.
*/
enum BlendModes
{
COMPOSITE_BLEND,
MAXIMUM_INTENSITY_BLEND,
MINIMUM_INTENSITY_BLEND,
AVERAGE_INTENSITY_BLEND,
ADDITIVE_BLEND
};
protected:
vtkVolumeMapper();
~vtkVolumeMapper();
/**
* Compute a sample distance from the data spacing. When the number of
* voxels is 8, the sample distance will be roughly 1/200 the average voxel
* size. The distance will grow proportionally to numVoxels^(1/3).
*/
double SpacingAdjustedSampleDistance(double inputSpacing[3],
int inputExtent[6]);
int BlendMode;
/**
* Threshold range for average intensity projection
*/
double AverageIPScalarRange[2];
//@{
/**
* Cropping variables, and a method for converting the world
* coordinate cropping region planes to voxel coordinates
*/
int Cropping;
double CroppingRegionPlanes[6];
double VoxelCroppingRegionPlanes[6];
int CroppingRegionFlags;
void ConvertCroppingRegionPlanesToVoxels();
//@}
virtual int FillInputPortInformation(int, vtkInformation*);
private:
vtkVolumeMapper(const vtkVolumeMapper&) VTK_DELETE_FUNCTION;
void operator=(const vtkVolumeMapper&) VTK_DELETE_FUNCTION;
};
#endif