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104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTriangularTexture.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkTriangularTexture
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* @brief generate 2D triangular texture map
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*
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* vtkTriangularTexture is a filter that generates a 2D texture map based on
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* the paper "Opacity-modulating Triangular Textures for Irregular Surfaces,"
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* by Penny Rheingans, IEEE Visualization '96, pp. 219-225.
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* The textures assume texture coordinates of (0,0), (1.0) and
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* (.5, sqrt(3)/2). The sequence of texture values is the same along each
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* edge of the triangular texture map. So, the assignment order of texture
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* coordinates is arbitrary.
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*
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* @sa
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* vtkTriangularTCoords
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*/
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#ifndef vtkTriangularTexture_h
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#define vtkTriangularTexture_h
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#include "vtkImagingHybridModule.h" // For export macro
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#include "vtkImageAlgorithm.h"
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class VTKIMAGINGHYBRID_EXPORT vtkTriangularTexture : public vtkImageAlgorithm
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{
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public:
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vtkTypeMacro(vtkTriangularTexture,vtkImageAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent);
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/**
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* Instantiate object with XSize and YSize = 64; the texture pattern =1
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* (opaque at centroid); and the scale factor set to 1.0.
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*/
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static vtkTriangularTexture *New();
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//@{
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/**
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* Set a Scale Factor.
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*/
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vtkSetMacro(ScaleFactor,double);
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vtkGetMacro(ScaleFactor,double);
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//@}
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//@{
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/**
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* Set the X texture map dimension. Default is 64.
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*/
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vtkSetMacro(XSize,int);
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vtkGetMacro(XSize,int);
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//@}
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//@{
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/**
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* Set the Y texture map dimension. Default is 64.
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*/
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vtkSetMacro(YSize,int);
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vtkGetMacro(YSize,int);
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//@}
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//@{
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/**
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* Set the texture pattern.
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* 1 = opaque at centroid (default)
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* 2 = opaque at vertices
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* 3 = opaque in rings around vertices
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*/
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vtkSetClampMacro(TexturePattern,int,1,3);
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vtkGetMacro(TexturePattern,int);
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//@}
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protected:
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vtkTriangularTexture();
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~vtkTriangularTexture() {}
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virtual int RequestInformation (vtkInformation *, vtkInformationVector**, vtkInformationVector *);
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virtual void ExecuteDataWithInformation(vtkDataObject *data, vtkInformation *outInfo);
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int XSize;
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int YSize;
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double ScaleFactor;
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int TexturePattern;
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private:
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vtkTriangularTexture(const vtkTriangularTexture&) VTK_DELETE_FUNCTION;
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void operator=(const vtkTriangularTexture&) VTK_DELETE_FUNCTION;
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};
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#endif
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