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108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSTLWriter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkSTLWriter
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* @brief write stereo lithography files
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*
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* vtkSTLWriter writes stereo lithography (.stl) files in either ASCII or
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* binary form. Stereo lithography files only contain triangles. If polygons
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* with more than 3 vertices are present, only the first 3 vertices are
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* written. Use vtkTriangleFilter to convert polygons to triangles.
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*
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* @warning
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* Binary files written on one system may not be readable on other systems.
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* vtkSTLWriter uses VAX or PC byte ordering and swaps bytes on other systems.
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*/
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#ifndef vtkSTLWriter_h
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#define vtkSTLWriter_h
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#include "vtkIOGeometryModule.h" // For export macro
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#include "vtkWriter.h"
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class vtkCellArray;
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class vtkPoints;
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class vtkPolyData;
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class VTKIOGEOMETRY_EXPORT vtkSTLWriter : public vtkWriter
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{
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public:
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static vtkSTLWriter *New();
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vtkTypeMacro(vtkSTLWriter,vtkWriter);
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void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
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//@{
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/**
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* Get the input to this writer.
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*/
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vtkPolyData* GetInput();
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vtkPolyData* GetInput(int port);
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//@}
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//@{
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/**
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* Specify file name of vtk polygon data file to write.
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*/
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vtkSetStringMacro(FileName);
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vtkGetStringMacro(FileName);
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//@}
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//@{
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/**
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* Set the header for the file.
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*/
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vtkSetStringMacro(Header);
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vtkGetStringMacro(Header);
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//@}
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//@{
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/**
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* Specify file type (ASCII or BINARY) for vtk data file.
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*/
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vtkSetClampMacro(FileType,int,VTK_ASCII,VTK_BINARY);
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vtkGetMacro(FileType,int);
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void SetFileTypeToASCII() {this->SetFileType(VTK_ASCII);};
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void SetFileTypeToBinary() {this->SetFileType(VTK_BINARY);};
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//@}
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protected:
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vtkSTLWriter();
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~vtkSTLWriter()
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{
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delete[] this->FileName;
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delete[] this->Header;
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}
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void WriteData();
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void WriteBinarySTL(
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vtkPoints *pts, vtkCellArray *polys, vtkCellArray *strips);
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void WriteAsciiSTL(
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vtkPoints *pts, vtkCellArray *polys, vtkCellArray *strips);
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char* FileName;
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char *Header;
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int FileType;
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virtual int FillInputPortInformation(int port, vtkInformation *info);
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private:
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vtkSTLWriter(const vtkSTLWriter&) VTK_DELETE_FUNCTION;
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void operator=(const vtkSTLWriter&) VTK_DELETE_FUNCTION;
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};
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#endif
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