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nmWTAI-Platform/3rd/VTK7.1/include/vtkPieceScalars.h

78 lines
2.3 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkPieceScalars.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPieceScalars
* @brief Sets all cell scalars from the update piece.
*
*
* vtkPieceScalars is meant to display which piece is being requested
* as scalar values. It is useful for visualizing the partitioning for
* streaming or distributed pipelines.
*
* @sa
* vtkPolyDataStreamer
*/
#ifndef vtkPieceScalars_h
#define vtkPieceScalars_h
#include "vtkFiltersParallelModule.h" // For export macro
#include "vtkDataSetAlgorithm.h"
class vtkFloatArray;
class vtkIntArray;
class VTKFILTERSPARALLEL_EXPORT vtkPieceScalars : public vtkDataSetAlgorithm
{
public:
static vtkPieceScalars *New();
vtkTypeMacro(vtkPieceScalars,vtkDataSetAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Option to centerate cell scalars of points scalars. Default is point scalars.
*/
void SetScalarModeToCellData() {this->SetCellScalarsFlag(1);}
void SetScalarModeToPointData() {this->SetCellScalarsFlag(0);}
int GetScalarMode() {return this->CellScalarsFlag;}
// Dscription:
// This option uses a random mapping between pieces and scalar values.
// The scalar values are chosen between 0 and 1. By default, random mode is off.
vtkSetMacro(RandomMode, int);
vtkGetMacro(RandomMode, int);
vtkBooleanMacro(RandomMode, int);
protected:
vtkPieceScalars();
~vtkPieceScalars();
// Append the pieces.
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
vtkIntArray *MakePieceScalars(int piece, vtkIdType numScalars);
vtkFloatArray *MakeRandomScalars(int piece, vtkIdType numScalars);
vtkSetMacro(CellScalarsFlag,int);
int CellScalarsFlag;
int RandomMode;
private:
vtkPieceScalars(const vtkPieceScalars&) VTK_DELETE_FUNCTION;
void operator=(const vtkPieceScalars&) VTK_DELETE_FUNCTION;
};
#endif