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nmWTAI-Platform/3rd/VTK7.1/include/vtkOpenGLLightingPainter.h

69 lines
2.2 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLLightingPainter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLLightingPainter
* @brief painter that manages lighting.
*
* This painter manages lighting.
* Ligting is disabled when rendering points/lines and no normals are present
* or rendering Polygons/TStrips and representation is points and no normals
* are present.
*/
#ifndef vtkOpenGLLightingPainter_h
#define vtkOpenGLLightingPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkLightingPainter.h"
class vtkWindow;
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLLightingPainter : public vtkLightingPainter
{
public:
static vtkOpenGLLightingPainter* New();
vtkTypeMacro(vtkOpenGLLightingPainter, vtkLightingPainter);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* This painter overrides GetTimeToDraw() to never pass the request to the
* delegate. This is done since this class may propagate a single render
* request multiple times to the delegate. In that case the time accumulation
* responsibility is borne by the painter causing the multiple rendering
* requests i.e. this painter itself.
*/
virtual double GetTimeToDraw()
{ return this->TimeToDraw; }
protected:
vtkOpenGLLightingPainter();
~vtkOpenGLLightingPainter();
/**
* Setups lighting state before calling render on delegate
* painter.
*/
virtual void RenderInternal(vtkRenderer *renderer,
vtkActor *actor,
unsigned long typeflags,
bool forceCompileOnly);
private:
vtkOpenGLLightingPainter(const vtkOpenGLLightingPainter&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLLightingPainter&) VTK_DELETE_FUNCTION;
};
#endif