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nmWTAI-Platform/3rd/VTK7.1/include/vtkImageViewer.h

169 lines
4.8 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkImageViewer.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImageViewer
* @brief Display a 2d image.
*
* vtkImageViewer is a convenience class for displaying a 2d image. It
* packages up the functionality found in vtkRenderWindow, vtkRenderer,
* vtkActor2D and vtkImageMapper into a single easy to use class. Behind the
* scenes these four classes are actually used to to provide the required
* functionality. vtkImageViewer is simply a wrapper around them.
*
* @sa
* vtkRenderWindow vtkRenderer vtkImageMapper vtkActor2D
*/
#ifndef vtkImageViewer_h
#define vtkImageViewer_h
#include "vtkInteractionImageModule.h" // For export macro
#include "vtkObject.h"
#include "vtkImageMapper.h" // For all the inline methods
#include "vtkRenderWindow.h" // For all the inline methods
class vtkInteractorStyleImage;
class VTKINTERACTIONIMAGE_EXPORT vtkImageViewer : public vtkObject
{
public:
static vtkImageViewer *New();
vtkTypeMacro(vtkImageViewer,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Get name of rendering window
*/
char *GetWindowName() {return this->RenderWindow->GetWindowName();};
/**
* Render the resulting image.
*/
virtual void Render(void);
//@{
/**
* Set/Get the input to the viewer.
*/
void SetInputData(vtkImageData *in) {this->ImageMapper->SetInputData(in);};
vtkImageData *GetInput() { return this->ImageMapper->GetInput();};
virtual void SetInputConnection(vtkAlgorithmOutput* input) {
this->ImageMapper->SetInputConnection(input);};
//@}
//@{
/**
* What is the possible Min/ Max z slices available.
*/
int GetWholeZMin() {return this->ImageMapper->GetWholeZMin();};
int GetWholeZMax() {return this->ImageMapper->GetWholeZMax();};
//@}
//@{
/**
* Set/Get the current Z Slice to display
*/
int GetZSlice() {return this->ImageMapper->GetZSlice();};
void SetZSlice(int s) {this->ImageMapper->SetZSlice(s);};
//@}
//@{
/**
* Sets window/level for mapping pixels to colors.
*/
double GetColorWindow() {return this->ImageMapper->GetColorWindow();};
double GetColorLevel() {return this->ImageMapper->GetColorLevel();};
void SetColorWindow(double s) {this->ImageMapper->SetColorWindow(s);};
void SetColorLevel(double s) {this->ImageMapper->SetColorLevel(s);};
//@}
//@{
/**
* These are here for using a tk window.
*/
void SetDisplayId(void *a) {this->RenderWindow->SetDisplayId(a);};
void SetWindowId(void *a) {this->RenderWindow->SetWindowId(a);};
void SetParentId(void *a) {this->RenderWindow->SetParentId(a);};
//@}
//@{
/**
* Set/Get the position in screen coordinates of the rendering window.
*/
int *GetPosition() {return this->RenderWindow->GetPosition();};
void SetPosition(int a,int b) {this->RenderWindow->SetPosition(a,b);};
virtual void SetPosition(int a[2]);
//@}
//@{
/**
* Set/Get the size of the window in screen coordinates in pixels.
*/
int *GetSize() {return this->RenderWindow->GetSize();};
void SetSize(int a,int b) {this->RenderWindow->SetSize(a,b);};
virtual void SetSize(int a[2]);
//@}
//@{
/**
* Get the internal objects
*/
vtkGetObjectMacro(RenderWindow,vtkRenderWindow);
vtkGetObjectMacro(Renderer, vtkRenderer);
vtkGetObjectMacro(ImageMapper,vtkImageMapper);
vtkGetObjectMacro(Actor2D,vtkActor2D);
//@}
/**
* Create and attach an interactor for this window
*/
void SetupInteractor(vtkRenderWindowInteractor *);
//@{
/**
* Create a window in memory instead of on the screen. This may not
* be supported for every type of window and on some windows you may
* need to invoke this prior to the first render.
*/
void SetOffScreenRendering(int);
int GetOffScreenRendering();
void OffScreenRenderingOn();
void OffScreenRenderingOff();
//@}
protected:
vtkImageViewer();
~vtkImageViewer();
vtkRenderWindow *RenderWindow;
vtkRenderer *Renderer;
vtkImageMapper *ImageMapper;
vtkActor2D *Actor2D;
int FirstRender;
vtkRenderWindowInteractor *Interactor;
vtkInteractorStyleImage *InteractorStyle;
friend class vtkImageViewerCallback;
vtkAlgorithm* GetInputAlgorithm();
private:
vtkImageViewer(const vtkImageViewer&) VTK_DELETE_FUNCTION;
void operator=(const vtkImageViewer&) VTK_DELETE_FUNCTION;
};
#endif