You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
nmWTAI-Platform/3rd/VTK7.1/include/vtkContextActor.h

93 lines
2.4 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkContextActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkContextActor
* @brief provides a vtkProp derived object.
*
* This object provides the entry point for the vtkContextScene to be rendered
* in a vtkRenderer. Uses the RenderOverlay pass to render the 2D
* vtkContextScene.
*/
#ifndef vtkContextActor_h
#define vtkContextActor_h
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkProp.h"
#include "vtkNew.h" // For ivars
#include "vtkSmartPointer.h" // For ivars
class vtkContext2D;
class vtkContext3D;
class vtkContextScene;
class VTKRENDERINGCONTEXT2D_EXPORT vtkContextActor : public vtkProp
{
public:
void PrintSelf(ostream& os, vtkIndent indent);
vtkTypeMacro(vtkContextActor,vtkProp);
static vtkContextActor* New();
/**
* We only render in the overlay for the context scene.
*/
virtual int RenderOverlay(vtkViewport *viewport);
//@{
/**
* Get the vtkContext2D for the actor.
*/
vtkGetNewMacro(Context, vtkContext2D);
//@}
/**
* Get the chart object for the actor.
*/
vtkContextScene * GetScene();
/**
* Set the scene for the actor.
*/
void SetScene(vtkContextScene *scene);
/**
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
virtual void ReleaseGraphicsResources(vtkWindow *window);
protected:
vtkContextActor();
~vtkContextActor();
/**
* Initialize the actor - right now we just decide which device to initialize.
*/
virtual void Initialize(vtkViewport* viewport);
vtkSmartPointer<vtkContextScene> Scene;
vtkNew<vtkContext2D> Context;
vtkNew<vtkContext3D> Context3D;
bool Initialized;
private:
vtkContextActor(const vtkContextActor&) VTK_DELETE_FUNCTION;
void operator=(const vtkContextActor&) VTK_DELETE_FUNCTION;
};
#endif