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115 lines
3.5 KiB
C++
115 lines
3.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkValuePasses.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkValuePasses.h"
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#include "vtkObjectFactory.h"
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#include "vtkClearRGBPass.h"
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#include "vtkLightsPass.h"
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#include "vtkRenderPassCollection.h"
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#include "vtkRenderState.h"
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#include "vtkSequencePass.h"
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#include "vtkSmartPointer.h"
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#include "vtkValuePass.h"
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// ----------------------------------------------------------------------------
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class vtkValuePasses::vtkInternals
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{
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public:
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vtkInternals()
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{
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this->SequencePass = vtkSequencePass::New();
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this->ClearPass = vtkClearRGBPass::New();
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this->LightsPass = vtkLightsPass::New();
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this->ValuePass = vtkValuePass::New();
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vtkSmartPointer<vtkRenderPassCollection> passes=vtkSmartPointer<vtkRenderPassCollection>::New();
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passes->AddItem(this->ClearPass);
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passes->AddItem(this->LightsPass);
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passes->AddItem(this->ValuePass);
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this->SequencePass->SetPasses(passes);
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}
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~vtkInternals()
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{
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this->SequencePass->Delete();
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this->ClearPass->Delete();
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this->LightsPass->Delete();
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this->ValuePass->Delete();
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}
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vtkSequencePass *SequencePass;
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vtkClearRGBPass *ClearPass;
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vtkLightsPass *LightsPass;
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vtkValuePass *ValuePass;
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};
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// ============================================================================
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vtkStandardNewMacro(vtkValuePasses);
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// ----------------------------------------------------------------------------
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vtkValuePasses::vtkValuePasses()
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{
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this->Internals = new vtkValuePasses::vtkInternals();
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}
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// ----------------------------------------------------------------------------
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vtkValuePasses::~vtkValuePasses()
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{
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delete this->Internals;
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}
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// ----------------------------------------------------------------------------
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void vtkValuePasses::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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}
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// ----------------------------------------------------------------------------
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void vtkValuePasses::SetInputArrayToProcess(int fieldAssociation, const char *name)
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{
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this->Internals->ValuePass->SetInputArrayToProcess(fieldAssociation, name);
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}
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// ----------------------------------------------------------------------------
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void vtkValuePasses::SetInputArrayToProcess(int fieldAssociation, int fieldAttributeType)
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{
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this->Internals->ValuePass->SetInputArrayToProcess(fieldAssociation, fieldAttributeType);
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}
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// ----------------------------------------------------------------------------
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void vtkValuePasses::SetInputComponentToProcess(int comp)
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{
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this->Internals->ValuePass->SetInputComponentToProcess(comp);
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}
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// ----------------------------------------------------------------------------
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void vtkValuePasses::SetScalarRange(double min, double max)
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{
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this->Internals->ValuePass->SetScalarRange(min, max);
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}
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// ----------------------------------------------------------------------------
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// Description:
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void vtkValuePasses::Render(const vtkRenderState *s)
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{
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this->NumberOfRenderedProps=0;
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this->Internals->SequencePass->Render(s);
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this->NumberOfRenderedProps+=
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this->Internals->SequencePass->GetNumberOfRenderedProps();
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}
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