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nmWTAI-Platform/3rd/VTK7.1/include/vtkProperty2D.h

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkProperty2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkProperty2D
* @brief represent surface properties of a 2D image
*
* vtkProperty2D contains properties used to render two dimensional images
* and annotations.
*
* @sa
* vtkActor2D
*/
#ifndef vtkProperty2D_h
#define vtkProperty2D_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkViewport;
#define VTK_BACKGROUND_LOCATION 0
#define VTK_FOREGROUND_LOCATION 1
class VTKRENDERINGCORE_EXPORT vtkProperty2D : public vtkObject
{
public:
vtkTypeMacro(vtkProperty2D,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Creates a vtkProperty2D with the following default values:
* Opacity 1, Color (1,1,1)
*/
static vtkProperty2D *New();
/**
* Assign one property to another.
*/
void DeepCopy(vtkProperty2D *p);
//@{
/**
* Set/Get the RGB color of this property.
*/
vtkSetVector3Macro(Color, double);
vtkGetVector3Macro(Color, double);
//@}
//@{
/**
* Set/Get the Opacity of this property.
*/
vtkGetMacro(Opacity, double);
vtkSetMacro(Opacity, double);
//@}
//@{
/**
* Set/Get the diameter of a Point. The size is expressed in screen units.
* This is only implemented for OpenGL. The default is 1.0.
*/
vtkSetClampMacro(PointSize,float,0,VTK_FLOAT_MAX);
vtkGetMacro(PointSize,float);
//@}
//@{
/**
* Set/Get the width of a Line. The width is expressed in screen units.
* This is only implemented for OpenGL. The default is 1.0.
*/
vtkSetClampMacro(LineWidth,float,0,VTK_FLOAT_MAX);
vtkGetMacro(LineWidth,float);
//@}
//@{
/**
* Set/Get the stippling pattern of a Line, as a 16-bit binary pattern
* (1 = pixel on, 0 = pixel off).
* This is only implemented for OpenGL. The default is 0xFFFF.
*/
vtkSetMacro(LineStipplePattern,int);
vtkGetMacro(LineStipplePattern,int);
//@}
//@{
/**
* Set/Get the stippling repeat factor of a Line, which specifies how
* many times each bit in the pattern is to be repeated.
* This is only implemented for OpenGL. The default is 1.
*/
vtkSetClampMacro(LineStippleRepeatFactor,int,1,VTK_INT_MAX);
vtkGetMacro(LineStippleRepeatFactor,int);
//@}
//@{
/**
* The DisplayLocation is either background or foreground.
* If it is background, then this 2D actor will be drawn
* behind all 3D props or foreground 2D actors. If it is
* background, then this 2D actor will be drawn in front of
* all 3D props and background 2D actors. Within 2D actors
* of the same DisplayLocation type, order is determined by
* the order in which the 2D actors were added to the viewport.
*/
vtkSetClampMacro( DisplayLocation, int,
VTK_BACKGROUND_LOCATION, VTK_FOREGROUND_LOCATION );
vtkGetMacro( DisplayLocation, int );
void SetDisplayLocationToBackground()
{this->DisplayLocation = VTK_BACKGROUND_LOCATION;};
void SetDisplayLocationToForeground()
{this->DisplayLocation = VTK_FOREGROUND_LOCATION;};
//@}
/**
* Have the device specific subclass render this property.
*/
virtual void Render (vtkViewport* vtkNotUsed(viewport)) {}
protected:
vtkProperty2D();
~vtkProperty2D();
double Color[3];
double Opacity;
float PointSize;
float LineWidth;
int LineStipplePattern;
int LineStippleRepeatFactor;
int DisplayLocation;
private:
vtkProperty2D(const vtkProperty2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkProperty2D&) VTK_DELETE_FUNCTION;
};
#endif