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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Rendering/Annotation/vtkXYPlotActor.cxx

3237 lines
100 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkXYPlotActor.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkXYPlotActor.h"
#include "vtkAlgorithm.h"
#include "vtkAlgorithmOutput.h"
#include "vtkAppendPolyData.h"
#include "vtkAxisActor2D.h"
#include "vtkCellArray.h"
#include "vtkDataObjectCollection.h"
#include "vtkDataSetCollection.h"
#include "vtkFieldData.h"
#include "vtkDoubleArray.h"
#include "vtkGlyph2D.h"
#include "vtkGlyphSource2D.h"
#include "vtkIntArray.h"
#include "vtkLegendBoxActor.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPlane.h"
#include "vtkPlanes.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkProperty2D.h"
#include "vtkTextActor.h"
#include "vtkTextMapper.h"
#include "vtkTextProperty.h"
#include "vtkTrivialProducer.h"
#include "vtkViewport.h"
struct _xmlNode;
#define VTK_MAX_PLOTS 50
vtkStandardNewMacro(vtkXYPlotActor);
vtkCxxSetObjectMacro(vtkXYPlotActor,TitleTextProperty,vtkTextProperty);
vtkCxxSetObjectMacro(vtkXYPlotActor,AxisLabelTextProperty,vtkTextProperty);
class vtkXYPlotActorConnections: public vtkAlgorithm
{
public:
static vtkXYPlotActorConnections *New();
vtkTypeMacro(vtkXYPlotActorConnections,vtkAlgorithm);
vtkXYPlotActorConnections()
{
this->SetNumberOfInputPorts( 1 );
}
};
vtkStandardNewMacro(vtkXYPlotActorConnections);
//----------------------------------------------------------------------------
// Instantiate object
vtkXYPlotActor::vtkXYPlotActor()
{
this->PositionCoordinate->SetCoordinateSystemToNormalizedViewport();
this->PositionCoordinate->SetValue( .25, .25 );
this->Position2Coordinate->SetValue( .5, .5 );
this->InputConnectionHolder = vtkXYPlotActorConnections::New();
this->SelectedInputScalars = NULL;
this->SelectedInputScalarsComponent = vtkIntArray::New();
this->DataObjectInputConnectionHolder = vtkXYPlotActorConnections::New();
this->Title = NULL;
this->XTitle = new char[7];
sprintf( this->XTitle,"%s","X Axis");
this->YTitleActor = vtkTextActor::New();
this->YTitleActor->SetInput( "Y Axis" );
this->YTitleActor->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->YTitleActor->GetPosition2Coordinate()->SetCoordinateSystemToViewport();
this->YTitlePosition = VTK_XYPLOT_Y_AXIS_HCENTER;
this->YTitleDelta = 0;
this->XValues = VTK_XYPLOT_INDEX;
this->NumberOfXLabels = 5;
this->NumberOfYLabels = 5;
this->TitleTextProperty = vtkTextProperty::New();
this->TitleTextProperty->SetBold( 1 );
this->TitleTextProperty->SetItalic( 1 );
this->TitleTextProperty->SetShadow( 1 );
this->TitleTextProperty->SetFontFamilyToArial();
this->AxisLabelTextProperty = vtkTextProperty::New();
this->AxisLabelTextProperty->SetBold( 0 );
this->AxisLabelTextProperty->SetItalic( 1 );
this->AxisLabelTextProperty->SetShadow( 1 );
this->AxisLabelTextProperty->SetFontFamilyToArial();
this->AxisTitleTextProperty = vtkTextProperty::New();
this->AxisTitleTextProperty->SetBold( 0 );
this->AxisTitleTextProperty->SetItalic( 1 );
this->AxisTitleTextProperty->SetShadow( 1 );
this->AxisTitleTextProperty->SetFontFamilyToArial();
this->XLabelFormat = new char[8];
sprintf( this->XLabelFormat,"%s","%-#6.3g");
this->YLabelFormat = new char[8];
sprintf( this->YLabelFormat,"%s","%-#6.3g");
this->Logx = 0;
this->XRange[0] = 0.;
this->XRange[1] = 0.;
this->YRange[0] = 0.;
this->YRange[1] = 0.;
this->Border = 5;
this->PlotLines = 1;
this->PlotPoints = 0;
this->PlotCurveLines = 0;
this->PlotCurvePoints = 0;
this->ExchangeAxes = 0;
this->ReverseXAxis = 0;
this->ReverseYAxis = 0;
this->TitleMapper = vtkTextMapper::New();
this->TitleActor = vtkActor2D::New();
this->TitleActor->SetMapper( this->TitleMapper );
this->TitleActor->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->XAxis = vtkAxisActor2D::New();
this->XAxis->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->XAxis->GetPosition2Coordinate()->SetCoordinateSystemToViewport();
this->XAxis->SetProperty( this->GetProperty() );
this->YAxis = vtkAxisActor2D::New();
this->YAxis->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->YAxis->GetPosition2Coordinate()->SetCoordinateSystemToViewport();
this->YAxis->SetProperty( this->GetProperty() );
this->NumberOfInputs = 0;
this->PlotData = NULL;
this->PlotGlyph = NULL;
this->PlotAppend = NULL;
this->PlotMapper = NULL;
this->PlotActor = NULL;
this->ViewportCoordinate[0] = 0.;
this->ViewportCoordinate[1] = 0.;
this->PlotCoordinate[0] = 0.;
this->PlotCoordinate[1] = 0.;
this->DataObjectPlotMode = VTK_XYPLOT_COLUMN;
this->XComponent = vtkIntArray::New();
this->XComponent->SetNumberOfValues( VTK_MAX_PLOTS );
this->YComponent = vtkIntArray::New();
this->YComponent->SetNumberOfValues( VTK_MAX_PLOTS );
this->LinesOn = vtkIntArray::New();
this->LinesOn->SetNumberOfValues( VTK_MAX_PLOTS );
this->PointsOn = vtkIntArray::New();
this->PointsOn->SetNumberOfValues( VTK_MAX_PLOTS );
for ( int i=0; i<VTK_MAX_PLOTS; i++)
{
this->XComponent->SetValue( i, 0 );
this->YComponent->SetValue( i, 0 );
this->LinesOn->SetValue( i,this->PlotLines );
this->PointsOn->SetValue( i,this->PlotPoints );
}
this->Legend = 0;
this->LegendPosition[0] = .85;
this->LegendPosition[1] = .75;
this->LegendPosition2[0] = .15;
this->LegendPosition2[1] = .20;
this->LegendActor = vtkLegendBoxActor::New();
this->LegendActor->GetPositionCoordinate()->SetCoordinateSystemToViewport();
this->LegendActor->GetPosition2Coordinate()->SetCoordinateSystemToViewport();
this->LegendActor->GetPosition2Coordinate()->SetReferenceCoordinate( NULL );
this->LegendActor->BorderOff();
this->LegendActor->SetNumberOfEntries( VTK_MAX_PLOTS ); //initial allocation
this->GlyphSource = vtkGlyphSource2D::New();
this->GlyphSource->SetGlyphTypeToNone();
this->GlyphSource->DashOn();
this->GlyphSource->FilledOff();
this->GlyphSource->Update();
this->GlyphSize = 0.020;
this->ClipPlanes = vtkPlanes::New();
vtkPoints* pts = vtkPoints::New();
pts->SetNumberOfPoints( 4 );
this->ClipPlanes->SetPoints( pts );
pts->Delete();
vtkDoubleArray* n = vtkDoubleArray::New();
n->SetNumberOfComponents( 3 );
n->SetNumberOfTuples( 4 );
this->ClipPlanes->SetNormals( n );
n->Delete();
// Construct the box
this->ChartBox = 0;
this->ChartBoxPolyData = vtkPolyData::New();
vtkPoints* points = vtkPoints::New();
points->SetNumberOfPoints( 4 );
this->ChartBoxPolyData->SetPoints( points );
points->Delete();
vtkCellArray* polys = vtkCellArray::New();
polys->InsertNextCell( 4 );
polys->InsertCellPoint( 0 );
polys->InsertCellPoint( 1 );
polys->InsertCellPoint( 2 );
polys->InsertCellPoint( 3 );
this->ChartBoxPolyData->SetPolys( polys );
polys->Delete();
this->ChartBoxMapper = vtkPolyDataMapper2D::New();
this->ChartBoxMapper->SetInputData( this->ChartBoxPolyData );
this->ChartBoxActor = vtkActor2D::New();
this->ChartBoxActor->SetMapper( this->ChartBoxMapper );
// Box border
this->ChartBorder = 0;
this->ChartBorderPolyData = vtkPolyData::New();
this->ChartBorderPolyData->SetPoints( points );
vtkCellArray* lines = vtkCellArray::New();
lines->InsertNextCell( 5 );
lines->InsertCellPoint( 0 );
lines->InsertCellPoint( 1 );
lines->InsertCellPoint( 2 );
lines->InsertCellPoint( 3 );
lines->InsertCellPoint( 0 );
this->ChartBorderPolyData->SetLines( lines );
lines->Delete();
this->ChartBorderMapper = vtkPolyDataMapper2D::New();
this->ChartBorderMapper->SetInputData( this->ChartBorderPolyData );
this->ChartBorderActor = vtkActor2D::New();
this->ChartBorderActor->SetMapper( this->ChartBorderMapper );
// Reference lines
this->ShowReferenceXLine = 0;
this->ShowReferenceYLine = 0;
this->ReferenceXValue = 0.;
this->ReferenceYValue = 0.;
points = vtkPoints::New();
points->SetNumberOfPoints( 4 );
lines = vtkCellArray::New();
lines->InsertNextCell( 2 );
lines->InsertCellPoint( 0 );
lines->InsertCellPoint( 1 );
lines->InsertNextCell( 2 );
lines->InsertCellPoint( 2 );
lines->InsertCellPoint( 3 );
this->ReferenceLinesPolyData = vtkPolyData::New();
this->ReferenceLinesPolyData->SetPoints( points );
this->ReferenceLinesPolyData->SetLines( lines );
points->Delete();
lines->Delete();
this->ReferenceLinesMapper = vtkPolyDataMapper2D::New();
this->ReferenceLinesMapper->SetInputData( this->ReferenceLinesPolyData );
this->ReferenceLinesActor = vtkActor2D::New();
this->ReferenceLinesActor->SetMapper( this->ReferenceLinesMapper );
this->CachedSize[0] = 0;
this->CachedSize[1] = 0;
this->AdjustXLabels = 1;
this->AdjustYLabels = 1;
this->AdjustTitlePosition = 1;
this->TitlePosition[0] = .5;
this->TitlePosition[1] = .9;
this->AdjustTitlePositionMode =
vtkXYPlotActor::AlignHCenter
| vtkXYPlotActor::AlignTop
| vtkXYPlotActor::AlignAxisHCenter
| vtkXYPlotActor::AlignAxisVCenter;
}
//----------------------------------------------------------------------------
vtkXYPlotActor::~vtkXYPlotActor()
{
// Get rid of the list of array names.
int num = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
if ( this->SelectedInputScalars )
{
for ( int i = 0; i < num; ++i )
{
delete [] this->SelectedInputScalars[i];
this->SelectedInputScalars[i] = NULL;
}
delete [] this->SelectedInputScalars;
this->SelectedInputScalars = NULL;
}
this->SelectedInputScalarsComponent->Delete();
this->SelectedInputScalarsComponent = NULL;
// Now we can get rid of the inputs.
this->InputConnectionHolder->Delete();
this->InputConnectionHolder = NULL;
this->DataObjectInputConnectionHolder->Delete();
this->TitleMapper->Delete();
this->TitleMapper = NULL;
this->TitleActor->Delete();
this->TitleActor = NULL;
this->SetTitle( 0 );
this->SetXTitle( 0 );
this->SetXLabelFormat( 0 );
this->SetYLabelFormat( 0 );
this->XAxis->Delete();
this->YAxis->Delete();
this->InitializeEntries();
this->LegendActor->Delete();
this->GlyphSource->Delete();
this->ClipPlanes->Delete();
this->ChartBoxActor->Delete();
this->ChartBoxMapper->Delete();
this->ChartBoxPolyData->Delete();
this->ChartBorderActor->Delete();
this->ChartBorderMapper->Delete();
this->ChartBorderPolyData->Delete();
this->ReferenceLinesActor->Delete();
this->ReferenceLinesMapper->Delete();
this->ReferenceLinesPolyData->Delete();
this->XComponent->Delete();
this->YComponent->Delete();
this->LinesOn->Delete();
this->PointsOn->Delete();
this->TitleTextProperty->Delete();
this->TitleTextProperty = NULL;
this->AxisLabelTextProperty->Delete();
this->AxisLabelTextProperty = NULL;
this->AxisTitleTextProperty->Delete();
this->AxisTitleTextProperty = NULL;
this->YTitleActor->Delete();
this->YTitleActor = NULL;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::InitializeEntries()
{
if ( this->NumberOfInputs > 0 )
{
for ( int i=0; i<this->NumberOfInputs; i++)
{
this->PlotData[i]->Delete();
this->PlotGlyph[i]->Delete();
this->PlotAppend[i]->Delete();
this->PlotMapper[i]->Delete();
this->PlotActor[i]->Delete();
}//for all entries
delete [] this->PlotData;
this->PlotData = NULL;
delete [] this->PlotGlyph;
this->PlotGlyph = NULL;
delete [] this->PlotAppend;
this->PlotAppend = NULL;
delete [] this->PlotMapper;
this->PlotMapper = NULL;
delete [] this->PlotActor; this->PlotActor = NULL;
this->NumberOfInputs = 0;
}//if entries have been defined
}
//----------------------------------------------------------------------------
bool vtkXYPlotActor::DoesConnectionMatch( int i, vtkAlgorithmOutput* in )
{
vtkAlgorithmOutput* conn =
this->InputConnectionHolder->GetInputConnection( 0, i );
if ( conn->GetProducer() == in->GetProducer() &&
conn->GetIndex() == in->GetIndex() )
{
return true;
}
return false;
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::IsInputPresent( vtkAlgorithmOutput* in,
const char* arrayName,
int component )
{
int numConns = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( int idx=0; idx<numConns; idx++)
{
if ( this->DoesConnectionMatch( idx, in ) )
{
if ( arrayName == NULL && this->SelectedInputScalars[idx] == NULL &&
component == this->SelectedInputScalarsComponent->GetValue( idx ) )
{
return idx + 1;
}
if ( arrayName != NULL && this->SelectedInputScalars[idx] != NULL &&
strcmp( arrayName, this->SelectedInputScalars[idx] ) == 0 &&
component == this->SelectedInputScalarsComponent->GetValue( idx ) )
{
return idx + 1;
}
}
}
return 0;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::AddDataSetInput( vtkDataSet *ds,
const char *arrayName,
int component )
{
vtkTrivialProducer* tp = vtkTrivialProducer::New();
tp->SetOutput( ds );
this->AddDataSetInputConnection( tp->GetOutputPort(), arrayName, component );
tp->Delete();
}
//----------------------------------------------------------------------------
// Add a dataset and array to the list of data to plot.
void vtkXYPlotActor::AddDataSetInputConnection( vtkAlgorithmOutput *in,
const char *arrayName,
int component )
{
int idx, num;
char** newNames;
// I cannot change the input list, because the user has direct
// access to the collection. I cannot store the index of the array,
// because the index might change from render to render ...
// I have to store the list of string array names.
idx = this->IsInputPresent( in, arrayName, component );
// idx starts at 1 and goes to "NumberOfItems".
if ( idx != 0 )
{
return;
}
// The input/array/component must be a unique combination. Add it to our input list.
// Now reallocate the list of strings and add the new value.
num = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
newNames = new char*[num+1];
for ( idx = 0; idx < num; ++idx )
{
newNames[idx] = this->SelectedInputScalars[idx];
}
if ( arrayName == NULL )
{
newNames[num] = NULL;
}
else
{
newNames[num] = new char[strlen( arrayName )+1];
strcpy( newNames[num],arrayName );
}
delete [] this->SelectedInputScalars;
this->SelectedInputScalars = newNames;
// Save the component in the int array.
this->SelectedInputScalarsComponent->InsertValue( num, component );
// Add the data set to the collection
this->InputConnectionHolder->AddInputConnection( 0, in );
// In case of multiple use of a XYPlotActor the NumberOfEntries could be set
// to n. Then when a call to SetEntryString( n+1, bla ) was done the string was lost
// Need to update the number of entries for the legend actor
this->LegendActor->SetNumberOfEntries( this->LegendActor->GetNumberOfEntries()+1 );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::RemoveAllDataSetInputConnections()
{
int idx, num;
num = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
this->InputConnectionHolder->RemoveAllInputs();
for ( idx = 0; idx < num; ++idx )
{
delete [] this->SelectedInputScalars[idx];
this->SelectedInputScalars[idx] = NULL;
}
this->SelectedInputScalarsComponent->Reset();
this->DataObjectInputConnectionHolder->RemoveAllInputs();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::RemoveDataSetInput( vtkDataSet *ds,
const char *arrayName,
int component )
{
int numConns = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( int idx=0; idx<numConns; idx++)
{
vtkAlgorithmOutput* aout =
this->InputConnectionHolder->GetInputConnection( 0, idx );
vtkAlgorithm* alg = aout ? aout->GetProducer() : 0;
if ( alg )
{
if ( ds == alg->GetOutputDataObject( aout->GetIndex() ) )
{
this->RemoveDataSetInputConnection( aout, arrayName, component );
return;
}
}
}
}
//----------------------------------------------------------------------------
// Remove a dataset from the list of data to plot.
void vtkXYPlotActor::RemoveDataSetInputConnection( vtkAlgorithmOutput *in,
const char *arrayName,
int component )
{
// IsInputPresent returns 0 on failure, index+1 on success.
// Subtract 1 for the actual index.
int found = this->IsInputPresent( in, arrayName, component ) - 1;
if ( found == -1 )
{
return;
}
this->Modified();
int num = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
this->InputConnectionHolder->RemoveInputConnection( 0, found );
// Do not bother reallocating the SelectedInputScalars
// string array to make it smaller.
delete [] this->SelectedInputScalars[found];
this->SelectedInputScalars[found] = NULL;
for ( int idx = found+1; idx < num; ++idx )
{
this->SelectedInputScalars[idx-1] = this->SelectedInputScalars[idx];
this->SelectedInputScalarsComponent->SetValue( idx-1,
this->SelectedInputScalarsComponent->GetValue( idx ) );
}
// Reseting the last item is not really necessary,
// but to be clean we do it anyway.
this->SelectedInputScalarsComponent->SetValue( num-1, -1 );
this->SelectedInputScalars[num-1] = NULL;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::AddDataObjectInputConnection( vtkAlgorithmOutput *aout )
{
// Return if the connection already exists
int numDO =
this->DataObjectInputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( int i=0 ; i<numDO; i++)
{
vtkAlgorithmOutput* port =
this->DataObjectInputConnectionHolder->GetInputConnection( 0, i );
if ( port == aout )
{
return;
}
}
this->DataObjectInputConnectionHolder->AddInputConnection( aout );
}
//----------------------------------------------------------------------------
// Add a data object to the list of data to plot.
void vtkXYPlotActor::AddDataObjectInput( vtkDataObject *in )
{
vtkTrivialProducer* tp = vtkTrivialProducer::New();
tp->SetOutput( in );
this->AddDataObjectInputConnection( tp->GetOutputPort() );
tp->Delete();
}
//----------------------------------------------------------------------------
// Remove a data object from the list of data to plot.
void vtkXYPlotActor::RemoveDataObjectInputConnection( vtkAlgorithmOutput *aout )
{
int numDO =
this->DataObjectInputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( int i=0 ; i<numDO; i++)
{
vtkAlgorithmOutput* port =
this->DataObjectInputConnectionHolder->GetInputConnection( 0, i );
if ( port == aout )
{
this->DataObjectInputConnectionHolder->RemoveInputConnection( 0, i );
break;
}
}
}
//----------------------------------------------------------------------------
// Remove a data object from the list of data to plot.
void vtkXYPlotActor::RemoveDataObjectInput( vtkDataObject *in )
{
int numDO =
this->DataObjectInputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( int i=0 ; i<numDO; i++)
{
vtkAlgorithmOutput* port =
this->DataObjectInputConnectionHolder->GetInputConnection( 0, i );
vtkAlgorithm* alg = port->GetProducer();
int portIdx = port->GetIndex();
if ( alg->GetOutputDataObject( portIdx ) == in )
{
this->DataObjectInputConnectionHolder->RemoveInputConnection( 0, i );
break;
}
}
}
//----------------------------------------------------------------------------
// Plot scalar data for each input dataset.
int vtkXYPlotActor::RenderOverlay( vtkViewport *viewport )
{
int renderedSomething = 0;
// Make sure input is up to date.
if ( this->InputConnectionHolder->GetNumberOfInputConnections( 0 ) < 1 &&
this->DataObjectInputConnectionHolder->GetNumberOfInputConnections( 0 ) < 1 )
{
vtkErrorMacro(<< "Nothing to plot!");
return 0;
}
if ( this->ChartBox )
{
renderedSomething += this->ChartBoxActor->RenderOverlay( viewport );
}
if ( this->ChartBorder )
{
renderedSomething += this->ChartBorderActor->RenderOverlay( viewport );
}
renderedSomething += this->XAxis->RenderOverlay( viewport );
renderedSomething += this->YAxis->RenderOverlay( viewport );
if ( this->Title )
{
renderedSomething += this->TitleActor->RenderOverlay( viewport );
}
for ( int i=0; i < this->NumberOfInputs; i++)
{
renderedSomething += this->PlotActor[i]->RenderOverlay( viewport );
}
if ( this->ShowReferenceXLine || this->ShowReferenceYLine )
{
renderedSomething += this->ReferenceLinesActor->RenderOverlay( viewport );
}
if ( this->Legend )
{
renderedSomething += this->LegendActor->RenderOverlay( viewport );
}
if( this->YTitleActor )
{
renderedSomething+= this->YTitleActor->RenderOverlay( viewport );
}
return renderedSomething;
}
//----------------------------------------------------------------------------
// Plot scalar data for each input dataset.
int vtkXYPlotActor::RenderOpaqueGeometry( vtkViewport* viewport )
{
vtkMTimeType mtime, dsMtime;
vtkDataObject* dobj;
int numDS, numDO, renderedSomething=0;
// Initialize
// Make sure input is up to date.
numDS = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
numDO = this->DataObjectInputConnectionHolder->GetNumberOfInputConnections( 0 );
if ( numDS > 0 )
{
vtkDebugMacro(<<"Plotting input data sets");
mtime = 0;
for ( int i = 0; i < numDS; i++)
{
vtkAlgorithmOutput* port =
this->InputConnectionHolder->GetInputConnection( 0, i );
vtkAlgorithm* alg = port->GetProducer();
int portIdx = port->GetIndex();
alg->Update( portIdx );
dobj = alg->GetOutputDataObject( portIdx );
dsMtime = dobj->GetMTime();
if ( dsMtime > mtime )
{
mtime = dsMtime;
}
}
}
else if ( numDO > 0 )
{
vtkDebugMacro(<<"Plotting input data objects");
mtime = 0;
for ( int i=0 ; i<numDO; i++)
{
vtkAlgorithmOutput* port =
this->DataObjectInputConnectionHolder->GetInputConnection( 0, i );
vtkAlgorithm* alg = port->GetProducer();
int portIdx = port->GetIndex();
alg->Update( portIdx );
dobj = alg->GetOutputDataObject( portIdx );
dsMtime = dobj->GetMTime();
if ( dsMtime > mtime )
{
mtime = dsMtime;
}
}
}
else
{
vtkErrorMacro(<< "Nothing to plot!");
return 0;
}
if ( this->Title && this->Title[0] && !this->TitleTextProperty )
{
vtkErrorMacro(<< "Need a title text property to render plot title");
return 0;
}
// Check modified time to see whether we have to rebuild.
// Pay attention that GetMTime() has been redefined ( see below )
int *size=viewport->GetSize();
if ( mtime > this->BuildTime ||
size[0] != this->CachedSize[0] || size[1] != this->CachedSize[1] ||
this->GetMTime() > this->BuildTime ||
( this->Title && this->Title[0] &&
this->TitleTextProperty->GetMTime() > this->BuildTime ) ||
( this->AxisLabelTextProperty &&
this->AxisLabelTextProperty->GetMTime() > this->BuildTime ) ||
( this->AxisTitleTextProperty &&
this->AxisTitleTextProperty->GetMTime() > this->BuildTime ) )
{
double range[2], yrange[2], xRange[2], yRange[2], interval, *lengths=NULL;
int pos[2], pos2[2], numTicks;
int stringSize[2];
int num = ( numDS > 0 ? numDS : numDO );
vtkDebugMacro(<<"Rebuilding plot");
this->CachedSize[0] = size[0];
this->CachedSize[1] = size[1];
// manage legend
vtkDebugMacro(<<"Rebuilding legend");
if ( this->Legend )
{
int legPos[2], legPos2[2];
int *p1 = this->PositionCoordinate->GetComputedViewportValue( viewport );
int *p2 = this->Position2Coordinate->GetComputedViewportValue( viewport );
legPos[0] = ( int )( p1[0] + this->LegendPosition[0]*( p2[0]-p1[0] ) );
legPos2[0] = ( int )( legPos[0] + this->LegendPosition2[0]*( p2[0]-p1[0] ) );
legPos[1] = ( int )( p1[1] + this->LegendPosition[1]*( p2[1]-p1[1] ) );
legPos2[1] = ( int )( legPos[1] + this->LegendPosition2[1]*( p2[1]-p1[1] ) );
this->LegendActor->GetPositionCoordinate()->SetValue(
( double )legPos[0], ( double )legPos[1] );
this->LegendActor->GetPosition2Coordinate()->SetValue(
( double )legPos2[0], ( double )legPos2[1] );
this->LegendActor->SetNumberOfEntries( num );
for ( int i=0; i<num; i++)
{
if ( ! this->LegendActor->GetEntrySymbol( i ) )
{
this->LegendActor->SetEntrySymbol( i,this->GlyphSource->GetOutput() );
}
if ( ! this->LegendActor->GetEntryString( i ) )
{
static char legendString[12];
sprintf( legendString, "%s%d", "Curve ", i );
this->LegendActor->SetEntryString( i,legendString );
}
}
this->LegendActor->SetPadding( 2 );
this->LegendActor->GetProperty()->DeepCopy( this->GetProperty() );
this->LegendActor->ScalarVisibilityOff();
}
// Rebuid text props
// Perform shallow copy here since each individual axis can be
// accessed through the class API ( i.e. each individual axis text prop
// can be changed ). Therefore, we can not just assign pointers otherwise
// each individual axis text prop would point to the same text prop.
if ( this->AxisLabelTextProperty &&
this->AxisLabelTextProperty->GetMTime() > this->BuildTime )
{
if ( this->XAxis->GetLabelTextProperty() )
{
this->XAxis->GetLabelTextProperty()
->ShallowCopy( this->AxisLabelTextProperty );
}
if ( this->YAxis->GetLabelTextProperty() )
{
this->YAxis->GetLabelTextProperty()
->ShallowCopy( this->AxisLabelTextProperty );
}
}
if ( this->AxisTitleTextProperty &&
this->AxisTitleTextProperty->GetMTime() > this->BuildTime )
{
if ( this->XAxis->GetTitleTextProperty() )
{
this->XAxis->GetTitleTextProperty()
->ShallowCopy( this->AxisTitleTextProperty );
}
if ( this->YAxis->GetTitleTextProperty() )
{
this->YAxis->GetTitleTextProperty()
->ShallowCopy( this->AxisTitleTextProperty );
}
if ( this->YTitleActor->GetTextProperty() )
{
this->YTitleActor->GetTextProperty()
->ShallowCopy( this->AxisTitleTextProperty );
}
}
// setup x-axis
vtkDebugMacro(<<"Rebuilding x-axis");
this->XAxis->SetTitle( this->XTitle );
this->XAxis->SetNumberOfLabels( this->NumberOfXLabels );
this->XAxis->SetProperty( this->GetProperty() );
lengths = new double[num];
if ( numDS > 0 ) //plotting data sets
{
this->ComputeXRange( range, lengths );
}
else
{
this->ComputeDORange( range, yrange, lengths );
}
if ( this->XRange[0] < this->XRange[1] )
{
range[0] = this->XRange[0];
range[1] = this->XRange[1];
}
if ( this->AdjustXLabels )
{
vtkAxisActor2D::ComputeRange( range, xRange, this->NumberOfXLabels,
numTicks, interval );
}
else
{
xRange[0] = range[0];
xRange[1] = range[1];
}
if ( !this->ExchangeAxes )
{
this->XComputedRange[0] = xRange[0];
this->XComputedRange[1] = xRange[1];
if ( this->ReverseXAxis )
{
this->XAxis->SetRange( range[1], range[0] );
}
else
{
this->XAxis->SetRange( range[0], range[1] );
}
}
else
{
this->XComputedRange[1] = xRange[0];
this->XComputedRange[0] = xRange[1];
if ( this->ReverseYAxis )
{
this->XAxis->SetRange( range[0], range[1] );
}
else
{
this->XAxis->SetRange( range[1], range[0] );
}
}
// setup y-axis
vtkDebugMacro(<<"Rebuilding y-axis");
this->YAxis->SetNumberOfLabels( this->NumberOfYLabels );
if ( this->YRange[0] >= this->YRange[1] )
{
if ( numDS > 0 ) //plotting data sets
{
this->ComputeYRange( yrange );
}
}
else
{
yrange[0] = this->YRange[0];
yrange[1] = this->YRange[1];
}
if ( this->AdjustYLabels )
{
vtkAxisActor2D::ComputeRange( yrange, yRange, this->NumberOfYLabels,
numTicks, interval );
}
else
{
yRange[0] = yrange[0];
yRange[1] = yrange[1];
}
if ( !this->ExchangeAxes )
{
this->YComputedRange[0] = yRange[0];
this->YComputedRange[1] = yRange[1];
if ( this->ReverseYAxis )
{
this->YAxis->SetRange( yrange[0], yrange[1] );
}
else
{
this->YAxis->SetRange( yrange[1], yrange[0] );
}
}
else
{
this->YComputedRange[1] = yRange[0];
this->YComputedRange[0] = yRange[1];
if ( this->ReverseXAxis )
{
this->YAxis->SetRange( yrange[1], yrange[0] );
}
else
{
this->YAxis->SetRange( yrange[0], yrange[1] );
}
}
this->PlaceAxes( viewport, size, pos, pos2 );
// Update y axis title position
// NB: Must be done after call to PlaceAxes() which calculates YTitleSize and YAxisTitleSize
if( strcmp( this->YTitleActor->GetInput(), "" ) )
{
this->YTitleActor->GetTextProperty()->SetFontSize( this->YAxisTitleSize );
int* p1 = this->PositionCoordinate->GetComputedViewportValue( viewport );
// Retrieve lower endpoint of Y axis
int* yaxis_p1 = this->YAxis->GetPositionCoordinate()->GetComputedViewportValue( viewport );
// Retrieve upper endpoint of Y axis
int* yaxis_p2 = this->YAxis->GetPosition2Coordinate()->GetComputedViewportValue( viewport );
int yaxis = yaxis_p1[1] - yaxis_p2[1];
int yaxis_ymiddle = ( int )( yaxis * .5 );
int ytitle_half_height = ( int )( this->YTitleSize[1] * .5 );
int ytitle_width = this->YTitleSize[0];
int ytitlePos[2];
ytitlePos[0] = 0;
ytitlePos[1] = 0;
switch( this->YTitlePosition )
{
case VTK_XYPLOT_Y_AXIS_TOP:
{
this->YTitleActor->SetOrientation( 0. );
// Make sure that title does not exceed actor bounds
int val = yaxis_p1[0] - this->YTitleDelta - ytitle_width;
ytitlePos[0] = val < p1[0] ? p1[0] : val;
ytitlePos[1] = yaxis_p1[1] + 10;
break;
}
case VTK_XYPLOT_Y_AXIS_HCENTER:
{
this->YTitleActor->SetOrientation( 0. );
// YTitleActor might exceed actor bounds
ytitlePos[0] = yaxis_p1[0] - this->YTitleDelta - this->YTitleSize[0];
ytitlePos[1] = ( int )( yaxis_p2[1] + yaxis_ymiddle - ytitle_half_height );
break;
}
case VTK_XYPLOT_Y_AXIS_VCENTER:
{
this->YTitleActor->SetOrientation( 90. );
int val = ( int )( ( yaxis - ytitle_width ) * .4 );
ytitlePos[0] = yaxis_p1[0] - this->YTitleDelta;
ytitlePos[1] = ytitle_width > yaxis ? yaxis_p2[1] : yaxis_p2[1] + val;
break;
}
}
this->YTitleActor->GetPositionCoordinate()->SetValue( ( double ) ytitlePos[0], ( double ) ytitlePos[1] );
}
// manage title
if ( this->Title != NULL && this->Title[0] )
{
this->TitleMapper->SetInput( this->Title );
if ( this->TitleTextProperty->GetMTime() > this->BuildTime )
{
this->TitleMapper->GetTextProperty()->ShallowCopy(
this->TitleTextProperty );
}
vtkTextMapper::SetRelativeFontSize( this->TitleMapper, viewport,
size, stringSize, 0.015 );
if ( this->AdjustTitlePosition )
{
this->TitleActor->GetPositionCoordinate()->SetCoordinateSystemToViewport();
double titlePos[2];
switch ( this->AdjustTitlePositionMode & ( AlignLeft | AlignRight | AlignHCenter ) )
{
default:
case AlignLeft:
titlePos[0] = pos[0];
break;
case AlignRight:
titlePos[0] = pos2[0];
break;
case AlignHCenter:
titlePos[0] = pos[0] + .5 * ( pos2[0] - pos[0] );
break;
};
switch ( this->AdjustTitlePositionMode & ( AlignAxisLeft | AlignAxisRight | AlignAxisHCenter ) )
{
case AlignAxisLeft:
titlePos[0] -= stringSize[0];
break;
case AlignAxisRight:
break;
case AlignAxisHCenter:
titlePos[0] -= stringSize[0] / 2;
break;
default:
titlePos[0] -= ( this->AdjustTitlePositionMode & AlignLeft ) ? stringSize[0] : 0;
break;
};
switch ( this->AdjustTitlePositionMode & ( AlignTop | AlignBottom | AlignVCenter ) )
{
default:
case AlignTop:
titlePos[1] = pos2[1];
break;
case AlignBottom:
titlePos[1] = pos[1];
break;
case AlignVCenter:
titlePos[1] = pos[1] + .5 * ( pos2[1] - pos[1] );
};
switch ( this->AdjustTitlePositionMode & ( AlignAxisTop | AlignAxisBottom | AlignAxisVCenter ) )
{
case AlignAxisTop:
titlePos[1] += (this->AdjustTitlePositionMode & AlignTop) ? this->Border : -this->Border;
break;
case AlignAxisBottom:
titlePos[1] -= stringSize[1];
break;
case AlignAxisVCenter:
titlePos[1] -= stringSize[1] / 2;
break;
default:
titlePos[1] += ( this->AdjustTitlePositionMode & AlignTop ) ? stringSize[1] : 0;
break;
};
this->TitleActor->GetPositionCoordinate()->SetValue( titlePos[0], titlePos[1] );
//this->TitleActor->GetPositionCoordinate()->SetValue(
// pos[0] + .5 * ( pos2[0] - pos[0] ) - stringSize[0] / 2.0,
// pos2[1] - stringSize[1] / 2.0 );
}
else
{
this->TitleActor->GetPositionCoordinate()->SetCoordinateSystemToNormalizedViewport();
this->TitleActor->GetPositionCoordinate()
->SetValue( this->TitlePosition[0], this->TitlePosition[1] );
}
}
//Border and box - may adjust spacing based on font size relationship
//to the proportions relative to the border
//
if ( this->ChartBox || this->ChartBorder )
{
double doubleP1[3], doubleP2[3];
doubleP1[0] = static_cast<double>( pos[0] );
doubleP1[1] = static_cast<double>( pos[1] );
doubleP1[2] = 0.;
doubleP2[0] = static_cast<double>( pos2[0] );
doubleP2[1] = static_cast<double>( pos2[1] );
doubleP2[2] = 0.;
vtkPoints *pts = this->ChartBoxPolyData->GetPoints();
pts->SetPoint( 0, doubleP1 );
pts->SetPoint( 1, doubleP2[0],doubleP1[1], 0.0 );
pts->SetPoint( 2, doubleP2 );
pts->SetPoint( 3, doubleP1[0],doubleP2[1], 0.0 );
this->ChartBorderActor->SetProperty( this->GetProperty() );
}
// Reference lines
if ( this->ShowReferenceXLine || this->ShowReferenceYLine )
{
double doubleP1[3], doubleP2[3];
doubleP1[0] = static_cast<double>( pos[0] );
doubleP1[1] = static_cast<double>( pos[1] );
doubleP1[2] = 0.;
doubleP2[0] = static_cast<double>( pos2[0] );
doubleP2[1] = static_cast<double>( pos2[1] );
doubleP2[2] = 0.;
vtkPoints *pts = this->ReferenceLinesPolyData->GetPoints();
if ( this->ShowReferenceXLine &&
this->ReferenceXValue >= xRange[0] &&
this->ReferenceXValue < xRange[1] )
{
double xRefPos = doubleP1[0] + ( this->ReferenceXValue - xRange[0] ) / ( xRange[1] - xRange[0] ) * ( doubleP2[0] - doubleP1[0] );
pts->SetPoint( 0, xRefPos, doubleP1[1], 0.0 );
pts->SetPoint( 1, xRefPos, doubleP2[1], 0.0 );
}
else
{
pts->SetPoint( 0, doubleP1 );
pts->SetPoint( 1, doubleP1 );
}
if ( this->ShowReferenceYLine &&
this->ReferenceYValue >= yRange[0] &&
this->ReferenceYValue < yRange[1] )
{
double yRefPos = doubleP1[1] + ( this->ReferenceYValue - yRange[0] ) / ( yRange[1] - yRange[0] )* ( doubleP2[1] - doubleP1[1] );
pts->SetPoint( 2, doubleP1[0], yRefPos, 0.);
pts->SetPoint( 3, doubleP2[0], yRefPos, 0.);
}
else
{
pts->SetPoint( 2, doubleP1 );
pts->SetPoint( 3, doubleP1 );
}
// copy the color/linewidth/opacity...
this->ReferenceLinesActor->SetProperty( this->GetProperty() );
}
vtkDebugMacro(<<"Creating Plot Data");
// Okay, now create the plot data and set up the pipeline
this->CreatePlotData( pos, pos2, xRange, yRange, lengths, numDS, numDO );
delete [] lengths;
this->BuildTime.Modified();
}//if need to rebuild the plot
vtkDebugMacro(<<"Rendering Box");
if ( this->ChartBox )
{
renderedSomething += this->ChartBoxActor->RenderOpaqueGeometry( viewport );
}
if ( this->ChartBorder )
{
renderedSomething += this->ChartBorderActor->RenderOpaqueGeometry( viewport );
}
if ( this->ShowReferenceXLine || this->ShowReferenceYLine )
{
renderedSomething += this->ReferenceLinesActor->RenderOpaqueGeometry( viewport );
}
vtkDebugMacro(<<"Rendering Axes");
renderedSomething += this->XAxis->RenderOpaqueGeometry( viewport );
renderedSomething += this->YAxis->RenderOpaqueGeometry( viewport );
if( this->YTitleActor )
{
vtkDebugMacro(<<"Rendering ytitleactor");
renderedSomething += this->YTitleActor->RenderOpaqueGeometry( viewport );
}
for ( int i = 0; i < this->NumberOfInputs; ++ i )
{
vtkDebugMacro(<<"Rendering plotactors");
renderedSomething += this->PlotActor[i]->RenderOpaqueGeometry( viewport );
}
if ( this->Title )
{
vtkDebugMacro(<<"Rendering titleactors");
renderedSomething += this->TitleActor->RenderOpaqueGeometry( viewport );
}
if ( this->Legend )
{
vtkDebugMacro(<<"Rendering legendeactors");
renderedSomething += this->LegendActor->RenderOpaqueGeometry( viewport );
}
return renderedSomething;
}
//-----------------------------------------------------------------------------
// Description:
// Does this prop have some translucent polygonal geometry?
int vtkXYPlotActor::HasTranslucentPolygonalGeometry()
{
return 0;
}
//----------------------------------------------------------------------------
const char *vtkXYPlotActor::GetXValuesAsString()
{
switch ( this->XValues )
{
case VTK_XYPLOT_INDEX:
return "Index";
case VTK_XYPLOT_ARC_LENGTH:
return "ArcLength";
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
return "NormalizedArcLength";
default:
return "Value";
}
}
//----------------------------------------------------------------------------
const char *vtkXYPlotActor::GetDataObjectPlotModeAsString()
{
if ( this->DataObjectPlotMode == VTK_XYPLOT_ROW )
{
return "Plot Rows";
}
else
{
return "Plot Columns";
}
}
//----------------------------------------------------------------------------
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void vtkXYPlotActor::ReleaseGraphicsResources( vtkWindow *win )
{
this->TitleActor->ReleaseGraphicsResources( win );
this->XAxis->ReleaseGraphicsResources( win );
this->YAxis->ReleaseGraphicsResources( win );
for ( int i=0; i < this->NumberOfInputs; i++)
{
this->PlotActor[i]->ReleaseGraphicsResources( win );
}
this->LegendActor->ReleaseGraphicsResources( win );
if ( this->ChartBoxActor )
{
this->ChartBoxActor->ReleaseGraphicsResources( win );
}
if ( this->ChartBorderActor )
{
this->ChartBorderActor->ReleaseGraphicsResources( win );
}
if ( this->ReferenceLinesActor )
{
this->ReferenceLinesActor->ReleaseGraphicsResources( win );
}
if( this->YTitleActor )
{
this->YTitleActor->ReleaseGraphicsResources( win );
}
}
//----------------------------------------------------------------------------
vtkMTimeType vtkXYPlotActor::GetMTime()
{
vtkMTimeType mtime, mtime2;
mtime = this->vtkActor2D::GetMTime();
if ( this->Legend )
{
mtime2 = this->LegendActor->GetMTime();
if ( mtime2 > mtime )
{
mtime = mtime2;
}
}
return mtime;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::PrintSelf( ostream& os, vtkIndent indent )
{
vtkIndent i2 = indent.GetNextIndent();
vtkAlgorithmOutput *input;
char *array;
int component;
int idx, num;
this->Superclass::PrintSelf( os,indent );
num = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
os << indent << "DataSetInputs: " << endl;
for ( idx = 0; idx < num; ++idx )
{
input = this->InputConnectionHolder->GetInputConnection( 0, idx );
array = this->SelectedInputScalars[idx];
component = this->SelectedInputScalarsComponent->GetValue( ( vtkIdType )idx );
if ( array == NULL )
{
os << i2 << "(" << input << ") Default Scalars, Component = " << component << endl;
}
else
{
os << i2 << "(" << input << ") " << array << ", Component = " << component << endl;
}
}
os << indent << "Input DataObjects:\n";
num = this->DataObjectInputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( idx = 0; idx < num; ++idx )
{
input = this->DataObjectInputConnectionHolder->GetInputConnection( 0, idx );
os << i2 << input << endl;
}
if ( this->TitleTextProperty )
{
os << indent << "Title Text Property:\n";
this->TitleTextProperty->PrintSelf( os,indent.GetNextIndent() );
}
else
{
os << indent << "Title Text Property: ( none )\n";
}
if ( this->AxisTitleTextProperty )
{
os << indent << "Axis Title Text Property:\n";
this->AxisTitleTextProperty->PrintSelf( os,indent.GetNextIndent() );
}
else
{
os << indent << "Axis Title Text Property: ( none )\n";
}
if ( this->AxisLabelTextProperty )
{
os << indent << "Axis Label Text Property:\n";
this->AxisLabelTextProperty->PrintSelf( os,indent.GetNextIndent() );
}
else
{
os << indent << "Axis Label Text Property: ( none )\n";
}
os << indent << "Data Object Plot Mode: " << this->GetDataObjectPlotModeAsString() << endl;
os << indent << "Title: " << ( this->Title ? this->Title : "( none )") << "\n";
os << indent << "X Title: "
<< ( this->XTitle ? this->XTitle : "( none )") << "\n";
os << indent << "X Values: " << this->GetXValuesAsString() << endl;
os << indent << "Log X Values: " << ( this->Logx ? "On\n" : "Off\n");
os << indent << "Plot global-points: " << ( this->PlotPoints ? "On\n" : "Off\n");
os << indent << "Plot global-lines: " << ( this->PlotLines ? "On\n" : "Off\n");
os << indent << "Plot per-curve points: " << ( this->PlotCurvePoints ? "On\n" : "Off\n");
os << indent << "Plot per-curve lines: " << ( this->PlotCurveLines ? "On\n" : "Off\n");
os << indent << "Exchange Axes: " << ( this->ExchangeAxes ? "On\n" : "Off\n");
os << indent << "Reverse X Axis: " << ( this->ReverseXAxis ? "On\n" : "Off\n");
os << indent << "Reverse Y Axis: " << ( this->ReverseYAxis ? "On\n" : "Off\n");
os << indent << "Number Of X Labels: " << this->NumberOfXLabels << "\n";
os << indent << "Number Of Y Labels: " << this->NumberOfYLabels << "\n";
os << indent << "X Label Format: " << this->XLabelFormat << "\n";
os << indent << "Y Label Format: " << this->YLabelFormat << "\n";
os << indent << "Border: " << this->Border << "\n";
os << indent << "X Range: ";
if ( this->XRange[0] >= this->XRange[1] )
{
os << indent << "( Automatically Computed )\n";
}
else
{
os << "(" << this->XRange[0] << ", " << this->XRange[1] << ")\n";
}
os << indent << "Y Range: ";
if ( this->XRange[0] >= this->YRange[1] )
{
os << indent << "( Automatically Computed )\n";
}
else
{
os << "(" << this->YRange[0] << ", " << this->YRange[1] << ")\n";
}
os << indent << "Viewport Coordinate: ("
<< this->ViewportCoordinate[0] << ", "
<< this->ViewportCoordinate[1] << ")\n";
os << indent << "Plot Coordinate: ("
<< this->PlotCoordinate[0] << ", "
<< this->PlotCoordinate[1] << ")\n";
os << indent << "Legend: " << ( this->Legend ? "On\n" : "Off\n");
os << indent << "Legend Position: ("
<< this->LegendPosition[0] << ", "
<< this->LegendPosition[1] << ")\n";
os << indent << "Legend Position2: ("
<< this->LegendPosition2[0] << ", "
<< this->LegendPosition2[1] << ")\n";
os << indent << "Glyph Size: " << this->GlyphSize << endl;
os << indent << "Legend Actor:";
this->LegendActor->PrintSelf( os << endl, i2 );
os << indent << "Glyph Source:";
this->GlyphSource->PrintSelf( os << endl, i2 );
os << indent << "AdjustXLabels: "
<< this->AdjustXLabels << endl;
os << indent << "AdjustYLabels: "
<< this->AdjustYLabels << endl;
os << indent << "AdjustTitlePosition: "
<< this->AdjustTitlePosition << endl;
os << indent << "TitlePosition: "
<< this->TitlePosition[0] << " "
<< this->TitlePosition[1] << " "
<< endl;
os << indent << "AdjustTitlePositionMode: "
<< this->AdjustTitlePositionMode << endl;
os << indent << "ChartBox: " << ( this->ChartBox ? "On\n" : "Off\n");
os << indent << "ChartBorder: " << ( this->ChartBorder ? "On\n" : "Off\n");
os << indent << "ShowReferenceXLine: "
<< ( this->ShowReferenceXLine ? "On\n" : "Off\n");
os << indent << "ReferenceXValue: " << this->ReferenceXValue << endl;
os << indent << "ShowReferenceYLine: "
<< ( this->ShowReferenceYLine ? "On\n" : "Off\n");
os << indent << "ReferenceYValue: " << this->ReferenceYValue << endl;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ComputeXRange( double range[2], double *lengths )
{
int dsNum;
vtkIdType numPts, ptId, maxNum;
double maxLength=0.0, xPrev[3], x[3];
vtkDataSet *ds;
range[0] = VTK_DOUBLE_MAX;
range[1] = VTK_DOUBLE_MIN;
int numDS = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( dsNum=0, maxNum=0; dsNum<numDS; dsNum++)
{
vtkAlgorithmOutput* port =
this->InputConnectionHolder->GetInputConnection( 0, dsNum );
vtkAlgorithm* alg = port->GetProducer();
int portIndex = port->GetIndex();
ds = vtkDataSet::SafeDownCast( alg->GetOutputDataObject( portIndex ) );
numPts = ds->GetNumberOfPoints();
if ( numPts == 0 )
{
vtkErrorMacro(<<"No scalar data to plot!");
continue;
}
if ( this->XValues != VTK_XYPLOT_INDEX )
{
ds->GetPoint( 0, xPrev );
for ( lengths[dsNum]=0.0, ptId=0; ptId < numPts; ptId++ )
{
ds->GetPoint( ptId, x );
switch ( this->XValues )
{
case VTK_XYPLOT_VALUE:
if ( this->GetLogx() == 0 )
{
if ( x[this->XComponent->GetValue( dsNum )] < range[0] )
{
range[0] = x[this->XComponent->GetValue( dsNum )];
}
if ( x[this->XComponent->GetValue( dsNum )] > range[1] )
{
range[1] = x[this->XComponent->GetValue( dsNum )];
}
}
else
{
//ensure range strictly > 0 for log
if ( ( x[this->XComponent->GetValue( dsNum )] ) < range[0] &&
( x[this->XComponent->GetValue( dsNum )] > 0 ) )
{
range[0] = x[this->XComponent->GetValue( dsNum )];
}
if ( ( x[this->XComponent->GetValue( dsNum )] > range[1] ) &&
( x[this->XComponent->GetValue( dsNum )] > 0 ) )
{
range[1] = x[this->XComponent->GetValue( dsNum )];
}
}
break;
default:
lengths[dsNum] += sqrt( vtkMath::Distance2BetweenPoints( x,xPrev ) );
xPrev[0] = x[0]; xPrev[1] = x[1]; xPrev[2] = x[2];
}
}//for all points
if ( lengths[dsNum] > maxLength )
{
maxLength = lengths[dsNum];
}
}//if need to visit all points
else //if ( this->XValues == VTK_XYPLOT_INDEX )
{
if ( numPts > maxNum )
{
maxNum = numPts;
}
}
}//over all datasets
// determine the range
switch ( this->XValues )
{
case VTK_XYPLOT_ARC_LENGTH:
range[0] = 0.;
range[1] = maxLength;
break;
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
range[0] = 0.;
range[1] = 1.;
break;
case VTK_XYPLOT_INDEX:
range[0] = 0.;
range[1] = ( double )( maxNum - 1 );
break;
case VTK_XYPLOT_VALUE:
if ( this->GetLogx() == 1 )
{
if ( range[0] > range[1] )
{
range[0] = 0;
range[1] = 0;
}
else
{
range[0] = log10( range[0] );
range[1] = log10( range[1] );
}
}
break; //range computed in for loop above
default:
vtkErrorMacro(<< "Unknown X-Value option.");
return;
}
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ComputeYRange( double range[2] )
{
vtkDataSet *ds;
vtkDataArray *scalars;
double sRange[2];
int component;
range[0] = VTK_DOUBLE_MAX;
range[1] = VTK_DOUBLE_MIN;
int numDS = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( int dsNum=0, count = 0; dsNum<numDS; dsNum++, count++)
{
vtkAlgorithmOutput* port =
this->InputConnectionHolder->GetInputConnection( 0, dsNum );
vtkAlgorithm* alg = port->GetProducer();
int portIndex = port->GetIndex();
ds = vtkDataSet::SafeDownCast( alg->GetOutputDataObject( portIndex ) );
scalars = ds->GetPointData()->GetScalars( this->SelectedInputScalars[count] );
component = this->SelectedInputScalarsComponent->GetValue( count );
if ( !scalars )
{
vtkErrorMacro(<<"No scalar data to plot!");
continue;
}
if ( component < 0 || component >= scalars->GetNumberOfComponents() )
{
vtkErrorMacro(<<"Bad component!");
continue;
}
scalars->GetRange( sRange, component );
if ( sRange[0] < range[0] )
{
range[0] = sRange[0];
}
if ( sRange[1] > range[1] )
{
range[1] = sRange[1];
}
}//over all datasets
}
//----------------------------------------------------------------------------
static inline int vtkXYPlotActorGetComponent( vtkFieldData* field,
vtkIdType tuple, int component, double* val )
{
int array_comp;
int array_index = field->GetArrayContainingComponent( component, array_comp );
if ( array_index < 0 )
{
return 0;
}
vtkDataArray* da = field->GetArray( array_index );
if (!da )
{
// non-numeric array.
return 0;
}
*val = da->GetComponent( tuple, array_comp );
return 1;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ComputeDORange( double xrange[2], double yrange[2],
double *lengths )
{
int i;
vtkDataObject *dobj;
vtkFieldData *field;
int doNum, numColumns;
vtkIdType numTuples, numRows, num, ptId, maxNum;
double maxLength=0.;
double x = 0.;
double y = 0.;
double xPrev = 0.;
vtkDataArray *array;
// NOTE: FieldData can have non-numeric arrays. However, XY plot can only
// work on numeric arrays ( or vtkDataArray subclasses ).
xrange[0] = yrange[0] = VTK_DOUBLE_MAX;
xrange[1] = yrange[1] = -VTK_DOUBLE_MAX;
maxNum = 0;
int numDOs =
this->DataObjectInputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( doNum = 0; doNum < numDOs; doNum++ )
{
vtkAlgorithmOutput* port =
this->DataObjectInputConnectionHolder->GetInputConnection( 0, doNum );
vtkAlgorithm* alg = port->GetProducer();
int portIdx = port->GetIndex();
dobj = alg->GetOutputDataObject( portIdx );
lengths[doNum] = 0.;
field = dobj->GetFieldData();
numColumns = field->GetNumberOfComponents(); //number of "columns"
// numColumns includes the components for non-numeric arrays as well.
for ( numRows = VTK_ID_MAX, i=0; i<field->GetNumberOfArrays(); i++)
{
array = field->GetArray( i );
if (!array )
{
// non-numeric array, skip.
continue;
}
numTuples = array->GetNumberOfTuples();
if ( numTuples < numRows )
{
numRows = numTuples;
}
}
num = ( this->DataObjectPlotMode == VTK_XYPLOT_ROW ?
numColumns : numRows );
if ( this->XValues != VTK_XYPLOT_INDEX )
{
// gather the information to form a plot
for ( ptId=0; ptId < num; ptId++ )
{
int status = 0;
if ( this->DataObjectPlotMode == VTK_XYPLOT_ROW )
{
// x = field->GetComponent( this->XComponent->GetValue( doNum ), ptId );
status = ::vtkXYPlotActorGetComponent( field,
this->XComponent->GetValue( doNum ), ptId, &x );
}
else //if ( this->DataObjectPlotMode == VTK_XYPLOT_COLUMN )
{
// x = field->GetComponent( ptId, this->XComponent->GetValue( doNum ) );
status = ::vtkXYPlotActorGetComponent( field,
ptId, this->XComponent->GetValue( doNum ), &x );
}
if (!status )
{
// requested component falls in a non-numeric array, skip it.
continue;
}
if ( ptId == 0 )
{
xPrev = x;
}
switch ( this->XValues )
{
case VTK_XYPLOT_VALUE:
if ( this->GetLogx() == 0 )
{
if ( x < xrange[0] )
{
xrange[0] = x;
}
if ( x > xrange[1] )
{
xrange[1] = x;
}
}
else //ensure positive values
{
if ( ( x < xrange[0] ) && ( x > 0 ) )
{
xrange[0] = x;
}
if ( x > xrange[1] && ( x > 0 ) )
{
xrange[1] = x;
}
}
break;
default:
lengths[doNum] += fabs( x-xPrev );
xPrev = x;
}
}//for all points
if ( lengths[doNum] > maxLength )
{
maxLength = lengths[doNum];
}
}//if all data has to be visited
else //if ( this->XValues == VTK_XYPLOT_INDEX )
{
if ( num > maxNum )
{
maxNum = num;
}
}
// Get the y-values
for ( ptId=0; ptId < num; ptId++ )
{
int status = 0;
if ( this->DataObjectPlotMode == VTK_XYPLOT_ROW )
{
//y = field->GetComponent( this->YComponent->GetValue( doNum ), ptId );
status = ::vtkXYPlotActorGetComponent( field,
this->YComponent->GetValue( doNum ), ptId, &y );
}
else //if ( this->DataObjectPlotMode == VTK_XYPLOT_COLUMN )
{
//y = field->GetComponent( ptId, this->YComponent->GetValue( doNum ) );
status = ::vtkXYPlotActorGetComponent( field,
ptId, this->YComponent->GetValue( doNum ), &y );
}
if (!status )
{
// requested component falls in non-numeric array.
// skip.
continue;
}
if ( y < yrange[0] )
{
yrange[0] = y;
}
if ( y > yrange[1] )
{
yrange[1] = y;
}
}//over all y values
}//over all dataobjects
// determine the range
switch ( this->XValues )
{
case VTK_XYPLOT_ARC_LENGTH:
xrange[0] = 0.;
xrange[1] = maxLength;
break;
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
xrange[0] = 0.;
xrange[1] = 1.;
break;
case VTK_XYPLOT_INDEX:
xrange[0] = 0.;
xrange[1] = ( double )( maxNum - 1 );
break;
case VTK_XYPLOT_VALUE:
if ( this->GetLogx() == 1 )
{
xrange[0] = log10( xrange[0] );
xrange[1] = log10( xrange[1] );
}
break;
default:
vtkErrorMacro(<< "Unknown X-Value option");
return;
}
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::CreatePlotData( int *pos, int *pos2, double xRange[2],
double yRange[2], double *lengths,
int numDS, int numDO )
{
double xyz[3]; xyz[2] = 0.;
int i, numLinePts, doNum, num;
vtkIdType numPts, ptId, id;
double length, x[3], xPrev[3];
vtkDataArray *scalars;
int component;
vtkDataSet *ds;
vtkCellArray *lines;
vtkPoints *pts;
int clippingRequired = 0;
// Allocate resources for the polygonal plots
//
num = ( numDS > numDO ? numDS : numDO );
this->InitializeEntries();
this->NumberOfInputs = num;
this->PlotData = new vtkPolyData* [num];
this->PlotGlyph = new vtkGlyph2D* [num];
this->PlotAppend = new vtkAppendPolyData* [num];
this->PlotMapper = new vtkPolyDataMapper2D* [num];
this->PlotActor = new vtkActor2D* [num];
for ( i=0; i<num; i++)
{
this->PlotData[i] = vtkPolyData::New();
this->PlotGlyph[i] = vtkGlyph2D::New();
this->PlotGlyph[i]->SetInputData( this->PlotData[i] );
this->PlotGlyph[i]->SetScaleModeToDataScalingOff();
this->PlotAppend[i] = vtkAppendPolyData::New();
this->PlotAppend[i]->AddInputData( this->PlotData[i] );
if ( this->LegendActor->GetEntrySymbol( i ) != NULL &&
this->LegendActor->GetEntrySymbol( i ) != this->GlyphSource->GetOutput() )
{
this->PlotGlyph[i]->SetSourceData( this->LegendActor->GetEntrySymbol( i ) );
this->PlotGlyph[i]->SetScaleFactor( this->ComputeGlyphScale( i,pos,pos2 ) );
this->PlotAppend[i]->AddInputConnection( this->PlotGlyph[i]->GetOutputPort() );
}
this->PlotMapper[i] = vtkPolyDataMapper2D::New();
this->PlotMapper[i]->SetInputConnection( this->PlotAppend[i]->GetOutputPort() );
this->PlotMapper[i]->ScalarVisibilityOff();
this->PlotActor[i] = vtkActor2D::New();
this->PlotActor[i]->SetMapper( this->PlotMapper[i] );
this->PlotActor[i]->GetProperty()->DeepCopy( this->GetProperty() );
if ( this->LegendActor->GetEntryColor( i )[0] < 0.0 )
{
this->PlotActor[i]->GetProperty()->SetColor(
this->GetProperty()->GetColor() );
}
else
{
this->PlotActor[i]->GetProperty()->SetColor(
this->LegendActor->GetEntryColor( i ) );
}
}
// Prepare to receive data
this->GenerateClipPlanes( pos,pos2 );
for ( i=0; i<this->NumberOfInputs; i++)
{
lines = vtkCellArray::New();
pts = vtkPoints::New();
lines->Allocate( 10,10 );
pts->Allocate( 10,10 );
this->PlotData[i]->SetPoints( pts );
this->PlotData[i]->SetVerts( lines );
this->PlotData[i]->SetLines( lines );
pts->Delete();
lines->Delete();
}
// Okay, for each input generate plot data. Depending on the input
// we use either dataset or data object.
//
if ( numDS > 0 )
{
for ( int dsNum=0; dsNum<numDS; dsNum++)
{
vtkAlgorithmOutput* port =
this->InputConnectionHolder->GetInputConnection( 0, dsNum );
vtkAlgorithm* alg = port->GetProducer();
int portIndex = port->GetIndex();
ds = vtkDataSet::SafeDownCast( alg->GetOutputDataObject( portIndex ) );
clippingRequired = 0;
numPts = ds->GetNumberOfPoints();
scalars = ds->GetPointData()->GetScalars( this->SelectedInputScalars[dsNum] );
if ( !scalars )
{
continue;
}
if (scalars->GetNumberOfTuples() < numPts)
{
vtkErrorMacro("Number of points: " << numPts
<< " exceeds number of scalar tuples: "
<< scalars->GetNumberOfTuples());
continue;
}
component = this->SelectedInputScalarsComponent->GetValue( dsNum );
if ( component < 0 || component >= scalars->GetNumberOfComponents() )
{
continue;
}
pts = this->PlotData[dsNum]->GetPoints();
lines = this->PlotData[dsNum]->GetLines();
lines->InsertNextCell( 0 ); //update the count later
ds->GetPoint( 0, xPrev );
for ( numLinePts=0, length=0.0, ptId=0; ptId < numPts; ptId++ )
{
xyz[1] = scalars->GetComponent( ptId, component );
ds->GetPoint( ptId, x );
switch ( this->XValues )
{
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
length += sqrt( vtkMath::Distance2BetweenPoints( x,xPrev ) );
xyz[0] = length / lengths[dsNum];
xPrev[0] = x[0]; xPrev[1] = x[1]; xPrev[2] = x[2];
break;
case VTK_XYPLOT_INDEX:
xyz[0] = ( double )ptId;
break;
case VTK_XYPLOT_ARC_LENGTH:
length += sqrt( vtkMath::Distance2BetweenPoints( x,xPrev ) );
xyz[0] = length;
xPrev[0] = x[0]; xPrev[1] = x[1]; xPrev[2] = x[2];
break;
case VTK_XYPLOT_VALUE:
xyz[0] = x[this->XComponent->GetValue( dsNum )];
break;
default:
vtkErrorMacro(<< "Unknown X-Component option");
}
if ( this->GetLogx() == 1 )
{
if ( xyz[0] > 0 )
{
xyz[0] = log10( xyz[0] );
// normalize and position
if ( xyz[0] < xRange[0] || xyz[0] > xRange[1] ||
xyz[1] < yRange[0] || xyz[1] > yRange[1] )
{
clippingRequired = 1;
}
numLinePts++;
xyz[0] = pos[0] +
( xyz[0]-xRange[0] )/( xRange[1]-xRange[0] )*( pos2[0]-pos[0] );
xyz[1] = pos[1] +
( xyz[1]-yRange[0] )/( yRange[1]-yRange[0] )*( pos2[1]-pos[1] );
id = pts->InsertNextPoint( xyz );
lines->InsertCellPoint( id );
}
}
else
{
// normalize and position
if ( xyz[0] < xRange[0] || xyz[0] > xRange[1] ||
xyz[1] < yRange[0] || xyz[1] > yRange[1] )
{
clippingRequired = 1;
}
numLinePts++;
xyz[0] = pos[0] +
( xyz[0]-xRange[0] )/( xRange[1]-xRange[0] )*( pos2[0]-pos[0] );
xyz[1] = pos[1] +
( xyz[1]-yRange[0] )/( yRange[1]-yRange[0] )*( pos2[1]-pos[1] );
id = pts->InsertNextPoint( xyz );
lines->InsertCellPoint( id );
}
}//for all input points
lines->UpdateCellCount( numLinePts );
if ( clippingRequired )
{
this->ClipPlotData( pos,pos2,this->PlotData[dsNum] );
}
}//loop over all input data sets
}//if plotting datasets
else //plot data from data objects
{
vtkDataObject *dobj;
int numColumns;
vtkIdType numRows, numTuples;
vtkDataArray *array;
vtkFieldData *field;
int numDOs =
this->DataObjectInputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( doNum = 0; doNum < numDOs; doNum++ )
{
vtkAlgorithmOutput* port =
this->DataObjectInputConnectionHolder->GetInputConnection( 0, doNum );
vtkAlgorithm* alg = port->GetProducer();
int portIdx = port->GetIndex();
dobj = alg->GetOutputDataObject( portIdx );
// determine the shape of the field
field = dobj->GetFieldData();
numColumns = field->GetNumberOfComponents(); //number of "columns"
// numColumns also includes non-numeric array components.
for ( numRows = VTK_ID_MAX, i=0; i<field->GetNumberOfArrays(); i++)
{
array = field->GetArray( i );
if (!array )
{
// skip non-numeric arrays.
continue;
}
numTuples = array->GetNumberOfTuples();
if ( numTuples < numRows )
{
numRows = numTuples;
}
}
pts = this->PlotData[doNum]->GetPoints();
lines = this->PlotData[doNum]->GetLines();
lines->InsertNextCell( 0 ); //update the count later
numPts = ( this->DataObjectPlotMode == VTK_XYPLOT_ROW ?
numColumns : numRows );
// gather the information to form a plot
for ( numLinePts=0, length=0.0, ptId=0; ptId < numPts; ptId++ )
{
int status1, status2;
if ( this->DataObjectPlotMode == VTK_XYPLOT_ROW )
{
//x[0] = field->GetComponent( this->XComponent->GetValue( doNum ),ptId );
//xyz[1] = field->GetComponent( this->YComponent->GetValue( doNum ),ptId );
status1 = ::vtkXYPlotActorGetComponent( field,
this->XComponent->GetValue( doNum ), ptId, &x[0] );
status2 = ::vtkXYPlotActorGetComponent( field,
this->YComponent->GetValue( doNum ), ptId, &xyz[1] );
}
else //if ( this->DataObjectPlotMode == VTK_XYPLOT_COLUMN )
{
//x[0] = field->GetComponent( ptId, this->XComponent->GetValue( doNum ) );
//xyz[1] = field->GetComponent( ptId, this->YComponent->GetValue( doNum ) );
status1 = ::vtkXYPlotActorGetComponent( field,
ptId, this->XComponent->GetValue( doNum ), &x[0] );
if (!status1 )
{
vtkWarningMacro(<< this->XComponent->GetValue( doNum ) << " is a non-numeric component.");
}
status2 = ::vtkXYPlotActorGetComponent( field,
ptId, this->YComponent->GetValue( doNum ), &xyz[1] );
if (!status2 )
{
vtkWarningMacro(<< this->YComponent->GetValue( doNum ) << " is a non-numeric component.");
}
}
if (!status1 || !status2 )
{
// component is non-numeric.
// Skip it.
continue;
}
switch ( this->XValues )
{
case VTK_XYPLOT_NORMALIZED_ARC_LENGTH:
length += fabs( x[0]-xPrev[0] );
xyz[0] = length / lengths[doNum];
xPrev[0] = x[0];
break;
case VTK_XYPLOT_INDEX:
xyz[0] = ( double )ptId;
break;
case VTK_XYPLOT_ARC_LENGTH:
length += fabs( x[0]-xPrev[0] );
xyz[0] = length;
xPrev[0] = x[0];
break;
case VTK_XYPLOT_VALUE:
xyz[0] = x[0];
break;
default:
vtkErrorMacro(<< "Unknown X-Value option");
}
if ( this->GetLogx() == 1 )
{
if ( xyz[0] > 0 )
{
xyz[0] = log10( xyz[0] );
// normalize and position
if ( xyz[0] < xRange[0] || xyz[0] > xRange[1] ||
xyz[1] < yRange[0] || xyz[1] > yRange[1] )
{
clippingRequired = 1;
}
numLinePts++;
xyz[0] = pos[0] +
( xyz[0]-xRange[0] )/( xRange[1]-xRange[0] )*( pos2[0]-pos[0] );
xyz[1] = pos[1] +
( xyz[1]-yRange[0] )/( yRange[1]-yRange[0] )*( pos2[1]-pos[1] );
id = pts->InsertNextPoint( xyz );
lines->InsertCellPoint( id );
}
}
else
{
// normalize and position
if ( xyz[0] < xRange[0] || xyz[0] > xRange[1] ||
xyz[1] < yRange[0] || xyz[1] > yRange[1] )
{
clippingRequired = 1;
}
numLinePts++;
xyz[0] = pos[0] +
( xyz[0]-xRange[0] )/( xRange[1]-xRange[0] )*( pos2[0]-pos[0] );
xyz[1] = pos[1] +
( xyz[1]-yRange[0] )/( yRange[1]-yRange[0] )*( pos2[1]-pos[1] );
id = pts->InsertNextPoint( xyz );
lines->InsertCellPoint( id );
}
}//for all input points
lines->UpdateCellCount( numLinePts );
if ( clippingRequired )
{
this->ClipPlotData( pos,pos2,this->PlotData[doNum] );
}
}//loop over all input data sets
}
// Remove points/lines as directed by the user
for ( i = 0; i < num; i++)
{
if (!this->PlotCurveLines )
{
if ( !this->PlotLines )
{
this->PlotData[i]->SetLines( NULL );
}
}
else
{
if ( this->GetPlotLines( i ) == 0 )
{
this->PlotData[i]->SetLines( NULL );
}
}
if (!this->PlotCurvePoints )
{
if ( !this->PlotPoints || ( this->LegendActor->GetEntrySymbol( i ) &&
this->LegendActor->GetEntrySymbol( i ) !=
this->GlyphSource->GetOutput() ) )
{
this->PlotData[i]->SetVerts( NULL );
}
}
else
{
if ( this->GetPlotPoints( i ) == 0 ||
( this->LegendActor->GetEntrySymbol( i ) &&
this->LegendActor->GetEntrySymbol( i ) !=
this->GlyphSource->GetOutput() ) )
{
this->PlotData[i]->SetVerts( NULL );
}
}
}
}
//----------------------------------------------------------------------------
// Position the axes taking into account the expected padding due to labels
// and titles. We want the result to fit in the box specified. This method
// knows something about how the vtkAxisActor2D functions, so it may have
// to change if that class changes dramatically.
//
void vtkXYPlotActor::PlaceAxes( vtkViewport *viewport, int *size,
int pos[2], int pos2[2] )
{
int titleSizeX[2], titleSizeY[2], labelSizeX[2], labelSizeY[2];
double labelFactorX, labelFactorY;
double fontFactorX, fontFactorY;
double tickOffsetX, tickOffsetY;
double tickLengthX, tickLengthY;
vtkAxisActor2D *axisX;
vtkAxisActor2D *axisY;
char str1[512], str2[512];
if ( this->ExchangeAxes )
{
axisX = this->YAxis;
axisY = this->XAxis;
}
else
{
axisX = this->XAxis;
axisY = this->YAxis;
}
fontFactorY = axisY->GetFontFactor();
fontFactorX = axisX->GetFontFactor();
labelFactorY = axisY->GetLabelFactor();
labelFactorX = axisX->GetLabelFactor();
// Create a dummy text mapper for getting font sizes
vtkTextMapper *textMapper = vtkTextMapper::New();
vtkTextProperty *tprop = textMapper->GetTextProperty();
// Get the location of the corners of the box
int *p1 = this->PositionCoordinate->GetComputedViewportValue( viewport );
int *p2 = this->Position2Coordinate->GetComputedViewportValue( viewport );
// Estimate the padding around the X and Y axes
tprop->ShallowCopy( axisX->GetTitleTextProperty() );
textMapper->SetInput( axisX->GetTitle() );
vtkTextMapper::SetRelativeFontSize( textMapper, viewport, size, titleSizeX, 0.015*fontFactorX );
tprop->ShallowCopy( axisY->GetTitleTextProperty() );
textMapper->SetInput( axisY->GetTitle() );
vtkTextMapper::SetRelativeFontSize( textMapper, viewport, size, titleSizeY, 0.015*fontFactorY );
// Retrieve X axis title font
tprop->ShallowCopy( axisX->GetTitleTextProperty() );
// Calculate string length from YTitleActor,
// + 1 for the case where there is only one character
// + 1 for the final \0
int len = int( ( strlen( YTitleActor->GetInput() ) + 1 ) * .5 ) + 1;
char* tmp = new char[len];
switch( this->YTitlePosition )
{
case VTK_XYPLOT_Y_AXIS_TOP:
snprintf( tmp, len, "%s", YTitleActor->GetInput() );
textMapper->SetInput( tmp );
break;
case VTK_XYPLOT_Y_AXIS_HCENTER:
textMapper->SetInput( YTitleActor->GetInput() );
break;
case VTK_XYPLOT_Y_AXIS_VCENTER:
// Create a dummy title to ensure that the added YTitleActor is visible
textMapper->SetInput("AABB");
break;
}
delete [] tmp;
this->YAxisTitleSize = vtkTextMapper::SetRelativeFontSize( textMapper, viewport, size, titleSizeY, 0.015*fontFactorY );
this->YTitleSize[0] = titleSizeY[0];
this->YTitleSize[1] = titleSizeY[1];
// At this point the thing to do would be to actually ask the Y axis
// actor to return the largest label.
// In the meantime, let's try with the min and max
sprintf( str1, axisY->GetLabelFormat(), axisY->GetAdjustedRange()[0] );
sprintf( str2, axisY->GetLabelFormat(), axisY->GetAdjustedRange()[1] );
tprop->ShallowCopy( axisY->GetLabelTextProperty() );
textMapper->SetInput( strlen( str1 ) > strlen( str2 ) ? str1 : str2 );
vtkTextMapper::SetRelativeFontSize( textMapper, viewport, size, labelSizeY, 0.015*labelFactorY*fontFactorY );
// We do only care of the height of the label in the X axis, so let's
// use the min for example
sprintf( str1, axisX->GetLabelFormat(), axisX->GetAdjustedRange()[0] );
tprop->ShallowCopy( axisX->GetLabelTextProperty() );
textMapper->SetInput( str1 );
vtkTextMapper::SetRelativeFontSize( textMapper, viewport, size, labelSizeX, 0.015*labelFactorX*fontFactorX );
tickOffsetX = axisX->GetTickOffset();
tickOffsetY = axisY->GetTickOffset();
tickLengthX = axisX->GetTickLength();
tickLengthY = axisY->GetTickLength();
// Okay, estimate the size
pos[0] = ( int ) ( p1[0] + titleSizeY[0] + 2.0 * tickOffsetY + tickLengthY +
labelSizeY[0] + this->Border );
pos[1] = ( int ) ( p1[1] + titleSizeX[1] + 2.0 * tickOffsetX + tickLengthX +
labelSizeX[1] + this->Border );
pos2[0] = ( int ) ( p2[0] - labelSizeY[0] / 2 - tickOffsetY - this->Border );
pos2[1] = ( int ) ( p2[1] - labelSizeX[1] / 2 - tickOffsetX - this->Border );
// Save estimated axis size to avoid recomputing of YTitleActor displacement
if( this->YTitlePosition == VTK_XYPLOT_Y_AXIS_TOP )
{
this->YTitleDelta = ( int ) ( 2 * tickOffsetY + tickLengthY + this->Border );
}
else
{
this->YTitleDelta = ( int ) ( 2 * tickOffsetY + tickLengthY + .75 * labelSizeY[0] + this->Border );
}
// Now specify the location of the axes
axisX->GetPositionCoordinate()->SetValue( ( double ) pos[0], ( double ) pos[1] );
axisX->GetPosition2Coordinate()->SetValue( ( double ) pos2[0], ( double ) pos[1] );
axisY->GetPositionCoordinate()->SetValue( ( double ) pos[0], ( double ) pos2[1] );
axisY->GetPosition2Coordinate()->SetValue( ( double ) pos[0], ( double ) pos[1] );
textMapper->Delete();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ViewportToPlotCoordinate( vtkViewport *viewport, double &u, double &v )
{
int *p0, *p1, *p2;
// XAxis, YAxis are in viewport coordinates already
p0 = this->XAxis->GetPositionCoordinate()->GetComputedViewportValue( viewport );
p1 = this->XAxis->GetPosition2Coordinate()->GetComputedViewportValue( viewport );
p2 = this->YAxis->GetPositionCoordinate()->GetComputedViewportValue( viewport );
u = ( ( u - p0[0] ) / ( double )( p1[0] - p0[0] ) )
*( this->XComputedRange[1] - this->XComputedRange[0] )
+ this->XComputedRange[0];
v = ( ( v - p0[1] ) / ( double )( p2[1] - p0[1] ) )
*( this->YComputedRange[1] - this->YComputedRange[0] )
+ this->YComputedRange[0];
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::PlotToViewportCoordinate( vtkViewport *viewport,
double &u, double &v )
{
int *p0, *p1, *p2;
// XAxis, YAxis are in viewport coordinates already
p0 = this->XAxis->GetPositionCoordinate()->GetComputedViewportValue( viewport );
p1 = this->XAxis->GetPosition2Coordinate()->GetComputedViewportValue( viewport );
p2 = this->YAxis->GetPositionCoordinate()->GetComputedViewportValue( viewport );
u = ( ( ( u - this->XComputedRange[0] )
/ ( this->XComputedRange[1] - this->XComputedRange[0] ) )
* ( double )( p1[0] - p0[0] ) ) + p0[0];
v = ( ( ( v - this->YComputedRange[0] )
/ ( this->YComputedRange[1] - this->YComputedRange[0] ) )
* ( double )( p2[1] - p0[1] ) ) + p0[1];
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::ViewportToPlotCoordinate( vtkViewport *viewport )
{
this->ViewportToPlotCoordinate( viewport,
this->ViewportCoordinate[0],
this->ViewportCoordinate[1] );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::PlotToViewportCoordinate( vtkViewport *viewport )
{
this->PlotToViewportCoordinate( viewport,
this->PlotCoordinate[0],
this->PlotCoordinate[1] );
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::IsInPlot( vtkViewport *viewport, double u, double v )
{
int *p0, *p1, *p2;
// Bounds of the plot are based on the axes...
p0 = this->XAxis->GetPositionCoordinate()->GetComputedViewportValue( viewport );
p1 = this->XAxis->GetPosition2Coordinate()->GetComputedViewportValue( viewport );
p2 = this->YAxis->GetPositionCoordinate()->GetComputedViewportValue( viewport );
if ( u >= p0[0] && u <= p1[0] && v >= p0[1] && v <= p2[1] )
{
return 1;
}
return 0;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotLines( int i, int isOn )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
int val = this->LinesOn->GetValue( i );
if ( val != isOn )
{
this->Modified();
this->LinesOn->SetValue( i, isOn );
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetPlotLines( int i )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
return this->LinesOn->GetValue( i );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotPoints( int i, int isOn )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
int val = this->PointsOn->GetValue( i );
if ( val != isOn )
{
this->Modified();
this->PointsOn->SetValue( i, isOn );
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetPlotPoints( int i )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
return this->PointsOn->GetValue( i );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotColor( int i, double r, double g, double b )
{
this->LegendActor->SetEntryColor( i, r, g, b );
}
//----------------------------------------------------------------------------
double *vtkXYPlotActor::GetPlotColor( int i )
{
return this->LegendActor->GetEntryColor( i );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotSymbol( int i,vtkPolyData *input )
{
this->LegendActor->SetEntrySymbol( i, input );
}
//----------------------------------------------------------------------------
vtkPolyData *vtkXYPlotActor::GetPlotSymbol( int i )
{
return this->LegendActor->GetEntrySymbol( i );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPlotLabel( int i, const char *label )
{
this->LegendActor->SetEntryString( i, label );
}
//----------------------------------------------------------------------------
const char *vtkXYPlotActor::GetPlotLabel( int i )
{
return this->LegendActor->GetEntryString( i );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::GenerateClipPlanes( int *pos, int *pos2 )
{
double n[3], x[3];
vtkPoints *pts=this->ClipPlanes->GetPoints();
vtkDataArray *normals=this->ClipPlanes->GetNormals();
n[2] = x[2] = 0.;
//first
n[0] = 0.;
n[1] = -1.;
normals->SetTuple( 0,n );
x[0] = ( double ) .5 * ( pos[0]+pos2[0] );
x[1] = ( double )pos[1];
pts->SetPoint( 0,x );
//second
n[0] = 1.;
n[1] = 0.;
normals->SetTuple( 1,n );
x[0] = ( double )pos2[0];
x[1] = ( double ) .5 * ( pos[1]+pos2[1] );
pts->SetPoint( 1,x );
//third
n[0] = 0.;
n[1] = 1.;
normals->SetTuple( 2,n );
x[0] = ( double ) .5 * ( pos[0]+pos2[0] );
x[1] = ( double )pos2[1];
pts->SetPoint( 2,x );
//fourth
n[0] = -1.;
n[1] = 0.;
normals->SetTuple( 3,n );
x[0] = ( double )pos[0];
x[1] = ( double ) .5 * ( pos[1]+pos2[1] );
pts->SetPoint( 3,x );
}
//----------------------------------------------------------------------------
double vtkXYPlotActor::ComputeGlyphScale( int i, int *pos, int *pos2 )
{
vtkPolyData *pd=this->LegendActor->GetEntrySymbol( i );
//pd->Update();
double length=pd->GetLength();
double sf = this->GlyphSize * sqrt( ( double )( pos[0]-pos2[0] )*( pos[0]-pos2[0] ) +
( pos[1]-pos2[1] )*( pos[1]-pos2[1] ) ) / length;
return sf;
}
//----------------------------------------------------------------------------
//This assumes that there are multiple polylines
void vtkXYPlotActor::ClipPlotData( int *pos, int *pos2, vtkPolyData *pd )
{
vtkPoints *points=pd->GetPoints();
vtkPoints *newPoints;
vtkCellArray *lines=pd->GetLines();
vtkCellArray *newLines, *newVerts;
vtkIdType numPts=pd->GetNumberOfPoints();
vtkIdType npts = 0;
vtkIdType newPts[2];
vtkIdType *pts=0;
vtkIdType i, id;
int j;
double x1[3], x2[3], px[3], n[3], xint[3], t;
double p1[2], p2[2];
p1[0] = ( double )pos[0]; p1[1] = ( double )pos[1];
p2[0] = ( double )pos2[0]; p2[1] = ( double )pos2[1];
newPoints = vtkPoints::New();
newPoints->Allocate( numPts );
newVerts = vtkCellArray::New();
newVerts->Allocate( lines->GetSize() );
newLines = vtkCellArray::New();
newLines->Allocate( 2*lines->GetSize() );
int *pointMap = new int [numPts];
for ( i=0; i<numPts; i++)
{
pointMap[i] = -1;
}
//Loop over polyverts eliminating those that are outside
for ( lines->InitTraversal(); lines->GetNextCell( npts,pts ); )
{
//loop over verts keeping only those that are not clipped
for ( i=0; i<npts; i++)
{
points->GetPoint( pts[i], x1 );
if ( x1[0] >= p1[0] && x1[0] <= p2[0] && x1[1] >= p1[1] && x1[1] <= p2[1] )
{
id = newPoints->InsertNextPoint( x1 );
pointMap[i] = id;
newPts[0] = id;
newVerts->InsertNextCell( 1,newPts );
}
}
}
//Loop over polylines clipping each line segment
for ( lines->InitTraversal(); lines->GetNextCell( npts,pts ); )
{
//loop over line segment making up the polyline
for ( i=0; i<( npts-1 ); i++)
{
points->GetPoint( pts[i], x1 );
points->GetPoint( pts[i+1], x2 );
//intersect each segment with the four planes
if ( ( x1[0] < p1[0] && x2[0] < p1[0] ) || ( x1[0] > p2[0] && x2[0] > p2[0] ) ||
( x1[1] < p1[1] && x2[1] < p1[1] ) || ( x1[1] > p2[1] && x2[1] > p2[1] ) )
{
;//trivial rejection
}
else if ( x1[0] >= p1[0] && x2[0] >= p1[0] && x1[0] <= p2[0] && x2[0] <= p2[0] &&
x1[1] >= p1[1] && x2[1] >= p1[1] && x1[1] <= p2[1] && x2[1] <= p2[1] )
{//trivial acceptance
newPts[0] = pointMap[pts[i]];
newPts[1] = pointMap[pts[i+1]];
newLines->InsertNextCell( 2,newPts );
}
else
{
newPts[0] = -1;
newPts[1] = -1;
if ( x1[0] >= p1[0] && x1[0] <= p2[0] && x1[1] >= p1[1] && x1[1] <= p2[1] )
{//first point in
newPts[0] = pointMap[pts[i]];
}
else if ( x2[0] >= p1[0] && x2[0] <= p2[0] && x2[1] >= p1[1] && x2[1] <= p2[1] )
{//second point in
newPts[0] = pointMap[pts[i+1]];
}
//only create cell if either x1 or x2 is inside the range
if ( newPts[0] >= 0 )
{
for ( j=0; j<4; j++)
{
this->ClipPlanes->GetPoints()->GetPoint( j, px );
this->ClipPlanes->GetNormals()->GetTuple( j, n );
if ( vtkPlane::IntersectWithLine( x1,x2,n,px,t,xint ) && t >= 0 && t <= 1.0 )
{
newPts[1] = newPoints->InsertNextPoint( xint );
break;
}
}
if ( newPts[1] >= 0 )
{
newLines->InsertNextCell( 2,newPts );
}
}
}
}
}
delete [] pointMap;
//Update the lines
pd->SetPoints( newPoints );
pd->SetVerts( newVerts );
pd->SetLines( newLines );
newPoints->Delete();
newVerts->Delete();
newLines->Delete();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetDataObjectXComponent( int i, int comp )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
int val=this->XComponent->GetValue( i );
if ( val != comp )
{
this->Modified();
this->XComponent->SetValue( i,comp );
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetDataObjectXComponent( int i )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
return this->XComponent->GetValue( i );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetDataObjectYComponent( int i, int comp )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
int val=this->YComponent->GetValue( i );
if ( val != comp )
{
this->Modified();
this->YComponent->SetValue( i,comp );
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetDataObjectYComponent( int i )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
return this->YComponent->GetValue( i );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetPointComponent( int i, int comp )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
int val = this->XComponent->GetValue( i );
if ( val != comp )
{
this->Modified();
this->XComponent->SetValue( i,comp );
}
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetPointComponent( int i )
{
i = ( i < 0 ? 0 : ( i >=VTK_MAX_PLOTS ? VTK_MAX_PLOTS-1 : i ) );
return this->XComponent->GetValue( i );
}
//----------------------------------------------------------------------------
double *vtkXYPlotActor::TransformPoint( int pos[2], int pos2[2],
double x[3], double xNew[3] )
{
// First worry about exchanging axes
if ( this->ExchangeAxes )
{
double sx = ( x[0]-pos[0] ) / ( pos2[0]-pos[0] );
double sy = ( x[1]-pos[1] ) / ( pos2[1]-pos[1] );
xNew[0] = sy*( pos2[0]-pos[0] ) + pos[0];
xNew[1] = sx*( pos2[1]-pos[1] ) + pos[1];
xNew[2] = x[2];
}
else
{
xNew[0] = x[0];
xNew[1] = x[1];
xNew[2] = x[2];
}
// Okay, now swap the axes around if reverse is on
if ( this->ReverseXAxis )
{
xNew[0] = pos[0] + ( pos2[0]-xNew[0] );
}
if ( this->ReverseYAxis )
{
xNew[1] = pos[1] + ( pos2[1]-xNew[1] );
}
return xNew;
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetYTitle( const char* ytitle )
{
this->YTitleActor->SetInput( ytitle );
this->Modified();
}
//----------------------------------------------------------------------------
char* vtkXYPlotActor::GetYTitle()
{
return this->YTitleActor->GetInput();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetXTitlePosition( double position )
{
this->XAxis->SetTitlePosition( position );
this->Modified();
}
//----------------------------------------------------------------------------
double vtkXYPlotActor::GetXTitlePosition()
{
return this->XAxis->GetTitlePosition();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAdjustXLabels( int adjust )
{
this->AdjustXLabels = adjust;
this->XAxis->SetAdjustLabels( adjust );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAdjustYLabels( int adjust )
{
this->AdjustYLabels = adjust;
this->YAxis->SetAdjustLabels( adjust );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetLabelFormat( const char* _arg )
{
this->SetXLabelFormat(_arg );
this->SetYLabelFormat(_arg );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetXLabelFormat( const char* _arg )
{
if ( this->XLabelFormat == NULL && _arg == NULL )
{
return;
}
if ( this->XLabelFormat && _arg && (!strcmp( this->XLabelFormat,_arg ) ) )
{
return;
}
delete [] this->XLabelFormat;
if (_arg )
{
this->XLabelFormat = new char[strlen(_arg )+1];
strcpy( this->XLabelFormat,_arg );
}
else
{
this->XLabelFormat = NULL;
}
this->XAxis->SetLabelFormat( this->XLabelFormat );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetYLabelFormat( const char* _arg )
{
if ( this->YLabelFormat == NULL && _arg == NULL )
{
return;
}
if ( this->YLabelFormat && _arg && (!strcmp( this->YLabelFormat,_arg ) ) )
{
return;
}
delete [] this->YLabelFormat;
if (_arg )
{
this->YLabelFormat = new char[strlen(_arg )+1];
strcpy( this->YLabelFormat,_arg );
}
else
{
this->YLabelFormat = NULL;
}
this->YAxis->SetLabelFormat( this->YLabelFormat );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetNumberOfXMinorTicks( int num )
{
this->XAxis->SetNumberOfMinorTicks( num );
this->Modified();
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetNumberOfXMinorTicks()
{
return this->XAxis->GetNumberOfMinorTicks();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetNumberOfYMinorTicks( int num )
{
this->YAxis->SetNumberOfMinorTicks( num );
this->Modified();
}
//----------------------------------------------------------------------------
int vtkXYPlotActor::GetNumberOfYMinorTicks()
{
return this->YAxis->GetNumberOfMinorTicks();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::PrintAsCSV( ostream &os )
{
vtkDataArray *scalars;
vtkDataSet *ds;
double s;
int component;
int numDS = this->InputConnectionHolder->GetNumberOfInputConnections( 0 );
for ( int dsNum=0; dsNum<numDS; dsNum++)
{
vtkAlgorithmOutput* port =
this->InputConnectionHolder->GetInputConnection( 0, dsNum );
vtkAlgorithm* alg = port->GetProducer();
int portIndex = port->GetIndex();
ds = vtkDataSet::SafeDownCast( alg->GetOutputDataObject( portIndex ) );
vtkIdType numPts = ds->GetNumberOfPoints();
scalars = ds->GetPointData()->GetScalars( this->SelectedInputScalars[dsNum] );
os << this->SelectedInputScalars[dsNum] << ",";
component = this->SelectedInputScalarsComponent->GetValue( dsNum );
for ( vtkIdType ptId=0; ptId < numPts; ptId++ )
{
s = scalars->GetComponent( ptId, component );
if( ptId == 0 )
{
os << s;
}
else
{
os << "," << s;
}
}
os << endl;
if ( dsNum == numDS-1 )
{
os << "X or T,";
for ( vtkIdType ptId=0; ptId < numPts; ptId++ )
{
double *x = ds->GetPoint( ptId );
if( ptId == 0 )
{
os << x[0];
}
else
{
os << "," << x[0];
}
}
os << endl;
}
}
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::AddUserCurvesPoint( double c_dbl, double x, double y )
{
int c = static_cast<int>( c_dbl );
if( this->ActiveCurveIndex != c )
{
vtkPolyData* dataObj = vtkPolyData::New();
dataObj->GetFieldData()->AddArray( this->ActiveCurve );
this->AddDataObjectInput( dataObj );
this->SetDataObjectXComponent( this->ActiveCurveIndex, 0 );
this->SetDataObjectYComponent( this->ActiveCurveIndex, 1 );
dataObj->Delete();
this->ActiveCurve = vtkSmartPointer<vtkDoubleArray>::New();
this->ActiveCurve->SetNumberOfComponents( 2 );
this->ActiveCurveIndex = c;
}
this->ActiveCurve->InsertNextTuple2( x, y );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::RemoveAllActiveCurves()
{
this->ActiveCurveIndex = 0;
this->ActiveCurve = vtkSmartPointer<vtkDoubleArray>::New();
this->ActiveCurve->SetNumberOfComponents( 2 );
this->Modified();
}
//----------------------------------------------------------------------------
// Glyph type
// \li 0 : nothing
// \li 1 : vertex - not visible
// \li 2 : line
// \li 3 : cross
// \li 4 : thick cross
// \li 5 : triangle
// \li 6 : square
// \li 7 : circle
// \li 8 : diamond
// \li 9 : arrow
// \li 10 : thick arrow
// \li 11 : curved arrow
// \li 12 : arrow
// \li 13 : nothing
// \li 14 : nothing
// \li 15 : 2 + fillOff
// \li 16 : nothing
// \li 17 : 4 + fillOff
// \li 18 : 5 + fillOff
// \li 19 : 6 + fillOff
// \li 20 : 7 + fillOff
// \li 21 : 8 + fillOff
// \li 22 : nothing
// \li 23 : 10 + fillOff
// \li 24 : 11 + fillOff
// \li 25 : 12 + fillOff*
void vtkXYPlotActor::SetPlotGlyphType( int curve, int i )
{
static const int good_glyph_type[26] =
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0, 0, 2, 0, 4, 5, 6, 7, 8, 0, 10, 11, 12 };
vtkSmartPointer<vtkGlyphSource2D> source = vtkSmartPointer<vtkGlyphSource2D>::New();
source->SetGlyphType( good_glyph_type[i] );
source->SetFilled( ( i > 12 ) ? 0 : 1 );
source->Update();
vtkPolyData* glyph = vtkPolyData::SafeDownCast( source->GetOutputDataObject( 0 ) );
this->SetPlotSymbol( curve, glyph );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetXAxisColor( double r, double g, double b )
{
this->XAxis->GetProperty()->SetColor( r, g, b );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetYAxisColor( double r, double g, double b )
{
this->YAxis->GetProperty()->SetColor( r, g, b );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetLegendBorder( int b )
{
this->LegendActor->SetBorder( b );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetLegendBox( int b )
{
this->LegendActor->SetBox( b );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetLegendUseBackground( int b )
{
this->LegendActor->SetUseBackground( b );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetLegendBackgroundColor( double r, double g, double b )
{
this->LegendActor->SetBackgroundColor( r, g, b );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetLineWidth( double w )
{
this->GetProperty()->SetLineWidth( w );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetTitleColor( double r, double g, double b )
{
this->GetTitleTextProperty()->SetColor( r, g, b );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetTitleFontFamily( int x )
{
this->GetTitleTextProperty()->SetFontFamily( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetTitleBold( int x )
{
this->GetTitleTextProperty()->SetBold( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetTitleItalic( int x )
{
this->GetTitleTextProperty()->SetItalic( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetTitleShadow( int x )
{
this->GetTitleTextProperty()->SetShadow( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetTitleFontSize( int x )
{
this->GetTitleTextProperty()->SetFontSize( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetTitleJustification( int x )
{
this->GetTitleTextProperty()->SetJustification( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetTitleVerticalJustification( int x )
{
this->GetTitleTextProperty()->SetVerticalJustification( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisTitleColor( double r, double g, double b )
{
this->GetAxisTitleTextProperty()->SetColor( r, g, b );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisTitleFontFamily( int x )
{
this->GetAxisTitleTextProperty()->SetFontFamily( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisTitleBold( int x )
{
this->GetAxisTitleTextProperty()->SetBold( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisTitleItalic( int x )
{
this->GetAxisTitleTextProperty()->SetItalic( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisTitleShadow( int x )
{
this->GetAxisTitleTextProperty()->SetShadow( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisTitleFontSize( int x )
{
this->GetAxisTitleTextProperty()->SetFontSize( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisTitleJustification( int x )
{
this->GetAxisTitleTextProperty()->SetJustification( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisTitleVerticalJustification( int x )
{
this->GetAxisTitleTextProperty()->SetVerticalJustification( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisTitleTextProperty( vtkTextProperty* p )
{
// NB: Perform shallow copy here since each individual axis can be
// accessed through the class API ( i.e. each individual axis text prop
// can be changed ). Therefore, we can not just assign pointers otherwise
// each individual axis text prop would point to the same text prop.
this->AxisTitleTextProperty->ShallowCopy( p );
this->YTitleActor->GetTextProperty()->ShallowCopy( p );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisLabelColor( double r, double g, double b )
{
this->GetAxisLabelTextProperty()->SetColor( r, g, b );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisLabelFontFamily( int x )
{
this->GetAxisLabelTextProperty()->SetFontFamily( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisLabelBold( int x )
{
this->GetAxisLabelTextProperty()->SetBold( x );
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisLabelItalic( int x )
{
this->GetAxisLabelTextProperty()->SetItalic( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisLabelShadow( int x )
{
this->GetAxisLabelTextProperty()->SetShadow( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisLabelFontSize( int x )
{
this->GetAxisLabelTextProperty()->SetFontSize( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisLabelJustification( int x )
{
this->GetAxisLabelTextProperty()->SetJustification( x );
this->Modified();
}
//----------------------------------------------------------------------------
void vtkXYPlotActor::SetAxisLabelVerticalJustification( int x )
{
this->GetAxisLabelTextProperty()->SetVerticalJustification( x );
this->Modified();
}