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nmWTAI-Platform/3rd/VTK7.1/include/vtkGridSynchronizedTemplate...

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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkGridSynchronizedTemplates3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkGridSynchronizedTemplates3D
* @brief generate isosurface from structured grids
*
*
* vtkGridSynchronizedTemplates3D is a 3D implementation of the synchronized
* template algorithm.
*
* @warning
* This filter is specialized to 3D grids.
*
* @sa
* vtkContourFilter vtkSynchronizedTemplates3D
*/
#ifndef vtkGridSynchronizedTemplates3D_h
#define vtkGridSynchronizedTemplates3D_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#include "vtkContourValues.h" // Because it passes all the calls to it
class vtkStructuredGrid;
class VTKFILTERSCORE_EXPORT vtkGridSynchronizedTemplates3D : public vtkPolyDataAlgorithm
{
public:
static vtkGridSynchronizedTemplates3D *New();
vtkTypeMacro(vtkGridSynchronizedTemplates3D,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Because we delegate to vtkContourValues
*/
vtkMTimeType GetMTime() VTK_OVERRIDE;
//@{
/**
* Set/Get the computation of normals. Normal computation is fairly
* expensive in both time and storage. If the output data will be
* processed by filters that modify topology or geometry, it may be
* wise to turn Normals and Gradients off.
*/
vtkSetMacro(ComputeNormals,int);
vtkGetMacro(ComputeNormals,int);
vtkBooleanMacro(ComputeNormals,int);
//@}
//@{
/**
* Set/Get the computation of gradients. Gradient computation is
* fairly expensive in both time and storage. Note that if
* ComputeNormals is on, gradients will have to be calculated, but
* will not be stored in the output dataset. If the output data
* will be processed by filters that modify topology or geometry, it
* may be wise to turn Normals and Gradients off.
*/
vtkSetMacro(ComputeGradients,int);
vtkGetMacro(ComputeGradients,int);
vtkBooleanMacro(ComputeGradients,int);
//@}
//@{
/**
* Set/Get the computation of scalars.
*/
vtkSetMacro(ComputeScalars,int);
vtkGetMacro(ComputeScalars,int);
vtkBooleanMacro(ComputeScalars,int);
//@}
//@{
/**
* If this is enabled (by default), the output will be triangles
* otherwise, the output will be the intersection polygons
*/
vtkSetMacro(GenerateTriangles,int);
vtkGetMacro(GenerateTriangles,int);
vtkBooleanMacro(GenerateTriangles,int);
//@}
/**
* Set a particular contour value at contour number i. The index i ranges
* between 0<=i<NumberOfContours.
*/
void SetValue(int i, double value) {this->ContourValues->SetValue(i,value);}
/**
* Get the ith contour value.
*/
double GetValue(int i) {return this->ContourValues->GetValue(i);}
/**
* Get a pointer to an array of contour values. There will be
* GetNumberOfContours() values in the list.
*/
double *GetValues() {return this->ContourValues->GetValues();}
/**
* Fill a supplied list with contour values. There will be
* GetNumberOfContours() values in the list. Make sure you allocate
* enough memory to hold the list.
*/
void GetValues(double *contourValues) {
this->ContourValues->GetValues(contourValues);}
/**
* Set the number of contours to place into the list. You only really
* need to use this method to reduce list size. The method SetValue()
* will automatically increase list size as needed.
*/
void SetNumberOfContours(int number) {
this->ContourValues->SetNumberOfContours(number);}
/**
* Get the number of contours in the list of contour values.
*/
int GetNumberOfContours() {
return this->ContourValues->GetNumberOfContours();}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
void GenerateValues(int numContours, double range[2]) {
this->ContourValues->GenerateValues(numContours, range);}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
void GenerateValues(int numContours, double rangeStart, double rangeEnd)
{this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);}
/**
* Main execution.
*/
void ThreadedExecute(vtkStructuredGrid *input,
vtkInformationVector **inVec,
vtkInformation *outInfo);
/**
* This filter will initiate streaming so that no piece requested
* from the input will be larger than this value (KiloBytes).
*/
void SetInputMemoryLimit(long limit);
//@{
/**
* Set/get the desired precision for the output types. See the documentation
* for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of
* the available precision settings.
*/
vtkSetClampMacro(OutputPointsPrecision, int, SINGLE_PRECISION, DEFAULT_PRECISION);
vtkGetMacro(OutputPointsPrecision, int);
//@}
protected:
vtkGridSynchronizedTemplates3D();
~vtkGridSynchronizedTemplates3D() VTK_OVERRIDE;
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE;
int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE;
int FillInputPortInformation(int port, vtkInformation *info) VTK_OVERRIDE;
int ComputeNormals;
int ComputeGradients;
int ComputeScalars;
int GenerateTriangles;
vtkContourValues *ContourValues;
int MinimumPieceSize[3];
int OutputPointsPrecision;
private:
vtkGridSynchronizedTemplates3D(const vtkGridSynchronizedTemplates3D&) VTK_DELETE_FUNCTION;
void operator=(const vtkGridSynchronizedTemplates3D&) VTK_DELETE_FUNCTION;
};
#endif