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77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkRenderPassCollection.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkRenderPassCollection
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* @brief a list of RenderPasses
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*
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* vtkRenderPassCollection represents a list of RenderPasses
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* (i.e., vtkRenderPass and subclasses) and provides methods to manipulate the
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* list. The list is unsorted and duplicate entries are not prevented.
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*
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* @sa
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* vtkRenderPass vtkCollection
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*/
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#ifndef vtkRenderPassCollection_h
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#define vtkRenderPassCollection_h
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#include "vtkRenderingOpenGLModule.h" // For export macro
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#include "vtkCollection.h"
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class vtkRenderPass;
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class VTKRENDERINGOPENGL_EXPORT vtkRenderPassCollection : public vtkCollection
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{
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public:
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static vtkRenderPassCollection *New();
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vtkTypeMacro(vtkRenderPassCollection,vtkCollection);
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void PrintSelf(ostream& os, vtkIndent indent);
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/**
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* Add an RenderPass to the list.
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*/
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void AddItem(vtkRenderPass *pass);
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/**
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* Get the next RenderPass in the list.
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*/
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vtkRenderPass *GetNextRenderPass();
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/**
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* Get the last RenderPass in the list.
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*/
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vtkRenderPass *GetLastRenderPass();
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/**
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* Reentrant safe way to get an object in a collection. Just pass the
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* same cookie back and forth.
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*/
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vtkRenderPass *GetNextRenderPass(vtkCollectionSimpleIterator &cookie);
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protected:
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vtkRenderPassCollection();
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~vtkRenderPassCollection();
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private:
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// hide the standard AddItem from the user and the compiler.
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void AddItem(vtkObject *o);
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private:
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vtkRenderPassCollection(const vtkRenderPassCollection&) VTK_DELETE_FUNCTION;
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void operator=(const vtkRenderPassCollection&) VTK_DELETE_FUNCTION;
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};
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#endif
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