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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLContextActor.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLContextActor
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* @brief provides a vtkProp derived object.
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*
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* This object provides the entry point for the vtkContextScene to be rendered
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* in a vtkRenderer. Uses the RenderOverlay pass to render the 2D
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* vtkContextScene.
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*/
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#ifndef vtkOpenGLContextActor_h
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#define vtkOpenGLContextActor_h
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#include "vtkRenderingContextOpenGLModule.h" // For export macro
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#include "vtkContextActor.h"
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class VTKRENDERINGCONTEXTOPENGL_EXPORT vtkOpenGLContextActor : public vtkContextActor
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{
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public:
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void PrintSelf(ostream& os, vtkIndent indent);
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vtkTypeMacro(vtkOpenGLContextActor, vtkContextActor);
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static vtkOpenGLContextActor* New();
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/**
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* Release any graphics resources that are being consumed by this actor.
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* The parameter window could be used to determine which graphic
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* resources to release.
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*/
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virtual void ReleaseGraphicsResources(vtkWindow *window);
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protected:
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vtkOpenGLContextActor();
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~vtkOpenGLContextActor();
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/**
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* Initialize the actor - right now we just decide which device to initialize.
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*/
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void Initialize(vtkViewport* viewport);
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private:
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vtkOpenGLContextActor(const vtkOpenGLContextActor&) VTK_DELETE_FUNCTION;
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void operator=(const vtkOpenGLContextActor&) VTK_DELETE_FUNCTION;
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};
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#endif
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