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nmWTAI-Platform/Include/nmNum/nmPlot/nmObjRectOutline.h

99 lines
2.8 KiB
C++

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#pragma once
#include "nmObjRect.h"
#include "nmDefines.h"
#include "nmPlot_global.h"
#include "nmDataOutline.h"
// 数值试井绘图对象(矩形)
class NM_PLOT_EXPORT nmObjRectOutline : public nmObjRect
{
Q_OBJECT
ZX_DECLARE_DYNAMIC
public:
nmObjRectOutline();
nmObjRectOutline(const QString& sName, \
ZxSubAxisX* pAxisX, \
ZxSubAxisY* pAxisY);
~nmObjRectOutline();
// 设置初始参数
virtual void init(const QString& sName, \
ZxSubAxisX* pAxisX, \
ZxSubAxisY* pAxisY) override;
// 设置Tools
virtual void initTools() override;
public:
// 击中
virtual bool hitTest(const QPointF& pt) override;
// 具体击中实现的函数,单纯击中,不做选项的改变
// nOption用int是因为Rect类的击中选项不一致
// nOption为负值表示未击中此时返回false
virtual bool _runHitTest(const QPointF& pt, \
int& nOption, int& nSubIndex) override;
public:
// 属性填充内容
virtual void fillPtyPano(IxPtyPano* sheet) override;
// 成果序列化
virtual void onSerialize(ZxSerializer* ser) override;
virtual void onDeserialize(ZxSerializer* ser) override;
// 模版处理(从道理上讲,模版处理与成果序列化机制完全一致)
// 但此处放开是为了调用方更灵活的控制
virtual void onLoadTempl(ZxSerializer* ser) override;
virtual void onSaveTempl(ZxSerializer* ser) override;
virtual void paintBack(QPainter* painter, \
const ZxPaintParam& param) override;
// 设置所有的Pos外界调用
virtual void setAllPos(QVector<QPointF> vecPoss, QVector<int>* pVecIndexes = NULL) override;
// 创建后被调用
virtual void afterCreated() override;
// 删除矩形边界数据对象
virtual void removeData() override;
nmDataOutline* getOutlineData() const;
void setOutlineData(nmDataOutline* newOutlineData);
// 新增方法,按照绘图坐标系更新矩形边界四个点的顺序为【左上角、右上角、右下角、左下角】顺时针排布
void reorderPoints(QVector<QPointF>& points);
// 上边界流动类型
void setTopOutlineFlowType(int newValue);
int getTopOutlineFlowType();
// 右边界流动类型
void setRightOutlineFlowType(int newValue);
int getRightOutlineFlowType();
// 下边界流动类型
void setBottomOutlineFlowType(int newValue);
int getBottomOutlineFlowType();
// 左边界流动类型
void setLeftOutlineFlowType(int newValue);
int getLeftOutlineFlowType();
public slots:
// 图元状态改变
void onObjVisibleChanged(bool bIsVisible);
public:
QVector<int> m_vFlowTypeList; // 边界的压力类型
RectBoundPos m_eChangeOutlineType; // 需要修改哪个边界的压力类型
nmDataOutline* m_outlineData; // 边界数据
};