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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtkPlaybackRepresentation.cxx

259 lines
8.5 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkPlaybackRepresentation.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPlaybackRepresentation.h"
#include "vtkCameraInterpolator.h"
#include "vtkCallbackCommand.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkCamera.h"
#include "vtkPoints.h"
#include "vtkCellArray.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkProperty2D.h"
#include "vtkActor2D.h"
#include "vtkTransform.h"
#include "vtkTransformPolyDataFilter.h"
vtkStandardNewMacro(vtkPlaybackRepresentation);
vtkPlaybackRepresentation::vtkPlaybackRepresentation()
{
// Set up the geometry
double size[2];
this->GetSize(size);
this->Position2Coordinate->SetValue(0.04*size[0], 0.04*size[1]);
this->ProportionalResize = 1;
this->Moving = 1;
this->SetShowBorder(vtkBorderRepresentation::BORDER_ON);
// Create the geometry in canonical coordinates
this->Points = vtkPoints::New();
this->Points->SetDataTypeToDouble();
this->Points->SetNumberOfPoints(43);
this->Points->SetPoint(0, 0.3, 0.2, 0.0);
this->Points->SetPoint(1, 0.3, 1.8, 0.0);
this->Points->SetPoint(2, 0.3, 1.0, 0.0);
this->Points->SetPoint(3, 1.0, 0.2, 0.0);
this->Points->SetPoint(4, 1.0, 1.8, 0.0);
this->Points->SetPoint(5, 1.0, 1.0, 0.0);
this->Points->SetPoint(6, 1.7, 0.2, 0.0);
this->Points->SetPoint(7, 1.7, 1.8, 0.0);
this->Points->SetPoint(8, 2.3, 0.3, 0.0);
this->Points->SetPoint(9, 2.5, 0.3, 0.0);
this->Points->SetPoint(10, 2.5, 0.5, 0.0);
this->Points->SetPoint(11, 2.3, 0.5, 0.0);
this->Points->SetPoint(12, 2.2, 1.0, 0.0);
this->Points->SetPoint(13, 3.0, 0.2, 0.0);
this->Points->SetPoint(14, 3.0, 1.8, 0.0);
this->Points->SetPoint(15, 3.0, 1.0, 0.0);
this->Points->SetPoint(16, 3.8, 0.2, 0.0);
this->Points->SetPoint(17, 3.8, 1.8, 0.0);
this->Points->SetPoint(18, 4.5, 0.3, 0.0);
this->Points->SetPoint(19, 5.7, 0.3, 0.0);
this->Points->SetPoint(20, 5.7, 1.7, 0.0);
this->Points->SetPoint(21, 4.5, 1.7, 0.0);
this->Points->SetPoint(22, 6.5, 0.3, 0.0);
this->Points->SetPoint(23, 7.7, 1.0, 0.0);
this->Points->SetPoint(24, 6.5, 1.7, 0.0);
this->Points->SetPoint(25, 8.2, 0.2, 0.0);
this->Points->SetPoint(26, 9.0, 1.0, 0.0);
this->Points->SetPoint(27, 8.2, 1.8, 0.0);
this->Points->SetPoint(28, 9.0, 0.2, 0.0);
this->Points->SetPoint(29, 9.8, 1.0, 0.0);
this->Points->SetPoint(30, 9.0, 1.8, 0.0);
this->Points->SetPoint(31, 9.7, 0.3, 0.0);
this->Points->SetPoint(32, 9.9, 0.3, 0.0);
this->Points->SetPoint(33, 9.9, 0.5, 0.0);
this->Points->SetPoint(34, 9.7, 0.5, 0.0);
this->Points->SetPoint(35, 10.3, 0.2, 0.0);
this->Points->SetPoint(36, 11.0, 1.0, 0.0);
this->Points->SetPoint(37, 10.3, 1.8, 0.0);
this->Points->SetPoint(38, 11.0, 0.2, 0.0);
this->Points->SetPoint(39, 11.7, 1.0, 0.0);
this->Points->SetPoint(40, 11.0, 1.8, 0.0);
this->Points->SetPoint(41, 11.7, 0.2, 0.0);
this->Points->SetPoint(42, 11.7, 1.8, 0.0);
vtkCellArray *lines = vtkCellArray::New();
lines->InsertNextCell(2); //left jump
lines->InsertCellPoint(0);
lines->InsertCellPoint(1);
lines->InsertNextCell(5); //left frame
lines->InsertCellPoint(8);
lines->InsertCellPoint(9);
lines->InsertCellPoint(10);
lines->InsertCellPoint(11);
lines->InsertCellPoint(8);
lines->InsertNextCell(5); //right frame
lines->InsertCellPoint(31);
lines->InsertCellPoint(32);
lines->InsertCellPoint(33);
lines->InsertCellPoint(34);
lines->InsertCellPoint(31);
lines->InsertNextCell(2); //right jump
lines->InsertCellPoint(41);
lines->InsertCellPoint(42);
vtkCellArray *polys = vtkCellArray::New();
polys->InsertNextCell(3); //left jump
polys->InsertCellPoint(2);
polys->InsertCellPoint(3);
polys->InsertCellPoint(4);
polys->InsertNextCell(3);
polys->InsertCellPoint(5);
polys->InsertCellPoint(6);
polys->InsertCellPoint(7);
polys->InsertNextCell(3); //left frame
polys->InsertCellPoint(12);
polys->InsertCellPoint(13);
polys->InsertCellPoint(14);
polys->InsertNextCell(3);
polys->InsertCellPoint(15);
polys->InsertCellPoint(16);
polys->InsertCellPoint(17);
polys->InsertNextCell(4); //stop
polys->InsertCellPoint(18);
polys->InsertCellPoint(19);
polys->InsertCellPoint(20);
polys->InsertCellPoint(21);
polys->InsertNextCell(3); //play
polys->InsertCellPoint(22);
polys->InsertCellPoint(23);
polys->InsertCellPoint(24);
polys->InsertNextCell(3); //right frame
polys->InsertCellPoint(25);
polys->InsertCellPoint(26);
polys->InsertCellPoint(27);
polys->InsertNextCell(3);
polys->InsertCellPoint(28);
polys->InsertCellPoint(29);
polys->InsertCellPoint(30);
polys->InsertNextCell(3); //right jump
polys->InsertCellPoint(35);
polys->InsertCellPoint(36);
polys->InsertCellPoint(37);
polys->InsertNextCell(3);
polys->InsertCellPoint(38);
polys->InsertCellPoint(39);
polys->InsertCellPoint(40);
this->PolyData = vtkPolyData::New();
this->PolyData->SetPoints(this->Points);
this->PolyData->SetLines(lines);
this->PolyData->SetPolys(polys);
lines->Delete();
polys->Delete();
this->TransformFilter = vtkTransformPolyDataFilter::New();
this->TransformFilter->SetTransform(this->BWTransform);
this->TransformFilter->SetInputData(this->PolyData);
this->Mapper = vtkPolyDataMapper2D::New();
this->Mapper->SetInputConnection(
this->TransformFilter->GetOutputPort());
this->Property = vtkProperty2D::New();
this->Actor = vtkActor2D::New();
this->Actor->SetMapper(this->Mapper);
this->Actor->SetProperty(this->Property);
}
//-------------------------------------------------------------------------
vtkPlaybackRepresentation::~vtkPlaybackRepresentation()
{
this->Points->Delete();
this->TransformFilter->Delete();
this->PolyData->Delete();
this->Mapper->Delete();
this->Property->Delete();
this->Actor->Delete();
}
//-------------------------------------------------------------------------
void vtkPlaybackRepresentation::BuildRepresentation()
{
// Note that the transform is updated by the superclass
this->Superclass::BuildRepresentation();
}
//-------------------------------------------------------------------------
void vtkPlaybackRepresentation::GetActors2D(vtkPropCollection *pc)
{
pc->AddItem(this->Actor);
this->Superclass::GetActors2D(pc);
}
//-------------------------------------------------------------------------
void vtkPlaybackRepresentation::ReleaseGraphicsResources(vtkWindow *w)
{
this->Actor->ReleaseGraphicsResources(w);
this->Superclass::ReleaseGraphicsResources(w);
}
//-------------------------------------------------------------------------
int vtkPlaybackRepresentation::RenderOverlay(vtkViewport *w)
{
int count = this->Superclass::RenderOverlay(w);
count += this->Actor->RenderOverlay(w);
return count;
}
//-------------------------------------------------------------------------
int vtkPlaybackRepresentation::RenderOpaqueGeometry(vtkViewport *w)
{
int count = this->Superclass::RenderOpaqueGeometry(w);
count += this->Actor->RenderOpaqueGeometry(w);
return count;
}
//-----------------------------------------------------------------------------
int vtkPlaybackRepresentation::RenderTranslucentPolygonalGeometry(
vtkViewport *w)
{
int count = this->Superclass::RenderTranslucentPolygonalGeometry(w);
count += this->Actor->RenderTranslucentPolygonalGeometry(w);
return count;
}
//-----------------------------------------------------------------------------
// Description:
// Does this prop have some translucent polygonal geometry?
int vtkPlaybackRepresentation::HasTranslucentPolygonalGeometry()
{
int result = this->Superclass::HasTranslucentPolygonalGeometry();
result |= this->Actor->HasTranslucentPolygonalGeometry();
return result;
}
//-------------------------------------------------------------------------
void vtkPlaybackRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if ( this->Property )
{
os << indent << "Property:\n";
this->Property->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Property: (none)\n";
}
}