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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtkImplicitCylinderWidget.cxx

364 lines
14 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkImplicitCylinderWidget.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkImplicitCylinderWidget.h"
#include "vtkImplicitCylinderRepresentation.h"
#include "vtkCommand.h"
#include "vtkCallbackCommand.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkStdString.h"
#include "vtkCamera.h"
#include "vtkRenderer.h"
#include "vtkObjectFactory.h"
#include "vtkWidgetEventTranslator.h"
#include "vtkWidgetCallbackMapper.h"
#include "vtkEvent.h"
#include "vtkWidgetEvent.h"
#include "vtkRenderWindow.h"
vtkStandardNewMacro(vtkImplicitCylinderWidget);
//----------------------------------------------------------------------------
vtkImplicitCylinderWidget::vtkImplicitCylinderWidget()
{
this->WidgetState = vtkImplicitCylinderWidget::Start;
// Define widget events
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent,
vtkWidgetEvent::Select,
this, vtkImplicitCylinderWidget::SelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent,
vtkWidgetEvent::EndSelect,
this, vtkImplicitCylinderWidget::EndSelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonPressEvent,
vtkWidgetEvent::Translate,
this, vtkImplicitCylinderWidget::TranslateAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonReleaseEvent,
vtkWidgetEvent::EndTranslate,
this, vtkImplicitCylinderWidget::EndSelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonPressEvent,
vtkWidgetEvent::Scale,
this, vtkImplicitCylinderWidget::ScaleAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonReleaseEvent,
vtkWidgetEvent::EndScale,
this, vtkImplicitCylinderWidget::EndSelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::MouseMoveEvent,
vtkWidgetEvent::Move,
this, vtkImplicitCylinderWidget::MoveAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent,
vtkEvent::AnyModifier, 30, 1, "Up",
vtkWidgetEvent::Up,
this, vtkImplicitCylinderWidget::MoveCylinderAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent,
vtkEvent::AnyModifier, 28, 1, "Right",
vtkWidgetEvent::Up,
this, vtkImplicitCylinderWidget::MoveCylinderAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent,
vtkEvent::AnyModifier, 31, 1, "Down",
vtkWidgetEvent::Down,
this, vtkImplicitCylinderWidget::MoveCylinderAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent,
vtkEvent::AnyModifier, 29, 1, "Left",
vtkWidgetEvent::Down,
this, vtkImplicitCylinderWidget::MoveCylinderAction);
}
//----------------------------------------------------------------------------
vtkImplicitCylinderWidget::~vtkImplicitCylinderWidget()
{
}
//----------------------------------------------------------------------
void vtkImplicitCylinderWidget::SelectAction(vtkAbstractWidget *w)
{
vtkImplicitCylinderWidget *self = reinterpret_cast<vtkImplicitCylinderWidget*>(w);
// Get the event position
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
// We want to update the radius, axis and center as appropriate
reinterpret_cast<vtkImplicitCylinderRepresentation*>(self->WidgetRep)->
SetInteractionState(vtkImplicitCylinderRepresentation::Moving);
int interactionState = self->WidgetRep->ComputeInteractionState(X, Y);
self->UpdateCursorShape(interactionState);
if ( self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside )
{
return;
}
if (self->Interactor->GetControlKey() &&
interactionState == vtkImplicitCylinderRepresentation::MovingCenter)
{
reinterpret_cast<vtkImplicitCylinderRepresentation*>(self->WidgetRep)->
SetInteractionState(vtkImplicitCylinderRepresentation::TranslatingCenter);
}
// We are definitely selected
self->GrabFocus(self->EventCallbackCommand);
double eventPos[2];
eventPos[0] = static_cast<double>(X);
eventPos[1] = static_cast<double>(Y);
self->WidgetState = vtkImplicitCylinderWidget::Active;
self->WidgetRep->StartWidgetInteraction(eventPos);
self->EventCallbackCommand->SetAbortFlag(1);
self->StartInteraction();
self->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
self->Render();
}
//----------------------------------------------------------------------
void vtkImplicitCylinderWidget::TranslateAction(vtkAbstractWidget *w)
{
vtkImplicitCylinderWidget *self = reinterpret_cast<vtkImplicitCylinderWidget*>(w);
// Get the event position
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
// We want to compute an orthogonal vector to the pane that has been selected
reinterpret_cast<vtkImplicitCylinderRepresentation*>(self->WidgetRep)->
SetInteractionState(vtkImplicitCylinderRepresentation::Moving);
int interactionState = self->WidgetRep->ComputeInteractionState(X, Y);
self->UpdateCursorShape(interactionState);
if ( self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside )
{
return;
}
// We are definitely selected
self->GrabFocus(self->EventCallbackCommand);
double eventPos[2];
eventPos[0] = static_cast<double>(X);
eventPos[1] = static_cast<double>(Y);
self->WidgetState = vtkImplicitCylinderWidget::Active;
self->WidgetRep->StartWidgetInteraction(eventPos);
self->EventCallbackCommand->SetAbortFlag(1);
self->StartInteraction();
self->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
self->Render();
}
//----------------------------------------------------------------------
void vtkImplicitCylinderWidget::ScaleAction(vtkAbstractWidget *w)
{
vtkImplicitCylinderWidget *self = reinterpret_cast<vtkImplicitCylinderWidget*>(w);
// Get the event position
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
// We want to compute an orthogonal vector to the pane that has been selected
reinterpret_cast<vtkImplicitCylinderRepresentation*>(self->WidgetRep)->
SetInteractionState(vtkImplicitCylinderRepresentation::Scaling);
int interactionState = self->WidgetRep->ComputeInteractionState(X, Y);
self->UpdateCursorShape(interactionState);
if ( self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside )
{
return;
}
// We are definitely selected
self->GrabFocus(self->EventCallbackCommand);
double eventPos[2];
eventPos[0] = static_cast<double>(X);
eventPos[1] = static_cast<double>(Y);
self->WidgetState = vtkImplicitCylinderWidget::Active;
self->WidgetRep->StartWidgetInteraction(eventPos);
self->EventCallbackCommand->SetAbortFlag(1);
self->StartInteraction();
self->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
self->Render();
}
//----------------------------------------------------------------------
void vtkImplicitCylinderWidget::MoveAction(vtkAbstractWidget *w)
{
vtkImplicitCylinderWidget *self = reinterpret_cast<vtkImplicitCylinderWidget*>(w);
// So as to change the cursor shape when the mouse is poised over
// the widget. Unfortunately, this results in a few extra picks
// due to the cell picker. However given that its picking simple geometry
// like the handles/arrows, this should be very quick
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
int changed = 0;
if (self->ManagesCursor && self->WidgetState != vtkImplicitCylinderWidget::Active)
{
int oldInteractionState = reinterpret_cast<vtkImplicitCylinderRepresentation*>(
self->WidgetRep)->GetInteractionState();
reinterpret_cast<vtkImplicitCylinderRepresentation*>(self->WidgetRep)->
SetInteractionState(vtkImplicitCylinderRepresentation::Moving);
int state = self->WidgetRep->ComputeInteractionState( X, Y );
changed = self->UpdateCursorShape(state);
reinterpret_cast<vtkImplicitCylinderRepresentation*>(self->WidgetRep)->
SetInteractionState(oldInteractionState);
changed = (changed || state != oldInteractionState) ? 1 : 0;
}
// See whether we're active
if ( self->WidgetState == vtkImplicitCylinderWidget::Start )
{
if (changed && self->ManagesCursor)
{
self->Render();
}
return;
}
// Okay, adjust the representation
double e[2];
e[0] = static_cast<double>(X);
e[1] = static_cast<double>(Y);
self->WidgetRep->WidgetInteraction(e);
// moving something
self->EventCallbackCommand->SetAbortFlag(1);
self->InvokeEvent(vtkCommand::InteractionEvent,NULL);
self->Render();
}
//----------------------------------------------------------------------
void vtkImplicitCylinderWidget::EndSelectAction(vtkAbstractWidget *w)
{
vtkImplicitCylinderWidget *self = reinterpret_cast<vtkImplicitCylinderWidget*>(w);
if ( self->WidgetState != vtkImplicitCylinderWidget::Active ||
self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside )
{
return;
}
// Return state to not selected
double e[2];
self->WidgetRep->EndWidgetInteraction(e);
self->WidgetState = vtkImplicitCylinderWidget::Start;
self->ReleaseFocus();
// Update cursor if managed
self->UpdateCursorShape(reinterpret_cast<vtkImplicitCylinderRepresentation*>
(self->WidgetRep)->GetRepresentationState());
self->EventCallbackCommand->SetAbortFlag(1);
self->EndInteraction();
self->InvokeEvent(vtkCommand::EndInteractionEvent,NULL);
self->Render();
}
//----------------------------------------------------------------------
void vtkImplicitCylinderWidget::MoveCylinderAction(vtkAbstractWidget *w)
{
vtkImplicitCylinderWidget *self = reinterpret_cast<vtkImplicitCylinderWidget*>(w);
reinterpret_cast<vtkImplicitCylinderRepresentation*>(self->WidgetRep)->
SetInteractionState(vtkImplicitCylinderRepresentation::Moving);
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
self->WidgetRep->ComputeInteractionState(X, Y);
// The cursor must be over part of the widget for these key presses to work
if ( self->WidgetRep->GetInteractionState() == vtkImplicitCylinderRepresentation::Outside )
{
return;
}
// Invoke all of the events associated with moving the cylinder
self->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
// Move the cylinder
double factor = ( self->Interactor->GetControlKey() ? 0.5 : 1.0);
if (vtkStdString( self->Interactor->GetKeySym() ) == vtkStdString("Down") ||
vtkStdString( self->Interactor->GetKeySym() ) == vtkStdString("Left"))
{
self->GetCylinderRepresentation()->BumpCylinder(-1,factor);
}
else
{
self->GetCylinderRepresentation()->BumpCylinder(1,factor);
}
self->InvokeEvent(vtkCommand::InteractionEvent,NULL);
self->EventCallbackCommand->SetAbortFlag(1);
self->InvokeEvent(vtkCommand::EndInteractionEvent,NULL);
self->Render();
}
//----------------------------------------------------------------------
void vtkImplicitCylinderWidget::SetEnabled(int enabling)
{
if(this->Enabled == enabling)
{
return;
}
Superclass::SetEnabled(enabling);
}
//----------------------------------------------------------------------
void vtkImplicitCylinderWidget::CreateDefaultRepresentation()
{
if ( ! this->WidgetRep )
{
this->WidgetRep = vtkImplicitCylinderRepresentation::New();
}
}
//----------------------------------------------------------------------
void vtkImplicitCylinderWidget::
SetRepresentation(vtkImplicitCylinderRepresentation*rep)
{
this->Superclass::SetWidgetRepresentation(
reinterpret_cast<vtkWidgetRepresentation*>(rep));
}
//----------------------------------------------------------------------
int vtkImplicitCylinderWidget::UpdateCursorShape( int state )
{
// So as to change the cursor shape when the mouse is poised over
// the widget.
if (this->ManagesCursor)
{
if (state == vtkImplicitCylinderRepresentation::Outside)
{
return this->RequestCursorShape(VTK_CURSOR_DEFAULT);
}
else if (state == vtkImplicitCylinderRepresentation::MovingOutline)
{
return this->RequestCursorShape(VTK_CURSOR_SIZEALL);
}
else
{
return this->RequestCursorShape(VTK_CURSOR_HAND);
}
}
return 0;
}
//----------------------------------------------------------------------------
void vtkImplicitCylinderWidget::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
}