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448 lines
14 KiB
C++
448 lines
14 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDistanceRepresentation3D.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkDistanceRepresentation3D.h"
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#include "vtkPointHandleRepresentation3D.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkPoints.h"
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#include "vtkCellArray.h"
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#include "vtkPolyData.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkActor.h"
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#include "vtkVectorText.h"
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#include "vtkFollower.h"
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#include "vtkCamera.h"
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#include "vtkProperty.h"
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#include "vtkCoordinate.h"
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#include "vtkRenderer.h"
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#include "vtkObjectFactory.h"
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#include "vtkInteractorObserver.h"
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#include "vtkMath.h"
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#include "vtkWindow.h"
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#include "vtkSmartPointer.h"
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#include "vtkBox.h"
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#include "vtkGlyph3D.h"
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#include "vtkCylinderSource.h"
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#include "vtkDoubleArray.h"
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#include "vtkPointData.h"
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#include "vtkTransformPolyDataFilter.h"
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#include "vtkTransform.h"
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#include "vtkSmartPointer.h"
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vtkStandardNewMacro(vtkDistanceRepresentation3D);
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//----------------------------------------------------------------------
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vtkDistanceRepresentation3D::vtkDistanceRepresentation3D()
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{
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// By default, use one of these handles
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this->HandleRepresentation = vtkPointHandleRepresentation3D::New();
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// The line
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this->LinePoints = vtkPoints::New();
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this->LinePoints->SetDataTypeToDouble();
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this->LinePoints->SetNumberOfPoints(2);
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this->LinePolyData = vtkPolyData::New();
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this->LinePolyData->SetPoints(this->LinePoints);
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vtkSmartPointer<vtkCellArray> line = vtkSmartPointer<vtkCellArray>::New();
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line->InsertNextCell(2);
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line->InsertCellPoint(0);
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line->InsertCellPoint(1);
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this->LinePolyData->SetLines(line);
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this->LineMapper = vtkPolyDataMapper::New();
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this->LineMapper->SetInputData(this->LinePolyData);
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this->LineActor = vtkActor::New();
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this->LineActor->SetMapper(this->LineMapper);
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// The label
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this->LabelText = vtkVectorText::New();
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this->LabelMapper = vtkPolyDataMapper::New();
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this->LabelMapper->SetInputConnection(this->LabelText->GetOutputPort());
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this->LabelActor = vtkFollower::New();
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this->LabelActor->SetMapper(this->LabelMapper);
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// The tick marks
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this->GlyphPoints = vtkPoints::New();
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this->GlyphPoints->SetDataTypeToDouble();
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this->GlyphVectors = vtkDoubleArray::New();
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this->GlyphVectors->SetNumberOfComponents(3);
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this->GlyphPolyData = vtkPolyData::New();
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this->GlyphPolyData->SetPoints(this->GlyphPoints);
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this->GlyphPolyData->GetPointData()->SetVectors(this->GlyphVectors);
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this->GlyphCylinder = vtkCylinderSource::New();
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this->GlyphCylinder->SetRadius(0.5);
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this->GlyphCylinder->SetHeight(0.1);
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this->GlyphCylinder->SetResolution(12);
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vtkSmartPointer<vtkTransform> xform = vtkSmartPointer<vtkTransform>::New();
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this->GlyphXForm = vtkTransformPolyDataFilter::New();
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this->GlyphXForm->SetInputConnection(this->GlyphCylinder->GetOutputPort());
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this->GlyphXForm->SetTransform(xform);
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xform->RotateZ(90);
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this->Glyph3D = vtkGlyph3D::New();
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this->Glyph3D->SetInputData(this->GlyphPolyData);
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this->Glyph3D->SetSourceConnection(this->GlyphXForm->GetOutputPort());
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this->Glyph3D->SetScaleModeToDataScalingOff();
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this->GlyphMapper = vtkPolyDataMapper::New();
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this->GlyphMapper->SetInputConnection(this->Glyph3D->GetOutputPort());
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this->GlyphActor = vtkActor::New();
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this->GlyphActor->SetMapper(this->GlyphMapper);
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this->Distance = 0.0;
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// The bounding box
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this->BoundingBox = vtkBox::New();
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// Scaling the label
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this->LabelScaleSpecified = false;
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// Controlling scaling and label position
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this->GlyphScale = 1.0;
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this->GlyphScaleSpecified = false;
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this->LabelPosition = 0.5;
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this->MaximumNumberOfRulerTicks = 99;
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}
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//----------------------------------------------------------------------
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vtkDistanceRepresentation3D::~vtkDistanceRepresentation3D()
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{
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this->LinePoints->Delete();
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this->LinePolyData->Delete();
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this->LineMapper->Delete();
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this->LineActor->Delete();
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this->LabelText->Delete();
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this->LabelMapper->Delete();
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this->LabelActor->Delete();
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this->GlyphPoints->Delete();
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this->GlyphVectors->Delete();
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this->GlyphPolyData->Delete();
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this->GlyphCylinder->Delete();
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this->GlyphXForm->Delete();
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this->Glyph3D->Delete();
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this->GlyphMapper->Delete();
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this->GlyphActor->Delete();
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this->BoundingBox->Delete();
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::GetPoint1WorldPosition(double pos[3])
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{
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this->Point1Representation->GetWorldPosition(pos);
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::GetPoint2WorldPosition(double pos[3])
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{
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this->Point2Representation->GetWorldPosition(pos);
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}
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//----------------------------------------------------------------------
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double* vtkDistanceRepresentation3D::GetPoint1WorldPosition()
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{
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if (!this->Point1Representation)
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{
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static double temp[3]= {0, 0, 0};
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return temp;
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}
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return this->Point1Representation->GetWorldPosition();
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}
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//----------------------------------------------------------------------
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double* vtkDistanceRepresentation3D::GetPoint2WorldPosition()
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{
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if (!this->Point2Representation)
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{
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static double temp[3]= {0, 0, 0};
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return temp;
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}
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return this->Point2Representation->GetWorldPosition();
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::SetPoint1DisplayPosition(double x[3])
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{
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this->Point1Representation->SetDisplayPosition(x);
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double p[3];
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this->Point1Representation->GetWorldPosition(p);
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this->Point1Representation->SetWorldPosition(p);
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::SetPoint2DisplayPosition(double x[3])
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{
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this->Point2Representation->SetDisplayPosition(x);
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double p[3];
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this->Point2Representation->GetWorldPosition(p);
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this->Point2Representation->SetWorldPosition(p);
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::SetPoint1WorldPosition(double x[3])
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{
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if (this->Point1Representation)
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{
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this->Point1Representation->SetWorldPosition(x);
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}
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::SetPoint2WorldPosition(double x[3])
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{
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if (this->Point2Representation)
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{
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this->Point2Representation->SetWorldPosition(x);
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}
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::GetPoint1DisplayPosition(double pos[3])
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{
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this->Point1Representation->GetDisplayPosition(pos);
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pos[2] = 0.0;
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::GetPoint2DisplayPosition(double pos[3])
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{
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this->Point2Representation->GetDisplayPosition(pos);
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pos[2] = 0.0;
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}
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//----------------------------------------------------------------------
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double *vtkDistanceRepresentation3D::GetBounds()
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{
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if(this->Point1Representation && this->Point2Representation)
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{
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this->BuildRepresentation();
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this->BoundingBox->SetBounds(this->Point1Representation->GetBounds());
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this->BoundingBox->AddBounds(this->Point2Representation->GetBounds());
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}
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this->BoundingBox->AddBounds(this->LineActor->GetBounds());
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return this->BoundingBox->GetBounds();
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::BuildRepresentation()
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{
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if ( this->GetMTime() > this->BuildTime ||
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this->LabelActor->GetMTime() > this->BuildTime ||
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this->BoundingBox->GetMTime() > this->BuildTime ||
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this->GlyphActor->GetMTime() > this->BuildTime ||
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this->LineActor->GetMTime() > this->BuildTime ||
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this->Point1Representation->GetMTime() > this->BuildTime ||
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this->Point2Representation->GetMTime() > this->BuildTime ||
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(this->Renderer && this->Renderer->GetVTKWindow() &&
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this->Renderer->GetVTKWindow()->GetMTime() > this->BuildTime) )
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{
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this->Superclass::BuildRepresentation();
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// Okay, compute the distance and set the label
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double p1[3], p2[3];
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this->Point1Representation->GetWorldPosition(p1);
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this->Point2Representation->GetWorldPosition(p2);
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this->Distance = sqrt(vtkMath::Distance2BetweenPoints(p1,p2));
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// Line
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this->LinePoints->SetPoint(0,p1);
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this->LinePoints->SetPoint(1,p2);
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this->LinePoints->Modified();
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// Label
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char string[512];
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sprintf(string, this->LabelFormat, this->Distance);
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this->LabelText->SetText(string);
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this->UpdateLabelPosition();
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if (this->Renderer) //make the label face the camera
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{
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this->LabelActor->SetCamera( this->Renderer->GetActiveCamera() );
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}
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if (!this->LabelScaleSpecified)
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{
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// If a font size hasn't been specified by the user, scale the text
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// (font size) according to the length of the line widget.
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this->LabelActor->SetScale(
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this->Distance/20.0, this->Distance/20.0, this->Distance/20.0 );
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}
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// Ticks - generate points that are glyphed
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int i, numTicks;
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double v21[3], x[3];
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v21[0] = p2[0] - p1[0]; v21[1] = p2[1] - p1[1]; v21[2] = p2[2] - p1[2];
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vtkMath::Normalize(v21);
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this->GlyphPoints->Reset();
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this->GlyphPoints->Modified();
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this->GlyphVectors->Reset();
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if (this->GlyphScaleSpecified)
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{
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this->Glyph3D->SetScaleFactor(this->GlyphScale);
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}
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else
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{
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this->Glyph3D->SetScaleFactor(this->Distance/40);
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}
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double distance;
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if ( this->RulerMode ) // specified tick separation
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{
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numTicks = (this->RulerDistance <= 0.0 ? 1 : static_cast<int>(this->Distance / this->RulerDistance));
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numTicks = (numTicks > this->MaximumNumberOfRulerTicks ? this->MaximumNumberOfRulerTicks : numTicks);
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distance = this->RulerDistance;
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}
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else //evenly spaced
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{
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numTicks = this->NumberOfRulerTicks;
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distance = this->Distance / (numTicks + 1);
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}
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for (i=1; i <= numTicks; ++i)
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{
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x[0] = p1[0] + i*v21[0]*distance;
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x[1] = p1[1] + i*v21[1]*distance;
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x[2] = p1[2] + i*v21[2]*distance;
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this->GlyphPoints->InsertNextPoint(x);
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this->GlyphVectors->InsertNextTuple(v21);
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}
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this->BuildTime.Modified();
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}
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::
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ReleaseGraphicsResources(vtkWindow *w)
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{
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this->LineActor->ReleaseGraphicsResources(w);
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this->LabelActor->ReleaseGraphicsResources(w);
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this->GlyphActor->ReleaseGraphicsResources(w);
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}
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//----------------------------------------------------------------------
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int vtkDistanceRepresentation3D::
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RenderOpaqueGeometry(vtkViewport *v)
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{
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this->BuildRepresentation();
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this->LineActor->RenderOpaqueGeometry(v);
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this->LabelActor->RenderOpaqueGeometry(v);
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this->GlyphActor->RenderOpaqueGeometry(v);
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return 3;
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}
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//----------------------------------------------------------------------
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int vtkDistanceRepresentation3D::
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RenderTranslucentPolygonalGeometry(vtkViewport *v)
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{
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this->BuildRepresentation();
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this->LineActor->RenderTranslucentPolygonalGeometry(v);
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this->LabelActor->RenderTranslucentPolygonalGeometry(v);
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this->GlyphActor->RenderTranslucentPolygonalGeometry(v);
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return 3;
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::SetLabelScale( double scale[3] )
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{
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this->LabelActor->SetScale( scale );
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this->LabelScaleSpecified = true;
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}
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//----------------------------------------------------------------------
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double * vtkDistanceRepresentation3D::GetLabelScale()
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{
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return this->LabelActor->GetScale();
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}
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//----------------------------------------------------------------------------
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vtkProperty * vtkDistanceRepresentation3D::GetLabelProperty()
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{
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return this->LabelActor->GetProperty();
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::SetGlyphScale( double scale )
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{
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this->GlyphScale = scale;
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this->GlyphScaleSpecified = true;
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}
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//----------------------------------------------------------------------------
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vtkProperty * vtkDistanceRepresentation3D::GetLineProperty()
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{
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return this->LineActor->GetProperty();
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::SetLabelPosition(double labelPosition)
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{
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vtkDebugMacro(<< this->GetClassName() << " (" << this << "): setting LabelPosition to " << labelPosition);
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if (this->LabelPosition == labelPosition)
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{
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;
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}
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else
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{
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this->LabelPosition = labelPosition;
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}
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this->UpdateLabelPosition();
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::UpdateLabelPosition()
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{
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if (!this->Point1Representation ||
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!this->Point2Representation)
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{
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return;
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}
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// get the end points
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double p1[3], p2[3];
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this->Point1Representation->GetWorldPosition(p1);
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this->Point2Representation->GetWorldPosition(p2);
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double pos[3];
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pos[0] = p1[0] + (p2[0] - p1[0]) * this->LabelPosition;
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pos[1] = p1[1] + (p2[1] - p1[1]) * this->LabelPosition;
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pos[2] = p1[2] + (p2[2] - p1[2]) * this->LabelPosition;
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// and set it on the actor
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double * actorPos = this->LabelActor->GetPosition();
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double diff = sqrt(vtkMath::Distance2BetweenPoints(pos, actorPos));
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if (diff > 0.001)
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{
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this->LabelActor->SetPosition(pos);
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}
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}
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//----------------------------------------------------------------------
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void vtkDistanceRepresentation3D::PrintSelf(ostream& os, vtkIndent indent)
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{
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//Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h
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this->Superclass::PrintSelf(os,indent);
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os << indent << "Distance: " << this->Distance << endl;
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os << indent << "Label Scale Specified: " << (this->LabelScaleSpecified ? "true" : "false") << endl;
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os << indent << "Label Position: " << this->LabelPosition << endl;
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os << indent << "Maximum Number Of Ticks: " << this->MaximumNumberOfRulerTicks << endl;
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os << indent << "Glyph Scale: " << this->GlyphScale << endl;
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os << indent << "LabelActor: " << this->LabelActor << endl;
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os << indent << "GlyphActor: " << this->GlyphActor << endl;
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}
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