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381 lines
16 KiB
C++
381 lines
16 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkCheckerboardRepresentation.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkCheckerboardRepresentation.h"
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#include "vtkSliderRepresentation3D.h"
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#include "vtkImageCheckerboard.h"
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#include "vtkImageMapper3D.h"
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#include "vtkImageActor.h"
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#include "vtkImageData.h"
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#include "vtkCommand.h"
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#include "vtkObjectFactory.h"
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vtkStandardNewMacro(vtkCheckerboardRepresentation);
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vtkCxxSetObjectMacro(vtkCheckerboardRepresentation,Checkerboard,vtkImageCheckerboard);
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vtkCxxSetObjectMacro(vtkCheckerboardRepresentation,ImageActor,vtkImageActor);
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vtkCxxSetObjectMacro(vtkCheckerboardRepresentation,TopRepresentation,vtkSliderRepresentation3D);
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vtkCxxSetObjectMacro(vtkCheckerboardRepresentation,RightRepresentation,vtkSliderRepresentation3D);
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vtkCxxSetObjectMacro(vtkCheckerboardRepresentation,BottomRepresentation,vtkSliderRepresentation3D);
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vtkCxxSetObjectMacro(vtkCheckerboardRepresentation,LeftRepresentation,vtkSliderRepresentation3D);
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//----------------------------------------------------------------------
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vtkCheckerboardRepresentation::vtkCheckerboardRepresentation()
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{
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this->Checkerboard = NULL;
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this->ImageActor = NULL;
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this->TopRepresentation = vtkSliderRepresentation3D::New();
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this->TopRepresentation->ShowSliderLabelOff();
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this->TopRepresentation->SetTitleText(NULL);
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this->TopRepresentation->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
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this->TopRepresentation->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
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this->TopRepresentation->SetSliderLength(0.050);
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this->TopRepresentation->SetSliderWidth(0.025);
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this->TopRepresentation->SetTubeWidth(0.015);
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this->TopRepresentation->SetEndCapLength(0.0);
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this->TopRepresentation->SetMinimumValue(1);
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this->TopRepresentation->SetMaximumValue(10);
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this->TopRepresentation->SetSliderShapeToCylinder();
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this->RightRepresentation = vtkSliderRepresentation3D::New();
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this->RightRepresentation->ShowSliderLabelOff();
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this->RightRepresentation->SetTitleText(NULL);
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this->RightRepresentation->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
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this->RightRepresentation->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
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this->RightRepresentation->SetSliderLength(0.050);
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this->RightRepresentation->SetSliderWidth(0.025);
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this->RightRepresentation->SetTubeWidth(0.015);
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this->RightRepresentation->SetEndCapLength(0.0);
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this->RightRepresentation->SetMinimumValue(1);
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this->RightRepresentation->SetMaximumValue(10);
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this->RightRepresentation->SetSliderShapeToCylinder();
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this->BottomRepresentation = vtkSliderRepresentation3D::New();
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this->BottomRepresentation->ShowSliderLabelOff();
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this->BottomRepresentation->SetTitleText(NULL);
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this->BottomRepresentation->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
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this->BottomRepresentation->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
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this->BottomRepresentation->SetSliderLength(0.050);
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this->BottomRepresentation->SetSliderWidth(0.025);
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this->BottomRepresentation->SetTubeWidth(0.015);
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this->BottomRepresentation->SetEndCapLength(0.0);
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this->BottomRepresentation->SetMinimumValue(1);
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this->BottomRepresentation->SetMaximumValue(10);
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this->BottomRepresentation->SetSliderShapeToCylinder();
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this->LeftRepresentation = vtkSliderRepresentation3D::New();
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this->LeftRepresentation->ShowSliderLabelOff();
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this->LeftRepresentation->SetTitleText(NULL);
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this->LeftRepresentation->GetPoint1Coordinate()->SetCoordinateSystemToWorld();
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this->LeftRepresentation->GetPoint2Coordinate()->SetCoordinateSystemToWorld();
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this->LeftRepresentation->SetSliderLength(0.050);
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this->LeftRepresentation->SetSliderWidth(0.025);
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this->LeftRepresentation->SetTubeWidth(0.015);
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this->LeftRepresentation->SetEndCapLength(0.0);
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this->LeftRepresentation->SetMinimumValue(1);
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this->LeftRepresentation->SetMaximumValue(10);
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this->LeftRepresentation->SetSliderShapeToCylinder();
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this->CornerOffset = 0.00;
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this->OrthoAxis = 2;
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}
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//----------------------------------------------------------------------
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vtkCheckerboardRepresentation::~vtkCheckerboardRepresentation()
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{
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if ( this->Checkerboard )
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{
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this->Checkerboard->Delete();
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}
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if ( this->ImageActor )
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{
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this->ImageActor->Delete();
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}
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this->TopRepresentation->Delete();
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this->RightRepresentation->Delete();
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this->BottomRepresentation->Delete();
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this->LeftRepresentation->Delete();
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}
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//----------------------------------------------------------------------
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void vtkCheckerboardRepresentation::SliderValueChanged(int sliderNum)
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{
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int *numDivisions = this->Checkerboard->GetNumberOfDivisions();
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int value;
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int div[] = {1,1,1};
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if ( sliderNum == vtkCheckerboardRepresentation::TopSlider )
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{
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value = static_cast<int>(this->TopRepresentation->GetValue());
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this->BottomRepresentation->SetValue(this->TopRepresentation->GetValue());
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switch ( this->OrthoAxis )
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{
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case 0: div[1] = value; div[2] = numDivisions[2]; break;
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case 1: div[0] = value; div[2] = numDivisions[2]; break;
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case 2: div[0] = value; div[1] = numDivisions[1]; break;
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}
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this->Checkerboard->SetNumberOfDivisions(div);
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}
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else if ( sliderNum == vtkCheckerboardRepresentation::RightSlider )
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{
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value = static_cast<int>(this->RightRepresentation->GetValue());
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this->LeftRepresentation->SetValue(this->RightRepresentation->GetValue());
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switch ( this->OrthoAxis )
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{
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case 0: div[1] = numDivisions[1]; div[2] = value; break;
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case 1: div[0] = numDivisions[0]; div[2] = value; break;
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case 2: div[0] = numDivisions[0]; div[1] = value; break;
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}
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this->Checkerboard->SetNumberOfDivisions(div);
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}
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else if ( sliderNum == vtkCheckerboardRepresentation::BottomSlider )
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{
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value = static_cast<int>(this->BottomRepresentation->GetValue());
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this->TopRepresentation->SetValue(this->BottomRepresentation->GetValue());
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switch ( this->OrthoAxis )
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{
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case 0: div[1] = value; div[2] = numDivisions[2]; break;
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case 1: div[0] = value; div[2] = numDivisions[2]; break;
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case 2: div[0] = value; div[1] = numDivisions[1]; break;
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}
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this->Checkerboard->SetNumberOfDivisions(div);
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}
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else if ( sliderNum == vtkCheckerboardRepresentation::LeftSlider )
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{
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value = static_cast<int>(this->LeftRepresentation->GetValue());
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this->RightRepresentation->SetValue(this->LeftRepresentation->GetValue());
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switch ( this->OrthoAxis )
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{
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case 0: div[1] = numDivisions[1]; div[2] = value; break;
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case 1: div[0] = numDivisions[0]; div[2] = value; break;
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case 2: div[0] = numDivisions[0]; div[1] = value; break;
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}
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this->Checkerboard->SetNumberOfDivisions(div);
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}
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}
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//----------------------------------------------------------------------
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void vtkCheckerboardRepresentation::BuildRepresentation()
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{
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// Make sure that the checkerboard is up to date
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if ( !this->Checkerboard || !this->ImageActor )
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{
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vtkErrorMacro("requires a checkerboard and image actor");
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return;
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}
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double bounds[6];
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vtkImageData *image = this->ImageActor->GetInput();
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this->ImageActor->GetMapper()->GetInputAlgorithm()->Update();
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image->GetBounds(bounds);
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if ( image->GetDataDimension() != 2 )
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{
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vtkErrorMacro(<<" requires a 2D image");
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return;
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}
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double t0 = bounds[1]-bounds[0];
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double t1 = bounds[3]-bounds[2];
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double t2 = bounds[5]-bounds[4];
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this->OrthoAxis = ( t0 < t1 ? (t0 < t2 ? 0 : 2) : (t1 < t2 ? 1 : 2) );
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double o0 = t0*this->CornerOffset;
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double o1 = t1*this->CornerOffset;
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double o2 = t2*this->CornerOffset;
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// Set up the initial values in the slider widgets
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int *numDivisions = this->Checkerboard->GetNumberOfDivisions();
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if ( this->OrthoAxis == 0 ) //x-axis
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{
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// point1 and point2 are switched for top and bottom in case a
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// user wants to see the slider label positions as text, and
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// rotation of the text about the slider's local x-axis must be
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// set correctly. Similar logic applies to X-Z plane case.
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this->TopRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[2]+o1, bounds[5]);
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this->TopRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[3]-o1, bounds[5]);
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this->TopRepresentation->SetValue(numDivisions[1]);
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this->TopRepresentation->SetRotation(90.0);
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this->RightRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[3], bounds[4]+o2);
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this->RightRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[3], bounds[5]-o2);
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this->RightRepresentation->SetValue(numDivisions[2]);
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this->RightRepresentation->SetRotation(0.0);
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this->BottomRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[2]+o1, bounds[4]);
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this->BottomRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[3]-o1, bounds[4]);
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this->BottomRepresentation->SetValue(numDivisions[1]);
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this->BottomRepresentation->SetRotation(90.0);
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this->LeftRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[2], bounds[4]+o2);
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this->LeftRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[2], bounds[5]-o2);
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this->LeftRepresentation->SetValue(numDivisions[2]);
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this->LeftRepresentation->SetRotation(0.0);
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}
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else if ( this->OrthoAxis == 1 ) //y-axis
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{
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this->TopRepresentation->GetPoint1Coordinate()->SetValue(bounds[0]+o0, bounds[2], bounds[5]);
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this->TopRepresentation->GetPoint2Coordinate()->SetValue(bounds[1]-o0, bounds[2], bounds[5]);
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this->TopRepresentation->SetValue(numDivisions[0]);
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this->TopRepresentation->SetRotation(90.0);
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this->RightRepresentation->GetPoint1Coordinate()->SetValue(bounds[1], bounds[2], bounds[4]+o2);
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this->RightRepresentation->GetPoint2Coordinate()->SetValue(bounds[1], bounds[2], bounds[5]-o2);
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this->RightRepresentation->SetValue(numDivisions[2]);
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this->RightRepresentation->SetRotation(90.0);
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this->BottomRepresentation->GetPoint1Coordinate()->SetValue(bounds[0]+o0, bounds[2], bounds[4]);
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this->BottomRepresentation->GetPoint2Coordinate()->SetValue(bounds[1]-o0, bounds[2], bounds[4]);
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this->BottomRepresentation->SetValue(numDivisions[0]);
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this->BottomRepresentation->SetRotation(90.0);
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this->LeftRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[2], bounds[4]+o2);
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this->LeftRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[2], bounds[5]-o2);
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this->LeftRepresentation->SetValue(numDivisions[2]);
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this->LeftRepresentation->SetRotation(90.0);
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}
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else // if( orthoAxis == 2 ) //z-axis
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{
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this->TopRepresentation->GetPoint1Coordinate()->SetValue(bounds[0]+o0, bounds[3], bounds[4]);
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this->TopRepresentation->GetPoint2Coordinate()->SetValue(bounds[1]-o0, bounds[3], bounds[4]);
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this->TopRepresentation->SetValue(numDivisions[0]);
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this->TopRepresentation->SetRotation(0.0);
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this->RightRepresentation->GetPoint1Coordinate()->SetValue(bounds[1], bounds[2]+o1, bounds[4]);
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this->RightRepresentation->GetPoint2Coordinate()->SetValue(bounds[1], bounds[3]-o1, bounds[4]);
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this->RightRepresentation->SetValue(numDivisions[1]);
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this->RightRepresentation->SetRotation(0.0);
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this->BottomRepresentation->GetPoint1Coordinate()->SetValue(bounds[0]+o0, bounds[2], bounds[4]);
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this->BottomRepresentation->GetPoint2Coordinate()->SetValue(bounds[1]-o0, bounds[2], bounds[4]);
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this->BottomRepresentation->SetValue(numDivisions[0]);
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this->BottomRepresentation->SetRotation(0.0);
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this->LeftRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[2]+o1, bounds[4]);
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this->LeftRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[3]-o1, bounds[4]);
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this->LeftRepresentation->SetValue(numDivisions[1]);
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this->LeftRepresentation->SetRotation(0.0);
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}
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this->TopRepresentation->BuildRepresentation();
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this->RightRepresentation->BuildRepresentation();
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this->BottomRepresentation->BuildRepresentation();
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this->LeftRepresentation->BuildRepresentation();
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}
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//----------------------------------------------------------------------
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void vtkCheckerboardRepresentation::GetActors(vtkPropCollection *pc)
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{
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this->TopRepresentation->GetActors(pc);
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this->RightRepresentation->GetActors(pc);
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this->BottomRepresentation->GetActors(pc);
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this->LeftRepresentation->GetActors(pc);
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}
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//----------------------------------------------------------------------
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void vtkCheckerboardRepresentation::ReleaseGraphicsResources(vtkWindow *w)
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{
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this->TopRepresentation->ReleaseGraphicsResources(w);
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this->RightRepresentation->ReleaseGraphicsResources(w);
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this->BottomRepresentation->ReleaseGraphicsResources(w);
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this->LeftRepresentation->ReleaseGraphicsResources(w);
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}
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//----------------------------------------------------------------------
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int vtkCheckerboardRepresentation::RenderOverlay(vtkViewport *v)
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{
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int count = this->TopRepresentation->RenderOverlay(v);
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count += this->RightRepresentation->RenderOverlay(v);
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count += this->BottomRepresentation->RenderOverlay(v);
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count += this->LeftRepresentation->RenderOverlay(v);
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return count;
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}
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//----------------------------------------------------------------------
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int vtkCheckerboardRepresentation::RenderOpaqueGeometry(vtkViewport *v)
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{
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int count = this->TopRepresentation->RenderOpaqueGeometry(v);
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count += this->RightRepresentation->RenderOpaqueGeometry(v);
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count += this->BottomRepresentation->RenderOpaqueGeometry(v);
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count += this->LeftRepresentation->RenderOpaqueGeometry(v);
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return count;
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}
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//-----------------------------------------------------------------------------
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int vtkCheckerboardRepresentation::RenderTranslucentPolygonalGeometry(
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vtkViewport *v)
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{
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int count = this->TopRepresentation->RenderTranslucentPolygonalGeometry(v);
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count += this->RightRepresentation->RenderTranslucentPolygonalGeometry(v);
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count += this->BottomRepresentation->RenderTranslucentPolygonalGeometry(v);
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count += this->LeftRepresentation->RenderTranslucentPolygonalGeometry(v);
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return count;
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}
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//-----------------------------------------------------------------------------
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int vtkCheckerboardRepresentation::HasTranslucentPolygonalGeometry()
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{
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int result = this->TopRepresentation->HasTranslucentPolygonalGeometry();
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result |= this->RightRepresentation->HasTranslucentPolygonalGeometry();
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result |= this->BottomRepresentation->HasTranslucentPolygonalGeometry();
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result |= this->LeftRepresentation->HasTranslucentPolygonalGeometry();
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return result;
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}
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//----------------------------------------------------------------------
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void vtkCheckerboardRepresentation::PrintSelf(ostream& os, vtkIndent indent)
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{
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//Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h
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this->Superclass::PrintSelf(os,indent);
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if ( this->ImageActor )
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{
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os << indent << "Image Actor: " << this->ImageActor << "\n";
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}
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else
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{
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os << indent << "Image Actor: (none)\n";
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}
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if ( this->Checkerboard )
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{
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os << indent << "Checkerboard: " << this->Checkerboard << "\n";
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}
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else
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{
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os << indent << "Image Checkerboard: (none)\n";
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}
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os << indent << "Corner Offset: " << this->CornerOffset << "\n";
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os << indent << "Top Representation\n";
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this->TopRepresentation->PrintSelf(os,indent.GetNextIndent());
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os << indent << "Bottom Representation\n";
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this->BottomRepresentation->PrintSelf(os,indent.GetNextIndent());
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os << indent << "Right Representation\n";
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this->RightRepresentation->PrintSelf(os,indent.GetNextIndent());
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os << indent << "Left Representation\n";
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this->LeftRepresentation->PrintSelf(os,indent.GetNextIndent());
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}
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