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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtkAxesTransformWidget.cxx

241 lines
8.5 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkAxesTransformWidget.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkAxesTransformWidget.h"
#include "vtkAxesTransformRepresentation.h"
#include "vtkPointHandleRepresentation3D.h"
#include "vtkHandleWidget.h"
#include "vtkCommand.h"
#include "vtkCallbackCommand.h"
#include "vtkRendererCollection.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkObjectFactory.h"
#include "vtkWidgetEventTranslator.h"
#include "vtkWidgetCallbackMapper.h"
#include "vtkEvent.h"
#include "vtkWidgetEvent.h"
#include "vtkRenderWindow.h"
vtkStandardNewMacro(vtkAxesTransformWidget);
//----------------------------------------------------------------------------
vtkAxesTransformWidget::vtkAxesTransformWidget()
{
this->WidgetState = vtkAxesTransformWidget::Start;
this->ManagesCursor = 1;
this->CurrentHandle = 0;
// The widgets for moving the end points. They observe this widget (i.e.,
// this widget is the parent to the handles).
this->OriginWidget = vtkHandleWidget::New();
this->OriginWidget->SetPriority(this->Priority-0.01);
this->OriginWidget->SetParent(this);
this->OriginWidget->ManagesCursorOff();
this->SelectionWidget = vtkHandleWidget::New();
this->SelectionWidget->SetPriority(this->Priority-0.01);
this->SelectionWidget->SetParent(this);
this->SelectionWidget->ManagesCursorOff();
// Define widget events
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent,
vtkWidgetEvent::Select,
this, vtkAxesTransformWidget::SelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent,
vtkWidgetEvent::EndSelect,
this, vtkAxesTransformWidget::EndSelectAction);
this->CallbackMapper->SetCallbackMethod(vtkCommand::MouseMoveEvent,
vtkWidgetEvent::Move,
this, vtkAxesTransformWidget::MoveAction);
}
//----------------------------------------------------------------------------
vtkAxesTransformWidget::~vtkAxesTransformWidget()
{
this->OriginWidget->Delete();
this->SelectionWidget->Delete();
}
//----------------------------------------------------------------------
void vtkAxesTransformWidget::SetEnabled(int enabling)
{
// We defer enabling the handles until the selection process begins
if ( enabling )
{
if ( ! this->CurrentRenderer )
{
int X=this->Interactor->GetEventPosition()[0];
int Y=this->Interactor->GetEventPosition()[1];
this->SetCurrentRenderer(this->Interactor->FindPokedRenderer(X,Y));
if (this->CurrentRenderer == NULL)
{
return;
}
}
// Don't actually turn these on until cursor is near the end points or the line.
this->CreateDefaultRepresentation();
vtkHandleRepresentation * originRep = reinterpret_cast<vtkAxesTransformRepresentation*>
(this->WidgetRep)->GetOriginRepresentation();
originRep->SetRenderer(this->CurrentRenderer);
this->OriginWidget->SetRepresentation(originRep);
this->OriginWidget->SetInteractor(this->Interactor);
vtkHandleRepresentation * selectionRep = reinterpret_cast<vtkAxesTransformRepresentation*>
(this->WidgetRep)->GetSelectionRepresentation();
selectionRep->SetRenderer(this->CurrentRenderer);
this->SelectionWidget->SetRepresentation(selectionRep);
this->SelectionWidget->SetInteractor(this->Interactor);
// We do this step first because it sets the CurrentRenderer
this->Superclass::SetEnabled(enabling);
}
else
{
this->OriginWidget->SetEnabled(0);
this->SelectionWidget->SetEnabled(0);
}
}
//----------------------------------------------------------------------
void vtkAxesTransformWidget::SelectAction(vtkAbstractWidget *w)
{
vtkAxesTransformWidget *self = reinterpret_cast<vtkAxesTransformWidget*>(w);
if ( self->WidgetRep->GetInteractionState() == vtkAxesTransformRepresentation::Outside )
{
return;
}
// Get the event position
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
// We are definitely selected
self->WidgetState = vtkAxesTransformWidget::Active;
self->GrabFocus(self->EventCallbackCommand);
double e[2];
e[0] = static_cast<double>(X);
e[1] = static_cast<double>(Y);
reinterpret_cast<vtkAxesTransformRepresentation*>(self->WidgetRep)->
StartWidgetInteraction(e);
self->InvokeEvent(vtkCommand::LeftButtonPressEvent,NULL); //for the handles
self->StartInteraction();
self->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
self->EventCallbackCommand->SetAbortFlag(1);
}
//----------------------------------------------------------------------
void vtkAxesTransformWidget::MoveAction(vtkAbstractWidget *w)
{
vtkAxesTransformWidget *self = reinterpret_cast<vtkAxesTransformWidget*>(w);
// compute some info we need for all cases
int X = self->Interactor->GetEventPosition()[0];
int Y = self->Interactor->GetEventPosition()[1];
// See whether we're active
if ( self->WidgetState == vtkAxesTransformWidget::Start )
{
self->Interactor->Disable(); //avoid extra renders
self->OriginWidget->SetEnabled(0);
self->SelectionWidget->SetEnabled(0);
int oldState = self->WidgetRep->GetInteractionState();
int state = self->WidgetRep->ComputeInteractionState(X,Y);
int changed;
// Determine if we are near the end points or the line
if ( state == vtkAxesTransformRepresentation::Outside )
{
changed = self->RequestCursorShape(VTK_CURSOR_DEFAULT);
}
else //must be near something
{
changed = self->RequestCursorShape(VTK_CURSOR_HAND);
if ( state == vtkAxesTransformRepresentation::OnOrigin )
{
self->OriginWidget->SetEnabled(1);
}
else //if ( state == vtkAxesTransformRepresentation::OnXXX )
{
self->SelectionWidget->SetEnabled(1);
changed = 1; //movement along the line always needs render
}
}
self->Interactor->Enable(); //avoid extra renders
if ( changed || oldState != state )
{
self->Render();
}
}
else //if ( self->WidgetState == vtkAxesTransformWidget::Active )
{
// moving something
double e[2];
e[0] = static_cast<double>(X);
e[1] = static_cast<double>(Y);
self->InvokeEvent(vtkCommand::MouseMoveEvent,NULL); //handles observe this
reinterpret_cast<vtkAxesTransformRepresentation*>(self->WidgetRep)->
WidgetInteraction(e);
self->InvokeEvent(vtkCommand::InteractionEvent,NULL);
self->EventCallbackCommand->SetAbortFlag(1);
self->Render();
}
}
//----------------------------------------------------------------------
void vtkAxesTransformWidget::EndSelectAction(vtkAbstractWidget *w)
{
vtkAxesTransformWidget *self = reinterpret_cast<vtkAxesTransformWidget*>(w);
if ( self->WidgetState == vtkAxesTransformWidget::Start )
{
return;
}
// Return state to not active
self->WidgetState = vtkAxesTransformWidget::Start;
self->ReleaseFocus();
self->InvokeEvent(vtkCommand::LeftButtonReleaseEvent,NULL); //handles observe this
self->EventCallbackCommand->SetAbortFlag(1);
self->InvokeEvent(vtkCommand::EndInteractionEvent,NULL);
self->Superclass::EndInteraction();
self->Render();
}
//----------------------------------------------------------------------
void vtkAxesTransformWidget::CreateDefaultRepresentation()
{
if ( ! this->WidgetRep )
{
this->WidgetRep = vtkAxesTransformRepresentation::New();
}
}
//----------------------------------------------------------------------------
void vtkAxesTransformWidget::SetProcessEvents(int pe)
{
this->Superclass::SetProcessEvents(pe);
this->OriginWidget->SetProcessEvents(pe);
this->SelectionWidget->SetProcessEvents(pe);
}
//----------------------------------------------------------------------------
void vtkAxesTransformWidget::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
}